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idhrendur
Aug 20, 2016

I should mention here that the Vic3 to HoI4 converter just hit the 0.2 milestone: https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29165292

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The new game is a minecrafty factory builder

https://www.youtube.com/watch?v=Gn6wfLTn8dM

Popoto
Oct 21, 2012

miaow

NoNotTheMindProbe posted:

The new game is a minecrafty factory builder

https://www.youtube.com/watch?v=Gn6wfLTn8dM

that feels late to an already saturated market...

lobsterminator
Oct 16, 2012




Popoto posted:

that feels late to an already saturated market...

Looks like especially close to Dyson Sphere Project. I tried to get into that but I just didn't enjoy it. I learned that I prefer my management/building games to be more 2D and viewed from further away.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
I love to mock Paradox, but really though, cmon all my heart truly wants is to stare at a drat map of the earth, look at mission trees, and paint it all in a pretty colour. Where the hell is my Paradox game?!

ps please make the EU5 map look like the Imperator map, prettiest one ever

Anno
May 10, 2017

I'm going to drown! For no reason at all!

If they want their focus to be on strategy, simulation and RPGs then this seems like a good genre to get into. I always think it’s saturated then some new one comes along and gets at least mildly popular. And I think this is already a known game in the genre and was at least somewhat popular through itch.io.

Yaoi Gagarin
Feb 20, 2014

NoNotTheMindProbe posted:

The new game is a minecrafty factory builder

https://www.youtube.com/watch?v=Gn6wfLTn8dM

is this the one we all thought would be a civ-like?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
No that's Millenia which is a civ-like

SlothfulCobra
Mar 27, 2011

Popoto posted:

that feels late to an already saturated market...

Minecrafts on their own are oversaturated, but factory builders, not so much.

And it seems like a lot of people who like Satisfactory go hunting for other games like it after playing their fill.

Dramicus
Mar 26, 2010
Grimey Drawer

NoNotTheMindProbe posted:

The new game is a minecrafty factory builder

https://www.youtube.com/watch?v=Gn6wfLTn8dM

This is great and all, but what reason is there to play this over the other competitors, aside from having burned yourself out on them and needing a new fix? There's nothing in the trailer that sets this apart from the 10 other games I've seen like this.

Anias
Jun 3, 2010

It really is a lovely hat

Dramicus posted:

This is great and all, but what reason is there to play this over the other competitors, aside from having burned yourself out on them and needing a new fix? There's nothing in the trailer that sets this apart from the 10 other games I've seen like this.

Maybe the worldgen is Stellaris and you are merely a citizen robot.

Dramicus
Mar 26, 2010
Grimey Drawer

Anias posted:

Maybe the worldgen is Stellaris and you are merely a citizen robot.

I'd be up for Victoria 3 industry simulation, but first person & set in Stellaris.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


Dramicus posted:

I'd be up for Victoria 3 industry simulation, but first person & set in Stellaris.

So X4 with a randomized galaxy then.

Danann
Aug 4, 2013

Clipper factory simulator where you get to produce all the world's clippers long after the steamer has been in use.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Clicker game where you play as a sentient AI designed only to maximize clipper production.

Dramicus
Mar 26, 2010
Grimey Drawer

Danann posted:

Clipper factory simulator where you get to produce all the world's clippers long after the steamer has been in use.

Easy, market them as Klippeures and say they are hand made in the alps.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
a "factory builder" type game where you move from agriculture to artisanal production to industrialization would be pretty cool

ilitarist
Apr 26, 2016

illiterate and militarist
Finally, a proper game from Paradox in their established franchise, not some unrelated game merely published by Paradox.

https://forum.paradoxplaza.com/forum/threads/ghost-signal-a-stellaris-game-is-available-now.1600825/

Edgar Allen Ho
Apr 3, 2017

by sebmojo
CK4 in first person please

Drone
Aug 22, 2003

Incredible machine
:smug:



ilitarist posted:

Finally, a proper game from Paradox in their established franchise, not some unrelated game merely published by Paradox.

https://forum.paradoxplaza.com/forum/threads/ghost-signal-a-stellaris-game-is-available-now.1600825/

It's not being developed by Paradox either. Or at least not by PDS, which is what everyone usually means when they say it's being developed "by Paradox".

SlothfulCobra
Mar 27, 2011

I've kinda gotten back to playing Crussader Kings 2 after a long break (don't own CK3 and I doubt my old computer can handle it anyways), and I feel like I need some advice getting back into the groove of things. Right now I've also been playing the After the End mod, so that probably adds an extra dimension of screwiness. I'll probably do another run or two through the base game as well, but it's always hard to find a good starting character and date.

There seems to be something a little screwy with the graphics where the lines are slightly wiggly? Like they're kinda jumping between pixels a bit. Dunno what the deal is with that.

I can't seem to get my council to agree with me a lot of the time. Every time I appoint a new guy to the council, even if they're a green heart to begin with, they just flip over to like a yellow star that won't let me conquer a minor power, or a white hand that won't approve of a non-holy war, or even a thumbs-down who will disapprove of everything even if they're at 100 relations to me, even if they're a friend. I don't know what to do with that.

I also can't seem to imprison and revoke titles of heretics or people who aren't even in the same religion group. Can't even find an associated law. Usually you can do that in the base game with impunity, but now I can't get rid of these americanists and atomicists, and I think one of them owns a moneybag province that I want to put in my demesne, especially since my council won't approve a conquest of a de jure merchant republic and the guy won't consent to be diplo-vassalized.

If there's a titular duchy I want to exterminate, can I just nibble away at their provinces until they are no more?

I feel like I also might need a reminder on some of the later Jade Dragon casus belis, I know they sped up the game, but so far I've just been using holy wars and claims.

George Sex - REAL
Dec 1, 2005

Bisssssssexual
I like CK3, I like roleplaying and power gaming in CK3, but it compared to CK2 has become so mechanically stagnant and the development/patch cycle has become so uncharacteristically slow that I'm losing hope for its future

ilitarist
Apr 26, 2016

illiterate and militarist
I like CK3 but it went too much into roleplaying side of things and I can't get into it. Lives are too short for me to remember the drat characters, and the long-term story of the developing realm seems undercooked in comparison, and I can't put the stories of my characters into a grand tapestry of my kingdom. I understand why they did it - every other empire building game gives you this development story, but the fact that all development caps 150 years before the end feels like negligence, and law transformation or country formations do not feel impactful. Like even in Imperator Rome you have tiered country formation and each of those do interesting things like boosting specific development types of your country.

CK2 on the other hand always felt like characters are modded in, and most of ways the characters can go are only useful for vassals. And with DLCs it became very easy to create a dynasty of supersoldiers. At the end of the games lifecycle they created these scenarios where you had to play as specific characters and do very specific achievements, and this was the most fun I had with this game.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Conversely I can only really get into CK3 by roleplaying, and that’s not enough for more than one go every few months. It just too easy and bland.

Like when it came out people with no prior paradox experience were having drat near WC runs with like 2/3 of the map controlled hundreds of years before the end date.

Party In My Diapee
Jan 24, 2014
I am having so much more fun with CK2 and Victoria 2 which is really sad. It seems like some lead dev is trying to make their own spin on every sequel, instead of continuing with what people liked and changing the unpopular parts.

Edit: i guess making CK3 more appealing for casual gamers, if that is not a too laughable term, was actually a monetary success but Vic3 is completely pointless for both V2 fans and new players.

Party In My Diapee fucked around with this message at 20:17 on Oct 7, 2023

Best Friends
Nov 4, 2011

Ck2 and ck3 are both rpgs with map components. Ck3 has vastly better graphics and UI but NPC aggression is effectively way lower both in court and on the map, it’s even easier to make an invincible army, and due to the dev cycle you see the same exact events over and over much more often. It’s just imo much less fun to play on several levels.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I was the biggest paradox fanboy with like hundreds or thousands of hours in all the big classic paradox titles, but I've noticed I haven't really been gripped by any paradox game in a solid 5 or more years. I don't know if my own gaming tastes have changed, if the paradox formula has become stale, or the games are actually getting worse. Maybe a bit of everything. It's really sad because I so often want to enjoy some grand strategy map game but none of them are in good places right now. Eu4 became such a stupid bloated mess especially that I can't even go back to it to recapture that joy when the game was at its peak.

Even though its an entirely different genre I think BG3 has also showed me that there's zero excuse for paradox constantly kicking half baked buggy games out the door with all of us conditioned that its unavoidable and normal and paradox games just need a couple years of patches and DLC before you can say if they're good or bad. Stellaris has had almost every mechanic thrown out, gutted, redone, sometimes multiple times. V3 is already heading down the path of major mechanic changes and re-thinks. Is it that hard to have a more solid design before you invest countless hours and money on bad mechanics you'll have to iterate on post-release? You don't see BG3 announcing the turn based combat system just didn't work out so the next major patch will try out a real time system. Or that its clear the fast travel system was harming immersion so they're working on something entirely new. Those sort of big changes and design refinements are supposed to happen way before the game is even in beta. Trying to piece by piece re-build and re-design a game after release always ends up a mess. It's like trying to totally remodel an existing building with people living in it rather than getting the blueprints right from the start.

Paradox keeps doing this, they come up with half-baked designs for games. They release them, clearly knowing a lot of the mechanics just aren't working great. Then they spend the next 10 years selling us DLC and piecemeal patches that try to cludge together fixes and improvements and new features. But since none of it was part of the original design, they lack cohesion and end up feeling tacked on and sloppy.

Game design is hard, but Paradox needs to stop relying on the crutch of years of sloppy messy post-release surgery or grafting new limbs on. It always ends up a messy Frankenstein situation.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I mean, BG3 changed its writing style based on player feedback, added new companions, rewrote one of them, and did any number of meaningful changes over the course of Early Access. The game changed a lot even just in the ~1 act we had any visibility into.

Like maybe PDS should just do formal Early Access more but idk how big a gulf there is in terms of what actually changed in their games vs. BG3 (or even DOS2 before it).

Anno fucked around with this message at 20:39 on Oct 7, 2023

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Being nostalgic for the mess that is Vicky 2 is really funny.

Sometimes you just need some years and people will change their opinions on their own. I assume the same will happen if they release a 4

nessin
Feb 7, 2010

Baronjutter posted:


Game design is hard, but Paradox needs to stop relying on the crutch of years of sloppy messy post-release surgery or grafting new limbs on. It always ends up a messy Frankenstein situation.

You do realize Baldur's Gate 3 was first available for sale three years ago, right? That's a weird write up for someone making an argument for early access as a good thing but you couldn't mean it the other way around given BG3 was an early access product.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Also people are still complaining about cut content, bugs and the later acts having issues. They seem to be in the minority but they exist

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

CharlestheHammer posted:

Being nostalgic for the mess that is Vicky 2 is really funny.

Sometimes you just need some years and people will change their opinions on their own. I assume the same will happen if they release a 4

I was nostalgic for V2 after putting around 160 hours into V3 and loaded it up just some days ago. Even with up-to-date mods that fix bugs, add flavor and balance the economy and politics, it’s still a lot of waiting and doing the same thing regardless of country (clergy to 2%, no taxes on upper classes, the fixed ratio of soldiers/artillery/hussars, etc etc). The there’s the event spam, the sphere and colonization whack-a-mole and a lot of other annoying things.

Like V2 is something special, despite all its flaws, and I’ve sunk so so many hours into it over the years. But there’s definitely a lot of nostalgia going on that skews the comparison between V2 and V3.

Eiba
Jul 26, 2007


There are a lot of noticeable changes in these games over time, but yeah, if you find yourself wishing for a game like Victoria 2 again, you're really wishing to feel like you did when you played Victoria 2. There is no way you actually want that janky, fundamentally flawed, beautiful mess again.

I'm sorry to say, you are older and experience things differently now. There's no getting that feeling back.

Zeron
Oct 23, 2010

I put thousands of hours into Victoria 2 and played it consistently right up until Victoria 3s release. Even though I haven't put as much time in Vicky 3 and it definitely has it's flaws, I haven't been even slightly tempted to go back to Victoria 2 at all.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I've also fallen off the CK3 train a bit, and haven't played Anbennar in quite some time.

But I still buy every Stellaris DLC and enjoy playing two or three games when one comes out. And sometimes, the free patches alone are enough to get me back into the game. I really think the Stellaris devs are doing a great job. And it's a big shame that there's only the Stellaris Custodian Team, other games need their own, too.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I played a whole bunch of Vicky 3 when it came out but generally haven't been playing Paradox games like I used to. I chalk it up to changing time commitments though. Honestly can't quite fathom how I put more than 1000 hours into EU4 in a little under 4 years. Just the general notion of starting up a campaign knowing it'll take at least 30 hours to see through to the end feels daunting.

Party In My Diapee
Jan 24, 2014
Victoria 2 (modded, but that is what you have to compare with) has some major issues, but the important thing is that it attempts to place you in the period, has lots of flavour depending on which country you are, plausible outcomes, and you can have a major impact on the political side of things which is pretty major in a paradox game. Victoria 3 might as well be set in a generic fantasy world where anything can happen, and is primarily about the economy to the exclusion of everything else. Purely as a game Victoria 3 it might be objectively better, but i am too limited and everything is generic. A big part of paradox for me isn't the gameplay systems, but the historical atmosphere.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
What’s funny is that Vicky 2 is also pretty generic with the only thing that really makes it different is how long it takes you to get to the same point and maybe getting owned as a minor nation but that’s out of your control

Edgar Allen Ho
Apr 3, 2017

by sebmojo
V2 lol. I’m nostalgic for spending 3 hours of my Saturday splitting pops

But compared to CK, CK2 is still fun for me, Vicky I can’t go back so I’ll just wait for a dlc humble bundle to try again

Ironically Imperator with the vanilla+ mod is prolly my favourite modern mainline game at this point. HoI4 is good too, not too much or too stupid dlc except for the loving designers

Edgar Allen Ho fucked around with this message at 21:55 on Oct 7, 2023

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George Sex - REAL
Dec 1, 2005

Bisssssssexual
I wish for the days of Victoria 2 when my body didn't hurt. Never played the game, personally

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