Here’s the Steam page: https://store.steampowered.com/app/1268590/Millennia It’s definitely “Civ but with our own twists”. From the press release: quote:Features of Millennia include: Multiple alternate paths through history is potentially very cool. And it sounds like it’s maybe not 1UPT which I imagine plenty of people will like.
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# ? Sep 21, 2023 16:18 |
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# ? May 30, 2024 01:19 |
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gradenko_2000 posted:my hot take is that Endless Legend was a better 4x than Humankind was It's not a hot take, it's generally accepted, isn't it? I do like Humankind for QoL changes and readability and better balance of game parts - Endless Legend had a combat system that could rival WEGO wargames but if you played it right you'd just bring overwhelming force and autoresolve, with Humankind the combat is both simpler and more impactful. But yeah, they could do more with the historical theme to compensate for a lack of wildly diverse factions. Anyway, Millenia! https://store.steampowered.com/app/1268590/Millennia/ Not a GSG but rather a traditional 4X. It seems to be more focused on alternative history and the future than other histoircal 4X games, kinda like these old Call to Power games. It probably doesn't belong in this thread, it's not even developed by Paradox Development Studio, but rather by C Prompt Games.
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# ? Sep 21, 2023 16:21 |
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Didn't ARA promise to do something similar to this? With the age progressions?
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# ? Sep 21, 2023 16:29 |
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There’s for sure an open market when it comes to doing a new proper civ game, since civ6, and arguably 5 for some (i liked it well enough personally), are not it. Still waiting on an Alpha Centauri remaster (without the expansion lore) though!
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# ? Sep 21, 2023 16:34 |
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Archduke Frantz Fanon posted:Didn't ARA promise to do something similar to this? With the age progressions? That looked more like Civ meets Anno to me.
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# ? Sep 21, 2023 16:35 |
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Popoto posted:There’s for sure an open market when it comes to doing a new proper civ game, since civ6, and arguably 5 for some (i liked it well enough personally), are not it.
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# ? Sep 21, 2023 16:42 |
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I played just enough Civ 6 to realize that the districts system was ultimately a way to lock the player out of building chains that previous Civs would let you all build (eventually), essentially trading away a limit on cities in exchange for making individual cities much less capable It shattered my view of the game design enough that I've never looked back lol
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# ? Sep 21, 2023 16:47 |
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Civ VII is confirmed on the way so I guess we’ll see how the market can deal with all these new boys.
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# ? Sep 21, 2023 16:49 |
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gradenko_2000 posted:I played just enough Civ 6 to realize that the districts system was ultimately a way to lock the player out of building chains that previous Civs would let you all build (eventually), essentially trading away a limit on cities in exchange for making individual cities much less capable I don't hate this idea in theory, but the rest of the game looked like it was cobbled together without any real attempt at balance and they doubled down on a lot of the problems with V, especially the combat
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# ? Sep 21, 2023 16:50 |
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StashAugustine posted:especially the combat
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# ? Sep 21, 2023 17:08 |
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no one has yet to dethrone civ4, including 5&6
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# ? Sep 21, 2023 17:10 |
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If you haven't yet, give Old World a try, it's designed by Soren Johnson.
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# ? Sep 21, 2023 17:11 |
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ilitarist posted:
Those screenshots just scream civ-like. Edit: also eww, Sparta. I guess it's "historic" after all. OddObserver fucked around with this message at 17:18 on Sep 21, 2023 |
# ? Sep 21, 2023 17:11 |
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In the grim darkness of the year 40,000 there is only Malaria prophylactics
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# ? Sep 21, 2023 17:14 |
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civ 6 is fun, districts are a cool feature because you have to engage with the map and do some thinking about what placement makes the most sense
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# ? Sep 21, 2023 17:37 |
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I like how the trailer dramatically stopped on 'Age of Rogue AI'. Playing into your audience's fears I suppose.
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# ? Sep 21, 2023 17:44 |
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Hellioning posted:I like how the trailer dramatically stopped on 'Age of Rogue AI'. Playing into your audience's fears I suppose. Paradox's Basilisk (if you don't buy our game the eventual AI that comes with vicky 4 will eat you)
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# ? Sep 21, 2023 17:47 |
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ilitarist posted:It's not a hot take, it's generally accepted, isn't it? I do like Humankind for QoL changes and readability and better balance of game parts - Endless Legend had a combat system that could rival WEGO wargames but if you played it right you'd just bring overwhelming force and autoresolve, with Humankind the combat is both simpler and more impactful. Meh. I'm sorry to be shallow, but something about the Civ-like UI and graphic design just fails to excite me. I started playing Paradox games because the itch I wanted to scratch using Civ games wasn't getting scratched. Why would I go back?
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# ? Sep 21, 2023 17:50 |
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drat, those screenshots are really disappointing. Doesn't look like there's anything particularly new or appealing.
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# ? Sep 21, 2023 18:08 |
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Oh it's not actually a PDX studios game, it's made by someone called C Prompt Games, who made... something called Heretic Operative in 2019... that seems to have a bit of a cult following on Steam? It might actually be worth a dive into that, it looks like a really interesting indy title.
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# ? Sep 21, 2023 18:13 |
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This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg It seems interesting but impossible to know if it is good from just some guy talking about it.
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# ? Sep 21, 2023 19:35 |
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fuf posted:drat, those screenshots are really disappointing. Doesn't look like there's anything particularly new or appealing. I think a Civilization game where history can go in alternate directions (I saw pictures for what looks like steampunk tech and aliens arriving) sounds like a fun concept, but there's really not enough there to make any kind of judgement. For now I'm just going to go with "this could potentially be fun if it's done well" and wait.
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# ? Sep 21, 2023 19:37 |
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Hryme posted:This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg yeah, i got pretty hyped from early versions of peeps playing humankind (though not to the extent of early previews of old world, I slammed down my 50 bucks and have never regretted it for EA there) and im happy it came out on Gamepass because i was able to play it enough to get bored of it.
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# ? Sep 21, 2023 19:43 |
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Alternate history is interesting if it's a deviation from a baseline we are familiar with. It's not exactly an interesting alternate history when you have a randomly generated world and Washington DC is run by some other flavor of government, or steam punk. Not to be a naysayer, but it does feel like the 4x civlike genre is tired. If it turns out to be pretty good, I might give it a shot but I'm not expecting it.
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# ? Sep 21, 2023 19:44 |
For me at least so much of whether or not I like a Civ game comes down to weird intangibles like how the AI behaves and how the game is paced. I'm confident there's a version of Humankind with better AI and pacing and balance that I'd play the poo poo out of rather than really dislike. So it's really hard for me to judge if I'll like it or not other than just playing it.
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# ? Sep 21, 2023 19:48 |
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The game looks better than I feared with the Blizzard man on it, although it also looks very early development. The way it's describing choosing your domains and guiding you nation through the ages kind of scares me that the game will end up being conglomerated bonus stacked nations rather than anything all that interesting.
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# ? Sep 21, 2023 20:01 |
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Yeah my biggest worry so far is the same I had for humankind, if I pick the Germans will my game plan need to be different enough that I'm not play the same way as I did in my last run as France?
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# ? Sep 21, 2023 20:04 |
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Hryme posted:This youtuber (PartyElite) has played an early version and is giving an overview here: https://www.youtube.com/watch?v=7AlMb55LJBg edit: Also, the "chose when to collapse your empire to get certain bonuses" thing someone theorycrafted upthread recently sounds really cool. I may try to incorporate that into a boardgame... AAAAA! Real Muenster fucked around with this message at 21:04 on Sep 21, 2023 |
# ? Sep 21, 2023 21:00 |
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annihilation combat
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# ? Sep 21, 2023 21:29 |
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Honestly, the non-historical/fantasy/sci-fi elements are the biggest draw for me right now. Another historical civ clone has like zero appeal to me any more.
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# ? Sep 21, 2023 22:19 |
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yeah non historical stuff belongs in this. rather than wacky lulzy aztec invasion in ck or w/e (dont quote the post @ me)
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# ? Sep 21, 2023 22:21 |
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Torrannor posted:Honestly, the non-historical/fantasy/sci-fi elements are the biggest draw for me right now. Another historical civ clone has like zero appeal to me any more. Give me that wacky bullshit, real/current history is depressing enough as-is.
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# ? Sep 21, 2023 22:32 |
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For those who understand German, Steinwallen did an extensive review on his experience playing the beta. He found it very promising. - The starting 'country' has little impact, is more like a name tag with minor effect. - But during the game, one choses various paths inside an era that have big consequences for the play style. - First player to reach the next era choses whether it is a default era, like Iron Age after Bronze Age, or a special era, like 'Age of Heroes', or 'Age of Blood', with separate development trees. This is the mechanic by which the Age of Industry can become a Steam Punk era. - Over time cities will build ever more complex production chains. https://www.youtube.com/watch?v=uv8CRkdmwUA
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# ? Sep 21, 2023 23:03 |
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AAAAA! Real Muenster posted:Thanks for posting this. I watched the first five minutes and lost all interest in the game due to it not being a strictly-historical title - you can apparently do alternate-reality/universe stuff and get steampunk settings and underwater cities and stuff, which... meh, no thanks. I just want a civ-like that doesnt have annihilation combat or un-tethers recruitment from city production (choosing between building military units or buildings), has decent AI, a sane progression rate and tech tree (e.g. getting modern artillery before trains), and some other more minor things that are minor nuisances in a lot of these kinds of games. Flip it the other way around IMO, "certain bonuses, both long and short term, are almost definitely gonna collapse you in the short term" You have writing and pottery, suddenly (within the scales imposed by a stone-to-space campaign) the shrine to the sky spirit is now a tithe-taking, aid-distributing, armed-for-security temple of the sky god operating as an economic and political center and its high priest can probably tell the other traditional elders to gently caress off to an ice floe. Meanwhile, you don't have writing or pottery, politics stays stable at the cost of "your labor is all subsistence farming and their produce can't be kept turn-to-turn". You have ironworking and horseback riding, well whoops any noble and some of the more ambitious border tribes can outfit a rebel army that's all elites by your standards. Try to push that off, and the border tribes may or may not listen and anything that requires metal requires trade with another player that happened to get lucky and spawn on tin. You have industrialism and sociology, some of the industrial workers are going to start to apply the second to the first and at a minimum you've got wild unrest over form of government. Sure, you could just chill on industrialism until you're in a good place to manage this--just, you can't actually build factories, so good luck with that production. In terms of what can be tracked effectively in a board game, it would basically amount to spiking the unrest track (and probably changing how that track is interacted with) in return for a big mechanical payout. With a computerized sim, something basically like the Vicky3 cycle where by interacting with development you inevitably produce at least one powerful IG that has no patience for several of your starting laws. Mandoric fucked around with this message at 00:11 on Sep 22, 2023 |
# ? Sep 22, 2023 00:09 |
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Popoto posted:Still waiting on an Alpha Centauri remaster (without the expansion lore) though! God bless the person who can balance that game.
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# ? Sep 22, 2023 00:19 |
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Alchenar posted:Oh it's not actually a PDX studios game, it's made by someone called C Prompt Games, who made... something called Heretic Operative in 2019... that seems to have a bit of a cult following on Steam? I thought the name sounds familiar. I thought C Prompt was ex-Dungeon of Dredmor/Gaslamps, but I guess they just hired the art guy for the project. That's a pretty big jump in terms of scope. Heretic Operative was a small scale, SP, dice-throwing, board game.
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# ? Sep 22, 2023 00:43 |
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E: Heretic Operative is fun but I think it would work better if it was adapted as an actual physical board game. Millenia seems to be taking more queues from Call To Power 2 than the Civ games. The tile improvement system, battles, underwater cities and future tech eras are all very reminiscent of that game.
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# ? Sep 22, 2023 02:16 |
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pedro0930 posted:I thought the name sounds familiar. I thought C Prompt was ex-Dungeon of Dredmor/Gaslamps, but I guess they just hired the art guy for the project. That's a pretty big jump in terms of scope. Heretic Operative was a small scale, SP, dice-throwing, board game. The studio itself is new. The founders are industry vets.
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# ? Sep 22, 2023 02:21 |
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What I really want is a civ game where you don't just randomly get screwed over by the map generation over and over. Not just the terrain but horribly imbalanced and weird clustered placed starting locations.NoNotTheMindProbe posted:Millenia seems to be taking more queues from Call To Power 2 than the Civ games. The tile improvement system, battles, underwater cities and future tech eras are all very reminiscent of that game. Poil fucked around with this message at 14:15 on Sep 22, 2023 |
# ? Sep 22, 2023 13:50 |
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# ? May 30, 2024 01:19 |
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Im cautiously excited Im all in favor of another civ-like cause Civ needs competition and the last attempts at this have been so-so. And this one seems to bring some interesting new ideas
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# ? Sep 22, 2023 14:11 |