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Waffle House posted:Wow, fun facts: I roadkilled so many of the noisy bastards.
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# ? Jul 9, 2023 19:52 |
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# ? May 29, 2024 01:15 |
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My initial impressions were that the game felt smaller, but denser. I think this is still true. My first playthrough of Subnautica I played with a paper map (only crater outline and the Aurora wreck) and I think I'm going to try to find and print something similar. The game gives you broad maps soon enough that I feel like I know the shape of the surface map, at least the seaborne side. The Delta Island is a pretty good landmark, although given all the signals received my beacon list is getting quite crowded. Going back to my original Subnautica playthrough, I deployed a number of scanner station and recharging outposts (Close to 8 I think, that was a bit more of a slog) which given the size of this space may be better suited. Although, I have just found enough magnetite to upgrade my (BZ) scanner room to 500m and I kind of wish the map would scale down a bit for the space. It's nice that I can scan for rare things I'm missing (also FINALLY have the hud chip) but it's actually rather frustrating to try to path the route from the map if you can only find 2-3 in a remote cave. It's nice that ion power cells are unlocked so much earlier, so I probably don't need to include charging stations if I build many outposts. That and all the nuclear loot from the Mercury (nevermind the ore) means power has been an absolute non-issue. The recyclotron is a neat perk, and I haven't even taken out my prawn for mining yet, although I'm going to want more copper soon. I don't know what we're supposed to use this absolute huge amount of silver for. Maybe I'll fill a spare locker with wiring kits. The resource mix change from the original and the broad scale removal of metal salvage (although fragments make up for it somewhat) I think are a positive change. Generally I'm swimming in Titanium and have been setting out on expeditions for specific things. With a double storage seatruck I can carry a fair amount of goods (although the various small-ish storage lockers are a bit of a bother) and so my resource shortages have moved from Ti/Copper to gold, to lithium, and now back to copper and lead of all things. I'm sure lead is plentiful somewhere. I feel like I'm missing something as I still haven't found the first tank upgrade, exploring with 75s of air is a bit of a bother, but with vehicle support it's been manageable. I've been using the air bladder as a safety utility. Did anyone really feel like the handheld mineral scanner was useful? I'm pretty sure I'm going to relegate it to the locker now that I've a scanner room link. My limitations now are on user time to build and make a nice base as I'm full up on resources and new tools to test. Semi-spoilerish question, Y/N Is the magic ion quantum teleporter locker of any use? Wouldn't I need two or more? And if I build one, can it be recycled? Maybe it has a magic huge capacity. Also I do not want to go back into the purple crystal zone. E: Waffle House posted:... aggroing, snarling Cryptosuchus ... That's my impression of most of the shallow surface level carnivores; medium sized, noisy, maybe a danger if you're out in your seaglide, but not very threatening and I acclimated quickly. I've only encountered one small leviathan at that depth that was not basically ignorable once I got my Seatruck. I do wonder about the gameplay decision to put a Seatruck defence module on Maida's table That find definitely reinforced my impression and I wonder at the different experiences of those who may have overlooked it. Deeper though, there's spooky things down there. Teledahn fucked around with this message at 19:59 on Jul 9, 2023 |
# ? Jul 9, 2023 19:52 |
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Teledahn posted:I feel like I'm missing something as I still haven't found the first tank upgrade, exploring with 75s of air is a bit of a bother, but with vehicle support it's been manageable. Same exact thing happened to me in my playthru. Just look up where it is.
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# ? Jul 9, 2023 19:54 |
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Teledahn posted:Semi-spoilerish question, Y/N From my experience: No, it's useless.
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# ? Jul 9, 2023 21:40 |
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Teledahn posted:That's my impression of most of the shallow surface level carnivores; medium sized, noisy, maybe a danger if you're out in your seaglide, but not very threatening and I acclimated quickly. I've only encountered one small leviathan at that depth that was not basically ignorable once I got my Seatruck. I do wonder about the gameplay decision to put a Seatruck defence module on Maida's table That find definitely reinforced my impression and I wonder at the different experiences of those who may have overlooked it. Perchance, perhaps, do you mean those shadows in the deep that love to hug you very tightly? No, those are not so gleefully rammable.
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# ? Jul 9, 2023 23:35 |
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Teledahn posted:Semi-spoilerish question, Y/N I got some use out of this leaving it in my prawnsuit/sea truck I think and just loading it up with tools I don't use as frequently and other junk. I only built the one.
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# ? Jul 10, 2023 00:27 |
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I got properly murdered by this game. My first non-glitched death. I was exploring the Degasi base 500 metres underwater. Because of the narrow crevasse, I had taken the Seamoth down instead of the Cyclops. When I was at about half oxygen, I exited the ruins to find a giant octopus eating my Seamoth. I couldn't find a way to swim to the surface until it was much too late, and suffocated 300 metres underwater.
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# ? Jul 10, 2023 05:15 |
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subnautica.txt
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# ? Jul 10, 2023 05:32 |
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A proper full-on giant octopus/squid that wraps its tentacles around you or your craft would make a great small Leviathan. They'd probably have to spend a while working on the tentacles though.
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# ? Jul 10, 2023 06:39 |
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Chamale posted:I got properly murdered by this game. My first non-glitched death. This is why my first game I kept an Air Bladder on me and in my quickslots at all times.
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# ? Jul 10, 2023 13:47 |
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Does the air bladder move you up faster than just swimming? Is there something about it that I'm missing? I used it once, but that was like 2 years ago.
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# ? Jul 10, 2023 14:30 |
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That one always stood out to me as an immersion breaker. I can accept that I'd get the bends swimming to the surface and pretend it wouldn't happen, but a "shoot to the surface as fast as possible" device just goes too far.
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# ? Jul 10, 2023 14:37 |
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Rupert Buttermilk posted:Does the air bladder move you up faster than just swimming? Is there something about it that I'm missing? I used it once, but that was like 2 years ago. Yes, and it's additive to your swimming speed so you should do both - it will even shoot you half a mile into the air if you come from deep enough.
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# ? Jul 10, 2023 14:38 |
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Rupert Buttermilk posted:Does the air bladder move you up faster than just swimming? Is there something about it that I'm missing? I used it once, but that was like 2 years ago. It got upgraded with Below Zero and then the same was applied to the original game with version 2.0. It's really fast now and also you can suck 15 seconds of extra air out of it instead.
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# ? Jul 10, 2023 14:49 |
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Air bladders are a super common safety equipment for divers even for static use Ships that sink in harbors are deadly confusing wrecks and it ain't from the bends
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# ? Jul 10, 2023 14:57 |
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A device that quickly manufactures air underwater hardly seems like the most out-there concept in the game
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# ? Jul 10, 2023 15:13 |
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Tiny Timbs posted:A device that quickly manufactures air underwater hardly seems like the most out-there concept in the game IIRC it doesn't manufacture air, it needs to be manually refilled.
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# ? Jul 10, 2023 15:15 |
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It's a bottle of pressurised air. Buoyancy. The air is shot out into a balloon, the balloon displaces the water around it, creating a big upwards force from the massive mass difference between the two equal pressure systems ie the water and the diver with their stuff. Balloons are neat.
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# ? Jul 10, 2023 15:35 |
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I was under a cave ceiling, so an air bladder wouldn't have helped. Unless it can take me to the surface even after losing consciousness.
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# ? Jul 10, 2023 23:07 |
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The air bladder is highly underrated, especially when you're first starting to dive deep. I use it frequently in BZ in the Twisty Bridges when first harvesting tech on fresh games.Chamale posted:I got properly murdered by this game. My first non-glitched death. gently caress THOSE DICKS, THERE SPECIFICALLY, FOREVER. I LOST A CUDDLEFISH EGG ONCE THAT EXACT SAME WAY
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# ? Jul 11, 2023 01:41 |
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Bladderfish offer an alternative emergency air supply if you prefer. Each raw Bladderfish you eat gives you 15 seconds of air, so I normally carry 4 and devote my first Alien Containment to them. 60 seconds doesn't sound like much, but the only time I ever asphyxiated with this strategy is when I lost my SeaMoth to a big boi in the Lost River cause there's no 1 minute exit strategy there, and even then I died 50 ft from a working base.
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# ? Jul 11, 2023 02:05 |
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Why not just take a spare air tank?
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# ? Jul 11, 2023 03:03 |
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SlothfulCobra posted:Why not just take a spare air tank? I was going to say, you can just carry a second tank. You have to swap them manually, and it is a compromise on inventory capacity, but the game doesn't really tell you that the tank itself is holding the air, despite having an 'air bar' on the tank item.
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# ? Jul 11, 2023 03:17 |
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SlothfulCobra posted:Why not just take a spare air tank? Air tank takes up space. Fish don't once you eat 'em. As some kind of scuba magpie I can't waste an opportunity to carry more shinies home
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# ? Jul 11, 2023 03:35 |
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Plastik posted:Bladderfish offer an alternative emergency air supply if you prefer. Each raw Bladderfish you eat gives you 15 seconds of air, so I normally carry 4 and devote my first Alien Containment to them. 60 seconds doesn't sound like much, but the only time I ever asphyxiated with this strategy is when I lost my SeaMoth to a big boi in the Lost River cause there's no 1 minute exit strategy there, and even then I died 50 ft from a working base. SlothfulCobra posted:Why not just take a spare air tank? I feel dumb, I have plainly never noticed or thought of either of these things.
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# ? Jul 11, 2023 03:45 |
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As much as I have played, it also never occurred to me until someone here mentioned it and I facepalmed.
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# ? Jul 11, 2023 03:54 |
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Carrying extra tanks used to slow you down a whole lot (it didn't way back in the beta, grumble grumble). Did they change that with 2.0?
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# ? Jul 11, 2023 04:53 |
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You used to have to carry airtanks in your inventory during early access iirc.
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# ? Jul 11, 2023 05:03 |
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Extra air tanks still slow you down, but only the heaviest one is very noticeable; if this is worth the space and slowdown is strictly personal preference. Did they backport the BZ air bladder mechanics? I can't recall of that was a mod or not, but it was great.
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# ? Jul 11, 2023 05:18 |
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Or you can be a boss and use a seaglide with the swim charge fins and carry everything you want at max speed.
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# ? Jul 11, 2023 21:24 |
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I had a near death experience after going on a super long oxygen plant fueled sea glide trip into a cave in Below Zero. It turned into the area at the bottom of the main mine shaft which I hadn’t seen yet so I looked around all excited and lost my sense of direction. Finally found the main shaft and got to the surface while the screen was going black. Super fun and honestly stressful. If you treat the oxygen plants in BZ as an excuse to do long-range sea glide exploration it’s fun but super risky and adds a nice layer to the game. Don’t wait for a prawn suit get in there and take your life in your hands.
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# ? Jul 11, 2023 21:32 |
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They knew what they were doing when they gave you that nice long cushion after the screen goes dark and before you actually die.
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# ? Jul 11, 2023 23:21 |
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I hold my breath every time the screen blacks during a resurface. It’s very tense and a fine line between cursing my shiny attracted brain and celebrating.
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# ? Jul 12, 2023 00:43 |
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Noot fish are very silly.
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# ? Jul 14, 2023 05:57 |
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SN and BZ both under $10 on Switch until the 23rd if anyone wanted a mobile version. https://www.nintendo.com/store/products/subnautica-switch/ https://www.nintendo.com/store/products/subnautica-below-zero-switch/
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# ? Aug 10, 2023 18:45 |
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Will probably be janky AF and does not star Dennis Hopper. https://store.steampowered.com/app/2080690/Sunkenland/
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# ? Aug 26, 2023 04:48 |
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I had entirely missed that there was a hand tracking mod for OG Subnautica VR: https://github.com/Okabintaro/SubmersedVR But apparently now someone has ported that to BZ as well: https://github.com/jbusfield/SubmersedVR/releases/tag/0.2.0-bz
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# ? Aug 31, 2023 22:04 |
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Double posting but it's been over a week so whatever, streamer/youtuber CarlSagan42 has been playing Subnautica for the first time recently, doing a hardcore run blind. He's just coming to the end now and had a bit of an incident coming back to his base: https://clips.twitch.tv/AntediluvianTangentialGoldfishDancingBanana-1IjIQDF6fY1Et8eZ I haven't seen a clip yet but a few minutes later he went in the old lifepod and discovered it was all broken. I honestly had no idea you could re-break the lifepod by crashing in to it.
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# ? Sep 10, 2023 01:07 |
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Man, I'd forgotten how deep the AI voice of the cyclops was. Badass.
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# ? Sep 10, 2023 11:13 |
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# ? May 29, 2024 01:15 |
I'm finally playing through this game after wanting to for years! I'm going to make hella slow progress because I have a toddler so I'll get like 3 hours a week tops. I was originally going to say "boy this sure is fun, a game where the entire gameplay is swimming and resource collecting and making the best of sparse materials!" but from context clues, it seems like the general gameplay shifts a LOT from that. Anything else I should know getting started? My friend says "build lots of small bases and use beacons liberally"
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# ? Sep 18, 2023 11:58 |