|
Finding ways to cheese an achievement is considered by many to be in the spirit of achievements, and many games put in achievements that are effectively impossible to do without cheesing, which further blurs the line. I suggest using the video game to have fun however you want!
|
# ? Sep 7, 2023 18:32 |
|
|
# ? May 15, 2024 04:46 |
|
I did it the once just to see if it would work so I haven't tested it with Russia but I can't see why it wouldn't unless Rome is in the game and founds on turn 1. Not sure who would win in that case.
|
# ? Sep 7, 2023 18:35 |
|
Tom Tucker posted:Finding ways to cheese an achievement is considered by many to be in the spirit of achievements, and many games put in achievements that are effectively impossible to do without cheesing, which further blurs the line. I was being snarky, but there's nothing wrong with wanting to speedrun some achievements. I don't understand simply modding the game to get all the achievements at once, but if you want to figure out how quickly you can win a game of Civilization VI, a one-turn game as Rome is the answer. There's a speedrun category for Civ VI where you can choose the starting conditions - the record for that one is 0.03 seconds. There's also a category where you have to start in the Ancient era with normal settings on a standard map size. Someone set a new record for that category earlier this week, with a mindblowing time of just under 3 minutes. https://www.youtube.com/watch?v=4YTyW_Ysl_I&t=40s
|
# ? Sep 7, 2023 18:49 |
|
That's had to be a whole lotta seed scumming to get that start position. Still impressive tho.
|
# ? Sep 8, 2023 03:51 |
|
Chamale posted:Some people see achievements as a checklist that encourages them to try playing the game in new ways.
|
# ? Sep 8, 2023 06:16 |
|
Why the hell are continents even the default option, it's quite possibly the worst map type. Fuckin' pangea turns out more interesting games.
|
# ? Sep 8, 2023 07:12 |
|
I think the idea is to put some emphasis on using a navy at all, which you can pretty much ignore entirely on Pangea.
|
# ? Sep 8, 2023 07:17 |
|
Yesterday I realised, that Bolívar and Pedro share the same animation set. Weren't these fancy animations Firaxis' mark of pride for Civ6?
|
# ? Sep 8, 2023 08:16 |
|
I mostly play continents&islands, also occasionally archipelago or the dumb custom maps i made based on poo poo like middle-earth and ff7. I don't like pangea because I like boating being a relevant part of the game, and I don't like continents because it always seems to make two giant blobby rectangles separated by a million miles of ocean. THE BAR posted:Yesterday I realised, that Bolívar and Pedro share the same animation set. Weren't these fancy animations Firaxis' mark of pride for Civ6? no one at firaxis had the slightest bit of pride about this game
|
# ? Sep 8, 2023 08:34 |
|
DontMockMySmock posted:no one at firaxis had the slightest bit of pride about this game Alright, but I'm fairly sure I read that's where the money went.
|
# ? Sep 8, 2023 08:54 |
|
Splintered Fractal with low sea level is what we've played multiplayer on for years.
|
# ? Sep 8, 2023 09:40 |
|
Most of the leaders from the New Frontier pass reused animation sets from older leaders. Might be due to the pandemic since that came out in 2020, though the first part of the pass came out in May so you'd expect it to have been in development prior to that. XCOM: Chimera Squad came out in April 2020 and while I didn't play that I remember XCOM fans being somewhat underwhelmed by it. So if that underperformed, they may have just been looking to cut costs if they were making it for a cash injection, or possibly the mixed quality of Chimera Squad and the New Frontier Pass* stem from a common cause. *Don't get me wrong, the new modes were really cool in principle, but the AI fundamentally didn't know how to play them (especially corporations & monopolies) and once you realised that it kinda sucked the fun out of them.
|
# ? Sep 8, 2023 09:45 |
|
Corps and Monopolies is essentially unplayable against the AI, unless you turn off cultural victory and try to behave yourself.
|
# ? Sep 8, 2023 10:58 |
|
That's not the first time I've heard that and I don't understand; the industry goods cost a pile of cogs for only so-so returns (obviously best used in big cities), but what's so OP about them? The wiki tells me they spit out a tiny amount of tourism with a 1% bonus for a monopoly, but... so what?
|
# ? Sep 8, 2023 11:06 |
|
Kanfy posted:Splintered Fractal with low sea level is what we've played multiplayer on for years. this is the way
|
# ? Sep 8, 2023 11:08 |
|
Serephina posted:That's not the first time I've heard that and I don't understand; the industry goods cost a pile of cogs for only so-so returns (obviously best used in big cities), but what's so OP about them? The wiki tells me they spit out a tiny amount of tourism with a 1% bonus for a monopoly, but... so what? There's something wonky going on with the tourism bonus. It racks up more than any other source in the game, and it's spammable.
|
# ? Sep 8, 2023 11:09 |
Serephina posted:That's not the first time I've heard that and I don't understand; the industry goods cost a pile of cogs for only so-so returns (obviously best used in big cities), but what's so OP about them? The wiki tells me they spit out a tiny amount of tourism with a 1% bonus for a monopoly, but... so what? It's not 1%, it's 1% for each copy of the resource you have, for each civ that doesn't have a copy of the resource improved, and only if you don't have an industry or corporation for the resource. If you do have one it's tripled. Here's one of the examples from the wiki: quote:Player has a 3-resource Monopoly (3/3 or 3/4 or 3/5) in a 10-player game: And you can have multiple monopolies. It's pretty easy to have +200% tourism from monopolies, especially on bigger maps.
|
|
# ? Sep 8, 2023 13:07 |
|
Oh wow, I really must have missed that part. Those are some pretty bonkers numbers, what the heck where they thinking. I never knew this, I thought they where mostly there for the industry products lol. I'll blame the ingame civpedia for glossing over it.
|
# ? Sep 8, 2023 13:18 |
|
Once again, in a game full of odd, bad, and baffling design decisions, making all the math so horribly opaque may be the worst sin of this game.
|
# ? Sep 8, 2023 13:30 |
|
Just a few minutes ago I finished a culture victory and I have no idea how the numbers were adding up. In civ 5 it made sense!
|
# ? Sep 8, 2023 13:44 |
|
I like continents because it’s super fun to unite my home continent into a big uniform blob and build it up into a powerhouse and then explore the other island and let them feel the terror of my appearance. It’s also neat to see what’s been going on on the other continent like finding Washington controlled by the Mayans and going full “what the hell happened here??” Then you trade and get a huge boost in luxuries and start sending trade routes there for huge cash. It makes the exploration age feel like the huge economic inflection point that it was.
|
# ? Sep 8, 2023 14:18 |
|
I sort of wish that luxury goods were based on trade routes, not bespoke trade deals. Or at least have those be very rare.
|
# ? Sep 8, 2023 14:25 |
|
It's even basically the same system as Civ V, only hidden behind several layers of opacity! The basic breakdown is that a civilization generates a domestic tourist for ever 100 points of Culture, and steals a domestic tourist from another civ and turns it into a foreign tourist at regular breakpoints of Tourism production (150*number of civs, IIRC). That's a fine iteration on the system because it makes your tourism to smaller civs matter instead of exclusively making you focus on pumping tourism into Rome or Brazil or whoever is the biggest culture producer, but the game goes out of its way to present the information in the obscurest possible manner so you have no way to infer that from the game itself.
|
# ? Sep 8, 2023 14:28 |
|
That sounds roughly as terrible as the World Congress system.
|
# ? Sep 8, 2023 14:42 |
|
Anyone ever play the pirates ruleset? I played one session online that was a lot of fun despite very sub par opponents. It can be a really quick game mode but a lot of fun, any other goons want to get a round together?
|
# ? Sep 17, 2023 00:44 |
|
Had to abandon a game as hopeless (or at the very least, too frustrating to play out) due to a goddamn mod. "Late game AI" removes a bunch of early game free stuff to give bigger % bonuses later, which sounds great at first but things got a wee bit silly. Was playing Immortal (as the mod says to drop the difficulty one step than you're used to), was streaking ahead in medival/ren as is expected, but by industrial suddenly everyone has science coming out of their ears, and worst off the tech leader (behind me) who was the same era as me (modern) had his cities be totally invulnerable. Like, I know cities are supposed to be big, and are based on the largest unit you have, but I'm pretty sure battleships are supposed to be able to like, chip away at them or something. I had an unlimited procession of them bounce off of a 114-Strength city (his smallest!). That is, for those counting at home, the premium naval siege unit or the era, with a free +7 promotion from a wonder, great admiral, and +5 policy card still be almost 30 points below on the attack. Was doing like 2 damage per attack to the outer defenses with seven ships in 3-tile range. Gave up after I realized that the game might go to score victory before I took my second city at this pace. Don't use the "Late Game AI" mod.
|
# ? Sep 17, 2023 01:47 |
|
Serephina posted:Had to abandon a game as hopeless (or at the very least, too frustrating to play out) due to a goddamn mod. "Late game AI" removes a bunch of early game free stuff to give bigger % bonuses later, which sounds great at first but things got a wee bit silly. Was playing Immortal (as the mod says to drop the difficulty one step than you're used to), was streaking ahead in medival/ren as is expected, but by industrial suddenly everyone has science coming out of their ears, and worst off the tech leader (behind me) who was the same era as me (modern) had his cities be totally invulnerable. Hmm, Late Game AI + Real Strategy (which is meant to be used with it) are our go-to mod combination for giving the AI some semblance of competitiveness in the long term but I can't say that scenario sounds familiar, I don't think they get any flat boost to city defenses or anything and you can disable the small combat bonus AI units get from the settings too. That said we play it on Emperor with the AI starting units re-enabled rather than Immortal since from my experience it makes for the most challenging-but-reasonable experience, the AI can still run away with science pretty hard in the late game if you don't keep up, but it's rarely unsurmountable and it's still Civ VI AI (especially in warfare) so they're always very beatable if you know what you're doing. Kanfy fucked around with this message at 09:45 on Sep 17, 2023 |
# ? Sep 17, 2023 07:53 |
|
Have you tried nukes?
|
# ? Sep 17, 2023 09:25 |
|
Microplastics posted:i was considering photoshopping this into the quote about social media only to find that someone has already made a mod that does a dril tweet for every tech & civic
|
# ? Sep 17, 2023 21:51 |
|
That's enough to get me to start another playthrough
|
# ? Sep 18, 2023 06:19 |
|
Yea, I use Real Strategy alongside LategameAI as suggested. I decided to be less of a whiny baby and play the game out. I wardec'd one guy at the start of a golden age for the -75% greviances, and two eras later the war is basically over as I found bombers effective where battleship fleets where not. He's not surrendered yet, but that's not my problem. My problem is the amount of lovely tiny civs threatening science victory in the modern (not even atomic!) era. E.G. Julius Caeser has a capital of size 15, no bonuses to space race stuff (I checked! no government plaza, wrong government, and I sniped all the +city project stuff), a pillaged industrial district... and can do the exoplant in 6 turns flat. That's faster than my size 38 capital with +160%, he must be getting something like +50 production and +200% from the modded bonuses, he's also making GBS threads out GDRs with no Uranium, lol. I might turn the difficulty down next game, but the mod guys still got it slightly wrong (imo) as it feels as instead of digging yourself out of a hole you're now racing a clock until the computer players win via raw cheating bullshit. Like, the bonuses still theoretically have 3 eras to get bigger, lol. ----- There's also a lot of generic problems with Civ6 that I notice whenever I come back to it, from the wildy overcomplicated nested bonuses coming from eight different directions which are never tallied in a single place, woes about how rudimentary the diplomacy feels, etc etc. It's still probably best "best" 4X I've played when taken as a whole, but that's more of a comment on how the genre hasn't had a golden standard entry in quite some time.
|
# ? Sep 19, 2023 12:01 |
|
Lol @ the engagement on this. It's almost been a week Anyway I've been using a whole host of UI mods but have yet to dabble in AI mods. Gonna give Real Strategy and LategameAI a spin
|
# ? Sep 19, 2023 20:32 |
|
Microplastics posted:Lol @ the engagement on this. It's almost been a week
|
# ? Sep 19, 2023 20:56 |
|
I hope Ursa Ryan's in there too, I've been getting into him lately, he's possibly on par with potato but with a very different style of play. I feel like they're both hyper optimized to fight the AI, and might not do as well against people used to playing against humans.
|
# ? Sep 20, 2023 00:05 |
|
Microplastics posted:Lol @ the engagement on this. It's almost been a week Might just be a bug, the link on my page has a fair few likes and comments. Well, 858 and 56 respectively, which isn't a lot, but it's steam not twitter so who knows.
|
# ? Sep 20, 2023 00:09 |
|
Guildenstern Mother posted:I hope Ursa Ryan's in there too, I've been getting into him lately, he's possibly on par with potato but with a very different style of play. I feel like they're both hyper optimized to fight the AI, and might not do as well against people used to playing against humans. I agree. Civ as a franchise really shines when humans get to combine different strategies and tactics in interesting ways, where as Potato and Ursa have both played the AI to the point where they know almost every next move they will make.
|
# ? Sep 20, 2023 00:47 |
|
MP is defiantly the harder challenge (other than outcompeting a deity start), but the part of my brain that shoots dopamine at me likes ruthlessly destroying the AI through system mastery. Humans are chaos, and understand district adjacency, hard to min max against that.
|
# ? Sep 20, 2023 01:20 |
|
I part of me suspects that in human v human games, attack is too hard and defense too easy so you end up with mega-turtling and thus unchanging borders, with all competition within the tech tree space (until whoever gets nukes first wins) This is based on nothing but uninformed speculation though
|
# ? Sep 20, 2023 04:53 |
|
From what I've heard it's quite the opposite, it turns out that now matter how turtled you are, getting mobbed by two+ people at once who are at the same tech level is gonna hurt no matter what. Multiplayer civ sounds like the video game equivalent of Diplomacy, cool as hell in theory but I sure as gently caress ain't got a week of my life spare to play it.
|
# ? Sep 20, 2023 06:36 |
|
|
# ? May 15, 2024 04:46 |
|
Hah that's how I feel. One of things I miss most about being a teenager is being able to spend ungodly amounts of time on videogames now I have to videogame in bitesize chunks between meetings and taking my kid to nursery goddammit
|
# ? Sep 20, 2023 06:43 |