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Amechwarrior
Jan 29, 2007

Voting to bank the XP for now.

The only one I'd pick would be the HBK pilot take the tier 1 Autocannon double tap, but saving up for 3 Gunnery is better choice. I feel Louis could become the AC specialist and stay relevant. The HBK and ACs will always find a place in the heavier Lances.

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anakha
Sep 16, 2009


Amechwarrior posted:

Voting to bank the XP for now.

Same.

Getting as many of your MechWarriors to 3/4 as possible is gonna be a better initial investment of XP.

anakha fucked around with this message at 04:46 on Sep 2, 2023

Space Kablooey
May 6, 2009


Yeah i was thinking about upgrading gunnery/piloting first

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
We're pretty far from WoB or Clanner times, aren't we?

Azhais
Feb 5, 2007
Switchblade Switcharoo

painedforever posted:

We're pretty far from WoB or Clanner times, aren't we?

Sterling needs to get working on Sterling Jr "pretty far"

anakha
Sep 16, 2009


painedforever posted:

We're pretty far from WoB or Clanner times, aren't we?

We're currently in 3016 IIRC. The company's probably gonna be long dead before the Clanners arrive. :v:

Defiance Industries
Jul 22, 2010

A five-star manufacturer


anakha posted:

We're currently in 3016 IIRC. The company's probably gonna be long dead before the Clanners arrive. :v:

Statistically, about a 13% chance of even making it to the 4th Succession War. 87% of mercenaries are killed in action within ten years.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Gnoman posted:

The comparison to a Pulse Laser isn't quite accurate - those weapons have built-in drawbacks to counter their greater accuracy. A Large Pulse Laser is only marginally longer ranged (maximum of 10 hexes) than a standard medium laser (max range of 9 hexes), has 150% of the heat of a standard Large Laser, and weighs 2 tons more. With those drawbacks, the accuracy bonus still makes it a potent weapon worth carrying.

A Large Laser carried by a pilot with Weapon Specialist (Large Laser)? Is identical in every way to a large laser carried by anybody else, and will outperform an ER Large Laser in the hands of an equal-skill pilot without the specialization under most circumstances due to the hit bonus and lower heat.

I'd argue that it is in the running for most powerful (if you can get the proper weapon) SPA "capstone" you have here. Particularly because you're probably not going to have any kind of rules to prevent optimal use - you'll likely have no objection, for example, to putting the guy with WS: Medium Laser in a Jenner or Swayback because you want the players to get what they paid for.

That's a fair point. With this in mind I'll limit the SPA to one specific weapon rather than any broader category.


PoptartsNinja posted:

Forest Ranger should probably be the mobility capstone skill. It's incredibly powerful. It turns all light woods into heavy woods (for the occupant only) and turns all heavy woods into jungles. It's one of the most powerful SPAs and is one of the ones I frequently ban (or limit to 1/company) in RL games.

This is also a good point. I'll rework the mobility tree to make it a bit more balanced.

anakha
Sep 16, 2009


Defiance Industries posted:

Statistically, about a 13% chance of even making it to the 4th Succession War. 87% of mercenaries are killed in action within ten years.

Unless you're an author's pet merc group. Then you just get Allah Snackbar'd by 3067.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Alright, how's this:


Mobility Tree

Evasive Action (10XP) -> Hopping Jack / Manoeuvring Ace (20XP) -> Swamp Beast (30XP) -> Forest Ranger (40XP)

Evasive Action: Homebrew SPA. By forfeiting the right to fire during the shooting phase, the pilot gains the ability to move evasively, inflicting an additional +1 penalty against incoming weapons fire and physical attacks. The unit must use its Running MP, have undamaged hips, and will gain an extra +2 heat at the end of the round.
Hopping Jack: Pilot suffers a +2 penalty when firing after jumping instead of +3.
Manoeuvring Ace: Enables the unit to move laterally like a Quad battlemech. If the mech is already a Quad, it can move laterally for 1 less MP. In both cases, the unit also gains a -1 bonus against skidding, sideslipping and going out of control.
Swamp Beast: Moving through Mud or Swamp hexes costs 1 less MP. In addition, ending movement in such a hex after using Running MP inflicts a +1 penalty to incoming weapons fire.
Mobility Tree Mastery SkillForest Ranger: Woods cost 1 less MP to move through, and stopping in a wooded hex after using only Walking MP inflicts a +1 penalty to incoming weapons fire. In addition, piloting checks while in jungle terrain have a -1 bonus.

I've replaced Mountaineer with Forest Ranger and swapped in Swamp Beast for the Tier 3. Swamp Beast is a bit situational since a lot of maps won't even have swamp or mud hexes, but I feel like the rest of the tree is good enough to make up for it.

Scintilla fucked around with this message at 06:24 on Sep 2, 2023

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

getting most pilots to 3/4 is probably better overall. also that Mobility tree looks a lot more reasonable, while still quite strong.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


anakha posted:

Unless you're an author's pet merc group. Then you just get Allah Snackbar'd by 3067.

The real problem is that they bought so many poo poo books from bad writers that just go "this is my regiment of guys and they all drive Mad Cats"

I think of it as just fixing a mistake.

Weissritter
Jun 14, 2012

Defiance Industries posted:

The real problem is that they bought so many poo poo books from bad writers that just go "this is my regiment of guys and they all drive Mad Cats"

I think of it as just fixing a mistake.

I vaguely recall a company-sized merc group that had 2 of them and a Warhawk. How they even afford the upkeep boggles my mind.

anakha
Sep 16, 2009


Weissritter posted:

I vaguely recall a company-sized merc group that had 2 of them and a Warhawk. How they even afford the upkeep boggles my mind.

Ah, the Black Thorns, pet merc company of James D. Long and to date might be the best example of a merc group that nobody aside from the author cared about, to the point where they got killed off by accident because the writers never bothered to track their whereabouts during the Jihad.

PoptartsNinja did a Let's Read of both Black Thorns books and it's as much of a slog to read as you'd expect.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
The fate of the Black Thorns remains one of my favourite Battletech gently caress-ups, along with the Eridani Light Horse furry fanfiction lawsuit.

ilmucche
Mar 16, 2016

What did you say the strategy was?
Black thorns have a cool logo at least. Had, I guess

Technowolf
Nov 4, 2009




ilmucche posted:

Black thorns have a cool logo at least. Had, I guess

That just means its free to use!

Slavvy
Dec 11, 2012

Scintilla posted:

The fate of the Black Thorns remains one of my favourite Battletech gently caress-ups, along with the Eridani Light Horse furry fanfiction lawsuit.

:psyduck:

smdvogrin
Mar 8, 2019

Hadn't run across that one?
"Malcomson apparently believed that the publication of his work in the canonical section of the official homepage, under WizKids' aegis and with WizKids's and FanPro's copyright notes, meant that his work had deliberately been adopted into BattleTech canon. The dispute escalated to the point where Malcomson, who engaged in "Furry" fandom, further insisted, possibly jokingly, that an expanded version of the story should be considered canon where the Roy Calbeck character from BattleTech had a near-death experience and literally became an anthropomorphic unicorn (which went beyond the original text at the center of the argument).

In 2008, he sued Topps, Inc. seeking a declaration of co-ownership of the entire BattleTech property with Topps. "

https://www.sarna.net/wiki/Eridani_Light_Horse_lawsuit

Slavvy
Dec 11, 2012

Of course he represented himself lmao

The internet was a mistake

Weissritter
Jun 14, 2012

Slavvy posted:

Of course he represented himself lmao

The internet was a mistake

We do get fantastic BT let's plays out of it at least.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

anakha posted:

Ah, the Black Thorns, pet merc company of James D. Long and to date might be the best example of a merc group that nobody aside from the author cared about, to the point where they got killed off by accident because the writers never bothered to track their whereabouts during the Jihad.

PoptartsNinja did a Let's Read of both Black Thorns books and it's as much of a slog to read as you'd expect.

Thanks for this! I'd lost the link.

I really hated the Black Thorns books. It was heartening to learn I wasn't the only one.

Koorisch
Mar 29, 2009

painedforever posted:

I really hated the Black Thorns books. It was heartening to learn I wasn't the only one.

They couldn't plot-armor their way out of that event!

anakha
Sep 16, 2009


TBH, the Black Thorns stuff really should have come along much later when the Battlecorps novellas became a thing.

Smaller stories documented in PDFs focusing on one or two very minor characters in the wider Battletech universe is tailor-made for pet mercs or most other company-size units.

The novels themselves should have focused mainly on the big universe-shaping events because those are storylines given from the company and would be easier to write popcorn fiction around.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The novels enter a weird holding pattern after the Clan invasion; where it's clear the team had a strong idea of what to do early but then kinda floundered for a bit as they tried to decide what to do next.

Most of the novels in the 3055-3058 era were either long on (often pointless) political maneuvering and rather short on sense from the mainline authors; or weird minor character pieces from other authors. It kinda feels like they were fishing for writers who both 'got' the setting and could keep pace with Stackpole.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Contract Vote Results:

Blood and Circuses comes in fourth with but a single vote. The Illyrians rake in the cash as the Black Tigers mercenary company crush the competition and make off with the grand prize.

Undermined comes third with two votes. The Combine struggle to hold on to Styx as the conflict bogs down into a grinding war of attrition.

Cold Reception takes second place with eleven votes. The contract is taken up by the Crescent Hawks, who go on to smash the Vega garrison force so thoroughly their commander winds up having a psychotic breakdown.

Boot Camp wins out overall with thirteen votes. Let’s see what happens now…

--

Boot Camp – Introduction, May 21st, Panzyr II

A shudder ran through the bridge of the Danais-class DropShip Etranger as the vessel entered orbit over Panzyr II. A series of shrill beeps sounded from the ship’s sensors, indicating that they had just hit a small cloud of microparticles. The crew quickly braced themselves, engaging their magnetised boots and grabbing onto handholds to prevent themselves from being shaken out of their workstations. They were still about an hour away from planetfall, and microgravity was still a concern.

After several minutes the tremors gradually subsided, and the bridge returned to normal. Roger Sterling stood at the back of the room, watching as the icy world of Panzyr II gradually took up more and more of the main viewscreen. Without a DropShip of their own, the company had been forced to effectively hitchhike their way to their destination. The Etranger was a civilian freighter that was travelling to Panzyr as part of its regular trade route, and the captain had offered to take them the last leg in exchange for a small fee and a promise that they would assist the vessel’s security team in the event they were boarded by pirates.

In the end, the promise had proven unnecessary. The months-long journey had been uneventful, with no pirates or marauders in sight. The only thing that had punctured the dull grey haze of boredom that had settled over everything were the few snippets of news that had filtered through from the galaxy at large.





The Big Mac and Wolf’s Dragoons. Two large, well-equipped mercenary companies who had gone in completely opposite directions. The Big Mac had tied itself to the Capellans and profited greatly from their loyalty, while Wolf’s Dragoons maintained their independence with an almost fanatical intensity yet never seemed short of money or supplies. The Wolves’ fleet of DropShips alone had to be worth billions of C-Bills. Where the hell had they found the resources for that? Even a Brian Cache wouldn't have been enough.

One day, we’ll have our own DropShip, Roger thought to himself. That day was a long way off – even a basic Leopard was far, far beyond their current means – but one day, after they had made their fortune…

“Panzyr Spaceport Control, this is the Etranger. We are on approach to the equator, vector 2-11B. Requesting guidance through the debris field, over.”

Roger blinked, momentarily distracted by the navigation officer’s chatter. He looked back at the viewscreen, watching reverently as Panzyr II gradually swelled up out of the blackness of space. Views like this were one of the reasons he preferred to be on the bridge when a ship began its final approach. What would their next destination look like? Would it resemble his home planet of Ford, whose ochre soils glittered with vast metal and mineral wealth? The idyllic Skye, whose unspoiled forests and azure lochs dotted the planet like an impressionist’s painting? Would it match the stark, unkempt beauty of Tharkad, with its wine-dark oceans and desolate tundras?

As it happened, Panzyr II surpassed all of Roger’s expectations. The planet was a true celestial marble, immaculate ice caps fading into sapphire-blue oceans, with a smudge of emerald green splashed across the equator. The sight of it almost took Roger’s breath away. Who would have thought there could be such radiance out here in the Periphery? It was like walking down a dingy side-alley and finding a perfectly cut diamond lying in the middle of the street.

There was a burst of static from the navigation station. “We have you on our sensors, Etranger,” said a cool female voice. “Standby for route guidance. Be advised, microparticle concentrations are higher than usual, so you may experience some turbulence during your descent.”

“Roger that, Control,” the navigation officer replied crisply. “We’ve had some shaking already, but nothing too serious. We’ll begin our descent as soon as you transmit co-ords. Etranger out.”

Roger stepped back out of the way as the bridge crew scurried to prepare for landing. Panzyr II was beautiful, but the planet wore a deadly, invisible cloak. The Panzyr system was a strategically important part of the Periphery and had been on the front lines of many terrible conflicts, including the Reunification War and the first two Succession Wars. Countless fleets of WarShips and DropShips had clashed in the void above the planet, tearing one another to shreds with capital-grade weapons and swarms of Aerospace fighters. Each of those battles had had a winner, but the main loser had been the Panzyr system itself. After centuries of warfare the system had become choked with debris, much of it in high orbit above Panzyr II’s equator where making planetfall was normally easiest.

Almost unconsciously, Roger reached out and grabbed the nearest handhold. Landing on Panzyr II meant navigating a whirling maelstrom of space junk ranging in size from dust-sized microparticles to entire derelict spacecraft. The only reason a descent was even possible was thanks to the powerful computers housed in Panzyr’s sole remaining spaceport. Their LosTech sensors were constantly scanning the wreckage, allowing staff on the ground to guide vessels through the narrow corridors where the debris was thinnest. Even so, it was bound to be a bumpy ride.

Sure enough, a second round of tremors shook the Etranger as the vessel began its descent. Proximity alarms blared, and steel bulkheads groaned, but although Roger’s stomach flipped over, he managed to hold his nerve. The Danais-class was built on the same chassis as the military Union-class DropShips he was familiar with, which gave him some comfort. It was a sturdy, rugged design that had stood the test of time, even managing to survive the devastation wrought by the early Succession Wars. Some had even been refitted into blockade-runners, a role they had performed with great success. The Etranger would hold itself together. It had to.

The descent lasted for nearly an hour. Panzyr II went from a hubcap-sized orb on the viewscreen, to a snowy white and blue hemisphere, to a greyish-blue sky streaked with bands of fluffy white clouds. Gravity reasserted itself, and the erratic shaking ceased, replaced by the more rhythmic vibrations of atmospheric drag. At last, the Etranger throttled its engines, and the towers and arrays of the spaceport slid into view. One final tremor rocked the hull as the DropShip touched down in Zherdevskiy City, the capital of Panzyr II. As the captain instructed the engineering crew to set their systems to standby mode Roger let out a breath he hadn’t known he’d been holding.

I must be going soft, he thought as he turned to leave. Something like this wouldn’t have phased me ten years ago.

Jenna Sable was waiting for him at the exit ramp. She looked up as he approached, her dark hair fluttering as a chilly breeze swept in from outside. “Well, that was about the worst thing I’ve ever experienced,” she groused, pulling her thick coat more tightly around her as a spray of snowflakes gusted up the ramp. “I felt like a chunk of gravel trapped in a cement mixer.”

Roger chuckled. “It’s not the bumpiest landing I’ve ever had. Did I ever tell you about the time my old company had to make a combat drop on Bushmill? I swear, those drop pods did more damage to us than the Dracs did.”

Roger and Jenna’s boots crunched softly as they carefully made their way down the ramp and across the snowy ferrocrete landing bay. The rest of the company had already disembarked and were clustered around the loading hatches, their breaths misting in the cold morning air. If the Etranger had been a Union-class, the company’s battlemechs could have simply strolled out of the mech bays and onto the landing pad. Alas, the Danais-class was a civilian designation, and so the battlemechs had been disassembled and stored in the cargo hold. Unloading them would require many hands and take many hours.

Leaving Mike Clements and Samuel Kost to oversee the unloading, Roger and Jenna caught a hover taxi and went to meet their latest employer. House Decimis’s palace stood on a low hill overlooking the spaceport. Its stout walls and squat towers resembled that of a fortress, which is probably what it had been before Jean-Pierre Decimis’s ancestors had moved in. The trip up to the entrance took about fifteen minutes. The guards at the entrance took another quarter hour to confirm their identities before allowing them inside.

“This palace is a bit more… rugged… than my father’s back on Lothair,” Jenna whispered as their assigned guide led them through a series of narrow, unadorned corridors.

“It’s probably an old Star League Castle,” Roger replied, noting the defensive portholes and chokepoints built into the halls. “Not a Castle Brian, of course. Just a little fortress meant to protect the spaceport from assault drops. The fact that it’s still here means it did its job pretty well.”

Several minutes later their guide led them to a meeting room deep inside the palace. The circular chamber was decorated with banners showing the sigil of House Decimis, a radiant orange sun rising above a snowy peak. In the middle was a long table ringed by high-backed chairs whose upholstery also bore the grey and orange colours of House Decimis. The table itself was unremarkable aside from the fact that it had a small holoprojector built into the centre.

The Maquis was seated at the head of the table, flanked by a pair of bodyguards. The soldiers tensed as Roger and Jenna entered, but the Maquis waved them off and stood up, walking around the table to greet them. Pierre-Louis Decimis was a big man, almost as tall as Roger and significantly more muscular. He was sixty-seven years old, but his dark skin shone with health, and he had the body of a man twenty years younger. The only signs of his true age were his rapidly receding hairline and the pronounced wrinkles around his eyes.

“Monsieur Sterling! Welcome to Panzyr II!” he beamed, seizing Roger’s hand and shaking it firmly. When he was done he turned to Jenna and kissed the back of her hand. “Mademoiselle Sable. I hope your landing was not too rough.”

“It was slightly uncomfortable, Lord Decimis. But we managed.” Jenna said with a forced smile.

The Macquis nodded sympathetically. “Yes, it can be a little bruising at times. Of all the, ah, gifts the Star League left us, the debris field is not my favourite. Still, I cannot complain too loudly. Not when the scavenging business helps keep our coffers full. As mercenaries, I am sure you can sympathise.”

Roger nodded. House Decimis was descended from French and Haitian settlers, and the Maquis’s rich, throaty accent reflected his heritage.

“Shall we get down to business, Lord Decimis?” Roger prompted. The Maquis nodded and gestured for them to sit.

“As I established in my missive, my objective is to form an armed guard to protect my holdings here on Panzyr,” the Maquis began. “So far the Taurians have acted honourably, but it is better to be safe. ‘Jaw-Jaw’ can easily turn to ‘war-war’ when matters of sovereignty are concerned. With that in mind, I have assembled a small group of soldiers, tankers and mechwarriors to serve as the foundation of the First Decimis Fusiliers. It is a new unit that will bear my House’s colours and protect Panzyr II from anything that might threaten it.”

The Maquis pushed a button on his armrest, and the holoprojector blazed to life, displaying the profiles of the personnel and equipment that made up the nascent Fusiliers. Roger leaned forwards in order to better study the display. The numbers were admittedly quite small – two companies of armour and six Battlemechs in the Light to Medium range – but for a private Periphery force it was nonetheless fairly impressive.

“The tankers, I am not too concerned about. They are old Coalition Military men, so they know what they are doing. The mechwarriors, however…” the Maquis’s craggy face tightened into a frown. “The mechwarriors need some extra help. They have been to Coromodir for training, of course, but most are recent graduates, and none have ever been in a real fight. I need someone to push them, to test their mettle, to punch them in the face so they don’t flinch the first time an enemy comes at them for real.”

“So you’re talking live fire combat training?” Jenna asked.

A pained look crossed the Maquis’s features. “That would be ideal, but… the resource cost would be too much, I think. We are not rich, like the Great Houses. Our stocks of ammunition and spare parts are too precious to use in that manner. Perhaps our technicians can work something out, but for the time being we must limit ourselves to simulated battles.”

“What brand of simulator pods are we working with?” Roger asked, a small thread of concern worming its way up into his chest. There were many different types, and some reflected reality better than others.

“MekTek. My technicians assured me that they were the most realistic pods we could afford.”

The concern in Roger’s chest lessened. MekTek produced perfectly serviceable pods, even if their programmers had a bad habit of adding wholly fictitious battlemechs to their virtual unit rosters.

The conversation continued for another hour. The Maquis set out his requirements, requesting that the mechwarriors of the First Decimis Fusiliers be made ready for combat within twelve months. It was an ambitious schedule, but not so ambitious that it made Roger sweat. From a purely mercenary perspective, the job was a milk run. There would be no danger, no risk of damage to any of the company’s assets, and the pay was more than double that of their previous contract. In fact, the terms were so good that Roger found himself wondering if there might be a sting in the tail. He studied the Maquis intently, but the man seemed entirely genuine.

“Oh, and one more thing…” the Maquis said as they were about to wrap up and leave. “The commander of the First is my grandson, Etienne. He is very much looking forward to taking command.”

Roger’s heart sank. Here it is. Here’s the sting. I suppose I should have expected it all along. Nepotism is a cancer at all times and in all places. He squashed down his feelings of dismay and did his best to remain professional. “I understand, Macquis. Rest assured that he will be treated with the respect due a noble heir.”

A lively grin split the Macquis’ face. “No need for that, Monsieur Sterling. My grandson is a decent mechwarrior, but he is also quite… strongheaded. If he were to have a few humbling experiences over the next year, that would certainly be no bad thing. Although I would obviously like him back in one piece at the end of it.”

A smile crept across Roger’s lips. He glanced at Jenna, who nodded knowingly. “I think we can make that happen, Lord Decimis. In fact, it would be our pleasure to.”

--

Next Mission

Briefing:


Player Mechs:


Map:


Players, please check your PM’s! Next mission will begin on Wednesday 6th!

glwgameplayer
Nov 16, 2022
Honestly, I'm not that sad that the one I voted for lost. This is an interesting mission and it looks like a relatively safe one. Since the battles are simulated we don't have to worry about unceremoniously exploding and losing a beloved pilot/mech. Unless we get surprised by a real combat deployment of course The monthly payout is pretty good and we might get our hands on some good stuff due to the salvage ops.

Our lance is looking pretty dangerous right now, but I'm not super sure what the enemy has. With the debris field and the simulation protecting their stuff from damage, they might have some rare stuff, but as the Macquis said they aren't rich. We shouldn't expect anything too crazy

Also, this is just for me, but I hope we can thoroughly humble the grandson. Rip the dignity out of him if you can

Slavvy
Dec 11, 2012

There is no chance this is just a simple training assignment :allears:

TheParadigm
Dec 10, 2009

Scintilla posted:

“MekTek. My technicians assured me that they were the most realistic pods we could afford.”

OH man, that lampshade :allears:. I think I see where this is going/coming from tho and... I don't wanna spoil it if so.

anakha
Sep 16, 2009


For the benefit of the goons who'll be playing in this mission:

1. What are the simulated weather conditions gonna be like for this skirmish?
2. Can the players (the Treb in particular) also choose to have some, all or none of their missile ammo be infernos?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

anakha posted:

For the benefit of the goons who'll be playing in this mission:

1. What are the simulated weather conditions gonna be like for this skirmish?
2. Can the players (the Treb in particular) also choose to have some, all or none of their missile ammo be infernos?

1. The weather conditions are clear. The map uses the desert tileset, but the temperature is set to normal.
2. If any player wants to carry Inferno SRMs they may do so. Just declare it in the thread and I'll make the arrangements.

Slavvy
Dec 11, 2012

Am I right in thinking my mech having the command quirk isn't relevant because we always win initiative?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Slavvy posted:

Am I right in thinking my mech having the command quirk isn't relevant because we always win initiative?

That is correct.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Mektek and fictitious mechs :allears:

Amechwarrior
Jan 29, 2007

Nice jab at the old MekTek stuff. I can't wait to see where this contract goes haywire in the 11th hour.

Sable's TBT is the only one without any real ranged weapons, and the least armored with no JJ. If the OPFOR is medium and lights, they're probably most dangerous at ML ranges too. Sable Lance can probably try to string out the ranged game and land some PPC hits before they close the gap. They'll probably use the cover on the map to prevent that from happening.

anakha
Sep 16, 2009


Amechwarrior posted:

Nice jab at the old MekTek stuff. I can't wait to see where this contract goes haywire in the 11th hour.

Sable's TBT is the only one without any real ranged weapons, and the least armored with no JJ. If the OPFOR is medium and lights, they're probably most dangerous at ML ranges too. Sable Lance can probably try to string out the ranged game and land some PPC hits before they close the gap. They'll probably use the cover on the map to prevent that from happening.

I can see the Treb role-wise as the Sable equivalent of the Hunchback in Sterling lance. A close range threat who can play bodyguard to the lance leader, and while the SRMs don't have the punch of the autocannon, the critseeking and the infernos give it more versatility.

Slavvy
Dec 11, 2012

Between us we've got 2 PPC's, my LL and an LRM-5 so we'll almost certainly have the advantage at range, trying to keep our distance, at least initially, is likely a good plan. But who knows maybe the opfor has a bunch of LRM trucks or something

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Here's a small preview of the OpFor:



As an aside, these two are the only 4/5 pilots on my team.

Edit: Just realised I messed up the Hunchback's Small Laser's range. I'll have it fixed for the actual mission.

Scintilla fucked around with this message at 20:57 on Sep 3, 2023

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Oh my god, I'm in a Shadow Hawk with a PPC and jumpjets!

This will be epic!

Is it just me, or are McCarron's really good, but criminally underused in the books? They're reliable and they're loyal to Liao, but they're not a House unit.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Well that would have required them to portray a Capellan unit as competent. Stackpole could never figure out such a Herculean task

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