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ilitarist
Apr 26, 2016

illiterate and militarist
Not really optimistic.

The trailer gives vibes of simulationist fun, ant farm observing, and all that. Turn-based grid-based games with a limited number of players are better suited for competitive gameplay, where the fun comes from mastering the systems more often than observing cool stories. When L-gate is opened in Stellaris and my megacorp who minded its business has to deal with nanomachines it's fun, when in EU4 France PUs Russia and you as Austria has to deal with a hegemonic enemy it's part of a cool story, but when something like this happens in a 4X the-winner-takes-it-all game it's frustrating. Then again, I don't know, maybe it does play like a whole history PDX game even if it looks and quacks like Civ game.

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Lotti Fuehrscheim posted:


- First player to reach the next era choses whether it is a default era, like Iron Age after Bronze Age, or a special era, like 'Age of Heroes', or 'Age of Blood', with separate development trees. This is the mechanic by which the Age of Industry can become a Steam Punk era.


- Over time cities will build ever more complex production chains.

https://www.youtube.com/watch?v=uv8CRkdmwUA


Oh, wow, this is actually an interesting step forward. It makes it a little more adversarial and less predictable. I can see this being super fun in multiplayer!

lobsterminator
Oct 16, 2012




I'm looking forward to Arms Against Tyranny. Being a Finn, it's nice to get new content for my country.

In the past I've tried to play Finland a few times. If I join Allies, the Germans attack through Norway and the Allies don't actually help. If I join Axis, Russia doesn't offer white peace so they kill me in the end. Remaining officially unaligned was the only way I managed to survive. I hope this makes the alternatives more viable, or at least interesting.

https://steamcommunity.com/games/394360/announcements/detail/3681184905257156191

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
JumboPixel has played a full game of Millenia. Some highlights include:

- Managing resource chains seems to be a big part of building cities.

- New eras have to be researched like big expensive techs so it seems like the first eligible civ won't necessarily get their pick of era.

-There are victory eras throughout the game so a dominant civ can make a play for an early win. The examples given are an early conquest victory era and a religious era where you need to convert two thirds of the world to your religion.

- Combat is like early Fire Emblem games.

https://www.youtube.com/watch?v=yLojVmsG3xg

Gaius Marius
Oct 9, 2012

Cannot say I was expecting FE combat. Or for the game to be so far along

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
That all sounds great, drat. I'm tired of buying all these paradox games on launch

Elias_Maluco
Aug 23, 2007
I need to sleep
That’s looking great

I’m also relieved the game don’t have a “CK layer”, like Oldworld, when I heard paradox was doing a civ-like I thought they’re were going that route for sure. Even though it seemed an interesting idea at first , it didn’t worked so well in Oldworld imo and ended up being my least favorite part of the game

Elias_Maluco fucked around with this message at 11:43 on Sep 24, 2023

ilitarist
Apr 26, 2016

illiterate and militarist
Funny how it works, as Humankind - the other Civ-like - is so aggressively against the Great Man Theory it deliberately doesn't put any person in the game (except for players who are explicitly above it all) and might suffer from it in terms of flavor. There are no Civ-like great people, no quotes on tech, no generals or hero units, nothing, just faceless nations.

Old world is the opposite, it's very human history.

Elias_Maluco
Aug 23, 2007
I need to sleep
Its interesting idea in theory, I just dont think it worked in practice

For me it felt like playing 2 parallel games at the same time, and the CK-lite layer only distracted from the good 4X underneath it.

And the CK-lite layer itself is kinda meh, I never managed to care about my ruler (who will die from some random reasons every 3 or 4 turns anyway) or their families, and actually the whole faction/family thing makes little sense when the player is building and managing every city like in any 4X

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I feel the exact opposite I think. Families in particular, but even just characters, offer a great additional layer to Old World, which I think would suffer a bit from being so focused otherwise. I don’t know that it makes me get invested in a character like CK because they don’t really have a personality but in terms of being a gameplay framework I think it’s excellent. The whole game is really.

Elias_Maluco
Aug 23, 2007
I need to sleep
It worked for some things, like having characters for positions like diplomat and spy and etc. Thats cool

But all those character events started to get tiring for me very soon. "oh again this same education event for a generic son I cant even remember the name. just choose whatever, next turn he will die or not or that dynasty will lose power to dynasty B and the whole thing will not matter anyway, just let me go back to my builders please".

And keeping the families satisfied was very annoying, what I do even have to care about this when in practice Im really playing eternal god-emperor like in Civ and not really an specific character or family like in CK. Just meant a whole clickfest of repeating these and those actions and shuffling resources around every time a ruler dies, which happens very often

Elias_Maluco fucked around with this message at 14:04 on Sep 24, 2023

ilitarist
Apr 26, 2016

illiterate and militarist
It's all right, I know what you mean. I don't "get" Crusader Kings even though I played a lot of it, I don't feel anything about the characters. I like simpler character systems like in Imperator or Victoria 3. There characters are believable wrenches in the mechanism of your country and little more than that, their stories are simple and to the point and presented at high level, and this makes them more memorable to me. Old World has a good balance I think, I never felt like I'm missing fun for not treating characters like a roleplaying meat of the game. They're there as a math problem with a face on it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
It was possible to "turn off" the CK-like elements of Old World, though I don't know how much that affects the balance

And Old World itself was surprisingly heavy on resource management

Elias_Maluco
Aug 23, 2007
I need to sleep

ilitarist posted:

It's all right, I know what you mean. I don't "get" Crusader Kings even though I played a lot of it, I don't feel anything about the characters. I like simpler character systems like in Imperator or Victoria 3. There characters are believable wrenches in the mechanism of your country and little more than that, their stories are simple and to the point and presented at high level, and this makes them more memorable to me. Old World has a good balance I think, I never felt like I'm missing fun for not treating characters like a roleplaying meat of the game. They're there as a math problem with a face on it.

I do like CK, though, is my favorite game, But perhaps its because in CK I do care about my family and characters and the whole role playing and internal politics thing, it works there.

In Oldworld this part its just too simple to be interesting and fun at the same time thats too important to forget about it and needs attention all the time, every turn. And feels a bit disconnect from the 4X behind it in many ways, while in CK the whole game is built around it

Maybe it would work better in Oldworld simplifying it even more and removing all those repetitive events

Elias_Maluco fucked around with this message at 14:15 on Sep 24, 2023

manero
Jan 30, 2006

gradenko_2000 posted:

It was possible to "turn off" the CK-like elements of Old World, though I don't know how much that affects the balance

And Old World itself was surprisingly heavy on resource management

The devs have added all sorts of options, so you can customize not only the number of events, but also adjust the character lifespan, whether a turn is a year/semester/etc. It's pretty customizable these days.

Elias_Maluco
Aug 23, 2007
I need to sleep

manero posted:

The devs have added all sorts of options, so you can customize not only the number of events, but also adjust the character lifespan, whether a turn is a year/semester/etc. It's pretty customizable these days.

That I dindt knew. I guess Ill try it again tweaking things a bit

I did liked the 4X part of it a lot, its full of great ideas

manero
Jan 30, 2006

Elias_Maluco posted:

That I dindt knew. I guess Ill try it again tweaking things a bit

I did liked the 4X part of it a lot, its full of great ideas

Also, I think they are up to like over 3,000 events now - and the big DLC adds 300ish more - I definitely feel like I see fewer repeated events.

ilitarist
Apr 26, 2016

illiterate and militarist

Elias_Maluco posted:

I do like CK, though, is my favorite game, But perhaps its because in CK I do care about my family and characters and the whole role playing and internal politics thing, it works there.

In Oldworld this part its just too simple to be interesting and fun at the same time thats too important to forget about it and needs attention all the time, every turn. And feels a bit disconnect from the 4X behind it in many ways, while in CK the whole game is built around it

Maybe it would work better in Oldworld simplifying it even more and removing all those repetitive events

Apples and oranges then!

Old World Devs were afraid of people who won't like characters. They say they've put a lot of effort into making sure the game works without events at all.

Alternatively, there's a mode that makes turn take only half a year, which only affects characters and make them live twice as long. This is supposed to make characters have more staying power. I didn't play either of these modes but I've heard positive reactions to them.

Elias_Maluco
Aug 23, 2007
I need to sleep
I need to try that mode too because the other problem I had with Oldworld was that in the 2 games I played the tech tree was complete to early, or thats what I felt cause I was still expanding and all players where still in the game and nothing felt decided yet. Thats what made me lose interest on it, more than anything

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Elias_Maluco posted:

And the CK-lite layer itself is kinda meh, I never managed to care about my ruler (who will die from some random reasons every 3 or 4 turns anyway) or their families, and actually the whole faction/family thing makes little sense when the player is building and managing every city like in any 4X

That reminds me of your monarch in Total War: Medieval 2, who seemed to croak before he got anywhere on the overworld. Thankfully, last I played, my PC was so bad I could only auto resolve, which meant my kings tended to get all the scar traits, prolonging their weirdly ephemeral lifespans.

ilitarist
Apr 26, 2016

illiterate and militarist

Elias_Maluco posted:

I need to try that mode too because the other problem I had with Oldworld was that in the 2 games I played the tech tree was complete to early, or thats what I felt cause I was still expanding and all players where still in the game and nothing felt decided yet. Thats what made me lose interest on it, more than anything

That mode only changes how the characters age, nothing all. It sounds like you should play on higher difficulty.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

ilitarist posted:

Funny how it works, as Humankind - the other Civ-like - is so aggressively against the Great Man Theory it deliberately doesn't put any person in the game (except for players who are explicitly above it all) and might suffer from it in terms of flavor. There are no Civ-like great people, no quotes on tech, no generals or hero units, nothing, just faceless nations.

Old world is the opposite, it's very human history.

I mean this is kind of troubling, but I feel like this is exactly why that Romantic poo poo all has such a hold. Great Man Theory history, and honestly (when it's not our culture) Orientalism and Primitivism, are just kind of appealing to our monkey brains in a way that makes for extremely damaging understandings of history and other humans, but colorful and engaging stuff in games. And movies, art, etc.

Jazerus
May 24, 2011


if it's like call to power then i'm looking forward to entering the Age of Lawyers and suing my opponents into the ground while stacking televangelists in their cities

skipThings
May 21, 2007

Tell me more about this
"Wireless fun-adaptor" you were speaking of.

Koramei posted:

I mean this is kind of troubling, but I feel like this is exactly why that Romantic poo poo all has such a hold. Great Man Theory history, and honestly (when it's not our culture) Orientalism and Primitivism, are just kind of appealing to our monkey brains in a way that makes for extremely damaging understandings of history and other humans, but colorful and engaging stuff in games. And movies, art, etc.

videogames really do rot our brains after all

Baron Porkface
Jan 22, 2007


The first player to tech chooses the next era rule seems like too big a reward for tech rushing. maybe if the process was multifaceted like the era stars from Humankind...

Bremen
Jul 20, 2006

Our God..... is an awesome God

Baron Porkface posted:

The first player to tech chooses the next era rule seems like too big a reward for tech rushing. maybe if the process was multifaceted like the era stars from Humankind...

On the other hand, if actually advancing the era is effectively another tech to research but only the lead player does it, it's also something of a rubberbanding mechanism.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Is there something about the new engine that makes it harder for total conversion mod makers to make new map mods for games like CK3 and onwards? It's been a good few years since CK3 came out and I haven't seen any mods come out on the scale of Game of Thrones or After the End. I would dearly love for a steampunk/dieselpunk mod to with an alternate world map for V3, maybe something based on Disco Elysium or something.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I think there are loads of mods of that scale for CK3? Including GoT and I think AtE as well. There’s Elder Kings, the Lord of the Rings, Word of Warcraft, Princes of Darkness….plenty of others I’m sure.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS
Isn’t there a Victoria Anbennar mod in the works too?

Staltran
Jan 3, 2013

Fallen Rib
There are Anbennar mods in development for both V3 and CK3, yes.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Anno posted:

I think there are loads of mods of that scale for CK3? Including GoT and I think AtE as well. There’s Elder Kings, the Lord of the Rings, Word of Warcraft, Princes of Darkness….plenty of others I’m sure.

I guess I meant "In a stable non-alpha state", because last I checked a lot of them were barely running, but I admit it's been a while. I'll check back on those!

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

AtE is still in beta, but Godherja is out and fairly stable* and pretty cool.

(Thing I think is cool about Godherja: it starts with a massive scripted war poised to reshape the politics of an entire continent that can produce wildly different scenarios depending on how it goes.)

As far as the engine goes, I think it's actually a fair bit more accommodating to mods- the UI is a lot more flexible now, event scripting is incredibly powerful compared to what it was in EU3 times. If there's anything that's harder to produce it's probably the assets, which are all a lot fancier these days, even the 2D ones, and correspondingly more difficult to produce. All the CK3 TCs seem to be a lot more ambitious, too, which means they take longer to come to fruition.

*(Though still stuck on 1.8 for whatever reason.)

e: I just popped my head round the door of the Crisis of the Confederation ((was) still in active(ish) development- for CK2) server to see what was happening there and this was the first thing I saw:

KOGAHAZAN!! fucked around with this message at 23:42 on Sep 27, 2023

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

KOGAHAZAN!! posted:


*(Though still stuck on 1.8 for whatever reason.)

Godherja's next update has a complete overhaul of the magic system that's supposed to be amazing, it should be close to release though.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
I have a simple, esoteric benchmark: the game will fail or succeed on the fact of the movement speed of the early units

all the civ killers that tried and failed had one thing in common: the units were too fast, if they repeat that mistake they will fail 100%

Elias_Maluco
Aug 23, 2007
I need to sleep
I disagree

That is one of the things Oldworld got very right: units are way too slow in Civ, and not only early game. Makes war a slog and something that absurdly last for hundreds or thousands of years

Archduke Frantz Fanon
Sep 7, 2004

Elias_Maluco posted:

I disagree

That is one of the things Oldworld got very right: units are way too slow in Civ, and not only early game. Makes war a slog and something that absurdly last for hundreds or thousands of years

I think it's less units are faster and more the orders that gives you a choice between sending everyone to the front vs building your economy. This slows down scounting so even though your scouts can move pretty far, you aren't usually dumping all your orders into them

(also stopping off to have them go bring back some elephants)

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Oh, is that Goa Tse-Tsung's complaint? That fast units makes exploration too fast?

I guess that's a reasonable complaint, though I think my ideal 4X does away with unit-based exploration altogether and map awareness is a mostly passive thing determined by territorial control/trade/diplomacy.

manero
Jan 30, 2006

PDX teasing another new game on their youtube channel

Hryme
Nov 4, 2009
EU5 or I am not interested.

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Edgar Allen Ho
Apr 3, 2017

by sebmojo
Svea Rike IV

oh hell yes

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