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Ahundredbux
Oct 25, 2007

The right to bear arms

RabidWeasel posted:

I think the latter i.e. you can start a diplomatic incident with Russia by saying "I think Ukraine should be free now" instead of having to start a bullshit war for some other reason before adding it as a secondary goal

looks like you are very correct:

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Radia
Jul 14, 2021

And someday, together.. We'll shine.

Ahundredbux posted:

looks like you are very correct:


h,mm.. but this is the Austrian Empire???

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

ilitarist posted:

Time and time again games like Civ4 and EU4 prove that predictable and transparent AI is better for intrigue and diplomacy, but people still chase the idea of AI being human-like and mysterious.

I think part of the problem with this is that humans DO make mysterious choices for dumb reasons realistically, but when that happens we yell at the human in question and call them idiot fuckheads instead of blaming humanity in general. But if the AI does the same thing then we yell at the devs who made the AI instead and consider it a sweeping problem with the game in general.

Also of course while humans do make strange decisions sometimes usually when dealing with them diplomatically you can get hints about what they're actually thinking, and have the opportunity to try and talk them into changing their minds, which is not the case with any AI so far.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
Playing as the USA is a trip. I have infinite money and infinite population. It's 1880 and I have 47 states and more incorporating, a GDP of $150M and climbing, ready access to excesses of every resource, 500-something construction and it's not enough so I'm gonna build some more soon. Why do all these buttons say I Can Do Whatever I Want? It wasn't like that playing Sweden.

I've got a massive military buildup in the works, and then I'm going to commence Operation Everything In The Americas Or The Pacific Ocean Is Mine. I just grabbed Haiti even with France unexpectedly jumping in to protect them, and once I'm built up, I need to go beat up Austra, Denmark, and Spain so they give me all their islands.

I really don't know how to get the 100 states achievement without becoming the Pariah-est Pariah to ever Pariah, though. If I grab Mexico or Japan -- ideally, I'd like to have both, plus Joseon -- I will absolutely heap Infamy on my own head, more than I can ever clear.

Popoto
Oct 21, 2012

miaow

Tomn posted:

I think part of the problem with this is that humans DO make mysterious choices for dumb reasons realistically, but when that happens we yell at the human in question and call them idiot fuckheads instead of blaming humanity in general. But if the AI does the same thing then we yell at the devs who made the AI instead and consider it a sweeping problem with the game in general.

Also of course while humans do make strange decisions sometimes usually when dealing with them diplomatically you can get hints about what they're actually thinking, and have the opportunity to try and talk them into changing their minds, which is not the case with any AI so far.

For that to work you need to give AI personalities, and then have them a reasoning for an action even if the reasoning is flawed. If the game doesn’t allow for that, then a more pragmatic presentation is ideal.

Zeron
Oct 23, 2010

CapnAndy posted:

Playing as the USA is a trip. I have infinite money and infinite population. It's 1880 and I have 47 states and more incorporating, a GDP of $150M and climbing, ready access to excesses of every resource, 500-something construction and it's not enough so I'm gonna build some more soon. Why do all these buttons say I Can Do Whatever I Want? It wasn't like that playing Sweden.

I've got a massive military buildup in the works, and then I'm going to commence Operation Everything In The Americas Or The Pacific Ocean Is Mine. I just grabbed Haiti even with France unexpectedly jumping in to protect them, and once I'm built up, I need to go beat up Austra, Denmark, and Spain so they give me all their islands.

I really don't know how to get the 100 states achievement without becoming the Pariah-est Pariah to ever Pariah, though. If I grab Mexico or Japan -- ideally, I'd like to have both, plus Joseon -- I will absolutely heap Infamy on my own head, more than I can ever clear.

Either embrace the infamy, or if you did reconstruction and got African American accepted, colonize/conquer Africa and incorporate it.

Anyway the 1.5 beta seems...good? Obviously there's some bugged stuff with the military and placeholder UI but it plays well and there's a lot of interesting changes.

Yaoi Gagarin
Feb 20, 2014

Step 1: build until your military is more powerful than all other GPs combined
Step 2: infamy is just a number

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Popoto posted:

For that to work you need to give AI personalities, and then have them a reasoning for an action even if the reasoning is flawed. If the game doesn’t allow for that, then a more pragmatic presentation is ideal.
Somehow Alpha Centauri is still the only game that's ever done this right. Nobody ever talks about the bad AI there, they talk about how Sister Miriam is a warmongering moron and that fucker David Morgan just wants to buy the entire goddamn planet.

VostokProgram posted:

Step 1: build until your military is more powerful than all other GPs combined
Step 2: infamy is just a number
I mean, they can still embargo/refuse to trade with you, but yeah, I guess we're going with that.

Ahundredbux
Oct 25, 2007

The right to bear arms

Lady Radia posted:

h,mm.. but this is the Austrian Empire???

yes i was just using it as an example of the UI

Agean90
Jun 28, 2008


I'm fine with the ai changes so long as recognized countries still occasionally underestimates unrecognized ones. My recent sokoto game had the dutch somehow decide they can take me and got promptly yote from West Africa without me needing to be the one to declare and risk an alliance chain.

Fister Roboto
Feb 21, 2008

I didn't see it in the notes but the beta makes base construction 10 instead of 5. That's huge.

Popoto
Oct 21, 2012

miaow

Fister Roboto posted:

I didn't see it in the notes but the beta makes base construction 10 instead of 5. That's huge.

I saw it pass in the notes at one point. I think it’s to compensate for slower construction speed overall and still give small nations a chance?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

CapnAndy posted:

I mean, they can still embargo/refuse to trade with you, but yeah, I guess we're going with that.

The penalty of embargoing is that you don't get access those resources. Sounds like a problem that aggressive imperialism can fix!

Arrath
Apr 14, 2011


Tomn posted:

The penalty of embargoing is that you don't get access those resources. Sounds like a problem that aggressive imperialism can fix!

Truly the problem with embargoes is that they can't access my economy, noted as "#1 producer" of...near enough every important industrial good. Sucks to suck, guys.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Tomn posted:

The penalty of embargoing is that you don't get access those resources. Sounds like a problem that aggressive imperialism can fix!

what are they gonna do, not trade their underdeveloped/nonexistent high end goods with me? :smug:

Fister Roboto
Feb 21, 2008

So, local prices are interesting. The way it works is it calculates the market price, based on total production and consumption across the entire market, and state price, based on the production and consumption only within that state. Then it averages them together, weighted by the "market access price impact". By default this is 75%, so the end result is 75% of the market price and 25% of the state price. So if you the market price for grain is 20 and the state price is 30, the local price will be 22.5.

The interesting thing is with trade. Importing a good doesn't provide any local production anywhere, not even in your trade center. So if you're entirely dependent on imports for a good, then the state price for it will always be maxed at +75%. This means that the local price will always cost an extra (75%*0.25)=18.75% of base price.

The same holds true conversely for exports, exports provide zero local consumption. So if you export something that has no local consumption, the state price will always be at -75%.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

ThatBasqueGuy posted:

what are they gonna do, not trade their underdeveloped/nonexistent high end goods with me? :smug:
My concern is that, y'know, I'm the USA. I produce too much of everything. If I don't have all my exports, it's a lot harder for my people to make a profit.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


CapnAndy posted:

My concern is that, y'know, I'm the USA. I produce too much of everything. If I don't have all my exports, it's a lot harder for my people to make a profit.

coincidentally, this can also be solved by imperialism -- some puppets, a couple treaty ports

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

RabidWeasel posted:

I think the latter i.e. you can start a diplomatic incident with Russia by saying "I think Ukraine should be free now" instead of having to start a bullshit war for some other reason before adding it as a secondary goal

Thank God, I've wanted to do a 'liberator of the downtrodden' playthrough for so long.

chadbear
Jan 15, 2020

To imperialism! The cause of, and solution to, all of life's problems.

Ahundredbux
Oct 25, 2007

The right to bear arms
New military stuff is real annoying to navigate, sure hope it gets better in the actual release

Fister Roboto
Feb 21, 2008

After messing around with the beta for a few hours, my main takeaway is that the game needs a ton of work on the UI to make local prices manageable.

Mister Bates
Aug 4, 2010

Agean90 posted:

I'm fine with the ai changes so long as recognized countries still occasionally underestimates unrecognized ones. My recent sokoto game had the dutch somehow decide they can take me and got promptly yote from West Africa without me needing to be the one to declare and risk an alliance chain.

I am playing Sokoto right now and successfully fought off not just the Dutch, but also the Danish and the Spanish, before the Brits threw their hat in the ring and managed to wipe the floor with me.

I am enjoying Sokoto a lot and will probably try again with better knowledge of what to do after this run finishes. Even with the nonexistent industrial base and absolutely terrible literacy, they're pretty powerful if you can break the landowners' stranglehold on the country, end serfdom, and ditch Ethnostate for a more progressive law; you have shitloads of people, shitloads of raw materials, and easy access to 3-4 coastal states to get ports built with which to move those materials into the global economy. If you can get Literacy up enough to start industrializing in earnest you can really snowball in the late game. It's a very slow burn, though.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Ahundredbux posted:

yes i was just using it as an example of the UI

This tells me my joke wasn’t funny. Dang .

Agean90
Jun 28, 2008


Mister Bates posted:

I am playing Sokoto right now and successfully fought off not just the Dutch, but also the Danish and the Spanish, before the Brits threw their hat in the ring and managed to wipe the floor with me.

I am enjoying Sokoto a lot and will probably try again with better knowledge of what to do after this run finishes. Even with the nonexistent industrial base and absolutely terrible literacy, they're pretty powerful if you can break the landowners' stranglehold on the country, end serfdom, and ditch Ethnostate for a more progressive law; you have shitloads of people, shitloads of raw materials, and easy access to 3-4 coastal states to get ports built with which to move those materials into the global economy. If you can get Literacy up enough to start industrializing in earnest you can really snowball in the late game. It's a very slow burn, though.

Yeah it's the right combination of number go up, warmongering, and unrepentant opportunistic diplomacy, it was amazing and i hope to do it when the actual patch drops and i can grab obligations from france and the UK for hijinks

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

CapnAndy posted:

My concern is that, y'know, I'm the USA. I produce too much of everything. If I don't have all my exports, it's a lot harder for my people to make a profit.

Have you ever heard of the phrase “captive market”?

Don’t need to export if they’re all in your market one way or another anyways!

Ahundredbux
Oct 25, 2007

The right to bear arms

Lady Radia posted:

This tells me my joke wasn’t funny. Dang .

havng fun, in a paradox game thread ? :colbert:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

quote:

The player can now force a subject country to start enactment of a different law than their current one from the subject's country panel

This change apparently didn't actually make it into the current beta, which is unfortunate. But it's good to know that it's coming because it solves a major annoyance when your subjects insist on limiting migration so you can't siphon away their pops. Definitely a buff to keeping subjects vs. just annexing them.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
Are they still sticking to their guns on electricity not crossing state lines, because that sounds like a loving nightmare of micromanagement and busywork.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


CapnAndy posted:

Are they still sticking to their guns on electricity not crossing state lines, because that sounds like a loving nightmare of micromanagement and busywork.

It’s not that bad actually

Eiba
Jul 26, 2007


HerpicleOmnicron5 posted:

It’s not that bad actually
I haven't had a chance to play, but how do you deal with production methods that require electricity when you're a big country and half your provinces have access to electricity? Do you manually have to go through and change each building's production method? Do they make it obvious where electricity is or isn't available on the building list?

Yaoi Gagarin
Feb 20, 2014

The entire country waits with bated breath for powerplants to be built in every state, until finally the last one is complete and the President steps up to a comically large electric switch. Let there be light!

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


VostokProgram posted:

The entire country waits with bated breath for powerplants to be built in every state, until finally the last one is complete and the President steps up to a comically large electric switch. Let there be light!

its me, im the president

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Eiba posted:

I haven't had a chance to play, but how do you deal with production methods that require electricity when you're a big country and half your provinces have access to electricity? Do you manually have to go through and change each building's production method? Do they make it obvious where electricity is or isn't available on the building list?

when you get the warning that there’s a shortage in a state you can just build more there

Zeron
Oct 23, 2010
Finished a very chill Persia playthrough of 1.5 beta. Almost all of the changes are really good, and it was surprisingly bug free. Except a few bugs with the military system, including one where I could not figure out/it was bugged not to work to upgrade my infantry so I just had to abstain from war entirely. There's an alert for "Local Input Shortages" that you can use to find out where transportation/electricity is needed.

Edit: I will say that Companies just might as well not be in at this point. They aren't doing anything interesting or worthwhile atm.

Zeron fucked around with this message at 21:07 on Sep 1, 2023

Mandoric
Mar 15, 2003

VostokProgram posted:

The entire country waits with bated breath for powerplants to be built in every state, until finally the last one is complete and the President steps up to a comically large electric switch. Let there be light!

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Zeron posted:

Edit: I will say that Companies just might as well not be in at this point. They aren't doing anything interesting or worthwhile atm.

They basically exist to let you specialise slightly to make up for the general economic nerfs brought in by 1.5's core changes. They're EU4 ideas, they're not supposed to do anything other than give you buffs.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

RabidWeasel posted:

They basically exist to let you specialise slightly to make up for the general economic nerfs brought in by 1.5's core changes. They're EU4 ideas, they're not supposed to do anything other than give you buffs.

that really sucks

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Lady Radia posted:

that really sucks

yeah I kinda agree, it’s a very flat mechanic that adds minimum flavour or concerns, would like it more if companies just kinda happened and had economic/political ramifications depending on laws

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Dr. Video Games 0031
Jul 17, 2004

This is more like an alpha than a beta it seems like, with some features not being properly fleshed out. I'm surprised Paradox is pushing it out in this state, to be honest. Not that it's necessarily a bad thing, but it does mean that I wouldn't take its current state as indicative for how the game will play when 1.5 is officially released.

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