Favourite Pokémon type? This poll is closed. |
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Plain | 6 | 3.17% | |
Hot | 7 | 3.70% | |
Wet | 15 | 7.94% | |
Green | 11 | 5.82% | |
Shocking | 2 | 1.06% | |
Cold | 3 | 1.59% | |
Punchy | 7 | 3.70% | |
Poisonous | 4 | 2.12% | |
Brown | 7 | 3.70% | |
Bird | 11 | 5.82% | |
Weird | 17 | 8.99% | |
Gross | 11 | 5.82% | |
Solid | 2 | 1.06% | |
Scary | 8 | 4.23% | |
Dragon | 5 | 2.65% | |
Creepy | 18 | 9.52% | |
Mech | 33 | 17.46% | |
Pink | 22 | 11.64% | |
Total: | 189 votes |
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haveblue posted:honestly not gonna weep too hard for the poor mobile F2P games being oppressed by big mean unity Volte fucked around with this message at 19:35 on Sep 12, 2023 |
# ? Sep 12, 2023 19:32 |
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# ? Jun 8, 2024 22:22 |
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It doesn't apply to gambling products. I wonder how they're going to litigate that in a world where half the EU considers lootboxes generally sus. Also China is classified as an emerging market so their ~billion potential user market only cost ~10% as much as a United States, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Japan, Netherlands, New Zealand, Norway, Sweden, Switzerland, South Korea, or United Kingdom user. E - It seems like a push for the ad platform more than anything. They're definitely fishing for phone game trash money.
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# ? Sep 12, 2023 20:03 |
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Volte posted:The whole pitch is basically "come here to release your microtransaction-laden garbage, we're not going to take any of it unlike those other guys!" because it's purely based on installs and not revenue. It's based on both. You have to have a certain number of installs AND a certain amount of revenue to trigger it. If your game is free you will never trigger it. If your guarantee income per user you will trigger it but it's survivable. If you have a vast number of installs and most of them don't pay but some of them do, you may be hosed They are calling it "not revenue share" because it's a flat fee rather than a percentage
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# ? Sep 12, 2023 20:04 |
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haveblue posted:It's based on both. You have to have a certain number of installs AND a certain amount of revenue to trigger it. If your game is free you will never trigger it. If your guarantee income per user you will trigger it but it's survivable. If you have a vast number of installs and most of them don't pay but some of them do, you may be hosed It's based on game revenue, but not charged based on it. If you make $200k from in app purchases in a year you'll get charged for every user install past 200k. https://unity.com/runtime-fee posted:Revenue definition
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# ? Sep 12, 2023 20:08 |
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https://twitter.com/ShinEyeZehUhh/status/1701302338693046320?t=uT1vJRof5YqvxE3QXlNwUQ&s=19
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# ? Sep 12, 2023 20:11 |
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In unrelated age related news, Steam is turning 20 today! https://store.steampowered.com/sale/steam20 They've even helpfully compiled a timeline to help you remember just how old some memes and events are!
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# ? Sep 12, 2023 20:13 |
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goatface posted:It's based on game revenue, but not charged based on it. If you make $200k from in app purchases in a year you'll get charged for every user install past 200k. I didn't see that, but yeah. Once you hit both thresholds, you are charged per user regardless of ARPU. F2P games are hosed because they try to maximize installs while having a very small but nonzero ARPU
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# ? Sep 12, 2023 20:14 |
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https://twitter.com/gamedevdotcom/status/1701669354956546541?t=DCOc7ELMr70cLWZ2VNWyZA&s=19quote:And NOW consider bundles. Each install or activation counts as something that must be paid. We did the itch.io bundle for ukraine. That was approximately a million games given out per developer. If all those were installed, developers would owe $200,000 just for having given their game to charity. It makes charity bundles completely unfeasible. quote:If the agreement changes underneath you as you're making the game, you can't budget for it, and trust is completely lost. We did not plan for this, and it screws us massively on Demonschool, which is tracking to be our most successful game. You might say poor you, but again, we did not sign up for this and have no option to say no, since we're close to release and this change is 4 months out. You can't simply remake an entire game in another engine when you've been working on it for 4+ years. quote:It's a rotten deal that only makes sense if you're looking at numbers, and assume everyone will keep using your product. Well, I don't think people will keep using their product unless they're stuck. I know one such developer who is stuck, who's estimating this new scheme will cost them $100,000/month on a free to play game, where their revenue isn't guaranteed.
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# ? Sep 12, 2023 20:19 |
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haveblue posted:I didn't see that, but yeah. Once you hit both thresholds, you are charged per user regardless of ARPU. F2P games are hosed because they try to maximize installs while having a very small but nonzero ARPU
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# ? Sep 12, 2023 20:20 |
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Shard posted:https://twitter.com/ShinEyeZehUhh/status/1701302338693046320?t=uT1vJRof5YqvxE3QXlNwUQ&s=19 Some of these are plausible
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# ? Sep 12, 2023 20:25 |
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Jay Rust posted:Some of these are plausible Very conservative games about discovering the failure of libertarianism, trying to get rid of an unwanted pregnancy, and having a sword fight with Dick Cheney
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# ? Sep 12, 2023 20:27 |
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Volte posted:Mobile F2P games aren't the ones who are going to be affected the worst since their main revenue stream is from microtransactions. The whole pitch is basically "come here to release your microtransaction-laden garbage, we're not going to take any of it unlike those other guys!" because it's purely based on installs and not revenue. If anything, it looks like whoever came up with this system just forgot that literally any games that aren't mobile F2P games exist. A revenue share would have been not only more reasonable but probably more lucrative in the long run. This insane system simply punishes smaller non-F2P devs who happen to cross an arbitrary threshold and, bizarrely, devs who used Unity in the past. this whole post makes no sense mtx-driven f2p games make significantly less revenue per install than buy-to-play games. most f2p games have an average revenue per user below $5 -- for every moron / gambling addict who spends $5000 you have 1000+ who spend $0. candy crush is a billion dollar franchise and from a quick google search has an ARPU of 20-40 cents per month you end up making way less per install than an indie game that just sold copies for $15 and definitely less than a game selling copies for $40 or $60. unity's move is hitting smaller and f2p games harder and pricier buy-to-play games less
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# ? Sep 12, 2023 20:28 |
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yeah i can only assume those are all games with characters like Senator Armstrong whom they totally agree with
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# ? Sep 12, 2023 20:28 |
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They are all conservative games if you just imagine that the villain of the game is a communist and don't think about any of the other stuff. Link rescues the triforce from the communist Ganondorf. Bioshock is about stopping the communist who runs Rapture. Quake is about saving the universe from the communist Shub-Niggurath. Goldeneye is, well, okay that one tracks
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# ? Sep 12, 2023 20:29 |
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the bundle thing they're definitely gonna have to address because whoever came up with the language for that, never considered or didn't realize that bundles were a thing. they already said on their forums that as far as mobile games go, "installs" don't mean installs, its the act of someone adding the game to their account. and they need to clarify that they're not actually tracking installs on pc either and actually mean sales I don't really see how demonschool is gonna get hosed on it though other than the general sense of, it being hosed that they suddenly need to pay a potentially decently sized royalty they weren't accounting for, but not big enough that they're gonna lose money on it
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# ? Sep 12, 2023 20:34 |
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sadly it appears that Silksong will need to completely restart development on a new engine
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# ? Sep 12, 2023 20:35 |
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Volte posted:They are all conservative games if you just imagine that the villain of the game is a communist and don't think about any of the other stuff. Goldeneye is about swearing at your presumably communist friend for picking oddjob
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# ? Sep 12, 2023 20:40 |
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RPATDO_LAMD posted:this whole post makes no sense Really the stupidest thing about the per-install fee is that nobody can do any meaningful analytics on it. It's not a monthly fee so you can't just work it into the ARPU calculation, but it could be a monthly fee or worse if users are reinstalling it every month. All you can do is visualize various worst-case scenarios and hope for the best. Volte fucked around with this message at 20:49 on Sep 12, 2023 |
# ? Sep 12, 2023 20:44 |
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candy crush was just an illustrative example, the point is that there will be many small or medium sized f2p games with the same ARPU who don't fit into the highest brackets
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# ? Sep 12, 2023 20:48 |
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https://twitter.com/stephentotilo/status/1701679721027633280?t=siSM8EivDVhCcFxpmc6z1A&s=19 The bundle thing is accounted for somehow , Unity claims, and they will have fraud detection measures to prevent mass reinstall trolling..?
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# ? Sep 12, 2023 20:50 |
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Wow that's actually worse than I assumed. RIP the concept of any Unity game being on Game Pass.
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# ? Sep 12, 2023 20:51 |
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iOS and I suspect most other platforms don't tell an app when it gets deleted and reinstalled since local user data is untouched, I wonder how they plan to enforce that for storefronts they don't control
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# ? Sep 12, 2023 20:53 |
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haveblue posted:iOS and I suspect most other platforms don't tell an app when it gets deleted and reinstalled since local user data is untouched, I wonder how they plan to enforce that for storefronts they don't control
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# ? Sep 12, 2023 20:54 |
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Weird to charge for every time the end customer decides to upgrade their computer/device. Reinstall-to-restore could add up.
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# ? Sep 12, 2023 20:57 |
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Volte posted:John Riccitiello this explains everything
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# ? Sep 12, 2023 20:58 |
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Shard posted:https://twitter.com/ShinEyeZehUhh/status/1701302338693046320?t=uT1vJRof5YqvxE3QXlNwUQ&s=19 I would consider Persona 4 conservative but not in the way these guys think probably.
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# ? Sep 12, 2023 20:59 |
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Aren't there a couple of good games made with Unity?
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# ? Sep 12, 2023 21:00 |
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bone emulator posted:Aren't there a couple of good games made with Unity? Hollow Knight and Neon White were made with Unity. A ton of good games were made with Unity. There are a lot of bad Unity games but that's just because it has a historically low barrier to entry and people started to associate it with zero effort shovelware.
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# ? Sep 12, 2023 21:01 |
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Pillars of Eternity 1 and 2 and Tyranny are all made with Unity too
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# ? Sep 12, 2023 21:02 |
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There are a LOT of unity games by now
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# ? Sep 12, 2023 21:04 |
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bone emulator posted:Aren't there a couple of good games made with Unity? plenty; noted money printer genshin impact is a unity game, as are hearthstone, hollow knight, cuphead, pillars of eternity 1 and 2, and beat saber unity's bad reputation was mostly because there was a period in the early-mid 2010s where asset flips were rampant and unity was the engine of choice for it, and i know some devs don't particularly like working with it for structural reasons. it's still probably the best entry level option for 2D/3D development due to its ongoing support and massive userbase, so changes like this are mostly being accepted begrudgingly because there aren't a lot of viable alternatives
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# ? Sep 12, 2023 21:04 |
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Volte posted:Pillars of Eternity 1 and 2 and Tyranny are all made with Unity too They asked for good games
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# ? Sep 12, 2023 21:05 |
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Gaius Marius posted:They asked for good games prepare to meet my blade
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# ? Sep 12, 2023 21:07 |
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lol this is such a crazy change to make, wherever I go in my industry chats, everyone is just dumbfounded.
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# ? Sep 12, 2023 21:13 |
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Now pirating games will ACTUALLY lose the developer money
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# ? Sep 12, 2023 21:14 |
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Waffleman_ posted:Now pirating games will ACTUALLY lose the developer money developers will have to pay unity to release demos focusing on the numbers made me miss how poorly thought out everything else is, lol
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# ? Sep 12, 2023 21:15 |
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unity marketing guy learning about the concept of free weekends just now
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# ? Sep 12, 2023 21:17 |
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Considering their CEO is John Riccitiello, the ex-EA CEO who Suda51 hated so much when he was doing Shadows of the Damned that he let you kill him in No More Heroes 3, and who at one point proposed that players pay for the bullets they reload into their gun in an FPS, this seems par for the course
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# ? Sep 12, 2023 21:19 |
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Hey if you’re staying at a friend’s house, do you need to ask their permission before using their shampoo
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# ? Sep 12, 2023 21:28 |
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# ? Jun 8, 2024 22:22 |
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I would
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# ? Sep 12, 2023 21:28 |