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Morpheus
Apr 18, 2008

My favourite little monsters
Finished Stasis: Bone Totem the other day. Quite liked it, the writing, acting, cutscenes, story, all well done (though whenever the woman speaks through the comms, for some reason her breathing really spikes the mic). A lot more body horror than I anticipated, though the story went in directions I certainly didn't expect. The puzzles were pretty good, though there were a couple that were juuuuust teetering over that line where it become hard to understand why you're expected to try that particular solution, and combining that with some places having a lot of running back and forth between potential solutions took a bit of wind out of the sails. Still, not too many of those, at least.

I really liked the backstory of the world, though. I don't know if it shares a world with other games, but there's a guy who, I guess, ascended to some sort of godhood, which seems to have completely replaced religion in the world with the company he ran. A character explains that 'he killed God', though something tells me that's a bit of exaggeration. Really made me interested to hear more about the world outside the space where the game takes place.

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Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
the darkside detective is such a cute game

mysterious frankie
Jan 11, 2009

This displeases Dev- ..van. Shut up.

Hel posted:

If you haven't check out Forbidden Siren do so, the second game is way more playable and doesn't really lose that much atmosphere while note requiring the first one to understand the story

I picked up the first Siren from a used record store about a year after release and it weirded me out too much; something about the vibe really got under my skin.

Sakurazuka
Jan 24, 2004

NANI?

Yeah it's good (if you use a guide)

Your Uncle Dracula
Apr 16, 2023

Morpheus posted:

Finished Stasis: Bone Totem the other day. Quite liked it, the writing, acting, cutscenes, story, all well done (though whenever the woman speaks through the comms, for some reason her breathing really spikes the mic). A lot more body horror than I anticipated, though the story went in directions I certainly didn't expect. The puzzles were pretty good, though there were a couple that were juuuuust teetering over that line where it become hard to understand why you're expected to try that particular solution, and combining that with some places having a lot of running back and forth between potential solutions took a bit of wind out of the sails. Still, not too many of those, at least.

I really liked the backstory of the world, though. I don't know if it shares a world with other games, but there's a guy who, I guess, ascended to some sort of godhood, which seems to have completely replaced religion in the world with the company he ran. A character explains that 'he killed God', though something tells me that's a bit of exaggeration. Really made me interested to hear more about the world outside the space where the game takes place.

Yeah, go back to Stasis. It's not as good but it's in the same world. (Skip Cayne. It's a free game in the same universe and it's stupid.)

Whirling
Feb 23, 2023

I have beaten Kuon. It has a wonderful aesthetic and atmosphere, but I feel like Kuon's only lasting value for me is that, through its ill-considered mechanical choices, it clarifies what I liked about Silent Hill 2 and the original Resident Evils and all that. Resource management is the obvious one, in that Kuon's heal-on-demand system also negates having to manage my spell card reserves (since there's never any consequence towards face-tanking any enemy, why use spell cards on anything but the enemies I can't escape?) and kills all potential tension I could have felt. I thought it was annoying to have to check my health frequently in SH in a menu, but I prefer it to my screen going all screwy in a very obvious way that might as well be a sign telling me to heal now.

Still, I genuinely liked that the ending has an actually experienced exorcist show up and stomp everything, including the primary villain himself, into the dirt with little effort. I wish the other two protagonists had more to do with bringing said character to the playing field, but it was so funny to see one of those spooky little kids flail impotently at Seimei while she nonchalantly goes about her business of sealing it away, and it was also refreshing to have a weapon that had actual range to it (this is why Silent Hill 2 has pipes and boards and other longer weapons! I don't think I've liked a PS2-era horror game knife in anything that isn't RE4).

mysterious frankie
Jan 11, 2009

This displeases Dev- ..van. Shut up.

Sakurazuka posted:

Yeah it's good (if you use a guide)

I feel like I had perfect conditions at the time; it was around the time the American adaptation of The Ring came out, I blind purchased it from a user record store that didn't normally sell video games, then went home and played it alone at night. That, combined with the game's unsettling aesthetic, really made it feel like I found my very own cursed object. I wonder if now I'd just be annoyed\confused by the gameplay.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

NoModsNoMasters69 posted:

I totally agree. Real missed opportunity, and I felt like it was a bait and switch. the opening made it seem like it would be like a jojo-esque trying to figure out others triggers and bait them into yours, but it wasn't really like that at all.
I finished Paranormasight last night. It was the first Visual Novel type game I've ever played and probably the last, to be honest. I didn't totally hate it, but it doesn't seem like my genre. I agree hard with the above quote. I was looking forward to trying to figure out people's curse conditions and try to get them to fall into mine. Instead, I just pressed the A button a bunch of times for a few hours. This novel really needed an editor. It outstayed its welcome by a few hours, and the twists were so boring that I thought they were red herrings. For example, I thought for sure that the storyteller was a masked Nejima manipulating the detective to overload himself with curses. But instead the detective isn't affected at all by holding 20 curses, so whatever. Nejima's old photo and the storyteller even look alike, with the same haircut and mouth. Though the chin is a little different.

https://www.youtube.com/watch?v=iOOI61I1A2k

CharlestonJew
Jul 7, 2011

Illegal Hen

mysterious frankie posted:

I picked up the first Siren from a used record store about a year after release and it weirded me out too much; something about the vibe really got under my skin.

sight jacking a Shibito and the first thing you see is yourself as it charges at you is an unmatched feeling in gaming

CuddleCryptid
Jan 11, 2013

Things could be going better

Siren is a wonderful game to analyze as well as watch videos of it and look through concept art. It gives you a unique feeling not matched by many other horror games. It's just terrible to actually play.

Sightjacking is really cool but also carefully jacking around to make a safe path through a level often gives way to just charging through and hoping for the best because this is the sixth attempt and you have poo poo to do today.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Which is why I recommend the second one especially because it's miles better in the playability aspect, with only a very minor drop in horror. Also, because most people act like either it doesn't exist because it never came to the US or like the guns ruined everything by being overpowered, which they very much do not.
There is a weapon you pretty much always want to try for, but that's the Japanese hand saw, not any of the guns. And that still doesn't ruin the horror factor.

Sakurazuka
Jan 24, 2004

NANI?

Yeah the second game gives you enough information to actually progress on your own without turning it in to uh the remake.... Still think the atmos of the first one is unmatched though the second game goes kinda nuts later on lol

Strawberry Panda
Nov 4, 2007

Breakfast Defecting, Slow Dick Touching, Root Beer Barreling SwagVP
Back in my resident evil community forum days, Siren was brought up a lot as well as the Clock Tower games. How do the Clock Tower games play these days?

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
Re: Siren and sightjacking, there's a goonmade first person stealth/horror game centered around the mechanic named Atama

Oxxidation
Jul 22, 2007
I recall siren 2 was lesser known because it was never localized, for a while the only place you could see the cutscenes dubbed was LordMune’s LP

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Regrettably I think the really excellent Egomaniac LPs of both the initial siren games have suffered severe bit death, making them hard to watch/navigate.

0 rows returned
Apr 9, 2007

siren 2 might play better than the original but i found it really dull in comparison despite its story being way more out there, and the english dub isnt as meme worthy as the original

but it does have a secret level where you have to rescue a shibito lady and her iron or something

lands of contrast

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Oxxidation posted:

I recall siren 2 was lesser known because it was never localized, for a while the only place you could see the cutscenes dubbed was LordMune’s LP

Nice way to show my point here

Hel posted:

Also, because most people act like either it doesn't exist because it never came to the US
Because the game had an english localisation and was released in the west, just in the PAL territories instead of the US.



Instant Grat posted:

Re: Siren and sightjacking, there's a goonmade first person stealth/horror game centered around the mechanic named Atama

I really think that game suffered from taking the flying heads from Junji Ito, because they aren't good enough to make them scary instead of goofy. Except for the anglefish heads ones in the sewer level, which sadly suffers from the normal sewer level problems.

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"

CharlestonJew posted:

sight jacking a Shibito and the first thing you see is yourself as it charges at you is an unmatched feeling in gaming

YES, absolutely. I wonder, have there been any other games that use that mechan-

Instant Grat posted:

Re: Siren and sightjacking, there's a goonmade first person stealth/horror game centered around the mechanic named Atama

:cheers:

Hel posted:

I really think that game suffered from taking the flying heads from Junji Ito, because they aren't good enough to make them scary instead of goofy. Except for the anglefish heads ones in the sewer level, which sadly suffers from the normal sewer level problems.

Ha, I'm on a big Junji Ito kick right now, and I JUST read that story. :allears:

Whirling posted:

I have beaten Kuon. It has a wonderful aesthetic and atmosphere, but I feel like Kuon's only lasting value for me is that, through its ill-considered mechanical choices, it clarifies what I liked about Silent Hill 2 and the original Resident Evils and all that. Resource management is the obvious one, in that Kuon's heal-on-demand system also negates having to manage my spell card reserves (since there's never any consequence towards face-tanking any enemy, why use spell cards on anything but the enemies I can't escape?) and kills all potential tension I could have felt. I thought it was annoying to have to check my health frequently in SH in a menu, but I prefer it to my screen going all screwy in a very obvious way that might as well be a sign telling me to heal now.

As mentioned, I'm SA's resident Kuon stan, but I absolutely agree with the bold here. I think I just prefer "vibes/atmosphere" over challenge.

KillerEggplant
Apr 2, 2011

Discendo Vox posted:

Regrettably I think the really excellent Egomaniac LPs of both the initial siren games have suffered severe bit death, making them hard to watch/navigate.

Egomaniac did another run of the first game in 2016 in higher quality.

Mr E
Sep 18, 2007

Supergreatfriend also has LPs of both Siren games I believe. Both games are pretty great but I can't blame anyone for not want to actually play them. There's some real awful logic going on especially in the first game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Siren is a game I was never able to finish myself but I'm glad it exists, somehow.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

KillerEggplant posted:

Egomaniac did another run of the first game in 2016 in higher quality.

Thanks for the headsup. Hm, no posts since 2020. I hope they're doing all right.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Discendo Vox posted:

Thanks for the headsup. Hm, no posts since 2020. I hope they're doing all right.

That is a very concerning year to drop off at.

Whirling
Feb 23, 2023

I think playing Alien: Isolation has stopped me from getting too scared in video games because that loving xenomorph scared the poo poo out of me such with such frequency that I eventually adapted to it in order to actually progress the game.

idontpost69
Jun 26, 2023
I had a similar experience but with the VR version of AI, I would need to psyche myself up just to leave the pause screen early in the game. A game can still make me uneasy but nothing will make me nope out and alt+f4 anymore after experiencing that.

GUI
Nov 5, 2005

I remember trudging through Siren's PS3 remake back in 2009 or so and the out of nowhere final boss and ending almost made it worth it.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Blood Curse has such a stinky script.

woodenchicken
Aug 19, 2007

Nap Ghost
Which one was on PS3 and if you bought it digitally it came in like 8 chunks you had to download and install separately, at signature PS3 speeds? Cause that was true horror.

Sakurazuka
Jan 24, 2004

NANI?

That was Siren Blood Curse, a semi remake of the first game that lost everything interesting about it. It was like 12 GB total, too much to expect anyone to download in one go in 2008.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Sakurazuka posted:

That was Siren Blood Curse, a semi remake of the first game that lost everything interesting about it. It was like 12 GB total, too much to expect anyone to download in one go in 2008.

It did let you splitscreen sightjacking and normal movement, but doing that utterly tanks the framerate.

Sakurazuka
Jan 24, 2004

NANI?

The main thing I remember from the last time I tried to play it was that whatever weird filter they used made it utterly impossible to tell wtf was going on on a modern TV. Maybe that was how it always was.

Selenephos
Jul 9, 2010

Blood Curse got a physical release in Europe and Asia, it's just the US where it was digital only.

But yes, sightjacking gives you single digit framerates and it feels pretty unpleasant to play. The final boss also gave me a headache as I recall because you need to sightjack it and the boss arena was bright, flashing and psychedelic and really hurt your eyes.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
I have both of the PS2 Siren games sitting on my shelf, but I think they're gonna have to get in line behind Fatal Frame 3, Silent Hill 3+4, and Haunting Ground

Simiain
Dec 13, 2005

"BAM! The ole fork in the eye!!"
Was curious to give Anatomy a go as I'd heard so much about it. I had initially read about it in RockPaperShotgun, in which the author wrote of it "I challenge anyone to play it in the dark, wearing headphones, alone. There are no sudden frights but if you're amenable to its particular sense of dread, Anatomy will actually steal sleep from you." Which seems a bit overblown, the most I can really say is that I thought it was fun and it kept me interested for the hour that it took to beat it. I suppose if you really engage with its conceit that abandoned houses will literally grow teeth and eat you, then the game's sense of dread will carry over into the real world in a fun way, if you find yourself in your empty garage or something... but that would be a bit of a stretch.

Morpheus
Apr 18, 2008

My favourite little monsters

Simiain posted:

Was curious to give Anatomy a go as I'd heard so much about it. I had initially read about it in RockPaperShotgun, in which the author wrote of it "I challenge anyone to play it in the dark, wearing headphones, alone. There are no sudden frights but if you're amenable to its particular sense of dread, Anatomy will actually steal sleep from you." Which seems a bit overblown, the most I can really say is that I thought it was fun and it kept me interested for the hour that it took to beat it. I suppose if you really engage with its conceit that abandoned houses will literally grow teeth and eat you, then the game's sense of dread will carry over into the real world in a fun way, if you find yourself in your empty garage or something... but that would be a bit of a stretch.

It's less that sort of exact fear and more of a thought about the room you're in right now being more than just a room, but part of something larger that's existed for decades, living as we simply parasitize it, these enormous eldritch things that you see by looking out your window, its eyes and mouth visible but not visible to us. It's like how eldritch horror doesn't make you scared of a big tentacle boi, its fear derives from the insignificance of our place in the cosmos

CuddleCryptid
Jan 11, 2013

Things could be going better

I'm convinced that most of the time when you hear "this game is soooo scary you'll be jumping at shadows for a month!" it's either intentionally overblown or they gave it to a game reviewer who mostly covers dating sims or NBA games. I'm not really a "haunted by the movie" person overall but I've never found a horror game that did that for me.

Anatomy is a good game, and i was taken in while i was playing it, but it doesn't have any larger horror feeling once you close it down more than the high level theme of the game, which is less scary and more a bit sad.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
I started Calisto Protocol last night and played for about 30 minutes. It's cool to see Sam Witwer and Karen Fukuhara. But it's blowing my mind that the gameplay so far seems like Mike Tyson's Dead Space Punch Out.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Professor Wayne posted:

I started Calisto Protocol last night and played for about 30 minutes. It's cool to see Sam Witwer and Karen Fukuhara. But it's blowing my mind that the gameplay so far seems like Mike Tyson's Dead Space Punch Out.

Duck, dodge, dip, dive, duck

Then punch them

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Morpheus
Apr 18, 2008

My favourite little monsters
You gotta charge up your super against the Hippo King miniboss before shooting him in the face

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