|
my dad posted:Basic example would be that Zis155/Zil158 are the best early buses if you're going at full capacity. But if you're running half capacity or lower, suddenly the RF-977 microbus takes over. Assuming parking space and road capacity isn't a factor (not a trivial thing later on, but I'm assuming you're using the limited free parking options at first, and that vehicles are fairly sparse), 3 microbus are cheaper and can be more granular about delivering workers. Solid for importing workforce for construction projects. Hell, the personal car Trabi is unironically pretty decent at low intensity transportation. You could absolutely just hand these out to people in villages to let them make better use of spread out infrastructure - parking lots are cheap, and space isn't at a premium there. sounds like it would be dope if that game supported imported designs from from https://www.automationgame.com ala beam.ng ( & if automation supported diesel engines )
|
# ? Sep 19, 2023 20:23 |
|
|
# ? May 24, 2024 11:36 |
|
lol i just realized ideologically the two games are total opposites in every way would still be neat tho
|
# ? Sep 19, 2023 20:27 |
|
Stairmaster posted:w&r: is train auto-pathfinding categorically bad? I just had a train bypass this passenger station for no discernable reason. Pretty sure complete blocks are supposed to be blue (linear block) or orange (intersection) and nothing else. I would personally not make the second one but you had crossing tracks so I made it to be sure it could all be orange/blue.
|
# ? Sep 19, 2023 21:16 |
|
Wait the colors mean poo poo?!! e: wow thanks that helped a lot Stairmaster has issued a correction as of 21:31 on Sep 19, 2023 |
# ? Sep 19, 2023 21:17 |
|
Getting the hang of train signal setups feels like black magic at first but once it clicks it's really easy to visualise and understand
|
# ? Sep 20, 2023 00:16 |
|
supersnowman posted:Pretty sure complete blocks are supposed to be blue (linear block) or orange (intersection) and nothing else. What?
|
# ? Sep 20, 2023 00:35 |
|
Typo posted:I played Scythe for first time on the wkd Scythe is a game where you need a build plan and a single move that deviates from the optimum puts you hopelessly in last. I don't really like the scoring mechanics or player interaction mechanics either. I've played it a bunch and it's okay but there are many better games.
|
# ? Sep 20, 2023 00:37 |
|
PerniciousKnid posted:What? When setting up signals, length of tracks will change colors. Those colors aren't random/meaningless. Portion of tracks between signals are called blocks. Each blocks can have at most one train inside them at a time. Blocks with only straight line AND with good signals will turn blue. Blocks with intersections (rails crossing each others in any way) wit correct signals will turn orange. See the posted pictures for examples. Some intersection can be purple meaning not completely well done and still work but you are much more at risk of having bad train behavior or trains getting jammed with other rains.
|
# ? Sep 20, 2023 01:00 |
|
Why doesn't ooenttd have that... Also why aren't steam locomotives a thing
|
# ? Sep 20, 2023 01:06 |
|
supersnowman posted:When setting up signals, length of tracks will change colors. Those colors aren't random/meaningless. I'm familiar with blocks but just assumed the colors were random. That would have been so useful to know!
|
# ? Sep 20, 2023 01:39 |
|
oscarthewilde posted:yeah, a heavily ideologized 'simulation' definitely counts as strategy. goddamn category mistake total war doesn't pretend to be a simulation though? Its a fun hybrid RTS/RTT game that once somehow managed to reach something that could be called art with the entire narrative in Attila Total War.
|
# ? Sep 20, 2023 02:39 |
|
Stairmaster posted:Why doesn't ooenttd have that... because the future is diesel/electric.
|
# ? Sep 20, 2023 02:41 |
|
Tankbuster posted:total war doesn't pretend to be a simulation though? Its a fun hybrid RTS/RTT game that once somehow managed to reach something that could be called art with the entire narrative in Attila Total War. I think they were talking about Cities Skylines 2
|
# ? Sep 20, 2023 02:47 |
|
oh nvm. I thought the entire game was built around not being that much of a hardcore sim when you compare it to W&R
|
# ? Sep 20, 2023 02:54 |
Tankbuster posted:oh nvm. I thought the entire game was built around not being that much of a hardcore sim when you compare it to W&R It's a sim in the liberal sense in that you start with totally baseless assumptions and torturously try to recreate real life from them while also trying to make it make sense. Like HOI or Victoria
|
|
# ? Sep 20, 2023 03:07 |
|
it's kinda funny because even with Cities Skylines 1, they've been tinkering with introducing things like resource extraction, specific types of industries, and a general sense of economic progress or modeling, to try and introduce "hard" gameplay elements besides traffic management so that it's not just a "map painter", and they've been making hay with how there's supposed to be even more economic modeling in CS2 but the whole thing continues to be so abstract since the root of it is still "people move in to your city for Reasons, and then you need to give them something to do, and your money comes from tax revenues", and the very top of the economic tiers is still financialization and Silicon Valley-style high tech. You're forever fated to being pushed towards shedding manufacturing and heavy industry, unless you deliberately keep it for role-playing reasons (as I do)
|
# ? Sep 20, 2023 04:41 |
|
communism skylines is having no taxes
|
# ? Sep 20, 2023 04:48 |
|
gradenko_2000 posted:it's kinda funny because even with Cities Skylines 1, they've been tinkering with introducing things like resource extraction, specific types of industries, and a general sense of economic progress or modeling, to try and introduce "hard" gameplay elements besides traffic management so that it's not just a "map painter", and they've been making hay with how there's supposed to be even more economic modeling in CS2 Even than you need to keep a population of less educated people to work those industry jobs, as well as service sector jobs.
|
# ? Sep 20, 2023 06:06 |
|
are there any games that deal directly with decolonization?
|
# ? Sep 20, 2023 15:49 |
|
I'm aware of several games about post colonial wars- Colonial Twilight (Algerian independence) and The British Way (Kenya and Malaya, as well as Israel and Cyprus) from the COIN series, and I've heard good things about Angola about that civil war. COIN also has Gandhi which uses similar mechanics to the other titles but ofc broadens the scope to include non-warfare resistance. Can't really think of anything about running a post colonial society though
|
# ? Sep 20, 2023 15:56 |
|
StashAugustine posted:Can't really think of anything about running a post colonial society though ah drat, i figured as much i knew about coin, but those other 2 recommendations sound pretty good
|
# ? Sep 20, 2023 16:33 |
|
Sid Meier's C-... oh, you said DE-colonization does Tropico count? Suzerain? Hidden Agenda (1988)?
|
# ? Sep 20, 2023 16:43 |
|
Spirit Island lol
|
# ? Sep 20, 2023 16:44 |
|
gradenko_2000 posted:Sid Meier's C-... oh, you said DE-colonization the goal is to throw off the shackles of the oppressive motherland after all...
|
# ? Sep 20, 2023 17:16 |
|
tropico should count.
|
# ? Sep 20, 2023 17:18 |
|
For all its many, many, many flaws, Tropico is technically such a game, yeah.
|
# ? Sep 20, 2023 17:33 |
|
If you play W&R without pre-existing settlements, you're playing a terra nullius colonisation game.
|
# ? Sep 20, 2023 17:34 |
|
Hidden Agenda is the first one that comes to mind and it’s like 35 years old lol A great game though, a bit cynical but in a good way. The US completely flips poo poo and sponsors counterrevolutionaries if you are anything but completely obsequious and submissive and if you try to do anything that might develop your country into something other than a plantation-colony, the pro-US path inevitably leads you into fascism, and the centrist liberals are spineless and useless
|
# ? Sep 20, 2023 18:17 |
Mister Bates posted:Hidden Agenda is the first one that comes to mind and it’s like 35 years old lol i'd always put the hatted fascist (you know the one) in charge of my foreign policy at the start to keep the u.s. placated and then when him and his attempt a coup i can kill him and replace him with a centrist to continue to keep the us from crawling up my entire rear end
|
|
# ? Sep 20, 2023 18:22 |
|
Tankbuster posted:tropico should count. Tropico 1 was the best one, the humor in the game was largely subtle political satire on Latin American politics and it was a pretty fun game every subsequent Tropico got progressively wackier until it feels like they aren't even trying to satirize Latin American politics anymore and the game play never even changed that much
|
# ? Sep 20, 2023 18:24 |
|
Dominions gamers, I sure do hope you like non-aggression pacts.
|
# ? Sep 20, 2023 18:26 |
|
Typo posted:Tropico 1 was the best one, This is true
|
# ? Sep 20, 2023 18:27 |
|
Mister Bates posted:Hidden Agenda is the first one that comes to mind and it’s like 35 years old lol Lol Gamers have always been like this
|
# ? Sep 20, 2023 18:32 |
|
Typo posted:Tropico 1 was the best one, the humor in the game was largely subtle political satire on Latin American politics and it was a pretty fun game Tropico 2's utterly bizarre decision to make managing the logistics of a slave economy a core game mechanic, including employing overseers to whip them, guard patrols to keep them from escaping, and generating fear to keep them resigned to their fate...while not only employing them do hard labor but also explicitly employing them in brothels as sex workers, remains a standout low point for the series, a level of absolutely mind-blowing crassness that none of the later games ever managed to stoop to. That said, while the later games at least aren't that horrifying, none of them have ever managed to capture the magic of Tropico 1, and at this point I don't even understand why they are still making them or who is playing them
|
# ? Sep 20, 2023 18:43 |
Typo posted:Tropico 1 was the best one, the humor in the game was largely subtle political satire on Latin American politics and it was a pretty fun game I still have the box on my shelf, the box art of the island is so nice. The best music of them all too. The only thing that holds it back vs the new ones is the *gulp* lack of cars. It would be one thing if you could build mass transit but you're kinda penned into one corner of the island because if you want to build on the other side of the island, they have to walk, and they won't take housing closer to the job site. Although now that I think about it, a modern city builder explicitly with no cars does sound pretty cool, and it's 20 years old already. You have to build a walkable island, you have no other choice.
|
|
# ? Sep 20, 2023 19:35 |
|
I actually kind of liked the no-cars thing because it meant that you inevitably had to build multiple cities that were largely disconnected from each other (they even automatically generated names for them and the game tracked which of them any citizen was from) - any industry distant from your starting area needed workers closer to it, those workers needed services like food and entertainment, and eventually you had entire decent-sized communities that had naturally grown up separate from your original capitol. It made it feel like developing a very small country, while all of the Kalypso Tropicos have felt like you're just developing a single city, even though the size of the map and number of people is actually larger now. Workers and Resources draws a lot of very clear inspiration from Tropico 1, and that is one place where that influence is really obvious, with the mechanics strongly encouraging a bunch of satellite communities and the pre-made villages playing a similar role to Tropico's starting shacks. You gradually develop your main city from a primitive village into a proper city, and then expand out from there with smaller communities close to key natural resources or other important locations, and like in Tropico it automatically recognizes these as new cities and tracks them individually and automatically generates names for them When I was a kid I had a ton of fun watching immigrants arrive and usually all end up concentrating in the newest housing, and then over the generations intermarrying and having kids, so you organically ended up with specific towns or even specific neighborhoods where most of the people had Russian surnames or whatever even though all of them had been native-born Tropicans for generations. It had so many neat ideas that were never properly followed up on by any of its actual sequels. Mister Bates has issued a correction as of 20:12 on Sep 20, 2023 |
# ? Sep 20, 2023 20:03 |
|
Mister Bates posted:Tropico 2's utterly bizarre decision to make managing the logistics of a slave economy a core game mechanic, including employing overseers to whip them, guard patrols to keep them from escaping, and generating fear to keep them resigned to their fate...while not only employing them do hard labor but also explicitly employing them in brothels as sex workers, remains a standout low point for the series, a level of absolutely mind-blowing crassness that none of the later games ever managed to stoop to. That said, while the later games at least aren't that horrifying, none of them have ever managed to capture the magic of Tropico 1, and at this point I don't even understand why they are still making them or who is playing them Also worth noting that 2 also had the kind of weird balance where it's 50% funny/50% serious pirate stuff, incredibly grim if you think about it for more than a second slave management and then also you have an army of skeletons because you can use magic to reincarnate your dead pirates to turn them into haulers that never need to eat or sleep.
|
# ? Sep 21, 2023 10:23 |
|
Mister Bates posted:Workers and Resources draws a lot of very clear inspiration from Tropico 1, yeah I was about to say that Tropico 1 almost feels like a proto-W&R in retrospect, what with things like having to physically build the buildings, import/export mechanics, and a materially-grounded industrial model
|
# ? Sep 21, 2023 10:42 |
|
Tropico 2 might be the worst sequel in PC gaming history. I still remember how I felt after playing it for about an hour or two. It wasn't good. I'm struggling to think of a sequel that comes close to being such a step down from previous entries in the series.
|
# ? Sep 21, 2023 12:11 |
|
|
# ? May 24, 2024 11:36 |
|
my dad posted:Dominions gamers, I sure do hope you like non-aggression pacts. They're useful, the best part is when you suddenly break one with a cloud trapeze rush and... wait you mean in-game diplomacy? Wild.
|
# ? Sep 21, 2023 12:22 |