Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
hey mom its 420
May 12, 2007

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

Adbot
ADBOT LOVES YOU

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Crain posted:

Finished the log hunt. Thought I had everything at that point but I'm missing the weapons achievement...Ugh now to figure out what chest I missed.

That said, I accidentally S ranked Ibis when getting the part and log in that mission. So that's fun.

there's two parts in that mission, that might be what you're missing

Darth Walrus
Feb 13, 2012

Squiggle posted:

Wait, there are chests?

From Chapter 2 onwards, yes. In fact, the first mission of Chapter 2 (Explore Grid 086) has perhaps the highest concentration of chests in the entire game. Look for fat, horizontal metal cylinders with an aerial on one side that blinks with an orange light.

Mr. Funktastic
Dec 27, 2012

College Slice

hey mom its 420 posted:

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

I had the most luck with that mission with double RaD hand siege missiles and double songbirds and trying to stay in the air as much as possible. The wheels go down quickly to explosive weapons and the missiles have good tracking.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Grayshift posted:

I want to devise more unique builds that don't fall into the four main types.

Melee - Doubles up on melee weapons for raw aggression. Defining kit: Basho arms, laser lance + other
Sekirobots - Usually short ranged builds that fully engage with the stability mechanic to deliver huge deathblows on stagger. Defining kit: Zimmermans, gatling guns, stun needles, songbirds, earshots, truenos
Pew Pew Pew - Ignore the stagger mechanic for constant high energy weapon damage at medium ranges. Defining kit: VE-20C generator, Ephemera/HAL cores, whatever shiny weapons that get that 12% boost
Macross - Stays at max lock-on range and spams various guided rockets. Defining kit: P10SLT FCS, arm mounted missile launchers (Variant, flying missile boat, runs flying tank legs and a coral generator)

Cool alternative stuff include stunguns and flamethrowers. I had an idea to use tetrapod hover or reverse joint jumps to fire bazooka/grenade launcher shots downward, but it only had middling pressure and nothing at all on targets that could stay aerial.

Suggestions? Either for potential synergies to leverage (pulse scutum, orbits/turrets, the weird left arm-only explosive thrower, oddball missiles and status bomb launchers all come to mind), or refinements to the four standard types. Like, what right side armaments do people like to run with a melee build? Flamethrower has been my choice, but handguns are nice too.

Mid/Heavy weight fielding Stun Guns w/ Coral Generator+Coral Shield+Pulse Armor to win trades.

Pulse Gun vomit with optimized assault boost speed for hit & run while the PGs cool off.

As far as melee archetype optimization goes, run a zimmer or viento sidearm and maybe bullet orbit. Charged Pulse Blade makes an effective opener due to its good tracking and generous dash cancel windows, and forces a microstagger you can follow up with a sidearm shot or kick (basic slash does not stagger so don't use it unless you're sure the hit will trigger ACS overload).

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I didn’t have any problems with the wheel, cruising with a fast biped with zimm/lance and triple/vertical plasma missiles

War Wizard
Jan 4, 2007

:)
Played against an annoying build last night. used two of the burst lineriar rifles and vertical plasma missiles. I copied it and called it magic missile since the missiles can't miss. If you just stay away and shoot, you win. It even works on the boss of FoR ending.

hey mom its 420 posted:

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

Flamethrowers + songbirds. I think. Been awhile

LuiCypher
Apr 24, 2010

Today I'm... amped up!

hey mom its 420 posted:

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

Quad Legs are your friend. Also, the Siege Missile Launchers that Carla uses are *really* good at killing the enemy MTs. As for the bonewheels, you can hover in the air and shoot them with Songbirds - the hovering will keep you out of reach from their wheelie ways. Plus, a single volley from one Songbird is usually enough to kill one bonewheel.

War Wizard
Jan 4, 2007

:)

Conspiratiorist posted:


Pulse Gun vomit with optimized assault boost speed for hit & run while the PGs cool off.


I finally saw someone else doing this. Did a streamer demonstrate it or something? I feel like a lot of stuff I'm seeing is because it's on some YouTube tier list.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

War Wizard posted:

I finally saw someone else doing this. Did a streamer demonstrate it or something? I feel like a lot of stuff I'm seeing is because it's on some YouTube tier list.

Oroboro did upload his tier list recently, but I don't think he considered the Pulse Guns to be especially high tier. Wouldn't surprise me if he tried this build though and made a video of it, though.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

War Wizard posted:

I finally saw someone else doing this. Did a streamer demonstrate it or something? I feel like a lot of stuff I'm seeing is because it's on some YouTube tier list.

Saw FightinCowboy posted a meme build for PGs but it didn't fully exploit their burst damage potential.

hey mom its 420
May 12, 2007

Mr. Funktastic posted:

I had the most luck with that mission with double RaD hand siege missiles and double songbirds and trying to stay in the air as much as possible. The wheels go down quickly to explosive weapons and the missiles have good tracking.

thanks, that did it! I put on the mind beta legs and the gills booster and just missiled them from above. I burned through two repair kits and felt like I got my rear end kicked but still got an S rank. neat

RaySmuckles
Oct 14, 2009


:vapes:
Grimey Drawer

hey mom its 420 posted:

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

Songbirds will one shot wheels.

I used a lot of positioning to get the jump on enemies early. You can get to where the first drones spawn before they drop in and eliminate one immediately.

You can take out two wheels with one songbird shot on their first spawn by waiting for them on the ground and songbirding right into them right as they come to run you over

Other than that, focusing on eliminating the wheels first and then mopping up the last two drones

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Arc Hammer posted:

You're missing out on the glory of English G1 Michigan, buddy.

I generally prefer Japanese VAs, but I agree that this is one area where the English dub goes beyond the script and ascends it into something glorious.

Edit: Look at me, confusing Truenos for Vientos. I think the really frustrating thing about using Truenos is that enemy ACs/LCs/HCs feel like they're programmed to hard-read whenever you use them and effortlessly dodge them unless you can catch them while staggered. I imagine they're much more useful against human players who do not have such hard programming to counter them.

LuiCypher fucked around with this message at 19:19 on Sep 14, 2023

Darth Walrus
Feb 13, 2012

LuiCypher posted:

I generally prefer Japanese VAs, but I agree that this is one area where the English dub goes beyond the script and ascends it into something glorious.

Edit: Look at me, confusing Truenos for Vientos. I think the really frustrating thing about using Truenos is that enemy ACs/LCs/HCs feel like they're programmed to hard-read whenever you use them and effortlessly dodge them unless you can catch them while staggered. I imagine they're much more useful against human players who do not have such hard programming to counter them.

That's what the Vientos are for - pinning enemies down with their vicious rate of fire and stagger buildup so you can lance them with the big needles. Truenos can be useful for building stagger, especially against large, slow enemies, but they're chiefly for punishing with their massive direct hit multiplier.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Even the four-shot handheld missile launchers are insanely good

Missiles are amazing in general in this one

I'm still not sure though, do any of the orbit weapons benefit from FCS? I guess I wouldn't think so

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!

Tarezax posted:

there's two parts in that mission, that might be what you're missing

I found them eventually. Wasn't those parts, got them previously and during my log hunt.

I found out which they were eventually.

Now there's just S ranking missions....maybe....I guess.....

War Wizard
Jan 4, 2007

:)

Crain posted:

I found them eventually. Wasn't those parts, got them previously and during my log hunt.

I found out which they were eventually.

Now there's just S ranking missions....maybe....I guess.....

S Ranks are pretty easy, except in a few places. Start with the nonsense jobs and build for what you know you're going to be doing (like using vert missiles for CATARACT). Then when there's only the 7-10ish Hard missions left you'll be motivated to knock em out.

Dukes Mayo Clinic
Aug 31, 2009

RBA Starblade posted:

Even the four-shot handheld missile launchers are insanely good

Missiles are amazing in general in this one

been saying this and gonna keep saying this.

Missile lock persists for a fraction of a moment when you break lock range, so I can dump all my missiles as I’m flying away, watch someone lose lock on me and follow the target-assist turn to chase someone else, and then my entire salvo catches up to them :getin:

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

Any idea why I get a red box with "overburdened" in it in mission when my build doesn't have any of the big red message banners about being overburdened in the assembly menus? I don't have the OS upgrade to launch overburdened so I don't think I should be able to even start a mission this way. It seems like this happens on any of the heavier builds I try.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

hey mom its 420 posted:

How the hell do you s rank the escort the mining ship mission?. I barely did it normally and I can't remember which loadout i used

I got through the S-Rank on that mission with quad legs for floating over the bonewheels, two x4 hand missile launchers, and a BML-G3/P05ACT-02 Active Homing Missile Launcher on each shoulder (it's the double missile launcher where each projectile starts out as one missile and then splits into a circle of smaller homing missiles).

It took me a few tries but I got the S with that loadout eventually. The bonewheels are weak to missiles and these particular missile launchers happen to be good against those other fast-moving fuckers as well.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

SHAOLIN FUCKFIEND posted:

Anyone made a good build using the VE-20B gimmick generator with 150 energy weapon spec?

Closest I've got so far is just all-in on the KRSV multi energy rifle, but it's mad difficult to get any good specs with such a dinky generator
I love the huge energy rifles. But with the top two EN weapon damage reactors?

Regular laser rifle. No, really. At that point they can finally one-shot basic MT instead of deal 95-99% of their health in damage with the 100 EN weapon and 114(116?) one even with maxed out OS upgrades.

As long as you are not outside of effective range where they will bounce for basically nothing, at least. But it also gives you a lot of chip damage potential when an enemy starts backing away terrified you are going to rush them down to stagger them, and makes that chase a lot less annoying because you have some solid laser spam to fill in the time.

Section Z fucked around with this message at 20:37 on Sep 14, 2023

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

SHAOLIN FUCKFIEND posted:

Anyone made a good build using the VE-20B gimmick generator with 150 energy weapon spec?

Closest I've got so far is just all-in on the KRSV multi energy rifle, but it's mad difficult to get any good specs with such a dinky generator
You can fit in a fair amount with the Ephemera core and EN-cheap body parts elsewhere.

Two laser pistols + a laser shoulder and something cheap is possible.

Wuerger is fun because its charge time becomes 0.3s and it has extremely high direct damage on its charge shot (an invisible stat.) It's a stun punish melee weapon that doubles as a shotgun. Fill your other slots with high impact weapons to take full advantage of it.

Two laser or plasma rifles is possible if you don't want anything fancy in the shoulders, iirc.

Sindai fucked around with this message at 20:52 on Sep 14, 2023

LibrarianCroaker
Mar 30, 2010
S-ranks aren't too bad, most of the missions I thought would be hard were just "finish it without using a checkpoint respawn and congrats".

Prisoner Rescue, on the other hand...

EthanSteele
Nov 18, 2007

I can hear you

LibrarianCroaker posted:

S-ranks aren't too bad, most of the missions I thought would be hard were just "finish it without using a checkpoint respawn and congrats".

Prisoner Rescue, on the other hand...

I found prisoner rescue very annoying until I realized where I needed to zoom ahead to find the various ambushes and get them before the helicopter even landed at the first pad. You do need a loadout that can one shot MTs for the helicopter fight at the end but the primary thing is apparently the helicopter having taken less than 30% damage.

Now doing that AND getting the log at the same time was really dumb but I did it!

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Why are half of the interesting stats on parts hidden by default this is dang armored core gimmie the numbers

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Captain Foo posted:

Why are half of the interesting stats on parts hidden by default this is dang armored core gimmie the numbers

So you can see how your mech looks with those parts! This trumps minor concerns like how well the parts actually perform

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Kesper North posted:

So you can see how your mech looks with those parts! This trumps minor concerns like how well the parts actually perform

okay fair

hey mom its 420
May 12, 2007

S ranking is pretty fun! I'm kind of dreading some missions but I'm sure I'll be motivated to do them all cause I love this game. this is my mech btw. The gimmick is that he's wearing a tracksuit!

this is pretty much my go to build. I hated the slicer at first but it's not so bad, I swapped the pile bunker out for it since it's lighter and has a bit more utility. not sure about which head to use though, I'm just going with the one that has some OK defenses and pretty low EN load

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

hey mom its 420 posted:

S ranking is pretty fun! I'm kind of dreading some missions but I'm sure I'll be motivated to do them all cause I love this game. this is my mech btw. The gimmick is that he's wearing a tracksuit!

[hardbass intensifies]

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

EthanSteele posted:

I found prisoner rescue very annoying until I realized where I needed to zoom ahead to find the various ambushes and get them before the helicopter even landed at the first pad. You do need a loadout that can one shot MTs for the helicopter fight at the end but the primary thing is apparently the helicopter having taken less than 30% damage.

Now doing that AND getting the log at the same time was really dumb but I did it!

The last part is another where assault armor nukes the trash at the end, especially when they converge on the chopper and are grouped up nicely. Then smash the ac and you can blast the helos afterwards before they can drop more mt.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Every time i see someone with a very close variation of Orange and Teal paint scheme i think "Man im not very original" but then I think "alternatively everyone in the AC thread has excellent aesthetics and is cool as hell"

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Grayshift posted:

I want to devise more unique builds that don't fall into the four main types.

Melee - Doubles up on melee weapons for raw aggression. Defining kit: Basho arms, laser lance + other
Sekirobots - Usually short ranged builds that fully engage with the stability mechanic to deliver huge deathblows on stagger. Defining kit: Zimmermans, gatling guns, stun needles, songbirds, earshots, truenos
Pew Pew Pew - Ignore the stagger mechanic for constant high energy weapon damage at medium ranges. Defining kit: VE-20C generator, Ephemera/HAL cores, whatever shiny weapons that get that 12% boost
Macross - Stays at max lock-on range and spams various guided rockets. Defining kit: P10SLT FCS, arm mounted missile launchers (Variant, flying missile boat, runs flying tank legs and a coral generator)

Cool alternative stuff include stunguns and flamethrowers. I had an idea to use tetrapod hover or reverse joint jumps to fire bazooka/grenade launcher shots downward, but it only had middling pressure and nothing at all on targets that could stay aerial.

Suggestions? Either for potential synergies to leverage (pulse scutum, orbits/turrets, the weird left arm-only explosive thrower, oddball missiles and status bomb launchers all come to mind), or refinements to the four standard types. Like, what right side armaments do people like to run with a melee build? Flamethrower has been my choice, but handguns are nice too.

My Favorite is

Laser Slicer, Bad Cook, Scutum, and turrets, on a decently defensive heavy tank that still has decent boost by keeping the weight from getting too insane. You want to stay at around 200 from your opponent if possible to punish them with the flamethrower while keeping up your shield, then pop in now and again to do charged slicer swings, Charged slicer is a jedi force weapon and will deflect attacks and also do a lot of stagger if you connect. pop turrets every now and again to add damage/stagger/keep them guessing. It is weak to long range missile builds but you also have the stamina to run them dry of missiles before you die and then chase after them with assault boost because your generator probably out stamina's them. You also look janky enough that a lot of builds will try to get up on you at which point you punish them.

Deviant
Sep 26, 2003

i've forgotten all of your names.


lmao, i guess i one-shot the allmind fight

ala iacta est, indeed.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Deviant posted:

lmao, i guess i one-shot the allmind fight

ala iacta est, indeed.

how

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL


Lobotomite plus

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

PathAsc posted:

Lobotomite plus

whoa, must be pretty okay

roomtone
Jul 1, 2021

by Fluffdaddy
Cleared the game.



Went with the Ayre ending. I still don't really understand what she is, and I liked Carla, but I decided if it was real life, I would choose not to destroy what I think is intelligent life in the coral? The game never really makes it clear what it is or what's so bad about it other than being very powerful. So I just took it as a poorly understood by humans form of life, and Ayre as one of them.

Apparently there were also people living on Rubicon who rose up to fight at the end which I also didn't realise, I thought the place was just a giant battlefield now. When Ayre says she's a Rubiconian without a body, does she mean she's an AI. Are Rubiconians just human colonists? Or does she mean both the Coral and the humans who colonised it?

Enjoyed the last couple of boss fights even though it was nothing new. Balteus is probably the best designed boss in the game, so fighting a remix was fine. Walter showed up either not dead or some kind of AC copy of his mind which was degrading, unclear, but it was a nice fight to cap the thing off. I felt like I'd made the right choice because Walter was using a Coral weapon, and seemed to have a Coral contact like Ayre of his own, making him either a hypocrite or insane.

I think the story ended up being intriguing but didn't really go anywhere. It's all right because it honestly didn't even need to have one, and the characters were all interesting enough to keep my attention. It was nice to be able to fight alongside Rusty in the final mission.

I will keep it installed and see if I feel like doing the NG+ stuff, I know there are some more missions but more importantly - is the story fleshed out much? I feel like the game was hinting at a lot of things it refused to elaborate on.

Mr. Funktastic
Dec 27, 2012

College Slice
You get more context and extra/alternative missions in NG+ and NG++ as well as 2 more endings. There are also parts you can only get in NG+/NG++. It's worth clearing them again and choosing different paths.

Adbot
ADBOT LOVES YOU

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
I think it is better to consider the NG+ and NG++ playthroughs as B/C routes on a single playthrough. NG+ is probably 30% new, NG++ slowly teases into a completely different chapter 5.

I don't think NG+ and NG++ are really the right terms, completing just NG would be like completing just the A ending of Nier Automata and going "okay those are the credits" when the actual title drop hasn't even happened yet.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply