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Anno
May 10, 2017

I'm going to drown! For no reason at all!

Here’s the Steam page: https://store.steampowered.com/app/1268590/Millennia

It’s definitely “Civ but with our own twists”. From the press release:

quote:

Features of Millennia include:

History and Alternate History: Lead your people through ten historical ages, steer your timeline into the uncharted alternate history of a Variant Age or the danger and opportunity of a Crisis Age. Each Age involves unique rules, units, buildings, goods, and challenges, which can alter the path of history.

National Spirits: Decide what your Nation is famous for by selecting National Spirits and using the bonuses they provide to achieve your goals. Combine multiple National Spirits as you progress through history to craft a unique civilization in every game.

Domains: Invest in six different Domains that influence the focus of your Nation – Exploration, Government, Warfare, Diplomacy, Engineering, and Arts. The better you provide for each, the more your Nation can make use of unique Domain Powers. Everything from claiming territory, to adopting new governments, to spreading religion, to reinforcing Armies flows from mastery of the Domains.

Deep Economy: Design your economy to support your strategy. Gather raw materials, then build Improvements to refine basic Goods like logs or iron into lumber, paper, books, ingots, tools, or weapons – specialized products that allow you to improve and adjust your economic engine to suit whatever history sends your way.

Army Based Combat: Customize your approach to war by combining individual Units into powerful Armies. Each Unit influences the capabilities of its Army, allowing you to employ a vast number of varied strategies. Once in conflict, watch the action unfold through the Combat Viewer, where battles play out and provide details on how different Armies perform.

And more: discover natural landmarks, build the Pyramids, compete in the space race, finance expeditions, survive plagues, use diplomacy to your advantage, defeat barbarians, unleash innovations, deal with alien visitors, govern underwater cities, manage air combat, and master a host of other historical-themed content.

Multiple alternate paths through history is potentially very cool. And it sounds like it’s maybe not 1UPT which I imagine plenty of people will like.

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ilitarist
Apr 26, 2016

illiterate and militarist

gradenko_2000 posted:

my hot take is that Endless Legend was a better 4x than Humankind was

It's not a hot take, it's generally accepted, isn't it? I do like Humankind for QoL changes and readability and better balance of game parts - Endless Legend had a combat system that could rival WEGO wargames but if you played it right you'd just bring overwhelming force and autoresolve, with Humankind the combat is both simpler and more impactful.

But yeah, they could do more with the historical theme to compensate for a lack of wildly diverse factions.

Anyway, Millenia!
https://store.steampowered.com/app/1268590/Millennia/
Not a GSG but rather a traditional 4X. It seems to be more focused on alternative history and the future than other histoircal 4X games, kinda like these old Call to Power games. It probably doesn't belong in this thread, it's not even developed by Paradox Development Studio, but rather by C Prompt Games.

Archduke Frantz Fanon
Sep 7, 2004

Didn't ARA promise to do something similar to this? With the age progressions?

Popoto
Oct 21, 2012

miaow
There’s for sure an open market when it comes to doing a new proper civ game, since civ6, and arguably 5 for some (i liked it well enough personally), are not it.

Still waiting on an Alpha Centauri remaster (without the expansion lore) though!

Dr Kool-AIDS
Mar 26, 2004

Archduke Frantz Fanon posted:

Didn't ARA promise to do something similar to this? With the age progressions?

That looked more like Civ meets Anno to me.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Popoto posted:

There’s for sure an open market when it comes to doing a new proper civ game, since civ6, and arguably 5 for some (i liked it well enough personally), are not it.
Yeah my friends and I all played some Civ5 and enjoyed it for a bit but eventually realized it was bad. None of us have touched Civ6.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I played just enough Civ 6 to realize that the districts system was ultimately a way to lock the player out of building chains that previous Civs would let you all build (eventually), essentially trading away a limit on cities in exchange for making individual cities much less capable

It shattered my view of the game design enough that I've never looked back lol

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!
Civ VII is confirmed on the way so I guess we’ll see how the market can deal with all these new boys.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

gradenko_2000 posted:

I played just enough Civ 6 to realize that the districts system was ultimately a way to lock the player out of building chains that previous Civs would let you all build (eventually), essentially trading away a limit on cities in exchange for making individual cities much less capable

It shattered my view of the game design enough that I've never looked back lol

I don't hate this idea in theory, but the rest of the game looked like it was cobbled together without any real attempt at balance and they doubled down on a lot of the problems with V, especially the combat

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

StashAugustine posted:

especially the combat
I just want a civ-like that isnt annihilation combat :gonk:

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


no one has yet to dethrone civ4, including 5&6

manero
Jan 30, 2006

If you haven't yet, give Old World a try, it's designed by Soren Johnson.

OddObserver
Apr 3, 2009

Those screenshots just scream civ-like.

Edit: also eww, Sparta. I guess it's "historic" after all.

OddObserver fucked around with this message at 17:18 on Sep 21, 2023

Alchenar
Apr 9, 2008

In the grim darkness of the year 40,000 there is only Malaria prophylactics

Yaoi Gagarin
Feb 20, 2014

civ 6 is fun, districts are a cool feature because you have to engage with the map and do some thinking about what placement makes the most sense

Hellioning
Jun 27, 2008

I like how the trailer dramatically stopped on 'Age of Rogue AI'. Playing into your audience's fears I suppose.

Archduke Frantz Fanon
Sep 7, 2004

Hellioning posted:

I like how the trailer dramatically stopped on 'Age of Rogue AI'. Playing into your audience's fears I suppose.

Paradox's Basilisk (if you don't buy our game the eventual AI that comes with vicky 4 will eat you)

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

ilitarist posted:

It's not a hot take, it's generally accepted, isn't it? I do like Humankind for QoL changes and readability and better balance of game parts - Endless Legend had a combat system that could rival WEGO wargames but if you played it right you'd just bring overwhelming force and autoresolve, with Humankind the combat is both simpler and more impactful.

But yeah, they could do more with the historical theme to compensate for a lack of wildly diverse factions.

Anyway, Millenia!
https://store.steampowered.com/app/1268590/Millennia/
Not a GSG but rather a traditional 4X. It seems to be more focused on alternative history and the future than other histoircal 4X games, kinda like these old Call to Power games. It probably doesn't belong in this thread, it's not even developed by Paradox Development Studio, but rather by C Prompt Games.

Meh. I'm sorry to be shallow, but something about the Civ-like UI and graphic design just fails to excite me. I started playing Paradox games because the itch I wanted to scratch using Civ games wasn't getting scratched. Why would I go back?

fuf
Sep 12, 2004

haha
drat, those screenshots are really disappointing. Doesn't look like there's anything particularly new or appealing.

Alchenar
Apr 9, 2008

Oh it's not actually a PDX studios game, it's made by someone called C Prompt Games, who made... something called Heretic Operative in 2019... that seems to have a bit of a cult following on Steam?

It might actually be worth a dive into that, it looks like a really interesting indy title.

Hryme
Nov 4, 2009
This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg

It seems interesting but impossible to know if it is good from just some guy talking about it.

Bremen
Jul 20, 2006

Our God..... is an awesome God

fuf posted:

drat, those screenshots are really disappointing. Doesn't look like there's anything particularly new or appealing.

I think a Civilization game where history can go in alternate directions (I saw pictures for what looks like steampunk tech and aliens arriving) sounds like a fun concept, but there's really not enough there to make any kind of judgement. For now I'm just going to go with "this could potentially be fun if it's done well" and wait.

Archduke Frantz Fanon
Sep 7, 2004

Hryme posted:

This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg

It seems interesting but impossible to know if it is good from just some guy talking about it.

yeah, i got pretty hyped from early versions of peeps playing humankind (though not to the extent of early previews of old world, I slammed down my 50 bucks and have never regretted it for EA there) and im happy it came out on Gamepass because i was able to play it enough to get bored of it.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Alternate history is interesting if it's a deviation from a baseline we are familiar with. It's not exactly an interesting alternate history when you have a randomly generated world and Washington DC is run by some other flavor of government, or steam punk.
Not to be a naysayer, but it does feel like the 4x civlike genre is tired. If it turns out to be pretty good, I might give it a shot but I'm not expecting it.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

For me at least so much of whether or not I like a Civ game comes down to weird intangibles like how the AI behaves and how the game is paced. I'm confident there's a version of Humankind with better AI and pacing and balance that I'd play the poo poo out of rather than really dislike. So it's really hard for me to judge if I'll like it or not other than just playing it.

Gaius Marius
Oct 9, 2012

The game looks better than I feared with the Blizzard man on it, although it also looks very early development. The way it's describing choosing your domains and guiding you nation through the ages kind of scares me that the game will end up being conglomerated bonus stacked nations rather than anything all that interesting.

Eimi
Nov 23, 2013

I will never log offshut up.


Yeah my biggest worry so far is the same I had for humankind, if I pick the Germans will my game plan need to be different enough that I'm not play the same way as I did in my last run as France?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Hryme posted:

This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg

It seems interesting but impossible to know if it is good from just some guy talking about it.
Thanks for posting this. I watched the first five minutes and lost all interest in the game due to it not being a strictly-historical title - you can apparently do alternate-reality/universe stuff and get steampunk settings and underwater cities and stuff, which... meh, no thanks. I just want a civ-like that doesnt have annihilation combat or un-tethers recruitment from city production (choosing between building military units or buildings), has decent AI, a sane progression rate and tech tree (e.g. getting modern artillery before trains), and some other more minor things that are minor nuisances in a lot of these kinds of games.

edit: Also, the "chose when to collapse your empire to get certain bonuses" thing someone theorycrafted upthread recently sounds really cool. I may try to incorporate that into a boardgame...

AAAAA! Real Muenster fucked around with this message at 21:04 on Sep 21, 2023

Radia
Jul 14, 2021

And someday, together.. We'll shine.
annihilation combat

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Honestly, the non-historical/fantasy/sci-fi elements are the biggest draw for me right now. Another historical civ clone has like zero appeal to me any more.

hot cocoa on the couch
Dec 8, 2009

yeah non historical stuff belongs in this. rather than wacky lulzy aztec invasion in ck or w/e (dont quote the post @ me)

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Torrannor posted:

Honestly, the non-historical/fantasy/sci-fi elements are the biggest draw for me right now. Another historical civ clone has like zero appeal to me any more.

:same: Give me that wacky bullshit, real/current history is depressing enough as-is.

Lotti Fuehrscheim
Jun 13, 2019

For those who understand German, Steinwallen did an extensive review on his experience playing the beta.

He found it very promising.

- The starting 'country' has little impact, is more like a name tag with minor effect.

- But during the game, one choses various paths inside an era that have big consequences for the play style.

- First player to reach the next era choses whether it is a default era, like Iron Age after Bronze Age, or a special era, like 'Age of Heroes', or 'Age of Blood', with separate development trees. This is the mechanic by which the Age of Industry can become a Steam Punk era.

- Over time cities will build ever more complex production chains.

https://www.youtube.com/watch?v=uv8CRkdmwUA

Mandoric
Mar 15, 2003

AAAAA! Real Muenster posted:

Thanks for posting this. I watched the first five minutes and lost all interest in the game due to it not being a strictly-historical title - you can apparently do alternate-reality/universe stuff and get steampunk settings and underwater cities and stuff, which... meh, no thanks. I just want a civ-like that doesnt have annihilation combat or un-tethers recruitment from city production (choosing between building military units or buildings), has decent AI, a sane progression rate and tech tree (e.g. getting modern artillery before trains), and some other more minor things that are minor nuisances in a lot of these kinds of games.

edit: Also, the "chose when to collapse your empire to get certain bonuses" thing someone theorycrafted upthread recently sounds really cool. I may try to incorporate that into a boardgame...

Flip it the other way around IMO, "certain bonuses, both long and short term, are almost definitely gonna collapse you in the short term" You have writing and pottery, suddenly (within the scales imposed by a stone-to-space campaign) the shrine to the sky spirit is now a tithe-taking, aid-distributing, armed-for-security temple of the sky god operating as an economic and political center and its high priest can probably tell the other traditional elders to gently caress off to an ice floe.
Meanwhile, you don't have writing or pottery, politics stays stable at the cost of "your labor is all subsistence farming and their produce can't be kept turn-to-turn".

You have ironworking and horseback riding, well whoops any noble and some of the more ambitious border tribes can outfit a rebel army that's all elites by your standards.
Try to push that off, and the border tribes may or may not listen and anything that requires metal requires trade with another player that happened to get lucky and spawn on tin.

You have industrialism and sociology, some of the industrial workers are going to start to apply the second to the first and at a minimum you've got wild unrest over form of government.
Sure, you could just chill on industrialism until you're in a good place to manage this--just, you can't actually build factories, so good luck with that production.

In terms of what can be tracked effectively in a board game, it would basically amount to spiking the unrest track (and probably changing how that track is interacted with) in return for a big mechanical payout. With a computerized sim, something basically like the Vicky3 cycle where by interacting with development you inevitably produce at least one powerful IG that has no patience for several of your starting laws.

Mandoric fucked around with this message at 00:11 on Sep 22, 2023

KORNOLOGY
Aug 9, 2006

Popoto posted:

Still waiting on an Alpha Centauri remaster (without the expansion lore) though!

God bless the person who can balance that game.

pedro0930
Oct 15, 2012

Alchenar posted:

Oh it's not actually a PDX studios game, it's made by someone called C Prompt Games, who made... something called Heretic Operative in 2019... that seems to have a bit of a cult following on Steam?

It might actually be worth a dive into that, it looks like a really interesting indy title.

I thought the name sounds familiar. I thought C Prompt was ex-Dungeon of Dredmor/Gaslamps, but I guess they just hired the art guy for the project. That's a pretty big jump in terms of scope. Heretic Operative was a small scale, SP, dice-throwing, board game.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
E: Heretic Operative is fun but I think it would work better if it was adapted as an actual physical board game.

Millenia seems to be taking more queues from Call To Power 2 than the Civ games. The tile improvement system, battles, underwater cities and future tech eras are all very reminiscent of that game.

Woodstock
Sep 28, 2005

pedro0930 posted:

I thought the name sounds familiar. I thought C Prompt was ex-Dungeon of Dredmor/Gaslamps, but I guess they just hired the art guy for the project. That's a pretty big jump in terms of scope. Heretic Operative was a small scale, SP, dice-throwing, board game.

The studio itself is new. The founders are industry vets.

Poil
Mar 17, 2007

What I really want is a civ game where you don't just randomly get screwed over by the map generation over and over. Not just the terrain but horribly imbalanced and weird clustered placed starting locations.

NoNotTheMindProbe posted:

Millenia seems to be taking more queues from Call To Power 2 than the Civ games. The tile improvement system, battles, underwater cities and future tech eras are all very reminiscent of that game.
:stwoon:

Poil fucked around with this message at 14:15 on Sep 22, 2023

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Elias_Maluco
Aug 23, 2007
I need to sleep
Im cautiously excited

Im all in favor of another civ-like cause Civ needs competition and the last attempts at this have been so-so. And this one seems to bring some interesting new ideas

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