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Rinkles posted:traits are fun, and based on my selection, fairly well done. one area where i have no complaints. i have been disappointed so far in the neon street rat trait tbh, way fewer dialogue options than i was hoping for
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# ? Sep 15, 2023 13:18 |
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# ? Jun 3, 2024 13:44 |
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I wish I had done the jump trait because it turns out I love farting around on my jetpack
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# ? Sep 15, 2023 13:19 |
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moist turtleneck posted:I wish I had done the jump trait because it turns out I love farting around on my jetpack combat on low g worlds is loving hilarious with the jetpack
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# ? Sep 15, 2023 13:19 |
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Icedude posted:As in "I could totally survive the lethal amounts of radiation in this room that ends the game, but plot demands the player die so I refuse to go in there" Fawkes? Yeah lol
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# ? Sep 15, 2023 13:20 |
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moist turtleneck posted:I wish I had done the jump trait because it turns out I love farting around on my jetpack what's that one?
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# ? Sep 15, 2023 13:22 |
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moist turtleneck posted:I wish I had done the jump trait because it turns out I love farting around on my jetpack Isn't that for grav jumps not regular jumps?
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# ? Sep 15, 2023 13:23 |
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moist turtleneck posted:I wish I had done the jump trait because it turns out I love farting around on my jetpack It's for grav jumping. I made the same error beaten
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# ? Sep 15, 2023 13:23 |
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DaveKap posted:I know I'm late but just so you know the context I'm talking about, I'm very specifically talking about the transitions between light and dark, not the fact that they exists in specific volumes. I'm talking about being outside at noon in a video game, looking down at the ground, and having your entire screen brighten over the course of a full second, then looking up at the sky, and having your entire screen darken over the course of a full second. This is a very common thing and it's so very awful. At no point am I calling it a cheap trick, I'm just calling it something that way too many games do poorly as a means of simulating a human's eyeball pupil dilation speed. My eyeball already does that, I don't need a game to simulate it! I've always found it very annoying when games do that for exactly the reason you say, my eyes will already do that themselves. That's not to say it has no place at all, but basically if I notice it, the devs hosed up.
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# ? Sep 15, 2023 13:23 |
immersion ruined this game raised the temperature in my office by like 3 degrees within an hour, definitely not a summer game. some classic bethesda jank with the physics but i think i can have fun with this, might finish persona 5 first before my gamepass sub runs out again though
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# ? Sep 15, 2023 13:56 |
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well that fuckin sucks, I thought they were cribbing from this guy
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# ? Sep 15, 2023 13:57 |
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Time for some space trucking.
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# ? Sep 15, 2023 14:11 |
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So I stole my ship a while back and I’ve registered it and everything, but the previous crew has not despawned. One is still sitting there in one of the copilot chairs, dead as can be, and the other two are laying on the floor in the cockpit. Do they ever go away?
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# ? Sep 15, 2023 14:13 |
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Fork of Unknown Origins posted:So I stole my ship a while back and I’ve registered it and everything, but the previous crew has not despawned. One is still sitting there in one of the copilot chairs, dead as can be, and the other two are laying on the floor in the cockpit. Do they ever go away? Move a hab around in the ship builder mode? That resets interiors.
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# ? Sep 15, 2023 14:14 |
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I just got the Mantis questline ship, and I really don't like how the internals are setup aesthetically (I get that it's supposed to be a one man craft for a masked vigilante and for that it makes sense, but that's not how I'm going to use it ) so I've tried moving stuff around and fitting a couple habitats but... is this the issue with ladders and doors people talk about? It seems that connections between habs is made without rhyme or reason,and sometimes it just tells me that I can't reach the cockpit from the landing bay even though everything in between them is habitats, so it should definitely be connected. Why is it that we can't choose where to make habitats connect? Obviously it can't be "just open all connections" because if you put a 3x1 habitat sandwiched vertically between others you'd have a ship full of ladders (also, why are the ladders so bad?) Are there any mods fixing this? It's really, really killing my enjoyment for the ship builder if I can't actually use the thing I'm jumbling together TorakFade fucked around with this message at 14:31 on Sep 15, 2023 |
# ? Sep 15, 2023 14:16 |
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I love the ship builder and my big dumb space truck
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# ? Sep 15, 2023 14:17 |
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DaveKap posted:I know I'm late but just so you know the context I'm talking about, I'm very specifically talking about the transitions between light and dark, not the fact that they exists in specific volumes. I'm talking about being outside at noon in a video game, looking down at the ground, and having your entire screen brighten over the course of a full second, then looking up at the sky, and having your entire screen darken over the course of a full second. This is a very common thing and it's so very awful. At no point am I calling it a cheap trick, I'm just calling it something that way too many games do poorly as a means of simulating a human's eyeball pupil dilation speed. My eyeball already does that, I don't need a game to simulate it! To be clear I think Starfield seems to have done it weirdly by changing the exposure based on where you're standing and not what you're looking at like a normal game, though that seems to be the very effect that you're complaining about anyway, so doing it the Starfield does prevent the issue of wild exposure swings just from looking around. Volte fucked around with this message at 14:24 on Sep 15, 2023 |
# ? Sep 15, 2023 14:21 |
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The Lone Badger posted:What's the fastest way from NG+ to get a ship that can handle the fight in orbit around the final temple? Clear high-level PoIs and sell the weapons? I was able to that fight in NG+ on normal with the Starborn ship with no issues
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# ? Sep 15, 2023 14:21 |
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Jack B Nimble posted:I chose parents and "Pilgrim" back story and they were just regular old parents, but I found that refreshing. They were proud of me and the dad would kind of impose himself on Constellation in a way I found endearing. They didn't say anything to me. Nor after I became a citizen, or a ranger, or most of the things I ran over there to tell them Ideally a version of sfse that doesn't have a virus warning will be released soon for the latest patch so I can at least see if they care about marriage
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# ? Sep 15, 2023 14:21 |
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TorakFade posted:I just got the Mantis questline ship, and I really don't like how the internals are setup aesthetically (I get that it's supposed to be a one man craft for a masked vigilante and for that it makes sense, but that's not how I'm going to use it ) so I've tried moving stuff around and fitting a couple habitats but... is this the issue with ladders and doors people talk about? It seems that connections between habs is made without rhyme or reason,and sometimes it just tells me that I can't reach the cockpit from the landing bay even though everything in between them is habitats, so it should definitely be connected. Why is it that we can't choose where to make habitats connect? Obviously it can't be "just open all connections" because if you put a 3x1 habitat sandwiched vertically between others you'd have a ship full of ladders (also, why are the ladders so bad?) my razorleaf is set up so that the captain's quarters is up top where the armory is by default, and the default captain's quarters on the first floor is switched to an all-in-one hab, and no other things are added. that setup works great imo.
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# ? Sep 15, 2023 14:23 |
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DEEP STATE PLOT posted:my razorleaf is set up so that the captain's quarters is up top where the armory is by default, and the default captain's quarters on the first floor is switched to an all-in-one hab, and no other things are added. that setup works great imo. I put battlestations down below and an engineering bay up top for mods on the fly. I also added two of those flat cargo bays on the sides but I had to extend the front landing gear on bracers to make it work.
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# ? Sep 15, 2023 14:38 |
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I wonder, can the workbenches in The Lodge pull from the storage chest in your room? That'd save my hoarder rear end a lot of the trouble with Materials weight I've been having. If not that's definitely a mod I'd go for, on top of letting you transfer stuff directly from your ship, given that chest's the only infinite weight storage in the game.
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# ? Sep 15, 2023 14:47 |
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Where we're going, we won't need eyes to see https://i.imgur.com/bUCvQ0Z.gifv
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# ? Sep 15, 2023 14:49 |
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Icedude posted:I wonder, can the workbenches in The Lodge pull from the storage chest in your room? That'd save my hoarder rear end a lot of the trouble with Materials weight I've been having. I don't think so, but all workbenches everywhere will pull from your ships hold
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# ? Sep 15, 2023 14:50 |
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Icedude posted:I wonder, can the workbenches in The Lodge pull from the storage chest in your room? That'd save my hoarder rear end a lot of the trouble with Materials weight I've been having. There's another infinite chest right in the workbench room, I use that one instead since it's easy to just pick up everything from it and walk 2 feet to whichever bench
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# ? Sep 15, 2023 14:52 |
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moist turtleneck posted:also there was that one person that was able to save the miners without firing a shot Lmfao
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# ? Sep 15, 2023 14:59 |
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The temple mechanics are dumb as all hell don't do the math on how many things you'd have to touch if you wanted to hit rank 10 in all powers - even with the mod to reduce it to *one* touch, it's still absurd. They really should have changed it so going through the Unity upped all powers by a rank automatically. I await the inevitable mod for this
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# ? Sep 15, 2023 15:01 |
What's up with the regularly scheduled particle explosions on Mars? Something to do with Deimos or mining? Also that help the miners quest was unnecessarily involved and the point seems to be Cydonia is populated by the dumbest people in the galaxy, like the Gov, the Corp guy, and Hank are stupid as hell. Intentionally even, it's in the text of the game!
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# ? Sep 15, 2023 15:06 |
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I just played the UC Vanguard storyline, then went through the main quest "High Price to Pay". Spoilers for both: Holy poo poo, those were both intense. And the New Atlantis starport can't catch a loving break!
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# ? Sep 15, 2023 15:14 |
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Nancy posted:What's up with the regularly scheduled particle explosions on Mars? They're fracking Mars with some sort of science fiction bomb lol. It rules
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# ? Sep 15, 2023 15:14 |
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skooma512 posted:What's everyone been naming their ships? I'm currently flying the B-Limey, with a very fruity colorscheme
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# ? Sep 15, 2023 15:22 |
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Nancy posted:What's up with the regularly scheduled particle explosions on Mars? That quest giver explains the explosions, but yeah they're fracking What I want to know is what's up with the red eyes on that dude and some other Martian I saw
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# ? Sep 15, 2023 15:46 |
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the red eyes are explained elsewhere as a result of long term exposure to some minerals in martian dust due to mining
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# ? Sep 15, 2023 15:53 |
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They nailed the Total Recall vibe and look of Mars, imo
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# ? Sep 15, 2023 15:55 |
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Rinkles posted:They nailed the Total Recall vibe and look of Mars, imo oh really, that's awesome, guess I better get my rear end over there.
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# ? Sep 15, 2023 16:03 |
Mars has great "lovely living in a sci-fi universe" vibes. Also really like the lime green and white "Cydonian" color scheme, shame it appears on so few people & armor sets.
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# ? Sep 15, 2023 16:08 |
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I put that lime green on every companion so they're easier to see and I generally shoot them less
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# ? Sep 15, 2023 16:09 |
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moist turtleneck posted:I put that lime green on every companion so they're easier to see and I generally shoot them less Wait I thought you wanted to shoot them more
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# ? Sep 15, 2023 16:11 |
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runaway dog posted:oh really, that's awesome, guess I better get my rear end over there. lol
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# ? Sep 15, 2023 16:16 |
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Yeah gently caress HopeTown, Cydonia is the real blue collar town.
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# ? Sep 15, 2023 16:18 |
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# ? Jun 3, 2024 13:44 |
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widespread posted:Wait I thought you wanted to shoot them more I keep hitting Andreja with my shotgun because it’s so hard to tell what’s going on sometimes and the floating indicators have bad “target boxes”. Is there a particle beam rifle? Andreja does well with the pistol but nothing like Sarah with a decent equinox/orion.
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# ? Sep 15, 2023 16:24 |