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Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Evil Kit posted:

I'm double posting because apparently the 6pm est deadline was for the Xbox release specifically. the new patch is live! :toot:

patch notes, so large they split it into two posts: https://forums.fatsharkgames.com/t/patch-13-class-overhaul-part-1/83184
edit: Here's the link to page 2: https://forums.fatsharkgames.com/t/patch-13-class-overhaul-part-2/83182

that's a lot of buffs, hot drat :stare:

Exodee fucked around with this message at 17:28 on Oct 3, 2023

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Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Patched is GOATED

Internet Explorer
Jun 1, 2005





GOTY

Brute-Brainer Mk III Latrine Shovel

Removed no damage beyond 3 targets on light/heavy.

Increased heavy power and damage vs Maniacs.

Changed so weak spots have sweep hit priority.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
The enemy spawning and behavior changes have me the most excited; anything that changes up the minute-to-minute gameplay and encourages players to change up their tactics is vital.

Also heck yeah Devil's Claw knives had their parry boosted

Tagichatn
Jun 7, 2009

Eviscerator is so loving back, goddamn. I love all these balance changes, especially the weapons getting damage caps removed. Blessing changes look really good too.

Internet Explorer
Jun 1, 2005





Details including performance improvements -
https://wccftech.com/warhammer-40k-darktide-patch-13-preview-and-qa-class-system-overhaul-xbox-specs-and-pc-performance-boost/

Evil Kit
May 29, 2013

I'm viable ladies.

I've read through all the patch notes and holy poo poo so many buffs to underused weapons it's kinda unreal. Very excited to get home and play.

Of note however, are that the worst offenders of blessings that are so good they overshadow everything else, a big ol' fat :rip: to Pinning Fire, Slaughterer and Brutal Momentum. They absolutely deserved the nerfs they got.

Ra Ra Rasputin
Apr 2, 2011
I think it's not hard to see why the game got review bombed if you've forgotten what the release state of the game was like.

  • Crashes and full mission disconnects near the end of the mission were common place and most people would regularly have to have 3 people reconnect at some point at once
  • Crafting was unfinished and when it was finished it had a "that's it?" reaction, was also a lot less incentive to explore a level or loot chests because there was nothing to find in them
  • The story they were touting as a selling point before release came to be about the same 6 cutscenes with different people that amounted to silently standing around listening to someone say "yo we don't trust you come back after you've done a dozen more missions" and then "yo turns out the Ogyn player wasn't the stealthy traitor" and is still very weird tonally and unfinished feeling
  • End of mission reward being limited to 10 items per week and those items usually being a green shovel or curio with 3 bad stats, thanks Emprah
  • Items are still full of filler stats with some that actually do nothing at all since release like curio defense against dogs/bombers/flamers and max level +experience rolls, it's just easier to ignore now with being able to swap 2 out of 3 curio stats and blessings getting buffed in numerous patches
  • Because crafting was unfinished you just had to hope and pray that the gold shop had a weapon type you actually wanted to use and it wasn't crappy stats, or hope and pray that the melk shop actually had missions you could finish
  • Melk missions had full time job level grinds to finish and currency was per character so you had to just play 10-20 missions per character to finish his contracts
  • Finishing your weekly Melk contracts and being 10 melk bucks short of the perfect weapon you can see in his shop and being blueballed by him
  • The "swedish vacation hate" that left "oops all dogs" on the mission board for over a month during the holidays and nobody was around to switch it off
  • Mission board before the auric update was pretty awful, 3 damnation missions in rotation at any given time and half of them could be dogs/snipers or low intensity when all you wanted was a fun high intensity session when you and your friends had time to play and just a general low amount of missions available and uninspired finales and servo-skull events which is still an issue
  • Class balance out of whack, traits completely broken, classes like Psyker going from good to heavily nerfed to good to heavily nerfed to good rollercoaster ride, the usual fatshark stuff, also a lot of power sword envy from the none-veterans and a lot of "why would you ever use this" state of weapon balance like the headhunter 3 round burst that would kick up into the ceiling by the third round firing
  • And a whole lot of "but vermintide 2 already did this thing better" sentiment

Game had issues, yo, ain't no sugarcoating it, it's gotten better but remember where it came from.

Ra Ra Rasputin fucked around with this message at 18:46 on Oct 3, 2023

Shuka
Dec 19, 2000
Ten Cent became a majority owner of Fat Shark, it was brutally obvious on release that the game was heavily influenced by that.

It was so easy to go back to VT2 after the release of Darktide. It's amazing that anything good came out of Ten Cents 'tide game.

We're watching a dev studio desperately try to remake a good 'tide game that already exists

Internet Explorer
Jun 1, 2005





I love VT2. Darktide is a different game that's just as enjoyable. Looking forward to VT3 with the new engine updates.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Senethro posted:

There was a certain genre of Steam review really mad about how these Swedish developers were taking their legal 5 weeks of vacation while their game was broken.

Their five week vacation was only part of it, considering patch 1 that introduced the cash shop was like the second week of November, and after the 5 week vacation they have the excuse of training a new community manager for another 2-3 weeks. It was a communication deadzone for nearly 3 months before they acknowledged how hosed the state of the game was.

Edit: also LOL that the newest cash shop set prices are going up to 2900 aquillas.

DeathSandwich fucked around with this message at 19:20 on Oct 3, 2023

Evil Kit
May 29, 2013

I'm viable ladies.

DeathSandwich posted:

Their five week vacation was only part of it, considering patch 1 that introduced the cash shop was like the second week of November, and after the 5 week vacation they have the excuse of training a new community manager for another 2-3 weeks. It was a communication deadzone for nearly 3 months before they acknowledged how hosed the state of the game was.

Edit: also LOL that the newest cash shop set prices are going up to 2900 aquillas.

I'm not going to argue that Fatshark :fatshark:'d the hell out of the initial launch and absolutely deserves flak for that on some level. It was the consistency of patches and communication after all that that ended up getting my goodwill back.

also fwiw, the new bundles are apparently supposed to be high effort cosmetic bundles that go above and beyond the current bundles and they're adding a new Aquila bundle that matches the pricing on them so there's no wastage. Whether or not the bundles are worth the price increase remains to be seen this Thursday.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Patch seems live...now? I was able to log in and futz around with the new talent trees. Big surprise: psyker is stronk

Ra Ra Rasputin
Apr 2, 2011
Anyone know which mods still work and which will cause crashes until a update?

Anti-Hero
Feb 26, 2004

Evil Kit posted:

I've read through all the patch notes and holy poo poo so many buffs to underused weapons it's kinda unreal. Very excited to get home and play.

Of note however, are that the worst offenders of blessings that are so good they overshadow everything else, a big ol' fat :rip: to Pinning Fire, Slaughterer and Brutal Momentum. They absolutely deserved the nerfs they got.

This upsets me as someone who spent a lot of time building Pinning Fire Bolters for my Vet and Zealot :saddowns:

Evil Kit
May 29, 2013

I'm viable ladies.

Anti-Hero posted:

This upsets me as someone who spent a lot of time building Pinning Fire Bolters for my Vet and Zealot :saddowns:

Pinning Fire was just broken op far and away. A free +100% power for just hitting things? Haha okay yeah sure. The nerf is very much deserved, and I say this as someone who invested a significant amount of time getting PF4 on Autopistol and Bolter. It's still a bummer, and still BiS for the weapons it is on most likely but not nearly as overpowering from a balance perspective.

A lot of other things got buffed though, including Gets Hot! which gives up to 50% crit chance now to Plasma. :swanlake:

skaianDestiny
Jan 13, 2017

beep boop

Ra Ra Rasputin posted:

Anyone know which mods still work and which will cause crashes until a update?

For me the Inventory Stats and Full Auto mods had errors.

Squatch Ambassador
Nov 12, 2008

What? Never seen a shaved Squatch before?
I joined a maelstrom game with a couple people down and saved the day with the big Ogryn grenade. :hellyeah: The Gunner Ogryn skill tree synergises well with my heavy stubber that has charmed reload and toughness regen on sustained fire. I'm basically invinvible while firing, and I can keep firing for a looong time.

When you return to the Morning Star after a mission you spawn next to the mission board now instead of the normal spawn point.

Perestroika
Apr 8, 2010

After a couple of rounds as psyker I quite like the skills. I've only tried a smite build so far, and it's good fun. The damage is very mediocre, but it's absolutely insane CC on very short notice. It also makes gun psyker a lot more feasible. Curious to see how assail is gonna play.

But it also seems like they had a little mixup with the psyker keystone skills. The central one that gives you a buff to your blitz attacks actually gives a 100% perils reduction to smite, even though it claims only a damage/range buff. In practice this means that when you have the buff, you can literally keep up channeling smite forever, preferably while cackling "UNLIMITED POWER" :allears:

https://cdn.discordapp.com/attachme...7c00f36747ba0c&

Turin Turambar
Jun 5, 2011



Is anyone on the gamepass pc version? is the update released there?

Vagabong
Mar 2, 2019
Games cool and the updates good but leaning into character customisation and then having the variety of free cosmetics be so paltry sucked, and the range is still too limited at this point, especially with no way to even grind the premium currency.

Ra Ra Rasputin
Apr 2, 2011
The ranged dome for psyker + warp charges to reduce it's cooldown means you basically have unlimited uptime of the shield which can also regenerate toughness inside it, it's prettttty strong at keeping your entire team alive.

Kinda just solves the whole "stray gunners destroy me" problem I had as psyker.

Senethro
May 18, 2005

I unironically think I'm Garret, Master Thief.
Everything seems functional and well implemented. Low hurdle, but an important one for fatshark.

Everything I tried felt great. Even the regular weapons.

So..... Is it a stupid and petty complaint if I said I felt theres a little bit of power creep going on? Like you can almost stroll through the maps completely substituting abilities for the ol' Dodge'n'Shove and I think somethings maybe lost for that?

Ra Ra Rasputin
Apr 2, 2011
Def some power creep, but day 1 I'm still seeing people splitting up and dying to the usual things or force knives flying into daemonhosts or 100 gunners overwhelming the psyker shields.

It's also possible the psyker dome has some cooldown bug going on like each warp charge is 75% reduction instead of 7.5% because I can back-to-back the domes.

Ra Ra Rasputin fucked around with this message at 21:16 on Oct 3, 2023

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
I LOVE KRAK

Internet Explorer
Jun 1, 2005





Just judging from some of the videos I've seen so far, there's definitely power creep. Kind of wondering how they are going to handle that.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

drrockso20 posted:

I imagine it would be more likely that we'd get some form of playable Combat Servitor but yeah something in that direction would be nice

Playable servitors would be loving hilarious

Mesadoram
Nov 4, 2009

Serious Business

Internet Explorer posted:

Just judging from some of the videos I've seen so far, there's definitely power creep. Kind of wondering how they are going to handle that.

I would imagine the Destiny 2 route: High trash mob count, different special enemies.

At least I would hope so...

Turin Turambar
Jun 5, 2011



Turin Turambar posted:

Is anyone on the gamepass pc version? is the update released there?

Yes, it is.

Ra Ra Rasputin
Apr 2, 2011

Internet Explorer posted:

Just judging from some of the videos I've seen so far, there's definitely power creep. Kind of wondering how they are going to handle that.

I think part of it will be balanced out by the nerfs, pinning fire took a 75% damage nerf but hardly anyone cares because shiny new toys to play with.

Ra Ra Rasputin
Apr 2, 2011
Also in case anyone missed this in the patch notes:

quote:

Adjusted most enemy health pools, hit mass values, and stagger thresholds to be a bit higher overall, with higher increase on Monstrosities, with the goal to match the overall increase in power output from players.

Added more ways for the Conflict Director to spawn hordes. Hordes can now spawn in different ways to respond to player behaviour, including coordinated strike with Specialists, mixed in Elites with the horde, push from behind while ranged enemies spawn ahead, bigger ambushes with more spread and more.

Expect a 20% increase in player power and a 20% increase in difficulty.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
Anyone use the Healthbar mod? It seems to not always show damage :|

I like seeing my crit shotgun bleed/fire damage numbers.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Improbable Lobster posted:

Playable servitors would be loving hilarious

Agreed, just ripe for incredibly black humor like we've seen from the Medicae Servitors

FrancisFukyomama
Feb 4, 2019

For all its flaws Necromunda’s qte for hacking servitors owned. You just started punching the guy while screaming “OPEN THE DOOR” until he did

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Trip Report: Gun lugger fun, Bullgryn still good.

The one annoyance is that there really isn't a clean way for Gun Lugger to get the rock grenade. The nuke is fun, but I want to throw bricks, yo. The ranged ability plus the fire damage trait just burns the gently caress out of all comers.

Bullgryn is better than ever and you have a ton of damage and control, it's just hard to use it because everyone is using coked out ranged builds and all the scary melee guys explode before they get to you. Big clumps of machine gunners are still your bane.

It seems like ammo is going to start really being a problem now considering veterans aren't guaranteed to have the gunfood aura.

Tagichatn
Jun 7, 2009

One cool change for controller people is that opening boxes or taking ammo doesn't reload anymore. On the controller, they're on the same button so it would reload if you had your gun out while opening a box or something. Very annoying with a plasma gun or stubber or something.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i have no fuckin idea how to build my zealot now, this is pretty overwhelming. i kinda freestyled a machinegun ogryn build bc i like to shoot my gun and yell at the same time, but the other classes are a bit more complex feeling

Evil Kit
May 29, 2013

I'm viable ladies.

Okay, it's official and I am happy to announce:

The Rumbler is actually good now. Chain stagger monsters, adhesive charge working on ogryn means it goes through bulwark shields and kills them real good.

I stan the rumbler now. Really needs ammo being fed to it or a Vet keeping the ammo regen aura tho.

Ra Ra Rasputin
Apr 2, 2011
I have yet to win a game with rando's on high intensity damnation, everyone is still figuring things out and the patch notes are so long I doubt anyone playing has read them or absorbed them much, still a lot of nerfed weapons being used and buffed weapons tested to see if they are worth using.

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Internet Explorer
Jun 1, 2005





I'd bet a lot of people are just straight up rusty as well.

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