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Gonkish posted:https://www.nexusmods.com/starfield/mods/2751 I'm maybe being overly cautious, especially since this likely won't affect save files, but I'm for the time being avoiding anything requiring SFSE
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# ? Sep 16, 2023 07:28 |
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# ? Jun 3, 2024 14:09 |
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why
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# ? Sep 16, 2023 07:36 |
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patches break it, so you have to rely on timely modder updates when those release. plus i'm just worried about it potentially screwing something else up since it's so new.
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# ? Sep 16, 2023 07:43 |
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I get the point, but so far its been pretty fast. The guy had an update within 24hrs
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# ? Sep 16, 2023 08:11 |
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trizzNPH posted:Its been said before but its pretty obvious mechs will be the subject of a later expack. Its almost garunteed really I tried installing this and I don't think I can get it to actually activate, the goons seem to be acting about the same as usual. Is there any way to know for sure?
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# ? Sep 16, 2023 08:14 |
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I keep finding cool locations and shooting or sneaking my way through them, but I never really feel like I finish them. Skyrim had side caves and castles that told little stories, this mine is actually a gambling den, these bandits are trying to raid a wizard's keep, there's a treasure trove somewhere in these ruins, etc. Here, I'll find a lab or a factory, maybe even overhear a line or two of dialogue about research samples from spacers in the room ahead of me, and then I shoot my way through and that's it. I've run back through some of these places, thinking I'll find a body or a data pad that will explain what I missed. So far, they've just sort of opened back up to the moon I'm on and I go on my way feeling like there's half a story I missed, or that all these places are plot related set pieces I'm finding too early by coincidence. e and where the hell can I buy digipicks, I've found like four in shops
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# ? Sep 16, 2023 08:28 |
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It's considered finished to me if I find the magazine that gives a permanent bonus to one of my stats, or a hexagonal loot box. A lot of these places don't really have a clear finish point beyond those. The exploration is the game's weakest aspect which is a shame, since it's all about space
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# ? Sep 16, 2023 08:29 |
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have you considered the lack of satisfying resolutions to dungeons is meant to communicate the vastness of space
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# ? Sep 16, 2023 08:33 |
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Inspector Hound posted:I keep finding cool locations and shooting or sneaking my way through them, but I never really feel like I finish them. Skyrim had side caves and castles that told little stories, this mine is actually a gambling den, these bandits are trying to raid a wizard's keep, there's a treasure trove somewhere in these ruins, etc. Here, I'll find a lab or a factory, maybe even overhear a line or two of dialogue about research samples from spacers in the room ahead of me, and then I shoot my way through and that's it. I've run back through some of these places, thinking I'll find a body or a data pad that will explain what I missed. So far, they've just sort of opened back up to the moon I'm on and I go on my way feeling like there's half a story I missed, or that all these places are plot related set pieces I'm finding too early by coincidence. I think they feel fairly generic by design, because you’ll encounter each many times if you do any surface exploration.
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# ? Sep 16, 2023 08:35 |
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i have found a couple of nice unique looking "civilian outposts" in terms of how they sit on the planet, like a spot that was built ontop of an oil pit with a bridge to it, but i think all of the exploration dungeons like "abandoned pharmaceuticals lab" are the exact same thing as every other one that shares its name
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# ? Sep 16, 2023 08:42 |
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i feel like even the procgen dungeons in daggerfall didn't repeat the same internal shape/structures quite so often as the caves and outposts in starfield
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# ? Sep 16, 2023 08:43 |
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Earwicker posted:i feel like even the procgen dungeons in daggerfall didn't repeat the same internal shape/structures quite so often as the caves and outposts in starfield Exactly cause these aren’t procgen, except for their placement.
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# ? Sep 16, 2023 08:45 |
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I tried the DLSS mod that I linked earlier and it actually works really drat well. Obviously dramatically easier to install and especially configure, since you can do the latter in-game.
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# ? Sep 16, 2023 08:46 |
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FeculentWizardTits posted:have you considered the lack of satisfying resolutions to dungeons is meant to communicate the vastness of space booooooooo
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# ? Sep 16, 2023 08:52 |
Sample_text posted:This game's arsenal was 100% made for the COD crowd, there's not a single fancy raygun , exotic alien gun or anything in it.
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# ? Sep 16, 2023 08:55 |
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FFT posted:I got a sick particle rifle that looks conpletely different from everything else on my way to NG+++. Unfortunately it was while I was starting NG+++ so I lost it immediately. If you mean the Varuun guns, they are pretty neat and slap hard - but for some reason varuun zealots don't use them too often. A reliable source to grab one is from Andreja, though.
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# ? Sep 16, 2023 09:03 |
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FeculentWizardTits posted:have you considered the lack of satisfying resolutions to dungeons is meant to communicate the vastness of space Todd, you won't fool me!
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# ? Sep 16, 2023 09:10 |
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The lack of vendors who stock more than 3 digipicks or 5 medkits shows the emptyness of space
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# ? Sep 16, 2023 09:33 |
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Just did 2 Abandoned Hangers on 2 seperate moons and both of them had the same loot/pickups in exactly the same spots. Quite the bummer. Also Sarah Morgan doesn’t wear her spacesuit on places like Venus, so yeah. Cool.
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# ? Sep 16, 2023 09:40 |
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Gonkish posted:I tried the DLSS mod that I linked earlier and it actually works really drat well. Obviously dramatically easier to install and especially configure, since you can do the latter in-game. What do the presets in the mod mean, "preset C" or D or whatever
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# ? Sep 16, 2023 09:44 |
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My game now has a glitch where in addition to showing the blue dot for the mission I have active... it has one for a mission that I don't have active. So very annoying.
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# ? Sep 16, 2023 09:44 |
isndl posted:They're great for grinding stealth kills challenges from what I've heard!
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# ? Sep 16, 2023 10:09 |
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Inspector Hound posted:I keep finding cool locations and shooting or sneaking my way through them, but I never really feel like I finish them. Skyrim had side caves and castles that told little stories, this mine is actually a gambling den, these bandits are trying to raid a wizard's keep, there's a treasure trove somewhere in these ruins, etc. Here, I'll find a lab or a factory, maybe even overhear a line or two of dialogue about research samples from spacers in the room ahead of me, and then I shoot my way through and that's it. I've run back through some of these places, thinking I'll find a body or a data pad that will explain what I missed. So far, they've just sort of opened back up to the moon I'm on and I go on my way feeling like there's half a story I missed, or that all these places are plot related set pieces I'm finding too early by coincidence. The best locations I've found so far similar to those dungeons in skyrim have been the vultures roost, mantis, and that zero G casino. None of the procgen places are interesting after the first time. It feels like there's far fewer of those kinds of places, but they're also harder to find aa you're less likely to stumble on them.
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# ? Sep 16, 2023 10:18 |
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it dont matter posted:The best locations I've found so far similar to those dungeons in skyrim have been the vultures roost, mantis, and that zero G casino. None of the procgen places are interesting after the first time. The zero G casino was cool to look at, but I didn't found anything special, like, environmental storytelling pointing that there was a failed heist? Or unique loot.
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# ? Sep 16, 2023 10:35 |
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I need to go back and unlock the master safe there. Even though Master level lockpicking sucks between the complexity of the locks and the sparsity of digipicks. Also: First Contact Quest There doesn't seem to be any resolution here that doesn't cost me more than it makes me. Also how big of a bounty would I accrue for unaliving 2/3 members of the board of directors because gently caress those capitalist scumbags. They didn't even pay me for my services.
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# ? Sep 16, 2023 10:55 |
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In the spirit of being positive about something in this game, the lockpick minigame is actually kind of fun/fine. EDIT: I am sure after 3000 hours the lack of skeleton key will be more annoying to me.
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# ? Sep 16, 2023 10:58 |
I like the lockpicking mini game a lot, and currently have 68 digipicks. Clearly I need to find one more, though.
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# ? Sep 16, 2023 11:00 |
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Agreed on the lockpicking game. Its the best one they've done imo, though honestly after 40+ hrs I'm finding myself avoiding it because it just slows down my flow
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# ? Sep 16, 2023 11:04 |
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The lockpicking minigame is pretty good, though I enjoy small puzzles like that to begin with. Usually it's easier to back out and do a full reset on the rare occasion I make a mistake though, because losing a pick per step is expensive as hell. They do need to boost the drops on the Expert/Master level containers though to make it worth the time investment. I feel like they had a couple different level designers though and one had no hesitation about slamming locked containers everywhere while the other was more careful about it. It feels very streaky about how often you run into them sometimes.
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# ? Sep 16, 2023 11:11 |
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Turin Turambar posted:The zero G casino was cool to look at, but I didn't found anything special, like, environmental storytelling pointing that there was a failed heist? Or unique loot.
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# ? Sep 16, 2023 11:14 |
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Space ship carcinization
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# ? Sep 16, 2023 11:40 |
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Does it shoot garlic butter?
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# ? Sep 16, 2023 11:46 |
The lockpicking minigame is really cool and good until you get to the point where it's master level and it's just a chore of a puzzle for garbage loot and then you install the mod that makes it two steps.
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# ? Sep 16, 2023 11:57 |
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Ms Adequate posted:I tried installing this and I don't think I can get it to actually activate, the goons seem to be acting about the same as usual. Is there any way to know for sure? open your console and see if the commands executed there seems to be a bug with multiple txt file execution from a single ini execute line with semicolonrs, people have had success by creating a single new text file (name it execute.txt or multimod.txt or whatever), execute that file in the ini, and inside it just put bat mod bat othermod bat athirdtxtmod So the whole setup would look like in C:\Users\<you>\Documents\My Games\Starfield\StarfieldCustom.ini code:
code:
DeadFatDuckFat posted:What do the presets in the mod mean, "preset C" or D or whatever quote:Preset A: Intended for Performance/Balanced/Quality modes. An older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors. If you're running DLAA/native res use F. If you're at like 70% res scale or so (what'd be like a quality setting in the menu in other games) try D, or C if you're using framegen and see ghosting
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# ? Sep 16, 2023 12:01 |
FFT posted:The lockpicking minigame is really cool and good until you get to the point where it's master level and it's just a chore of a puzzle for garbage loot and then you install the mod that makes it two steps. The final level of the skill should just be "You automatically pick locks." Hell make it cost a digipick per level of the lock if you want.
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# ? Sep 16, 2023 12:11 |
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https://www.youtube.com/watch?v=xTobwzJ3orE Basically just confirms what everyone already knows, alt-binding jump + balanced pack is ze best Either do that or install one of the jetpack mods for faster movement (and chug lots of Amp and related drugs for running around, they're dirt cheap to buy and craft and make you zip around on the ground) Admiral Joeslop posted:The final level of the skill should just be "You automatically pick locks." Hell make it cost a digipick per level of the lock if you want. that's exactly what the lockpick mod does
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# ? Sep 16, 2023 12:12 |
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Lockpicking shouldn’t pause regular gameplay. Splinter Cell & the new Deus Ex’s did this and it made tense and exciting
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# ? Sep 16, 2023 12:31 |
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Hey thanks for this, will be using it to guide me!
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# ? Sep 16, 2023 12:32 |
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I was enjoying the lockpicking mini game until I hit an outpost with like seven consecutive expert locks. By the time I got “good” at the minigame I was a little tired of it. I have level 2 security and have opened hundreds of these locks by now. I only get X amount of time to play and I started to feel like lockpicking was approaching half my playtime. I almost never even need to use undos. So I installed the easier lockpicking mod and it rules. Haven’t leveled enough to get Master locks yet. I did the Secret Outpost?! quest in Denebola last night and it was absolutely awesome. A+ dungeon. To make it even spicier, after I jumped in the Razorleaf, Mathis came back and ambushed me with a pirate fleet. I smoked him
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# ? Sep 16, 2023 12:48 |
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# ? Jun 3, 2024 14:09 |
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The game gets a "meh" from me. It's not bad, but once I've done one or two more side-quest chains and finished up the main quest I already know I'll have zero desire to revisit it. At least not until long after the modding scene is fully established and I can fix the various annoyances. Like Bethesda's perplexing decision to hide what should be core gameplay stuff behind perks. Bethesda chasing the procgen-dragon and making a bazillion planets was definitely a mistake. Just like it was a mistake for everyone else who tried it. In Skyrim I very rarely used fast-travel. I actually enjoyed walking from city to city as there were variations in the scenery that made it enjoyable to to look around. And the various caves and whatnot you explored certainly were all build from the same few building blocks, but they were different enough that it didn't get boring. In Starfield the planets are just dull. Just vast, empty expanses with nothing interesting to look at. And when you do stumble upon something, it's something like an abandoned research tower which will be the exact same - down to the mine placement in front of the door - to the every single other abandoned research tower. A common criticism of Skyrim was that it was a mile wide and an inch deep. And it almost feels as if Bethesda took that as a compliment and doubled down on it.
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# ? Sep 16, 2023 12:56 |