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DaveKap
Feb 5, 2006

Pickle: Inspected.



RPATDO_LAMD posted:

basically just remember that the fraction of people who actually pay in a f2p game is really close to zero.
Regarding this discussion, as a solo dev with a game that's F2P on mobile but P2P on Steam, my total earnings are split almost 33% between iOS, Android, and Steam (with PC/Mac/Linux all supported) so the trick is that lots of people play the F2P version while few buy the P2P version and it all evens out to that 1/3 split from each. So from my perspective it's hard to say either side is a better choice. But then again, my game's probably in an oddly unique position of being both F2P and P2P, providing voluntary ads for in-game rewards, and making some IAPs free on the P2P version... so maybe my perspective's too cracked to matter.

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FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Jack Trades posted:

Now I don't personally know any whales but I imagine that most of them are also recession-proof.

Star Citizen, with its infamous >$40k Legatus package, would seem to confirm your impression of whales:

Fruits of the sea
Dec 1, 2010

FishMcCool posted:

Star Citizen, with its infamous >$40k Legatus package, would seem to confirm your impression of whales:


This is showing the amount of money donated by month and year? It would be really interesting to see what percentage made large donations and how big they really get.

Star Citizen is probably bucking the trend though - I guess it has to be compared to early access games but it's not even that anymore :v:

Endorph
Jul 22, 2009

star citizen is genuinely interesting because whereas most live service games operate on FOMO in the sense of, 'look at this cool thing we just put out, get it before its gone,' star citizen operates on FOMO in the sense of 'get this thing before it exists'. its comparable to preorders in a way.

maybe thats the new avenue. preordering fortnite skins.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Fruits of the sea posted:

This is showing the amount of money donated by month and year?

Yup, at least allegedly. There's no way to verify it and they have an incentive to paint a rosy picture to keep the momentum going, so there's a question mark on the figures. But if they're reflective of the real numbers, even with some fudging, that's some impressive resilience to the various economic issues we've all dealt with in the past few years, which would map well with Jack Trades assumption that gaming whales are mostly from social classes above economic hardship. If that's the case, then f2p/gaas are probably a safer bet than one-off games relying on everyone's disposable income.

BOAT SHOWBOAT
Oct 11, 2007

who do you carry the torch for, my young man?
I'm grateful to whales, I've had a shitton of fun playing Marvel Snap and I've never spent a cent on it

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
https://www.eurogamer.net/all-dragon-age-qa-staff-who-formed-union-laid-off

Yeesh

Lemon-Lime
Aug 6, 2009

Fruits of the sea posted:

Revenue growth for the video games market as a whole has been increasing every year until 2022. Went from an average high of 21.2% in 2021 down to 5.8% in 2022. Keep in mind, that's growth. The industry is still making more money year over year, it's just not growing as quickly as it was during the pandemic and the years leading up to it. Annual increase of 5% is considered very lovely, if you're an investor.

FWIW it's important to put that in some more historical context, because the games market got an incredible windfall during lockdown.

From what I can find online, YoY growths for 2017, 2018 and 2019 were respectively 7.8%, 13.3% and 9.6%. This makes 5.8% YoY growth still pretty bad (it's a little over half of what might be expected based on historical data), but it's not the massive collapse you might expect looking at 2022 vs 2021 YoY growth figures.

(AAA is still a deeply broken and unsustainable model for making games regardless of that growth percentage, obviously - no amount of contextualising growth numbers is going to make it work longterm.)

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

Jack Trades posted:

Most of the modern GaaS games aren't designed for making money off average joe, they survive purely off a few whales, with the average joes being the set dressing for the former.
Now I don't personally know any whales but I imagine that most of them are also recession-proof.

Royalty, oligarchs, hedge fund traders, surgeons, and tech employees make a large chunk of the whales. The tech employee set is having some trouble recently, and I expect but don't have data to support that elective surgery is declining.

A lot of them are high net worth people with "do you know who I am" [no, you dont] energy.

We love our lower tier spenders, too. But you don't get concierge service with a direct phone line without spending some money.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

BOAT SHOWBOAT posted:

I'm grateful to whales, I've had a shitton of fun playing Marvel Snap and I've never spent a cent on it

Nah gently caress whales. They’re enabling a “f2p”
game model that is actively making GBS threads up pretty much all gaming, free and not.

Next time you get pissed because a game you paid $60+ for wants to sell you a $100 currency bundle day one to buy skins or, worse, loving card packs (looking at you EA) thank your local whale who is convincing game devs that this is how you make money. Again, not just in f2p. If people are willing to spend the money on free they should be willing to spend it on AAA, because after all to a whale the difference between the two might as well not exist.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK




Likely the same thing that happened to aforementioned Naughty Dog QA, and Raven Software QA, etc

Sure, industry growth and the economic foundation for certain business models in gaming is rather hosed right now, but these corporate entities absolutely see the writing on the wall when it comes to workplace organization. They see the brisk pace of hosed up magical thinking going on in the financialised economy, the autoworkers, healthcare workers, writers, actors, teachers, etc on strike, and they see movements to unionize proliferating all over their own industry (an industry infamous for outflanking that kind of development)...and yeah the assholes will make it their number one priority to chase whatever fragile boondoggle commodity horizon the genie of technological ingenuity can fart out while weaponizing post-covid decline statistics as ammunition against a labor force they habitually grind into dust to make record profits.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Cyrano4747 posted:

Nah gently caress whales. They’re enabling a “f2p”
game model that is actively making GBS threads up pretty much all gaming, free and not.

Next time you get pissed because a game you paid $60+ for wants to sell you a $100 currency bundle day one to buy skins or, worse, loving card packs (looking at you EA) thank your local whale who is convincing game devs that this is how you make money. Again, not just in f2p. If people are willing to spend the money on free they should be willing to spend it on AAA, because after all to a whale the difference between the two might as well not exist.
Not empty-quoting.

Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes

leper khan posted:

Royalty, oligarchs, hedge fund traders, surgeons, and tech employees make a large chunk of the whales. The tech employee set is having some trouble recently, and I expect but don't have data to support that elective surgery is declining.

A lot of them are high net worth people with "do you know who I am" [no, you dont] energy.

We love our lower tier spenders, too. But you don't get concierge service with a direct phone line without spending some money.

Don't forget idle Saudi Arabians. Especiallys play-money gambling games, since real money gambling is against the law in SA, they love play them some slots games. A previous company I worked at kept an old slots game running just for a single whale in SA that spent almost 1m a year on it.

nachos
Jun 27, 2004

Wario Chalmers! WAAAAAAAAAAAAA!

Lemon-Lime posted:

FWIW it's important to put that in some more historical context, because the games market got an incredible windfall during lockdown.

From what I can find online, YoY growths for 2017, 2018 and 2019 were respectively 7.8%, 13.3% and 9.6%. This makes 5.8% YoY growth still pretty bad (it's a little over half of what might be expected based on historical data), but it's not the massive collapse you might expect looking at 2022 vs 2021 YoY growth figures.

(AAA is still a deeply broken and unsustainable model for making games regardless of that growth percentage, obviously - no amount of contextualising growth numbers is going to make it work longterm.)

Those growth numbers have to be looked at relative to other investment opportunities though. 5.8% is very bad considering there are far safer investments in 2023 that you can park money in right now and reliably get 4% or more on. That wasn’t the case for 7.8% growth in 2017 when interest rates were comparatively lower. If every investor has a significantly safer alternative at a slightly lower rate then a bunch of funding could theoretically exit the ecosystem.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

Bucnasti posted:

Don't forget idle Saudi Arabians. Especiallys play-money gambling games, since real money gambling is against the law in SA, they love play them some slots games. A previous company I worked at kept an old slots game running just for a single whale in SA that spent almost 1m a year on it.

I was bundling them in with royalty and oligarchs. The money flows there are a little weird given the Saudi's investments in games. I'm not sure whether their propensity to whale has informed their purchase of studios. Makes the money more circular which I suppose makes whaling cheaper if you take a macro view.

Fruits of the sea
Dec 1, 2010

Lemon-Lime posted:

FWIW it's important to put that in some more historical context, because the games market got an incredible windfall during lockdown.

From what I can find online, YoY growths for 2017, 2018 and 2019 were respectively 7.8%, 13.3% and 9.6%. This makes 5.8% YoY growth still pretty bad (it's a little over half of what might be expected based on historical data), but it's not the massive collapse you might expect looking at 2022 vs 2021 YoY growth figures.

(AAA is still a deeply broken and unsustainable model for making games regardless of that growth percentage, obviously - no amount of contextualising growth numbers is going to make it work longterm.)

Thanks, I appreciate you adding the context!

I think the lockdown didn't do the industry any big favours in the long run. At least not for folks hired and set on projects only to be canned two or three years down the road.

Bucnasti posted:

Don't forget idle Saudi Arabians. Especiallys play-money gambling games, since real money gambling is against the law in SA, they love play them some slots games. A previous company I worked at kept an old slots game running just for a single whale in SA that spent almost 1m a year on it.

That's amazing. lmao

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

Fruits of the sea posted:

Thanks, I appreciate you adding the context!

I think the lockdown didn't do the industry any big favours in the long run. At least not for folks hired and set on projects only to be canned two or three years down the road.

3 years is a lot longer than average tenure, so that's not too bad.

Fruits of the sea
Dec 1, 2010

leper khan posted:

3 years is a lot longer than average tenure, so that's not too bad.

:smith:

mutata
Mar 1, 2003

Cyrano4747 posted:

Nah gently caress whales. They’re enabling a “f2p”
game model that is actively making GBS threads up pretty much all gaming, free and not.

Next time you get pissed because a game you paid $60+ for wants to sell you a $100 currency bundle day one to buy skins or, worse, loving card packs (looking at you EA) thank your local whale who is convincing game devs that this is how you make money. Again, not just in f2p. If people are willing to spend the money on free they should be willing to spend it on AAA, because after all to a whale the difference between the two might as well not exist.

I get we all hate F2P because we have to click past a promo jpg every so often, but it's also true that for every 1 whale there are tens or hundreds of thousands of people who play free to play games who otherwise would not be able to. Talking to game devs who live or target non-US markets (eg the rest of the planet) really gives a different perspective on things.

Edit: Until this past year, 3 years unbroken was the longest I was able to stay at a company since 2009, heh. Seems like forever.

mutata fucked around with this message at 14:24 on Oct 5, 2023

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!

The 7th Guest posted:


yea there have been a couple of games whose final build accidentally didn't have an EXE file and valve just straight up didn't check

How does THAT happen? I thought steam exes had DRM that required Steam Client to launch?

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

Coffee Jones posted:

How does THAT happen? I thought steam exes had DRM that required Steam Client to launch?

The app bundle is just a zipped folder.

Jack Trades
Nov 30, 2010

Coffee Jones posted:

How does THAT happen? I thought steam exes had DRM that required Steam Client to launch?

Having the Steam DRM on your game is not required.

Lemon-Lime
Aug 6, 2009

nachos posted:

Those growth numbers have to be looked at relative to other investment opportunities though. 5.8% is very bad considering there are far safer investments in 2023 that you can park money in right now and reliably get 4% or more on. That wasn’t the case for 7.8% growth in 2017 when interest rates were comparatively lower. If every investor has a significantly safer alternative at a slightly lower rate then a bunch of funding could theoretically exit the ecosystem.

Yes, absolutely - all I'm saying is that's not a cataclysmic drop like you might expect seeing it go from ~20% to ~6%.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


nachos posted:

Those growth numbers have to be looked at relative to other investment opportunities though. 5.8% is very bad considering there are far safer investments in 2023 that you can park money in right now and reliably get 4% or more on. That wasn’t the case for 7.8% growth in 2017 when interest rates were comparatively lower. If every investor has a significantly safer alternative at a slightly lower rate then a bunch of funding could theoretically exit the ecosystem.

Just to add to this, there are actually savings accounts at some banks you can even get up to 5% on.

Brut
Aug 21, 2007

mutata posted:

I get we all hate F2P because we have to click past a promo jpg every so often, but it's also true that for every 1 whale there are tens or hundreds of thousands of people who play free to play games who otherwise would not be able to. Talking to game devs who live or target non-US markets (eg the rest of the planet) really gives a different perspective on things.

Edit: Until this past year, 3 years unbroken was the longest I was able to stay at a company since 2009, heh. Seems like forever.

I don't hate F2P because I have to click past a promo jpg, I hate predatory poo poo like Genshin because I keep encountering people who get baited in to spending hundreds, eventually thousands of dollars to "wish" (read: slot machine) for a character or weapon they want and meanwhile can't afford their medical bills.

At least with something like Fortnite you know exactly how much poo poo costs and have the opportunity to make some kind of decision, instead of falling in to the exact same methods that make traditional gambling addicting.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem
Yeah they're not making games F2P out of the goodness of their hearts. Whale Theory is important because it explains why it's objectively the most logical thing to bait whales instead of trying to cultivate a bunch of modest spenders, who don't even really exist because the majority of people are either leeches or whales.

That's why the prices in these things are always immediately unreasonable, it's not for the people to whom it's out of reach.

Stux
Nov 17, 2006

goblin week posted:

quoting this so you don’t escape by deleting your posts later

escape what lol

mutata posted:

I get we all hate F2P because we have to click past a promo jpg every so often, but it's also true that for every 1 whale there are tens or hundreds of thousands of people who play free to play games who otherwise would not be able to. Talking to game devs who live or target non-US markets (eg the rest of the planet) really gives a different perspective on things.

Edit: Until this past year, 3 years unbroken was the longest I was able to stay at a company since 2009, heh. Seems like forever.

people hate f2p bcos the entire buisness model is built off of exploiting people with poor impulse control and addictive personalities, which the games seek to trigger and push them to indulge in thru gambling mechanics. these also often end up introducing minors to gambling. the other part of it doesnt justify that at all, and the games make such an inordinate amount of money they could very easily not lean so heavily on trying to push people into unhealthy spending

Stux
Nov 17, 2006

Cyrano4747 posted:

Nah gently caress whales. They’re enabling a “f2p”
game model that is actively making GBS threads up pretty much all gaming, free and not.

Next time you get pissed because a game you paid $60+ for wants to sell you a $100 currency bundle day one to buy skins or, worse, loving card packs (looking at you EA) thank your local whale who is convincing game devs that this is how you make money. Again, not just in f2p. If people are willing to spend the money on free they should be willing to spend it on AAA, because after all to a whale the difference between the two might as well not exist.

youre so loving stupid dude. the games are designed to trick people into spending more and prey on ppl who cannot control themselves. theyre not enabling anything theyre being used by companies who have no qualms about manipulating them.

Endorph
Jul 22, 2009

mycot posted:

That's why the prices in these things are always immediately unreasonable, it's not for the people to whom it's out of reach.
eh, kind of. most of these things have some sort of low-spending option that gives you a relatively high amount of return for a small fee. like the 5 dollar thing in genshin that gives you 30 bucks worth of roll currency as you log in every day for a month. ofc the prices they set on these things are arbitrary so 'high return' isnt the right wording exactly, but you get the idea. high return, within the system they've built. the intent there is to get people to spend once, because once they've spent once they're much more likely to spend again. thats also why that stuff is always set up as battle passes or daily login or w/e. besides getting people to log in every day meaning they build more attachment to the game, it also means that they can't get all that currency at once with a single purchase, which means if they want a bunch at once for some new thing those arent an option, despite being the best 'value' (heavy quotation marks) for your cash.

Endorph fucked around with this message at 16:37 on Oct 5, 2023

imweasel09
May 26, 2014


Fruits of the sea posted:

OK I'm procrastinating work so here's some data on how people are spending their money (or at least where the money is going) summary is that things are going downwards:

Revenue growth for the video games market as a whole has been increasing every year until 2022. Went from an average high of 21.2% in 2021 down to 5.8% in 2022. Keep in mind, that's growth. The industry is still making more money year over year, it's just not growing as quickly as it was during the pandemic and the years leading up to it. Annual increase of 5% is considered very lovely, if you're an investor.

Digging into the different segments:
in-game advertising, download games (from steam, epic, etc.), online multiplayer games, gaming networks (unsure what this means) all plummeted to 0% revenue growth in 2022. Advertising dropped from a whopping 30% in the year prior! Physically sold video games growth has been negative for years, unsurprisingly. With one exception and that's Nintendo, half of their revenue is from physical products :v:

The outliers are live streaming (Twitch, Youtube streams etc.) and cloud gaming (MS Game PassGeforce Now and co.) which have seen modest growth continue, seemingly unaffected by the overall downwards trend. Cloud gaming revenue growth is now at a crazy 62%. Seems to be slowing down a bit, perhaps a sign that it is approaching market saturation as everybody who wants it, already has it.

So yeah, things are not looking good. This is just from 2022. Feel free to continue y'alls hot takes on the game industry




Other interesting things I found:
As of june this year, Ubisoft and Embracer had the most employees out of all the Western companies. Those numbers are probably very different now :smith:
Ubisoft is also in the strange position of having the second smallest market capitalization (basically total value of all shares) out of all the big developers, yet having by far the most employees (close to 21000 total). I'm not sure if this takes contractors into account.
Roblox is losing a lot of money.
PC seems to be the preferred platform - more upcoming major releases and more developers working on games. even iOS and android are behind, although I guess that's because they make do with smaller teams and go all in on the most popular whaling games.
75% of studios are not interested in crypto/NFT bullshit. 2% are already using it.
Pay to download is still the predominant business model, somehow

E: disclaimer that I am not an expert at this kind of research I just think this stuff is neat. Don't take it all as gospel

also I made a mistake, cloud gaming is not Game Pass and similar. Rather, it is literal game streaming like Geforce Now. I guess it's successful but the technology still hasn't matured or they haven't found a way to sell it convincingly to a larger audience

I wouldn't be surprised if the ad revenue drop is heavily tied to apple changing how privacy settings work by default on their devices. That really hosed with basically every ad business big time.

Stux
Nov 17, 2006

also i like the assumption that 100% of whales are extremely rich people and none of them are just ppl willing to use life ruining amounts of credit lol

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

If we’re talking about casualties of free-to-play technically-not-gambling bullshit, don’t forget literal children! Gotta get started on that habit early while their brains are still nice and malleable. And hey, if your mum and dad set up the payment controls on the tablet wrong, it’s like you’re not spending anything at all!

Stux posted:

also i like the assumption that 100% of whales are extremely rich people and none of them are just ppl willing to use life ruining amounts of credit lol
The people who can drop six or seven figures with any amount of credit are, in fact, rich. Normal people can’t get that much money even on credit. It’s just that the same tactics the companies use to get super-rich whales hooked also work pretty well on the guy who’s gambling with his food money for the week.

Endorph
Jul 22, 2009

pumpinglemma posted:

If we’re talking about casualties of free-to-play technically-not-gambling bullshit, don’t forget literal children! Gotta get started on that habit early. And hey, if your mum and dad set up the payment controls on the tablet wrong, it’s like you’re not spending anything at all!
to be fair(?) f2p games are hardly the only instance of this, the entire culture's all-in on that these days. can't let your kid watch a basketball game without him seeing 15 ads for SPORTS BETS DOT COM

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

Stux posted:

also i like the assumption that 100% of whales are extremely rich people and none of them are just ppl willing to use life ruining amounts of credit lol

"out of reach" is the wrong phrasing, more "if you're completely discouraged by this kind of price tag you've been filtered".

Endorph posted:

eh, kind of. most of these things have some sort of low-spending option that gives you a relatively high amount of return for a small fee. like the 5 dollar thing in genshin that gives you 30 bucks worth of roll currency as you log in every day for a month. ofc the prices they set on these things are arbitrary so 'high return' isnt the right wording exactly, but you get the idea. high return, within the system they've built. the intent there is to get people to spend once, because once they've spent once they're much more likely to spend again. thats also why that stuff is always set up as battle passes or daily login or w/e. besides getting people to log in every day meaning they build more attachment to the game, it also means that they can't get all that currency at once with a single purchase, which means if they want a bunch at once for some new thing those arent an option, despite being the best 'value' (heavy quotation marks) for your cash.

As soon as you step outside the obligatory frugal options though, it ramps up. It's hard to calculate because it all goes through their funny money but buying a 10 roll in Genshin Impact is around 35 USD.

Stux
Nov 17, 2006

i said children.

a life ruining amount of credit is any amount beyond your means, you dont need a line of credit for 100s of thousands to gently caress yourself up.

pentyne
Nov 7, 2012

Stux posted:

also i like the assumption that 100% of whales are extremely rich people and none of them are just ppl willing to use life ruining amounts of credit lol

the horse game in Japan that makes ~$50 million a month had an article written on it, and they interviewed a guy who started with $70k in his savings. His comment was "I can't afford to buy property, so I started playing this game and now my savings is down to $20k, so I'm basically in the same place as far as owning a home goes."

Endorph posted:

to be fair(?) f2p games are hardly the only instance of this, the entire culture's all-in on that these days. can't let your kid watch a basketball game without him seeing 15 ads for SPORTS BETS DOT COM

fan interactions at NBA games are now rapidly turning into players getting screamed at for missing a free throw and costing someone thousands of dollars on a bet.

kliras
Mar 27, 2021
just as i thought "good on epic for at least not pulling some unity poo poo to cover their losses"

https://twitter.com/gamedevdotcom/status/1709951829960995235

quote:

The news came from Epic Games CEO Tim Sweeney himself in a presentation at Unreal Fest 2023. In a video captured by Fortnite Creative developer Immature (and spotted by Game World Observer), Sweeney explains that developers using Unreal Engine in the film, TV, automotive, and other industries can expect to start paying a per-seat licensing fee.

He claimed that the pricing model will not be "unusually expensive or unusually inexpensive," and that its pricing structure will be similar to subscription services like Maya or Photoshop. Sweeney said he wanted to announce these changes now in the name of "transparency."

He also shed some light on the business decisions that led to the company making unexpectedly significant business shifts in the last week. Apparently Epic Games began running into "financial problems" about 10 weeks ago, meaning that the company was facing some sort of financial downturn from late July through September.

Evidently, all of Epic Games' business had been "heavily funded by Fortnite" in the last six years, and different parts of the company became "disconnected" from their revenue streams. It adds some context to previous comments made by Sweeney about the impact of declined Fortnite revenue—if the company's signature game had started to not turn a profit, other parts of Epic Games may not have easily been able to make up for declining revenue.

quote:

Because Epic is not changing the amount of royalties it collects for games made on Unreal Engine (it only takes five percent of revenue after developers earn over $1 million in revenue), this week's announcements will not likely drive away developers who rely on the game-making software.

The adoption of a per-seat licensing plan for other industries is also not likely to cause much of a stir, so long as the pricing changes don't risk disrupting entire company's business models.

kliras fucked around with this message at 17:39 on Oct 5, 2023

MarcusSA
Sep 23, 2007

kliras posted:

just as i thought "good on epic for at least not pulling some unity poo poo to cover their losses"

https://twitter.com/gamedevdotcom/status/1709951829960995235

Yeah this really isn’t a big deal tbh.

They probably should have done this a while ago

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

MarcusSA posted:

Yeah this really isn’t a big deal tbh.

They probably should have done this a while ago

Yeah, literally free as in beer with attached custom development from dedicated resources just doesn't work.

I doubt most/any enterprise-outside-games users will balk at what will likely be fairly modest couple grand per year per seat licensing. They might even have a revenue threshold to protect tiny businesses.

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leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.
Rip salary adjustments for people at those companies the year that turns on.

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