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Rarity
Oct 21, 2010

~*4 LIFE*~

Spring Break My Heart posted:

Has the Saturday Morning Cartoon aesthetic worked for any game that tried it?

Not exactly the same vibe but Cuphead

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Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

Spring Break My Heart posted:

Has the Saturday Morning Cartoon aesthetic worked for any game that tried it?

Far Cry: Blood Dragon

Rayman: Origins

I'm sure there's more but I don't think it was the styling that made that game flop.

Insurrectionist
May 21, 2007
wasn't Noted Surprise Darling Hi-Fi Rush pretty saturday morning cartoon like? I never played it because not interested in the genre but I saw a few clips and it reminded me a lot of cartoons I watched as a kid, and the artstyle of that Beamdog game

LGD
Sep 25, 2004

Twerk from Home posted:

Far Cry: Blood Dragon

Rayman: Origins

I'm sure there's more but I don't think it was the styling that made that game flop.

yeah, the aesthetic is why we're even talking about it now, and now that I'm aware it exists it's a pretty big draw, it's just all the other stuff that's working against it (and ridiculous backlog of good games that were recently released)

I mean Gunfire Reborn is the game my friends and I still play the most co-op, so this should be precisely the kind of thing that's getting good word of mouth for weeknight dad-gaming

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Spring Break My Heart posted:

Has the Saturday Morning Cartoon aesthetic worked for any game that tried it?
The Sly Cooper series, Hi-Fi Rush, and Shredder’s Revenge, to some extent? But this looks like it’s literally cartoon characters in a 3d world, and I’m not sure I’ve ever seen that in a game outside of cutscenes - normally “cartoony” games are either fully 2d or use cel-shaded 3d models. If they were able to make it work well that’s pretty impressive on a technical level, and definitely great for marketing. They just chose to pair it with a game that directly competes with Left 4 Dead and Vermintide because :confused:.

Your Computer
Oct 3, 2008




Grimey Drawer

kliras posted:

they just released mythforce which, despite its cool art style, bombed pretty hard

https://store.steampowered.com/app/363860/MythForce/

(be honest, how many of you are hearing about it for the first time)

i remember seeing this on a nintendo direct! they made a "by the power of grayskull" joke

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Spring Break My Heart posted:

Has the Saturday Morning Cartoon aesthetic worked for any game that tried it?

This is an admission that you haven't played Hi-Fi Rush.

IncendiaC
Sep 25, 2011
The first trailer for Mythforce looked neat with the saturday morning cartoon art direction. But then I watched a streamer try the demo and the gameplay just looked like a boring, sterile PvE Dark and Darker and I lost all interest.

Small Strange Bird
Sep 22, 2006

Merci, chaton!

pumpinglemma posted:

The Sly Cooper series, Hi-Fi Rush, and Shredder’s Revenge, to some extent? But this looks like it’s literally cartoon characters in a 3d world, and I’m not sure I’ve ever seen that in a game outside of cutscenes - normally “cartoony” games are either fully 2d or use cel-shaded 3d models.
Shantae: Half-Genie Hero has 2D cartoon characters in a 2.5D world, if that's close enough.

Esran
Apr 28, 2008

Inspector Gesicht posted:

Beamdog's only prior efforts were remastering old IE games and producing that rather rubbish BG1 expansion. There was no goodwill to be had.

Ehh, that seems uncharitable. The IE remasters (certainly the BG remasters) were well received as far as I know. I think the expansion was pretty good as well, and fit well enough with the existing games.

Why they thought "cartoon multiplayer FPS" was the natural next step is beyond me. Multiplayer FPS'es in general seem to be a deathtrap for smaller studios tbh.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Esran posted:

Ehh, that seems uncharitable. The IE remasters (certainly the BG remasters) were well received as far as I know. I think the expansion was pretty good as well, and fit well enough with the existing games.

Why they thought "cartoon multiplayer FPS" was the natural next step is beyond me. Multiplayer FPS'es in general seem to be a deathtrap for smaller studios tbh.

I'm low key salty that they redid the control scheme for all those remakes to get them to work for the switch but never brought that across to the PC build for the steam deck

fez_machine
Nov 27, 2004

Esran posted:

Ehh, that seems uncharitable. The IE remasters (certainly the BG remasters) were well received as far as I know. I think the expansion was pretty good as well, and fit well enough with the existing games.

Why they thought "cartoon multiplayer FPS" was the natural next step is beyond me. Multiplayer FPS'es in general seem to be a deathtrap for smaller studios tbh.

People look at Turtle Rock and Left 4 Dead but forget

1. Turtle Rock was Valve with Valve money
2. Left 4 Dead had steam exposure in an undersaturated steam market place
3. Literally invented the niche

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

Your Computer
Oct 3, 2008




Grimey Drawer

Ursine Catastrophe posted:

I'm low key salty that they redid the control scheme for all those remakes to get them to work for the switch but never brought that across to the PC build for the steam deck

i am extremely high key MAD about it because i got the steam deck and was really excited to play those games and then it turns out the controls were never backported so you're stuck with kb+m on the deck

Orv
May 4, 2011
Chivalry 1, maybe? It's only half a shooter in most cases but it was Kickstarted on what eventually became a pretty shoestring budget for Kickstarter games ($80k,) was massively successful and basically birthed a wider, though still niche, genre of first person melee games.

Quicksilver6
Mar 21, 2008



fez_machine posted:

People look at Turtle Rock and Left 4 Dead but forget

1. Turtle Rock was Valve with Valve money
2. Left 4 Dead had steam exposure in an undersaturated steam market place
3. Literally invented the niche

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

The first Killing Floor? Red Orchestra?

Sayara
May 10, 2009

fez_machine posted:

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

Battlebit Remastered?

Orv
May 4, 2011
Yeah Battlebit is pretty much the epitome of that idea.

Studio
Jan 15, 2008



Orv posted:

Galak-Z was pretty solid. But I don’t think it’s all that widely used?

I don't think galak z as a game was particularly successful

Orv
May 4, 2011

Studio posted:

I don't think galak z as a game was particularly successful

Oh, yeah as a commercial product no I don't think it did well but it was the only sort of Saturday morning cartoon vibes game that was actually any good. That I could think of anyway.

Alkanos
Jul 20, 2009

Ia! Ia! Cthulhu Fht-YAWN

Ursine Catastrophe posted:

I'm low key salty that they redid the control scheme for all those remakes to get them to work for the switch but never brought that across to the PC build for the steam deck

Well that was a speedrun in my head from "Oh wow, playing the remasters on the Steam Deck sounds great!" to "gently caress, nevermind...".

StratGoatCom
Aug 6, 2019

Our security is guaranteed by being able to melt the eyeballs of any other forum's denizens at 15 minutes notice


fez_machine posted:

People look at Turtle Rock and Left 4 Dead but forget

1. Turtle Rock was Valve with Valve money
2. Left 4 Dead had steam exposure in an undersaturated steam market place
3. Literally invented the niche

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

I've not been seeing it sustainable on the AAA scale once the initial hits are in.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

fez_machine posted:

People look at Turtle Rock and Left 4 Dead but forget

1. Turtle Rock was Valve with Valve money
2. Left 4 Dead had steam exposure in an undersaturated steam market place
3. Literally invented the niche

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

I mean didn't turtle rock themselves go off to do....Evolve? and it immediately flopped too

it really does feel like a sort of thing where it doesn't matter what your credentials are, you're only going to make it if you've got a big enough buffer of pure cash to carry you through to whatever point it's actually profitable


or maybe it's a chicken and egg deal where paying for streamers is actually a requirement for the initial popularity push to make the playerbase feel like there's reliable matchmaking

cumpantry
Dec 18, 2020

i mean you also have to make a fun game. left 4 dead is a fun game, evolve wasn't

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Spring Break My Heart posted:

Has the Saturday Morning Cartoon aesthetic worked for any game that tried it?

Bionic Commando Rearmed is pretty good for this

Bionic Commando 08, though...

Original_Z
Jun 14, 2005
Z so good
The game having "Mixed" reviews on Steam is also going to be poison to anyone just looking at it casually. The art is probably the only thing that game had going for it.

MarcusSA
Sep 23, 2007

Original_Z posted:

The game having "Mixed" reviews on Steam is also going to be poison to anyone just looking at it casually. The art is probably the only thing that game had going for it.

I thought the art looked good in still pictures but felt kinda wonky in motion :shrug:

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Ursine Catastrophe posted:

I mean didn't turtle rock themselves go off to do....Evolve? and it immediately flopped too

it really does feel like a sort of thing where it doesn't matter what your credentials are, you're only going to make it if you've got a big enough buffer of pure cash to carry you through to whatever point it's actually profitable


or maybe it's a chicken and egg deal where paying for streamers is actually a requirement for the initial popularity push to make the playerbase feel like there's reliable matchmaking

Turtle rock got bought by valve, those devs worked on l4d, then two of the guys from the original turtle rock eventually left Valve and founded a new studio named Turtle Rock. But they didn't bring the whole l4d team with them.

Evolve was advertised as "by the makers of left 4 dead" but IIRC what that really meant was that they had a handful of team members who had been on l4d, it wasn't anywhere close to the whole studio. Most of the people in the left 4 dead credits are not employees of turtle rock and had nothing to do with Evolve or Back 4 Blood.

Although really that kinda applies to tons of games even when there is one consistent studio with no acquisitions or spin-offs involved. Just cus the company brand name is the same doesn't necessarily mean the human beings who actually made stuff are still there.

RPATDO_LAMD fucked around with this message at 07:24 on Sep 21, 2023

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Deep Rock Galactic comes to mind as being pretty cartoony, but might just be how it leans into the silliness.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

fez_machine posted:

People look at Turtle Rock and Left 4 Dead but forget

1. Turtle Rock was Valve with Valve money
2. Left 4 Dead had steam exposure in an undersaturated steam market place
3. Literally invented the niche

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

Payday 2, possibly. Successful enough to float an entire publishing company and several failed projects for several years, including a ludicrous VR hardware boondoggle.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

fez_machine posted:

I can't think of any Multiplayer FPS that've succeeded on an indie scale except Splitgate (and that's an arena shooter)

Deep Rock Galactic?

AceOfFlames
Oct 9, 2012

The Embracer collapse continues:

https://twitter.com/CrystalDynamics/status/1704583569002348962

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
getting rid of "brand" workers means they pivot to fulltime internal-business-to-business, right?

AceOfFlames
Oct 9, 2012

They still are apparently working on a big new Tomb Raider game in collaboration with Amazon so I dunno what's going to happen.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

FishMcCool posted:

Deep Rock Galactic?

It's good you should check out space dwarves. Just don't dig too deep in the mines in your greed for resources.

DaveKap
Feb 5, 2006

Pickle: Inspected.



I remember watching Mythforce get played on X-Play last year. When I got a key because of the Steam version being released as it left early access, I thought it was a decently fun game but all the complaints I recall hearing (bad if you solo, lame level design, not enough to do) seemed to have lasted throughout the early access into release. It actually feels like an early access game in its current state. There's a gem hiding in a properly polished version of that game but worrying too much about being nostalgia bait (the effect is achieved with a transparent texture posted on the screen that you can't remove) and not enough about being a good video game nailed the coffin on that title.

Barudak
May 7, 2007

Goa Tse-tung posted:

getting rid of "brand" workers means they pivot to fulltime internal-business-to-business, right?

Not necessarily, depends how big that team was.

But most likely yes.

goblin week
Jan 26, 2019

Absolute clown.

Velocity Raptor posted:

I don't think I even saw it on the New Releases page on steam. :psyduck:

Every single time I check the new releases page it just shows me 3D porn games

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

goblin week posted:

Every single time I check the new releases page it just shows me 3D porn games

You do realize that those lists at least partially populate from your own browsing and purchase history? Also you can tell it to not show you adult games?

goblin week
Jan 26, 2019

Absolute clown.
Nice try! I have a separate steam account I use for work purposes, in the office :smug:

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Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes

Kurieg posted:

You do realize that those lists at least partially populate from your own browsing and purchase history? Also you can tell it to not show you adult games?

I'm pretty sure Steam is just inundated with porn games as I have never bought one and have only visited a couple of the extra ridiculous named ones pages to see if they were real (they were). Despite that my new release page is anime tittiez all the way down.
For the longest time I had adult games filtered, but I kept getting recommended games that I didn't see on steam without specifically searching for them by name because they were considered Adult content despite not being full of anime titties.

What I'm saying is Steam needs a "no anime titties" filter.

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