Favourite Pokémon type? This poll is closed. |
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Plain | 6 | 3.17% | |
Hot | 7 | 3.70% | |
Wet | 15 | 7.94% | |
Green | 11 | 5.82% | |
Shocking | 2 | 1.06% | |
Cold | 3 | 1.59% | |
Punchy | 7 | 3.70% | |
Poisonous | 4 | 2.12% | |
Brown | 7 | 3.70% | |
Bird | 11 | 5.82% | |
Weird | 17 | 8.99% | |
Gross | 11 | 5.82% | |
Solid | 2 | 1.06% | |
Scary | 8 | 4.23% | |
Dragon | 5 | 2.65% | |
Creepy | 18 | 9.52% | |
Mech | 33 | 17.46% | |
Pink | 22 | 11.64% | |
Total: | 189 votes |
Khanstant posted:got a click bait with some bad news about the sims. the next version will be free and not replace 4 My favourite Sims fact is that actual artists and bands will re-record their songs in Simlish for the game. And if you're someone like me who doesn't play or know much about the Sims, you might be thinking I'm making that fact up No no. Actual artists and bands will re-record their songs while speaking made up gibberish. And not just indie artists and bands, but international megastars will do it https://sims.fandom.com/wiki/Songs_in_Simlish https://www.youtube.com/watch?v=OdykyKHBqI8 https://www.youtube.com/watch?v=sxyW6AJ-yIk https://www.youtube.com/watch?v=uyGJjOlFGrU https://www.youtube.com/watch?v=FVAVmXgrUp4
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# ? Sep 13, 2023 18:16 |
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# ? Jun 9, 2024 05:31 |
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you missed the best one https://www.youtube.com/watch?v=JMRGUH6sUEs
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# ? Sep 13, 2023 18:20 |
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homeless snail posted:you missed the best one The best part is how this is very specifically the original version with the slur. Also https://twitter.com/max_oats/status/1701999163808928127?t=nuggzIp8kWOhQDUZDzJnVQ&s=19
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# ? Sep 13, 2023 18:22 |
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There's probably a little more leeway for vocal pronunciation in Simlish than other languages.
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# ? Sep 13, 2023 18:22 |
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And yet Ra ta da
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# ? Sep 13, 2023 18:28 |
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Waffleman_ posted:The best part is how this is very specifically the original version with the slur. that's because they're also opening an AI model store, so when you buy all the assets for your asset flip game you can also buy a dialogue model someone's already trained on all the fantasy books they stole from libgen or whatever. in a matter of months, this poo poo is going to be in every bad unity game lmao
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# ? Sep 13, 2023 18:29 |
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That is if there are even bad unity games anymore.
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# ? Sep 13, 2023 18:30 |
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on the other side they also have unity muse, which is their editor AI tool, where you can ask it to generate a 5x5 room and randomly populate it with all the assets you boughtWaffleman_ posted:That is if there are even bad unity games anymore.
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# ? Sep 13, 2023 18:34 |
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homeless snail posted:the coolest thing about sentis is, afaik it doesn't do poo poo out of the box which is kinda what you'd expect from a neural network library, its just a framework to train nns and ship them with your game (and they do thankfully, run locally on your computer and not some cloud bullshit). yet they are selling it specifically as, AI generated dialogue and text to speech and all this poo poo much like how blockchain democratized scamming, generative AI models are going to democratize kusoge. you love to see it
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# ? Sep 13, 2023 18:44 |
recording your song in simlish is probably really fun.homeless snail posted:on the other side they also have unity muse, which is their editor AI tool, where you can ask it to generate a 5x5 room and randomly populate it with all the assets you bought who buys these kinds of games?
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# ? Sep 13, 2023 18:48 |
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If I had a terrible Unity asset flip game on Steam I wouldn't charge two dollars for it. I would charge a million dollars. You only need one!
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# ? Sep 13, 2023 18:52 |
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most of the real asset flip games I'm aware of (as opposed to good games that happen to use a lot of asset store assets) seem to be streamer bait, and then idk, children or viewers of streamers that have bad taste buy them. there's a pair of brothers in japan that make these kinda crude asset flip horror games that somehow became japanese streamer + vtuber staples, and they're at the point where they can churn a new one of these out every two months https://store.steampowered.com/bundle/12139/Chillas_Art_Complete_Pack/
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# ? Sep 13, 2023 18:54 |
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I think this is the main chat for the unity bullshit. So realistically, if they do go through with this, what is going to happen? Any dev's with games in the work will just have accept that they're gonna make less profit per game? (too much money at stake, can't just cut development or switch engines) Anyone with a game already out is gonna have to either take their games off or just keep it up for sale and hope they don't gt charged too much (I mean I assume they're still gonna make enough per sale to cover it, it's just gonna suck having to pay another bill) Any project that is still early on is likely to switch to a new engine/developers won't trust unity going forward (because even if they walk everything back, developers are just not gonna trust this anymore) Did I miss any realistic outcomes?
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# ? Sep 13, 2023 18:57 |
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Ineffiable posted:Did I miss any realistic outcomes? Steam and Epic Games go 'we're not hosting your games any more' and Unity u-turn it within 24 hours.
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# ? Sep 13, 2023 19:04 |
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homeless snail posted:most of the real asset flip games I'm aware of (as opposed to good games that happen to use a lot of asset store assets) seem to be streamer bait, and then idk, children or viewers of streamers that have bad taste buy them. there's a pair of brothers in japan that make these kinda crude asset flip horror games that somehow became japanese streamer + vtuber staples, and they're at the point where they can churn a new one of these out every two months i think chilla's art games sit firmly in the category of good games that use a lot of assets, IMO; the brothers clearly understand how to milk a lot of eeriness out of the disparate assets and manage to get a lot of atmosphere out of simple filters and lighting tricks. it's creative low budget roger corman stuff as opposed to, say, the slaughtering grounds
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# ? Sep 13, 2023 19:11 |
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Ineffiable posted:I think this is the main chat for the unity bullshit. for the majority of people the runtime fee wouldn't be that big a deal in practice, if it wasn't collected in the most insane possible way, but also its totally obvious they didn't think about any of the edge cases where people get hosed extremely hard by it in a way that makes unity look malicious. straight up 5% of revenue like epic ends up being a lot more fair and reasonable even if most people would end up paying less at 20 cents per unit (per install is an insane fantasy and is not going to happen) they're gonna have to collect more license fees somehow, they're hemorrhaging money (especially since the IPO) and they get gently caress all from the the current seat fees but also its totally impractical for them to keep hiking them, so some kind of royalty is their only option. they can't afford to walk that back all the way
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# ? Sep 13, 2023 19:12 |
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It has to be clear to developers that even if somehow this is walked back, they can't trust unity anymore so they're just gonna jump ship eventually. I'm just concerned how much impact we might see on already released games.
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# ? Sep 13, 2023 19:14 |
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easier said than done tbh. and for a lot of people, there really aren't viable alternatives to unity
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# ? Sep 13, 2023 19:15 |
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Ineffiable posted:Any dev's with games in the work will just have accept that they're gonna make less profit per game? (too much money at stake, can't just cut development or switch engines) Whether you can migrate your game to a new engine is a very case-specific question. If you haven't started actually producing code/content yet, migration is relatively easy. If you have 10% of a game built in Unity, you may decide it's worth it to cut your losses and start over. If you have 90% of a game built in Unity, you're probably stuck with it. quote:Anyone with a game already out is gonna have to either take their games off or just keep it up for sale and hope they don't gt charged too much (I mean I assume they're still gonna make enough per sale to cover it, it's just gonna suck having to pay another bill) Unity has at this point been forced to back down to only charging people based on installs that happen after the policy comes into effect, so it's likely (not certain) that they aren't going to suddenly send multi-hundred-thousand-dollar invoices to long-tail Unity games that got a ton of installs in say 2018 and very few today. And that's if they don't change the policy further. quote:Any project that is still early on is likely to switch to a new engine/developers won't trust unity going forward (because even if they walk everything back, developers are just not gonna trust this anymore) This is very likely. Unity as a brand is radioactive now, industry voices will tell each other to avoid it and no one who does any research will sign a new contract. The wild card option is that it goes to court, which could in theory result in Unity being ordered to never do this ever again. If that happens, and there's a complete cleanout of leadership, maybe they can start to rebuild trust.
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# ? Sep 13, 2023 19:16 |
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Also I suspect some of the bigger devs and publishers will simply say "I'm not paying that" and Unity will probably back down instead of having to defend it in court
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# ? Sep 13, 2023 19:18 |
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I wonder what the odds of a court case are. Probably zero if they back off, but if they dig in their heels they’re going to have to fight a tag team of Microsoft, Epic, and Valve, and, uh, good luck with THAT
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# ? Sep 13, 2023 19:19 |
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haveblue posted:Unity has at this point been forced to back down to only charging people based on installs that happen after the policy comes into effect, so it's likely (not certain) that they aren't going to suddenly send multi-hundred-thousand-dollar invoices to long-tail Unity games that got a ton of installs in say 2018 and very few today. And that's if they don't change the policy further.
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# ? Sep 13, 2023 19:20 |
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like, unity has been on an obvious decline for years now, particularly since the IPO, but there's so much personal and institutional investment in unity, and pipelines built around unity assets in particular, and spaces where unity is just kind of the defacto monopoly, that most people using unity would rather build around its deficiencies than switch engines. if it actually goes through, there's going to be a lot of people doing the calculus of the cost of staying in unity vs the cost of switching, and deciding that its still cheaper to work in unity
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# ? Sep 13, 2023 19:21 |
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i think the only real loss in terms of new developers to unity would be indie devs who don't want to risk getting stuck in a margin where they suddenly have to pay out the nose (e.g. the demonschool guys), but i have to imagine that's a relatively small part of unity's licensee base, and the alternatives (UE, godot, gamemaker) don't have nearly the same amount of built-up support for smaller developers in terms of tutorials, assets, etc. that unity does it's kind of like how OW2 has a lot about it that absolutely sucks, but if you want to play an arcade hero shooter then it's like, that or loving paladins
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# ? Sep 13, 2023 19:24 |
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i dont understand this but somehow PS+ has a game pass quality monthquote:PlayStation Plus Extra and Premium | Game Catalog i mean except for contra rogue corps i guess they had to have a good month after jacking up the price though
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# ? Sep 13, 2023 20:06 |
Vermain posted:i think the only real loss in terms of new developers to unity would be indie devs who don't want to risk getting stuck in a margin where they suddenly have to pay out the nose (e.g. the demonschool guys), but i have to imagine that's a relatively small part of unity's licensee base, and the alternatives (UE, godot, gamemaker) don't have nearly the same amount of built-up support for smaller developers in terms of tutorials, assets, etc. that unity does I think no one would be interested in starting up a new Unity project when they are pulling absolutely batshit stuff like this. Even if they walk it all the way back to where they started they will have turned their brand radioactive to any dev.
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# ? Sep 13, 2023 20:23 |
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The 7th Guest posted:i dont understand this but somehow PS+ has a game pass quality month Its a great month if you love Japanese games. Hopefully they'll keep adding lots of stuff.
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# ? Sep 13, 2023 20:28 |
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homeless snail posted:if it actually goes through, there's going to be a lot of people doing the calculus of the cost of staying in unity vs the cost of switching, and deciding that its still cheaper to work in unity Maybe if you had any confidence that the numbers and fee structure will never change, but unity is doing their best to destroy that confidence right now and other platforms are willing to guarantee that you do not face that kind of uncertainty
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# ? Sep 13, 2023 20:28 |
homeless snail posted:easier said than done tbh. and for a lot of people, there really aren't viable alternatives to unity Reminds me of every time I'm mad at Illustrator or Photoshop and they come out with a new update with a bunch of bullshit I don't want and leaving 20 years old problems in. You technically have alternatives but also not really.
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# ? Sep 13, 2023 20:40 |
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Khanstant posted:Reminds me of every time I'm mad at Illustrator or Photoshop and they come out with a new update with a bunch of bullshit I don't want and leaving 20 years old problems in. You technically have alternatives but also not really.
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# ? Sep 13, 2023 20:44 |
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Ineffiable posted:I think this is the main chat for the unity bullshit. The way they've handled this is incredibly scummy, but let's be real about the impact here. It's $2,000 a year for unity pro, after which anything that makes over $1,000,000 AND over 1,000,000 installs costs 2 cents per install . Spring another $1,000 a year for Unity enterprise and the fees are cut in half. If you're pulling in $200,000+ revenue on a single game you're not going to be using the free tier of Unity. Who is an extra penny per install going to hurt? edit: I misquoted the fee arrangement, my bad. Worst case scenario is an extra 12 cents per install which is obviously much higher than 1 cent but still absolutely nothing unless you're selling your games for $1-$2 and somehow also making millions of dollars on them. Adam Bowen fucked around with this message at 20:50 on Sep 13, 2023 |
# ? Sep 13, 2023 20:47 |
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Adam Bowen posted:The way they've handled this is incredibly scummy, but let's be real about the impact here. It's $2,000 a year for unity pro, after which anything that makes over $1,000,000 AND over 1,000,000 installs costs 2 cents per install . Spring another $1,000 a year for Unity enterprise and the fees are cut in half. If you're pulling in $200,000+ revenue on a single game you're not going to be using the free tier of Unity. Who is an extra penny per install going to hurt? gently caress off
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# ? Sep 13, 2023 20:48 |
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Waffleman_ posted:https://twitter.com/NintendoAmerica/status/1701958929763172706?t=_Te4LXyUNS5_ssqLgvw-zQ&s=19 I guess the answer is no, RGG is not doing more directs than Nintendo. They certainly seem like they’re competing on it.
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# ? Sep 13, 2023 20:53 |
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Adam Bowen posted:The way they've handled this is incredibly scummy, but let's be real about the impact here. It's $2,000 a year for unity pro, after which anything that makes over $1,000,000 AND over 1,000,000 installs costs 2 cents per install . Spring another $1,000 a year for Unity enterprise and the fees are cut in half. If you're pulling in $200,000+ revenue on a single game you're not going to be using the free tier of Unity. Who is an extra penny per install going to hurt? Ok Mr. Riccitiello
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# ? Sep 13, 2023 20:54 |
homeless snail posted:drat dude but the gimp is free That's definitely one of the technical alternatives but not reallys. Last I checked GIMP couldn't even open PSDs without just losing information.
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# ? Sep 13, 2023 20:56 |
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Adam Bowen posted:The way they've handled this is incredibly scummy, but let's be real about the impact here. It's $2,000 a year for unity pro, after which anything that makes over $1,000,000 AND over 1,000,000 installs costs 2 cents per install . Spring another $1,000 a year for Unity enterprise and the fees are cut in half. If you're pulling in $200,000+ revenue on a single game you're not going to be using the free tier of Unity. Who is an extra penny per install going to hurt?
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# ? Sep 13, 2023 21:01 |
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https://twitter.com/PlayStation/status/1702049745554772126?t=z-vb9f9nfxqbK_UHUsykQQ&s=19
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# ? Sep 13, 2023 21:15 |
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https://www.youtube.com/watch?v=?embed?a_lu152g5aM
Steve Yun fucked around with this message at 21:25 on Sep 13, 2023 |
# ? Sep 13, 2023 21:20 |
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Adam Bowen posted:The way they've handled this is incredibly scummy, but let's be real about the impact here. It's $2,000 a year for unity pro, after which anything that makes over $1,000,000 AND over 1,000,000 installs costs 2 cents per install . Spring another $1,000 a year for Unity enterprise and the fees are cut in half. If you're pulling in $200,000+ revenue on a single game you're not going to be using the free tier of Unity. Who is an extra penny per install going to hurt? You can say "its not that bad" all you want but anyone who changes the terms of the contract already signed and also tries to go retroactive with it as well cannot and should not be trusted with anything. It's a poison pill, and not one you can cough back up. It's one of those things you just don't do unless drat near 100% of your user base shrugs and goes "hahaha I mean yeah we had a pretty sweet deal before, we gotta admit." That doesn't happen, typically.
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# ? Sep 13, 2023 21:32 |
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# ? Jun 9, 2024 05:31 |
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Waffleman_ posted:https://twitter.com/PlayStation/status/1702049745554772126?t=z-vb9f9nfxqbK_UHUsykQQ&s=19 Focus on previously announced third-party titles sounds pretty underwhelming, but we'll see. guess Monster Hunter World 2 will be announced somewhere else?
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# ? Sep 13, 2023 21:44 |