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(Thread IKs: Buck Wildman)
 
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Al!
Apr 2, 2010
Probation
Can't post for 5 hours!
charging up my ship's butterbeam

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Hatebag
Jun 17, 2008


Al! posted:

cassius gay

assius, obviously

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
To be honest I haven't put a single point into a combat skill and I'm level 22. It's kept the combat interesting and let's me not entirely suck at things like stealth. I still absolutely suck at the lockpicking because it legit has unbeatable locks that you have to reset until you get one that actually lets you beat it (I tried this with the skill perk that lets you see when you have viable configurations with the blue rings and sure enough a bunch are just impossible to open from the start).

Ytlaya
Nov 13, 2005

evilmiera posted:

To be honest I haven't put a single point into a combat skill and I'm level 22. It's kept the combat interesting and let's me not entirely suck at things like stealth. I still absolutely suck at the lockpicking because it legit has unbeatable locks that you have to reset until you get one that actually lets you beat it (I tried this with the skill perk that lets you see when you have viable configurations with the blue rings and sure enough a bunch are just impossible to open from the start).

drat, that sucks. Wonder why they even did that.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Are there any RPGs with really tight gunplay?

Even in Cyberpunk, enemies become bullet sponges fairly often.

I'm thinking in TTRPGs, some of the military modules for GURPS, and Spycraft, maybe Spycraft 2.0? The niche Osprey RPG books obviously as well. For whatever reason, guns don't ever feel that lethal in most RPGs.

Zokari
Jul 23, 2007

RandolphCarter posted:

unarmed weapons

????????

Tankbuster
Oct 1, 2021

Al! posted:

i got a cyber katana that makes short work of guys my current level. i have put 0 points into any combat skills and got to ng+, you can win with low combat skills if you shoot good

where cyberkatana?

Al!
Apr 2, 2010
Probation
Can't post for 5 hours!

Tankbuster posted:

where cyberkatana?

i bought it from the eyepatch gun vendor on neon, but im lvl 30 so if youre early on it may not be spawning for you yet

Tankbuster
Oct 1, 2021

Frosted Flake posted:

Are there any RPGs with really tight gunplay?

Even in Cyberpunk, enemies become bullet sponges fairly often.

I'm thinking in TTRPGs, some of the military modules for GURPS, and Spycraft, maybe Spycraft 2.0? The niche Osprey RPG books obviously as well. For whatever reason, guns don't ever feel that lethal in most RPGs.

modded fallout 4. You suddenly play it and realise that turning the game into a tight gunplay experience flattens entire sections of the game's progression.

Al! posted:

i bought it from the eyepatch gun vendor on neon, but im lvl 30 so if youre early on it may not be spawning for you yet

Where is the gun seller on neon? the combat knife is really cramping my style right now.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Frosted Flake posted:

Are there any RPGs with really tight gunplay?

Even in Cyberpunk, enemies become bullet sponges fairly often.

I'm thinking in TTRPGs, some of the military modules for GURPS, and Spycraft, maybe Spycraft 2.0? The niche Osprey RPG books obviously as well. For whatever reason, guns don't ever feel that lethal in most RPGs.

All the souls games but that's about all I can think of

Cuttlefush
Jan 15, 2014

gotta have my purp

Frosted Flake posted:

Are there any RPGs with really tight gunplay?

kingdom come: deliverance has satisfying bow mechanics. no reticle. line up shots using your arm/wrist/hand orientation. feels better than it sounds

otherwise it really depends on where you draw the line between rpg with gunplay and fps with rpg elements. and it's kind of hard to call any of them tight

arma roleplay servers... unironically

Al!
Apr 2, 2010
Probation
Can't post for 5 hours!

Tankbuster posted:

Where is the gun seller on neon? the combat knife is really cramping my style right now.

on the main strip "neon core" look for a guy who looks like master miller combined with venom snake

Tankbuster
Oct 1, 2021

Communist Thoughts posted:

All the souls games but that's about all I can think of

aren't souls games hack and slash with stat allotments?

Al!
Apr 2, 2010
Probation
Can't post for 5 hours!
unironically deus ex had good tight gunplay, its just that for the most part you just want to drop explosive crates on guys

Hatebag
Jun 17, 2008


Frosted Flake posted:

Are there any RPGs with really tight gunplay?

Even in Cyberpunk, enemies become bullet sponges fairly often.

I'm thinking in TTRPGs, some of the military modules for GURPS, and Spycraft, maybe Spycraft 2.0? The niche Osprey RPG books obviously as well. For whatever reason, guns don't ever feel that lethal in most RPGs.

well, armored core 6 is arguably an rpg, and it's tight as hell. most rpgs though you just win by playing enough so they just make everything a bullet sponge

Tankbuster
Oct 1, 2021
ok does the presence of stats make a game into an RPG? Does this mean warcraft 3 is an RPG?

Red Baron
Mar 9, 2007

ty slumfrog :)

lmao flawless

Lostconfused
Oct 1, 2008

You either have a good core mechanic or RPG progression.

A "tight" mechanic means the numbers/stats/values or whatever are already optimal, while RPG progression is supposed to change those numbers but any changes you make to them would only make things worse.

Robo Reagan
Feb 12, 2012

by Fluffdaddy

Tankbuster posted:

ok does the presence of stats make a game into an RPG? Does this mean warcraft 3 is an RPG?

the game that spawned an entire genre of arena fighing focused on stats, items, and buillds?

Lostconfused
Oct 1, 2008

You can kind of do it like System Shock 2 or some other old 90s games where you just can't use "better" guns because you didn't put enough points into "ballistics" or some such.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Tankbuster posted:

modded fallout 4. You suddenly play it and realise that turning the game into a tight gunplay experience flattens entire sections of the game's progression.

there's mods that do this in cyberpunk as well and it makes the game so much better

Cuttlefush
Jan 15, 2014

gotta have my purp

Tankbuster posted:

aren't souls games hack and slash with stat allotments?

mods

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





if i wanted to be really tedious i could make the argument that Wolfenstein: The New Order is an rpg because it has skill trees, a player hub / home base, side missions, and story choices that impact both the narrative and the gameplay

Bro Dad
Mar 26, 2010


alpha protocol is a bad game yet is the most socialist game ever made

also one of the only pieces of spy fiction ever made that's all about how bullshit secret spy agencies actually are. the fact that it came out during the bush administration is especially crazy considering literally osama bin laden is the only trustworthy person in the whole game

Pepe Silvia Browne
Jan 1, 2007
super mario bros. 2 is an rpg because you pick one of four characters who have different abilities ("roles")

Hatebag
Jun 17, 2008


Tankbuster posted:

ok does the presence of stats make a game into an RPG? Does this mean warcraft 3 is an RPG?

yep. your guy levels up, that's an rpg

Hatebag
Jun 17, 2008


Pepe Silvia Browne posted:

super mario bros. 2 is an rpg because you pick one of four characters who have different abilities ("roles")

those guys don't level up or get new arms

Al!
Apr 2, 2010
Probation
Can't post for 5 hours!
wallstreet kid is an rpg

Lostconfused
Oct 1, 2008

Oh you mean the like FromSoftware classic Enchanted Arms?

Pepe Silvia Browne
Jan 1, 2007

Hatebag posted:

those guys don't level up or get new arms

excuse me, GUYS?

Red Baron
Mar 9, 2007

ty slumfrog :)
the only fromsoft game you need is Otogi

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Cuttlefush posted:

kingdom come: deliverance has satisfying bow mechanics. no reticle. line up shots using your arm/wrist/hand orientation. feels better than it sounds

otherwise it really depends on where you draw the line between rpg with gunplay and fps with rpg elements. and it's kind of hard to call any of them tight

arma roleplay servers... unironically

Kingdom Come: Deliverance rules. There are some mods on Nexus where iirc they consulted medievalists, and they're wild. Really well done. I imagine not to everyone's taste, but bows delivering arrows to targets with the energy they would have had, and all of the different types and layers of armour, like a quilted gambeson, under mail, under plate, all handling that differently, it was a really cool experience. The average player doesn't need to know (and be intimidated) by all of the backend stuff, imo that could have all been implemented with the same fidelity in the base game.

There's a mod for RDR2, 1899 Firearms, that works really hard to do the same thing, but modded RDR has a lot of jank and the mod is kind of hit or miss. Still, very cool when, say, .36 smoothbore Colt Navy revolvers don't drop enemies right away, because despite looking like a big honking gun and therefore powerful, it's a blackpowder smoothbore gun with a small ball. It only delivers like 200 foot pounds of force, which is not enough to knock someone over. Still dangerous, but it feels like a cap and ball revolver, not a magnum. Black powder cartridges also give off huge amounts of smoke.

Again, I think Rockstar probably could have just gone for it from the get-go. They put so much work into visual fidelity, realism and authenticity, made the game really immersive, so I think the gunplay could have been too. Mods can only do so much, again because iirc Rockstar modding is a pita, you can't import models or anything.

Arma, for sure in terms of the realism, the roleplaying always felt barebones to me, though Reforger is supposed to add more immersion.

Al!
Apr 2, 2010
Probation
Can't post for 5 hours!
i bounced off of kingdom come deliverance when they made me fight guys with swords. it felt like the intentionally godawful swordfighting in thief 1 and 2. couldnt get past the tutorial quest where all you have to do is outfight some wounded brigand

my bony fealty
Oct 1, 2008

Tankbuster posted:

modded fallout 4. You suddenly play it and realise that turning the game into a tight gunplay experience flattens entire sections of the game's progression.

what mods are these

is there a mod that makes fallout and cyberpunk have STALKER gunplay? thats what I want

my bony fealty
Oct 1, 2008

Al! posted:

i bounced off of kingdom come deliverance when they made me fight guys with swords. it felt like the intentionally godawful swordfighting in thief 1 and 2. couldnt get past the tutorial quest where all you have to do is outfight some wounded brigand

the lockpicking did me in, it was dire with a controller

Hatebag
Jun 17, 2008


Pepe Silvia Browne posted:

excuse me, GUYS?

guys is gender neutral, get with the times, grandpa

Pepe Silvia Browne
Jan 1, 2007

Hatebag posted:

guys is gender neutral, get with the times, grandpa

incorrect and reported, have a nice day

Pepe Silvia Browne
Jan 1, 2007
anyways, it's an rpg because you play the game and it has roles in it

Red Baron
Mar 9, 2007

ty slumfrog :)
is this game an rpg? let us look at what the term means, and you can be the judge:

is this game Real Phuckin Good? if yes, it is an rpg, if not it is a game beloved by your posting foes and is suitable only for dumb babies

hth

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Cuttlefush
Jan 15, 2014

gotta have my purp

Frosted Flake posted:

Kingdom Come: Deliverance rules. There are some mods on Nexus where iirc they consulted medievalists, and they're wild. Really well done. I imagine not to everyone's taste, but bows delivering arrows to targets with the energy they would have had, and all of the different types and layers of armour, like a quilted gambeson, under mail, under plate, all handling that differently, it was a really cool experience. The average player doesn't need to know (and be intimidated) by all of the backend stuff, imo that could have all been implemented with the same fidelity in the base game.

There's a mod for RDR2, 1899 Firearms, that works really hard to do the same thing, but modded RDR has a lot of jank and the mod is kind of hit or miss. Still, very cool when, say, .36 smoothbore Colt Navy revolvers don't drop enemies right away, because despite looking like a big honking gun and therefore powerful, it's a blackpowder smoothbore gun with a small ball. It only delivers like 200 foot pounds of force, which is not enough to knock someone over. Still dangerous, but it feels like a cap and ball revolver, not a magnum. Black powder cartridges also give off huge amounts of smoke.

Again, I think Rockstar probably could have just gone for it from the get-go. They put so much work into visual fidelity, realism and authenticity, made the game really immersive, so I think the gunplay could have been too. Mods can only do so much, again because iirc Rockstar modding is a pita, you can't import models or anything.

Arma, for sure in terms of the realism, the roleplaying always felt barebones to me, though Reforger is supposed to add more immersion.

I think 1899 is kinda dead? There were a few other firearm mechanics/euphoria/physics tweak mods I messed with that made firearms actually scary. can't do a whole lot while playing the actual game since 50% of activities or missions end in having to kill like 50 people. gunfights with a handful of people where you really don't want to get shot would be neat but I never saw anything that rebalanced the actual fight numbers (or gave the AI brains). so weird that the rdr2 developers literally did horseball physics but made all the gunfights goofier than The Rifleman

Al! posted:

i bounced off of kingdom come deliverance when they made me fight guys with swords. it felt like the intentionally godawful swordfighting in thief 1 and 2. couldnt get past the tutorial quest where all you have to do is outfight some wounded brigand

someone skipped their training

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