|
Aha I knew I was getting 'companion option' vibes from them
|
# ? Aug 30, 2023 00:08 |
|
|
# ? May 25, 2024 06:07 |
|
Unfortunately He sat in my chair and so he must die.
|
# ? Aug 30, 2023 00:42 |
|
DaysBefore posted:Aha I knew I was getting 'companion option' vibes from them Apparently he is also the only gay romance so that is... something Eifert Posting posted:Unfortunately He sat in my chair and so he must die.
|
# ? Aug 30, 2023 08:54 |
|
Release date is December 7th. That's a lot sooner than I thought! https://www.youtube.com/watch?v=t6DfyGpQlMk
|
# ? Sep 13, 2023 16:09 |
|
AngryBooch posted:Release date is December 7th. That's a lot sooner than I thought! Matches up roughly with the alpha/beta/full release schedules of wrath. but the earliest possible date. I expected it closer to February. We''ll see if I have teh will to let it be for a month or two to get to a basic big patch.
|
# ? Sep 13, 2023 16:17 |
|
Yeah im thinking this was a good year for RPGs
|
# ? Sep 13, 2023 16:33 |
|
Well this is owlcat so february would be a good estimate for this game to be in a playable state
|
# ? Sep 13, 2023 16:39 |
|
lalaland posted:Well this is owlcat so february would be a good estimate for this game to be in a playable state February 2025 maybe.
|
# ? Sep 13, 2023 16:43 |
|
had to check the video to make sure they didnt mean december 2024
|
# ? Sep 13, 2023 16:49 |
|
The beta was very stable. I only had a couple of instances I would consider bugs.
|
# ? Sep 13, 2023 23:09 |
|
lalaland posted:Well this is owlcat so february would be a good estimate for this game to be in a playable state Not that it's not gonna stop most of us playing on release date or thereabouts Seriously, I know it's going to be a bugfest, I know I'm going to be tearing my hair out at certain points, I know it won't be the 'Perfectest game Evarrr~!™', but I still replay the beta from time to time and just futzing around in the 40Kverse has got me so hyped like you wouldn't believe. December can't come soon enough!
|
# ? Sep 14, 2023 10:29 |
|
I've been purposefully avoid looking up anything regarding this game but I watched the trailer and the fact that a Space Marine is a 2x2 unit is pretty funny.
|
# ? Sep 14, 2023 10:32 |
I mean it’ll have more bugs than a lot of games but I suspect it’ll be relatively polished for an Owlcat game. Not that it really matters I’m playing it day 1 regardless ‘cause it’ll be a good game.
|
|
# ? Sep 14, 2023 12:56 |
|
Jack Trades posted:I've been purposefully avoid looking up anything regarding this game but I watched the trailer and the fact that a Space Marine is a 2x2 unit is pretty funny. They definitely make them scary. I will say the rogue trader retinue does feel a bit tilted. My old dude with a chainsword is a god of war.
|
# ? Sep 14, 2023 13:45 |
|
Eifert Posting posted:They definitely make them scary. I will say the rogue trader retinue does feel a bit tilted. My old dude with a chainsword is a god of war. Like for real the only reason to have a proper long distance character is to snipe other similar people that are very far away. Argents is great with her flamer of course don't get me wrong but the close range murdering is just very very good.
|
# ? Sep 14, 2023 17:33 |
|
CommissarMega posted:Sorry for the late doublepost, but here's a video of some gameplay from Gamescom: Are you telling me I must endure the offense of two eldar companions with no confirmed Ork Freebooterz to bring joy to my captains life?
|
# ? Sep 14, 2023 17:59 |
|
Caidin posted:Are you telling me I must endure the offense of two eldar companions with no confirmed Ork Freebooterz to bring joy to my captains life? It's good capitalism! Nbody likes Eldar, so it's safe to include them for free, but people like me would damned well pay for Ork DLC.
|
# ? Sep 14, 2023 20:24 |
|
CommissarMega posted:It's good capitalism! Nbody likes Eldar, so it's safe to include them for free, but people like me would damned well pay for Ork DLC. The real Rogue Trader is the development studio behind Rogue Trader, Owlcat.
|
# ? Sep 14, 2023 21:37 |
|
its me, I'm the one playing Criminal Background Rogue Trader + Heretical Path + two eldars in my party
|
# ? Sep 14, 2023 23:42 |
|
I just hope they focus on exploration and trade on top of these set piece encounters. The Beta had good content but I hope it's not comprehensive.
|
# ? Sep 15, 2023 00:08 |
|
Spoiler for a potential new enemy: https://www.youtube.com/watch?v=zqG5DGHoDS8
|
# ? Sep 15, 2023 15:10 |
|
What are the chances of any campaign map stuff being optional? Really bounced off Pathfinder Wrath of the righteous because of the map stuff even though you can automate it.
|
# ? Sep 15, 2023 23:03 |
|
Aramoro posted:What are the chances of any campaign map stuff being optional? Depends on what you mean by that.
|
# ? Sep 15, 2023 23:15 |
|
Aramoro posted:What are the chances of any campaign map stuff being optional? I suspect its not gonna be the colony management mini-game that its gonna annoy you, but the ship combat systems that has high potential to be aggravating
|
# ? Sep 16, 2023 00:15 |
|
Aramoro posted:What are the chances of any campaign map stuff being optional? None. Chapter 2 is all about exploring the Koronus expanse and trying to find your dynastys 3 lost colonies. The colony management is 100% optional though. Also the exploring is the most fun part of the game.
|
# ? Sep 16, 2023 00:53 |
|
If anything, ship to ship combat might get an auto resolve feature and will almost certainly get a mod to trivialize it. Auto resolve in Wrath was actually dire and worse than simply fighting the battles because all losses were persistent. If there's anything comparable like losing crewmen or accumulation of damage, it's gonna need to be real generous with the auto outcomes.
|
# ? Sep 16, 2023 01:21 |
|
I wouldn't assume that you're going to dislike the ship combat. I'm not generally into that kind of mechanic and I really liked it. It helps that I figured out the secret to elf bullshit in space. early in your movement fire a torpedo turning in the opposite direction that you plan on turning, elf bullshit realies very heavily on them getting out of your firing arcs and it's basically impossible for them to stay out of your shooting arcs and torpedo arcs. For some reason they generally choose to open themselves up to torpedoes, which are more reliable damage and do more damage if they hit. Probably my favorite moment in the beta was taking on three larger ships and just having a perfect combat encounter where I killed all three in less than two full turns. Torpedoes are definitely the secret to getting good. I would actually say the colony management, ship combat, and economy are a significant strength of the game. I gather that's an unpopular opinion but I don't understand why.
|
# ? Sep 16, 2023 01:35 |
|
The problem in Wrath is that the management stuff is too shallow and the UX so tedious to use. Like It doesn't seem to matter at much and it's just in the way of the actual game. It's a lovely battle and a lovely settlement management bolted onto and otherwise fine game.
|
# ? Sep 16, 2023 22:25 |
|
I actually like the ship combat more than the ground combat but I dunno how extensively they've changed that (hopefully a lot)
|
# ? Sep 17, 2023 07:33 |
|
I honestly think ship combat is much better integrated into RT than the kingdom/army management stuff was in the PF games. It's just so goddamn cool to turn your ship so it can give a full-on broadside to some heretics. Seriously, if there's one thing I'd change it's so that there was some way we can choose to fight more space battles, both for salvage to trade/upgrade our ship with (since atm it's the only way to ain rep with the Navy, who sell most of the ship upgrades), and because I like it so much
|
# ? Sep 17, 2023 09:29 |
|
I really liked kingdom stuff in Pathfinder WotR because it was a nice reprieve from the god awful D&D3.5/Pathfinder combat which I can't loving stand. I still beat all of WotR, twice, and planning a third playthrough of it, but it's in spite of the combat system not because of it. I'm hearing that Rogue Trader allegedly does a much better job at making a non-grognardy combat system though.
|
# ? Sep 17, 2023 09:37 |
|
It's non-grognardy but also extremely basic and poorly balanced.
|
# ? Sep 17, 2023 09:49 |
|
Blockhouse posted:It's non-grognardy but also extremely basic and poorly balanced. Eh, I'm willing to give them a bit of a pass on that since it was obviously unfinished (psykers, most notably). Several classes also underwent semi-significant changes from the alpha to the beta as well; IIRC Adepts had their powers changed to be more active and debuff-focused to distinguish them from Leaders, though I fully admit I might be misremembering some things. Melee characters seemed to be combat beasts in both versions, though that might be because there's a lot of variety to the melee weapons as opposed to ranged weapon choices, which boil down to 'sniper rifles', 'flamers' and 'that one hot-shot lasgun'.
|
# ? Sep 17, 2023 10:13 |
|
CommissarMega posted:I honestly think ship combat is much better integrated into RT than the kingdom/army management stuff was in the PF games. It's just so goddamn cool to turn your ship so it can give a full-on broadside to some heretics. Seriously, if there's one thing I'd change it's so that there was some way we can choose to fight more space battles, both for salvage to trade/upgrade our ship with (since atm it's the only way to ain rep with the Navy, who sell most of the ship upgrades), and because I like it so much You might want to consider Battlefleet Gothic Armada 2 then, if you haven't already. From what you wrote, the game would very much be your thing.
|
# ? Sep 17, 2023 16:37 |
|
There's definitely a little bit of tweaking to be done before release. The biggest constraint by far I had in the colony aspect of the game was people. Thematically that's about like having a dune RPG where Paul's plans are held up by not having enough sand.
|
# ? Oct 3, 2023 02:30 |
|
Eifert Posting posted:There's definitely a little bit of tweaking to be done before release. The biggest constraint by far I had in the colony aspect of the game was people. lol
|
# ? Oct 3, 2023 16:58 |
|
Eifert Posting posted:There's definitely a little bit of tweaking to be done before release. The biggest constraint by far I had in the colony aspect of the game was people. Both management aspects of the previous Owlcat games had at least one what I would call critical design failure. Kingmaker: Advisor mission difficulty skyrockets in chapter 5, and if you aren't using the Best in Slot options you have little to no hope of making it. The most reasonable solution was to cheat in the success coins to give yourself at least a 75% success chance. Had you made enough bad choices, lost out on the ideal advisors (or picked the one who betrays you) It's possible to end up in a game death spiral as a result of this and soft lock the game. Wrath: Army management basically required one specific general who could both heal and attack, and a major part of keeping your army intact was wiping out the enemy 99%, then stalling as you heal up all your own troops, the default recovery aspect was terrible. Combat was heavily dictated by going first, to the point if the enemy wiped your archer stack in round 1 you'd need to reload the fight. The thing for both systems was that their auto-resolve was also genuinely bad, with outcomes so much worse then playing it manually, even with massive advantage it wasn't worth it. The default option for both was to cheat the game a little bit. For KM those coins solved all the advisor problems, and there were many, while for Wrath it ended up just cheating in enough currency to buy the only highly effective mercenary type, Hellknights, while you pretty much ignored the dozens of potential army units in favor of DPS footman, Clerics, and DPS ranged. Defense/Tanks had no value as they didn't draw aggro, and special units like Cyborgs weren't useful because it was too expensive to get their numbers high enough to matter. None of this includes the stuff that was a major part of the management that could massively gently caress up the main quest progression either.
|
# ? Oct 3, 2023 19:04 |
|
pentyne posted:Wrath: Army management basically required one specific general who could both heal and attack, and a major part of keeping your army intact was wiping out the enemy 99%, then stalling as you heal up all your own troops, the default recovery aspect was terrible. Combat was heavily dictated by going first, to the point if the enemy wiped your archer stack in round 1 you'd need to reload the fight. this reminds me a little bit of HOMM games where your archers were either a holy terror that decided every fight if they got off one or two volleys or rushed and invalidated by a flying unit early on
|
# ? Oct 3, 2023 20:23 |
|
Pattonesque posted:this reminds me a little bit of HOMM games where your archers were either a holy terror that decided every fight if they got off one or two volleys or rushed and invalidated by a flying unit early on you will never believe what the army mode was modeled after
|
# ? Oct 3, 2023 20:24 |
|
|
# ? May 25, 2024 06:07 |
|
It will be interesting to see how character creation pans out. The origins and defining backstory bits are what intrigue me mainly, but I also want to see how badly I can break the game.
|
# ? Oct 3, 2023 20:27 |