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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I love Gaul, nothing feels better than that first builder dropping 3 culture bombs to get all the juicy tiles.

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Grundma
Mar 26, 2007

DOG controls your destiny. Seek out three items of his favor and then seek his shrine.
Gauls biggest strength is how fast you can get to men-at-arms. You get your special district up and it gives you the production needed to crank a couple out. You can usually just roll over your nearest neighbor with them.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
What do you guys do with a suboptimal city?

In my latest game I somehow RNG'd my way into Religous Settlements on a deity game (!!), so I had a settler out like turn 5 or some poo poo. It took a few steps towards a good water source, saw a barb and had to plant a city asap as the warrior was elsewhere. Turns out there's zero resources of any kind within 3 tiles, oops. I can't raze it, it's gonna be a few eras before loyalty can make it go away, and I'm gearing up for a Magnus settler explosion in a small bit, so that's probably gonna be affecting my luxuries.

Keep it for the districts? Prohibit growth to pop3? What? For context: I'm playing Mvemba, religous victory disabled, cultists (for their relics), 1st hero Maui & got 4 luxuries outta him, first two goodie huts gave relics, which have all synergized into quite the explosive start. With all those luxuries I could probably facetank the amenity loss, but it's annoying me as it's a new mistake I've not done before.

Super Jay Mann
Nov 6, 2008

If you have forests and/or hills around the city, you can just use it as a second settler spam city. Can even move Magnus there so you can get Pingala or someone else in the cap if you can swing it.

Even bad cities will get good eventually with enough districts so it's generally fine to just let them develop slowly. At worse they can just spam builders or more settlers, which are never bad things.

Judgy Fucker
Mar 24, 2006

Yeah, the cost of a lovely city is far outweighed by the benefit you'll get from it for hundreds of turns. The worst part of bad cities is displacing where other, more optimal cities could be, and yet still the units and yields you'll get over the course of the game make it most certainly worth it to not deliberately get rid of it.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

I'm watching a livestream of Gamescom and they're showing gameplay of Ara : History Untold.

So far, this game looks amazing and looks to be a welcome competitor to Civilization.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

I just want Civ, but with an AI that isn't farcically stupid.

Oh and a throne room.

And FMV.

Don Pigeon
Oct 29, 2005

Great pigeons are not born great. They grow great by eating lots of bread crumbs.

THE BAR posted:

I just want Civ, but with an AI that isn't farcically stupid.

Oh and a throne room.

And FMV.

Sorry, the Civilization production budget is 80% cartoony animations of quirky leaders, 19% other art and music assets, and 1% AI.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
In all fairness if there wasn't a cute nuke animation it wouldn't be as satisfying to use. Maybe bump it down to 70% and use the extra 10% for game modes the AI handles even worse than districts.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Guildenstern Mother posted:

In all fairness if there wasn't a cute nuke animation it wouldn't be as satisfying to use. Maybe bump it down to 70% and use the extra 10% for game modes the AI handles even worse than districts.

I'm thoroughly satisfied with combat animations going blazing fast, but something as decisive as a nuke being unskippable is perfectly okay. And I normally hate animations that are just there to waste your time.

Is the AI capable of using nukes in 6? I'm on Deity as a habit, and I've yet to see it throw one.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I can't tell if it's my just rng/coincidence, but every time I bump up to Deity I can never hit a golden age by the time we move to Classical era; and it's never just a few points off, it's either I totally blow it out of the water on Immortal or I'm only halfway there on Deity. I've even started using some AI mods that decrease their starting edge (they keep the 2nd settler and not much else) but it doesn't seem to help. Really annoying, imo. Games are 'in the bag' on Immortal but digging myself out of a Deity settler-deficit is never fun and means the first 100 turns are goldfishing to catch up.

Relatedly, I really want to like tech shuffle but it totally messes with the player's ability to hit inspirations, which is like half the player's edge.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

No civilization-style game has actually effectively implemented some form of mutually assured destruction meaning the turn-based system is utterly incapable of approximating global conflicts in the atomic age (not that it does so in earlier ages either to be fair)

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Tom Tucker posted:

No civilization-style game has actually effectively implemented some form of mutually assured destruction meaning the turn-based system is utterly incapable of approximating global conflicts in the atomic age (not that it does so in earlier ages either to be fair)

It would be cool if the game would pause between turns when your enemy has launched a nuclear attack on you, where the only thing that everyone can do is launch their own nukes. Making it possible for you, or anyone else, to strike back before that turn ends.

Why does this not exist.

Fister Roboto
Feb 21, 2008

Don Pigeon posted:

Sorry, the Civilization production budget is 80% cartoony animations of quirky leaders, 19% other art and music assets, and 1% AI.

You forgot Sean Bean reading the worst quotes in all of history.

Super Jay Mann
Nov 6, 2008

Fister Roboto posted:

You forgot Sean Bean reading the worst quotes in all of history.

It was luxuries like air conditioning that brought down the Roman Empire. With air conditioning their windows were shut; they couldn’t hear the barbarians coming.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

John F Bennett posted:

It would be cool if the game would pause between turns when your enemy has launched a nuclear attack on you, where the only thing that everyone can do is launch their own nukes. Making it possible for you, or anyone else, to strike back before that turn ends.

Why does this not exist.

Civ 5/6 feels too rigid for them to implement this. And if they weren't, the devs wouldn't be imaginative enough to make it happen.

Fister Roboto posted:

You forgot Sean Bean reading the worst quotes in all of history.

Seriously. Half the quotes are Churchill fawning, the other is meaningless dreck. And his sleepy delivery doesn't exactly help, either.

The newer leader intros are so weirdly delivered. He's much too.. wistful? I miss Nemoy.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

John F Bennett posted:

It would be cool if the game would pause between turns when your enemy has launched a nuclear attack on you, where the only thing that everyone can do is launch their own nukes. Making it possible for you, or anyone else, to strike back before that turn ends.

Why does this not exist.

yeah nuclear subs exist for that one reason, if everyone had just rockets and planes ww3 would have started 50 years ago

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
for me Ara will sink or swim (compared to Civ6!) with two features, camera zoom and movement of armies

if they do the zoom like Humanity or AoW4 that's very bad, you need to have an optimal distance in the middle that you can't scroll past, Civ 6 needs you to hit an actual button or key to zoom too far out, those other games are always bouncing the camera around and it sucks

armies have to be slow, up until modern times when they get super fast; but up until Infantry you have to have slow armies to let people actually defend and interact, and fast units need to be an actual investment not default; if you can move from out of fog of war through half your territory I just won't bother

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

John F Bennett posted:

I'm watching a livestream of Gamescom and they're showing gameplay of Ara : History Untold.

So far, this game looks amazing and looks to be a welcome competitor to Civilization.

Here's the deep dive, timestamped :

https://www.youtube.com/watch?v=dhel6pUIIQs&t=8453s

Poil
Mar 17, 2007

Tom Tucker posted:

No civilization-style game has actually effectively implemented some form of mutually assured destruction meaning the turn-based system is utterly incapable of approximating global conflicts in the atomic age (not that it does so in earlier ages either to be fair)
Call To Power 2 did that. You could set nukes up to auto launch if you were nuked (it interrupted the turn of the current player to do so), they even had a special button for it. Hiding nuclear submarines with missiles set to target specific cities was a game mechanic. One of the premade scenarios was of a cold war between two superpowers and your goal was to disarm all nuclear weapons from both nations. If you messed up badly ALL of the nukes were launched at the same time and wiped out all cities.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
I'd love a Call to Power 2 remake that did nothing but modernise the interface.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Tom Tucker posted:

No civilization-style game has actually effectively implemented some form of mutually assured destruction meaning the turn-based system is utterly incapable of approximating global conflicts in the atomic age (not that it does so in earlier ages either to be fair)

https://civilization.fandom.com/wiki/Eternal_War_(Civ2)

This one's pretty close at least. I'd love to see something insane like this in civ 6.

Soylent Pudding
Jun 22, 2007

We've got people!


I don't think you'd even need to break the turn order to have a semblance of MAD. Subs and bombers can already be intercepted to some degree. Though maybe you should be able to attack non allied subs in your territorial waters during piece without generating grievances. For missiles, increase the maximum range, but also add a speed, so if a missile silo or submarine isn't within say 7-8 tiles of a target (just picking a number at random) it takes more than one turn to arrive. Finally cause silos within 1-turn strike range and submarines spotted within territorial waters to generate grievances with the target empire, their allies, and lesser grievances for any neutral empires not allied with you.

Boom, if you build an aggressive first trike capability everyone will hate you and also see it coming. But anyone except the tiniest empires can drop a few silos in the middle of their territory for a guaranteed second strike.

The other option is to give nukes in silos a % chance to survive a nuclear strike so that it takes a 2-4:1 advantage in bombs to pull off a successful counterforce first strike.

take boat
Jul 8, 2006
boat: TAKEN

Serephina posted:

I can't tell if it's my just rng/coincidence, but every time I bump up to Deity I can never hit a golden age by the time we move to Classical era; and it's never just a few points off, it's either I totally blow it out of the water on Immortal or I'm only halfway there on Deity. I've even started using some AI mods that decrease their starting edge (they keep the 2nd settler and not much else) but it doesn't seem to help. Really annoying, imo. Games are 'in the bag' on Immortal but digging myself out of a Deity settler-deficit is never fun and means the first 100 turns are goldfishing to catch up.

Relatedly, I really want to like tech shuffle but it totally messes with the player's ability to hit inspirations, which is like half the player's edge.

I find it's hit or miss whether I can get a classical golden era (leaders like Russia make it much easier), but its also not essential. imo the only golden age perk that really matters is Monumentality, and you can spend the classical era saving up gold and faith to go ham in the medieval era with Magnus + Ancestral Hall

if you're not already doing it, sending out early scouts or galleys is a reliable source of points. if you will miss the classical era GA, you want to minimize your points in the ancient era

Elias_Maluco
Aug 23, 2007
I need to sleep

THE BAR posted:

I'm thoroughly satisfied with combat animations going blazing fast, but something as decisive as a nuke being unskippable is perfectly okay. And I normally hate animations that are just there to waste your time.

Is the AI capable of using nukes in 6? I'm on Deity as a habit, and I've yet to see it throw one.

Ive seen a few times, but only after I hit them with one first

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Elias_Maluco posted:

Ive seen a few times, but only after I hit them with one first

It's probably because the AI really loves fighters planes, not so much bombers.

Fister Roboto
Feb 21, 2008

THE BAR posted:


Seriously. Half the quotes are Churchill fawning, the other is meaningless dreck. And his sleepy delivery doesn't exactly help, either.

The newer leader intros are so weirdly delivered. He's much too.. wistful? I miss Nemoy.



This one aged like fine wine :discourse:

The Human Crouton
Sep 20, 2002

I really hope Ara isn't an annoying bomb like Humankind was. Civ team really needs a competitor to give them a kick to the balls. VI is a pile of nonsense that got worse with every expansion, and I don't think their mentality is going to improve for VII.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?

The Human Crouton posted:

I really hope Ara isn't an annoying bomb like Humankind was. Civ team really needs a competitor to give them a kick to the balls. VI is a pile of nonsense that got worse with every expansion, and I don't think their mentality is going to improve for VII.

Is that Humankind’s reputation? It has issues but I’ve played a lot of it since it came out, roughly 50:50 with Civ (though I booked a LOT of hours with Civ before then.) I thought it did a lot of things in new and interesting ways. Not all of them worked well, but I still have a lot of fun when I boot it up.

The Human Crouton
Sep 20, 2002

Fork of Unknown Origins posted:

Is that Humankind’s reputation? It has issues but I’ve played a lot of it since it came out, roughly 50:50 with Civ (though I booked a LOT of hours with Civ before then.) I thought it did a lot of things in new and interesting ways. Not all of them worked well, but I still have a lot of fun when I boot it up.

I know enough people like Humankind, but I don't think it was successful enough to threaten Civ at all.i don't think Firaxis cares at all that it exists.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

take boat posted:

I find it's hit or miss whether I can get a classical golden era (leaders like Russia make it much easier), but its also not essential. imo the only golden age perk that really matters is Monumentality, and you can spend the classical era saving up gold and faith to go ham in the medieval era with Magnus + Ancestral Hall

if you're not already doing it, sending out early scouts or galleys is a reliable source of points. if you will miss the classical era GA, you want to minimize your points in the ancient era

That's the thing, Magnus+Ancestral+Monumentality (+Liang?) is my go-to build, but it kicks in during Classical. Even if you squeeze out a few settlers with magnus while waiting for the culture to catch up, you can just send them to the distant places first then plant them all when the hall finishes. Or plant just one asap, other later, etc etc etc. It's all Classical era, waiting until Medieval for your second city is... if not suicidal, then excruciatingly boring and putting off the fun parts of the game even further.

I have strong opinions on civ6 scouts, but I still build ~2 every game. They're nearly worthless in an unmodded game imo as all villages (except the one nearest to you) will be gobbled up within the first five turns due to the AI starting with a small army. The early game is so rng it seems, I really am getting more and more jaded and willing to reroll starts on Deity. I don't want to spend a hundred turns playing from behind.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

THE BAR posted:


Seriously. Half the quotes are Churchill fawning, the other is meaningless dreck. And his sleepy delivery doesn't exactly help, either.

The newer leader intros are so weirdly delivered. He's much too.. wistful? I miss Nemoy.

The text itself also feels completely :effort:. The starting civs have some nice flavor and specifics and are a good bit longer, but as the expansions came out, they felt more and more half assed. Some of them are like two or three sentences with maybe a single reference to something specific about that leader.

I'll never understand why they spent so much time on leader animations... they're fun but not really even that impressive. They just love showing that one dweeb with the spear in new release videos.

take boat
Jul 8, 2006
boat: TAKEN

Serephina posted:

That's the thing, Magnus+Ancestral+Monumentality (+Liang?) is my go-to build, but it kicks in during Classical. Even if you squeeze out a few settlers with magnus while waiting for the culture to catch up, you can just send them to the distant places first then plant them all when the hall finishes. Or plant just one asap, other later, etc etc etc. It's all Classical era, waiting until Medieval for your second city is... if not suicidal, then excruciatingly boring and putting off the fun parts of the game even further.
ah I'll still build 2-3 settlers in the ancient/classical era. I enjoy building up a few core cities before the settler wave, and yeah sitting on a single city for two ages is not optimal

quote:

I have strong opinions on civ6 scouts, but I still build ~2 every game. They're nearly worthless in an unmodded game imo as all villages (except the one nearest to you) will be gobbled up within the first five turns due to the AI starting with a small army.
the other big benefit to early scouting is finding civs/city states/wonders for era score and map knowledge. you can pull the trick of cycling your diplomat governor through the city states, to get a suzerain era score bonus every five turns

quote:

The early game is so rng it seems, I really am getting more and more jaded and willing to reroll starts on Deity. I don't want to spend a hundred turns playing from behind.
yeah it sucks. I'm not optimistic but hoping Civ 7 doesn't rely so much on starting bonuses for AI difficulty. some early wonders might as well not exist on deity

I know there's a Deity++ mod that tries to fix this, never tried it though

Fister Roboto
Feb 21, 2008

Another big problem with the tech quotes is that a lot of them are not contemporaneous with the techs that they're for. Just looking at the ancient era techs you've got:

-Will Rogers and Winston Churchill on Animal Husbandry
-Will Rogers on Mining
-Benjamin Franklin on Sailing
-Arthur C. Clarke on Astrology
-Mark Twain on Writing
-George Carlin on Archery
-William Shakespeare on Masonry
-Lorne Michaels on the Wheel

Absolute loving nonsense. The only person there that is even remotely related to the subject is Mark Twain. All they did is google "quotes about x" for everything, didn't they?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Fortunately for Civ VII they can instead just have text AIs make up people and quotes for them about the topics

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

LonsomeSon posted:

Fortunately for Civ VII they can instead just have text AIs make up people and quotes for them about the topics

at runtime

:stonk:

THE BAR
Oct 20, 2011

You know what might look better on your nose?

"I like pigs."

-Winston Churchill

Dr. Fraiser Chain
May 18, 2004

Redlining my shit posting machine


I mean the wheel is probably a before human invention so might as well use whoever for that

homullus
Mar 27, 2009

Fister Roboto posted:

Another big problem with the tech quotes is that a lot of them are not contemporaneous with the techs that they're for.

It is not, in fact, a big problem. Contemporaneous quotes about ancient, classical, and medieval techs would nearly all be non-existent or extremely banal, on top of being much harder to source due to translation. We don't appreciate the impact of many technologies until much later anyway.

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DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.
What irks me the most, having looked through the ancient era techs, is the quotes that reference things in the game outside that tech. Like one of the Animal Husbandry quotes references dogs (which are unlocked from the start, not from animal husbandry, in the form of scouts), and one of the Mining quotes references coal. Come on, man, how lazy are you???

And then there are also the quotes that simply have nothing to do with the tech in question but use the word, like the Shakespeare quote on Masonry, which is about destruction, or the Aeschylus quote on Bronze Working, which is about drunkenness.

It very much reads like they googled "masonry quotes" or whatever and went with the first thing they saw.

I think this game is better if you play with animations off and voice volume set to zero.

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