|
Frostner is good at killing fulings if you make them go through water, wet enemies take bonus frost damage.
|
# ? Sep 3, 2023 02:47 |
|
|
# ? May 31, 2024 03:49 |
|
This world might be the one that finally gets me to not just build up my original base, though. I spawned next to water, and I just ran along the coast until I found a good spot close to where the meadows turn to forest. It turns out that the water is a lake with four separate barely-navigable rivers running out of it, and the forest is just a tiny patch. On the plus side, one of those rivers cuts clean through the center of a hill that’s got to be like 30 or 40 meters high, so I might have to make the world’s most unnecessary chasm-spanning bridge once I have the technology.
|
# ? Sep 3, 2023 02:51 |
|
Molybdenum posted:I never stop using frostner once I get it. The slow and bonus damage vs wet enemies is too good I feel like Mistwalker will probably still be the straight upgrade that it seems unless you really need blunt or spirt damage too.
|
# ? Sep 3, 2023 02:55 |
|
Lol I only just looked up Mistwalker, looks like a straight downgrade from the black metal sword?
|
# ? Sep 3, 2023 04:33 |
|
PittTheElder posted:Lol I only just looked up Mistwalker, looks like a straight downgrade from the black metal sword? Stats-wise it is- but it clears the mist like a wisp, letting you equip another special item like the strength belt.
|
# ? Sep 3, 2023 04:40 |
|
FLIPADELPHIA posted:Stats-wise it is- but it clears the mist like a wisp, letting you equip another special item like the strength belt. It's substantially smaller than a wisp though so I generally end up carrying one anyway. What the Mistwalker does have is frost damage and from that regard it's like an upgraded Frostner that trades blunt for slash.
|
# ? Sep 3, 2023 12:54 |
|
I am really really impressed with the modding community for valheim, not just in terms of quality but in terms of utility. There are big flashy all singing all dancing mods but some really nuanced mods that reach in a fix really specific things and they are updating to Hildirs quickly and smoothly. Last played this game before Hearth and Home and I'm right back in the deep of things.
|
# ? Sep 3, 2023 12:55 |
|
Mistwalker doing frost damage is relevant both because of exploiting the wet status and because basically all the enemies in Mistlands resist physical damage types.
|
# ? Sep 3, 2023 13:07 |
|
Sex Robot posted:I am really really impressed with the modding community for valheim, not just in terms of quality but in terms of utility. There are big flashy all singing all dancing mods but some really nuanced mods that reach in a fix really specific things and they are updating to Hildirs quickly and smoothly. Last played this game before Hearth and Home and I'm right back in the deep of things. What’s your mod list? What mods does everyone use?
|
# ? Sep 3, 2023 14:48 |
|
PittTheElder posted:Lol I only just looked up Mistwalker, looks like a straight downgrade from the black metal sword? Depends. All the bugs resist non-magical damage so it ends up being more effective in the Mist than the black metal sword. It also slows like Frostner. The resistance is why I don't use the carapace spear despite it looking cool as gently caress and generally liking spears.
|
# ? Sep 3, 2023 15:06 |
|
Saxophone posted:What’s your mod list? What mods does everyone use? I'm still experimenting and started small, but amongst other things I added working backpacks, new weapons. boats and armour. A bunch of micromods that add extra levelable skills like farming and foraging. A mod that reworks the vanilla archery model. My next thing is going to be looking more into building based mods and new assets for structures, VALKEA looks extremely promising.
|
# ? Sep 3, 2023 16:57 |
|
I started my annual playthrough two days before the new content was released and have stubbornly stayed on the "old" beta channel. Can old worlds be converted to the current version? I imagine it'd only apply to undiscovered territory. Failing that, can I load up my character with the equipment and mats to speed run to where I am in my current progression? Both have been possible in the past, but I've also had even characters marked as incompatible.
|
# ? Sep 3, 2023 19:43 |
|
Saxophone posted:What’s your mod list? What mods does everyone use? XPortal, links all portals together and lets you select a destination with a dropdown menu FarmGrid, snap crops to a grid when planting
|
# ? Sep 3, 2023 19:44 |
|
Okay, so the game describes hard mode as being about damage and raid frequency, but I think it also spawns larger packs, more stars, and possibly also more trolls. It’s been fun! I had to clear out a nest that was near my new base, and at one point I think I was kiting three shamans, three brutes (including a star), and half a dozen normal dudes, just trying to get a few cleans swipes at the nest so they’d stop respawning. And raids are brutal, I really need to make some defenses. I have also died a lot. Anyway, moved my primary base up to a tower in the forest, built a bridge over the nearby gorge to get down to the river, and made a much more modest flat bridge over that so I’ll have good cart roads in all directions. The plan is to treat the tower as a keep and then build out my economy as a fortified town around it. Two out-buildings so far; next I need a more comfortable house. Not sure what weapon I’m going to make after the axe.
|
# ? Sep 3, 2023 22:26 |
|
PittTheElder posted:Frostner is actually pretty poo poo in that a lot of it's damage is in Spirit (which doesn't work against most enemies, and none of the enemies that are actually threatening to you at that point) and Frost, which while the slow is nice, I'd much rather just have the higher blunt damage of the Iron Mace. The high knockback of Frostner is also pretty counter effective against tar blobs too. Fully upgraded it's 35/58/20 blunt/frost/spirit. Even level 1 it's 30/40/20. So the spirit damage is pretty minor. I like the extreme knockback. No way do I want a two star bug actually connecting with me. It's painful to use against loxen though. I tend to use a bow or spear for them. Edit: this is also when I play solo, so it's just me versus a fuling village or overrun bug tower or whatever My kids call it vattle-heim and the first boss is ethe-cure. Molybdenum fucked around with this message at 00:47 on Sep 5, 2023 |
# ? Sep 5, 2023 00:40 |
|
Molybdenum posted:It's painful to use against loxen though. I tend to use a bow or spear for them. The porcupine straight up murders loxen, in particular the secondary attack.
|
# ? Sep 5, 2023 01:03 |
|
I was out of surtling cores, so I cleared out a burial cave, and now I have 22?!?
|
# ? Sep 5, 2023 01:26 |
|
The main mod I always go for in craft from containers. Ever since I started using it it has increased my enjoyment of playing any game with crafting. Less fiddling, more doing what I enjoy.
|
# ? Sep 5, 2023 06:12 |
|
Craft from containers and eternal fuel are my two go-tos. I also keep an eye out for new ship/boat options but haven't found any I like so far.
|
# ? Sep 5, 2023 13:34 |
|
Ravenfood posted:Craft from containers and eternal fuel are my two go-tos. There was one that I unfortunately can't find anymore that let you change the values for your base speed with the sails in each configuration. I found it really helpful to be able to increase the speed at which you move with the sails fully retracted(?) because sailing against the wind for 30 minutes suuuuucks. Wish I could locate it again.
|
# ? Sep 5, 2023 21:19 |
|
BrianRx posted:There was one that I unfortunately can't find anymore that let you change the values for your base speed with the sails in each configuration. I found it really helpful to be able to increase the speed at which you move with the sails fully retracted(?) because sailing against the wind for 30 minutes suuuuucks. Wish I could locate it again. I mostly mean boat models. I like making my docks have a varied look and since they are mostly for decoration it doesn't matter much if I need to uninstall the mod.
|
# ? Sep 5, 2023 21:48 |
|
Ravenfood posted:The sailing skill mod helps with this, I think. There is/was a mod that allowed you to build on top of the basic raft that some people made some really cool stuff with. I found it to be wonky, though, and didn't care for the types of things I could build without installing additional building part mods.
|
# ? Sep 5, 2023 22:58 |
|
Snappable crops should be in the base game.
|
# ? Sep 6, 2023 01:21 |
|
Been expanding into mods that add content to the game as opposed to tweaking existing ones. I am super impressed with a lot of the bespoke art assets and thought has gone into their balance. Been playing with a mod that adds a gacha style jewelcrafting/weapon socketing system with cool buffs and flourishes and the Therize trilogy of Armoury, Warfaire and Monstrum adds new mobs and minibosses to the biomes as well as a rainbow of new weapons including new weapon types and gives you more poo poo to do with chitin whereas Armoury lets you keep using earlier armour sets. Troll set becomes Iron Troll set then silver troll set etc etc along with neat set bonuses and some funky stylings.
|
# ? Sep 6, 2023 23:24 |
|
I'm going to post this every hundred pages or so, but killing yourself by dropping a tree on your own head never gets less funny. Doesn't matter if it's Day One or Day One Hundred because you didn't bother to eat before going out chopping.
|
# ? Sep 7, 2023 20:03 |
|
It's practically a rite of passage. Finally getting into the swamp with my group after getting savaged a few sessions ago. Seems like the Hoe is the MVP. No need to wade past leeches if you can level or raise the land as you go to make a path.
|
# ? Sep 7, 2023 20:48 |
|
I have a mental block about terraforming the swamp. I’ll do terrible things in every other biome, but the swamp I always want to leave pristine; I don’t even chop down trees for the most part. Can’t disrupt the beautiful leech / zombie ecosystem, I guess.
|
# ? Sep 7, 2023 21:15 |
|
rjmccall posted:I have a mental block about terraforming the swamp. I’ll do terrible things in every other biome, but the swamp I always want to leave pristine; I don’t even chop down trees for the most part. Can’t disrupt the beautiful leech / zombie ecosystem, I guess. It's been discussed in this thread, but I think the devs actually expect you to terraform the hell out of it. Dragging a cart between trees, over hills, and through shallow water in what is, in my opinion, the most tiresome biome would be awful. That's just my opinion, though, and one of the great things about this game is that nothing is correct or wrong. 75% of my playtime has been spent building massive, ugly stone structures out the 2x1 and 1x1 blocks and I love it.
|
# ? Sep 7, 2023 23:17 |
|
Hmm, yes and no re terraforming swamp. When we had a swamp spawn a ton of crypts it would have been worth it but now not do much. Generally, swamp has significantly less rocks and obstructions. You can still pull a cart through the water with relative ease.
|
# ? Sep 8, 2023 00:38 |
|
BrianRx posted:It's been discussed in this thread, but I think the devs actually expect you to terraform the hell out of it. Dragging a cart between trees, over hills, and through shallow water in what is, in my opinion, the most tiresome biome would be awful. I can see that. I guess I just take it as discouraging cart use — the biome is rough for carts anyway because you blow through pickaxes pretty quickly in crypts (so you’re going back to town anyway) and find yourself suddenly fighting a lot (and really need freedom of movement when you do). I probably just don’t use the cart as much as I should, though — I end up spending a lot longer making nice cart paths than I’m ever going to save actually using them.
|
# ? Sep 8, 2023 00:47 |
|
A handful of vikings trying to be good at building.
|
# ? Sep 8, 2023 02:24 |
|
What mod did you use for the vegetation? It looks good
|
# ? Sep 8, 2023 02:38 |
|
I really like your green corridor
|
# ? Sep 8, 2023 02:38 |
|
Ravenfood posted:What mod did you use for the vegetation? It looks good Plant Everything will handle all of the stuff I can see. I think they're running a texture mod on top of that as well, there are some non-vanilla stones and banners. Green corridor does look pretty good.
|
# ? Sep 8, 2023 02:49 |
|
Vegetation is Plant Everything Custom assets come from VALKEA (Valheim Ikea) and OdinsBanners
|
# ? Sep 8, 2023 03:34 |
|
rjmccall posted:I can see that. I guess I just take it as discouraging cart use — the biome is rough for carts anyway because you blow through pickaxes pretty quickly in crypts (so you’re going back to town anyway) and find yourself suddenly fighting a lot (and really need freedom of movement when you do). I probably just don’t use the cart as much as I should, though — I end up spending a lot longer making nice cart paths than I’m ever going to save actually using them. As someone who typically plays 3-4 player, the intuitive way to tackle swamp for us was always one person on cart, one person hoe-ing a path, one person keeping an eye out and defending. You blow through 6-8 crypts in no time like that.
|
# ? Sep 8, 2023 03:57 |
|
I can totally see how the trade-offs are different in multiplayer. Does the game adjust enemies for multiplayer in any way? Like more HP or more spawns or something?
|
# ? Sep 8, 2023 04:03 |
|
rjmccall posted:I can totally see how the trade-offs are different in multiplayer. HP scaling when other players are nearby. If you run off on your own it will be like single player. I'm not sure of the range.
|
# ? Sep 8, 2023 07:32 |
|
rjmccall posted:I probably just don’t use the cart as much as I should, though — I end up spending a lot longer making nice cart paths than I’m ever going to save actually using them. I do very much the same everywhere except for the mountain biome. There is a mod that gives you bonuses to movement speed based on what you are moving over so I usually end up sprinting back and forth to my base delivering 15 ore at a time.
|
# ? Sep 8, 2023 09:32 |
|
|
# ? May 31, 2024 03:49 |
|
Anyone have a good mod req to make sailing, ya know, not miserable?
|
# ? Sep 8, 2023 17:50 |