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https://x.com/DeadbyDaylight/status/1709644622756999338?s=20
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# ? Oct 4, 2023 20:18 |
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# ? May 27, 2024 03:40 |
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I still have three survivors to P1 so I'll take it but c'mon, give me something to get excited about again.
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# ? Oct 4, 2023 21:38 |
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Relyssa posted:I still have three survivors to P1 so I'll take it but c'mon, give me something to get excited about again. They've already said it's nothing but BP through the rest of the year.
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# ? Oct 4, 2023 21:45 |
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Given what a pain in the rear end it is to already enter codes on console, I’m not even going to bother with these anymore
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# ? Oct 4, 2023 22:01 |
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Relyssa posted:A whole lot of Ghostfaces today, including one that teabagged me quite a lot, led me to the gate when I was the last one left, made a big show of letting me open the gate, then dragged me out and hooked me, teabagging the entire time. Very rude. I like when people do that because I can punish them with the dash of Whesker. It's always quite funny to have some easy hook/kill because of that.
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# ? Oct 4, 2023 22:08 |
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L.U.I.G.I posted:I like when people do that because I can punish them with the dash of Whesker. It's always quite funny to have some easy hook/kill because of that. Ghostface was the one teabagging me though, so no Wesker shenanigans could be had. What's the general consensus on Plot Twist? Worth running over Inner Healing or other such things? I'm always terrified of Deerstalker whenever I try it.
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# ? Oct 4, 2023 22:29 |
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BrewingTea posted:I'm with Tiny Myers on Visionary. Just because there are 3 generators that are "closest" to each other doesn't mean one of those is the one you should be working RIGHT NOW. You want to break up a bad 3-gen before they're the only ones left, but you don't have to do that FIRST. THANK you!!! Finally, someone to combat the Visionary slander! It's about identifying and stopping 3-gens before they even start, saving my team from themselves! And yeah, it's not that I don't know where gens are likely to spawn, but it's much easier to build a mental inventory of where they are and what's been done already, especially on a map like Midwich. Plus you save a lot of time being able to beeline directly to a gen rather than going "uhhh idk one is usually right here" Relyssa posted:Also first game with flashbang and I got a successful blind, failed to do anything useful with it but it was still funny. I would gladly, knowingly take a lobby with 4 flashbangs. And I would not put Lightborn on. I want to see your banana peels scattered everywhere. Every time I see a Leon I'm like "DO IT!!! I KNOW YOU HAVE A FLASHBANG!!!" I agree the rift has been grindy as gently caress, even having done most of the challenges. I also hate how many of them were basically inviting my teammates to throw or DC when they don't get it. "Escape through the hatch" ones are always the worst - when I see someone bring a hatch location offering 9 times out of 10 I can correctly guess they're going to sandbag in some way because they want their challenge sooo bad. But definitely the worst one for sandbagging teammates was 3 Iridescent Unbroken Emblems. Do you know how you get those? By escaping the trial without having gone down a single time. No, not 'without being hooked'. Without going down. Period. Three of them. What the gently caress were they thinking putting that in? Can't imagine how many ragequits that one was responsible for.
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# ? Oct 4, 2023 22:30 |
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Relyssa posted:Ghostface was the one teabagging me though, so no Wesker shenanigans could be had. It's really good and a part of my build from time to time. https://www.youtube.com/watch?v=UEB7vBZfleU
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# ? Oct 4, 2023 22:42 |
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Medullah posted:It's really good and a part of my build from time to time. Sold, thank you.
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# ? Oct 4, 2023 23:00 |
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Flashbangs have actually been pretty consistent for me as I rounded up "blind the killer X times" challenges. I just drop them during locked animations like when killer is in hit-stun after hitting someone or when they're breaking a pallet that I was looping around, they're like flashlights that don't need to be aimed.
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# ? Oct 5, 2023 00:30 |
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Slapped Calm Spirit into a build, and the very next game the killer was running Ultimate Weapon. I think this one will stay in there for a while.
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# ? Oct 5, 2023 11:02 |
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Relyssa posted:Slapped Calm Spirit into a build, and the very next game the killer was running Ultimate Weapon. I think this one will stay in there for a while. I hope this trend keeps up cause I'm hitting the other side of this up taking every chase i get. Using quick gambit for the first time ever!
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# ? Oct 5, 2023 12:07 |
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https://x.com/DeadbyDaylight/status/1709931524697841789?s=20 Changes from PTB should make Skull Merchant a little less terrible to play as...but still gonna be rough. Also they got the message that the problem with Furtive Chase was the actual perk value, not the duration of it/ease of getting tokens. And Background Player gonna be great for sabo squads now. Furtive Chase We initially increased the terror radius reduction for each token, though many still did not find this a very appealing choice. Furtive Chase will be receiving a rework when the update goes live. When hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. When the Obsession is rescued from the hook, the rescuer becomes the Obsession (unchanged). With this new version, Furtive Chase rewards the Killer for switching targets and allows them to find a new Survivor to chase more quickly after hooking. Background Player This Perk is most often used for saving teammates, allowing you to get into position quickly in key moments. However, since the Killer’s pickup animation is shorter than the Perk’s duration, it would usually be too late to save your teammate by the time the speed boost ended. Therefore, Background Player now causes you to sprint at 200% speed (was 150%) for 5 seconds (was 4 seconds) when the Killer picks up a dying Survivor. This way, Background Player will allow you to cover more distance quicker than before, potentially allowing you to get into position in time to make the save.
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# ? Oct 5, 2023 15:56 |
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The additional trapper changes are better, still not the best though.
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# ? Oct 5, 2023 16:06 |
The third update to the PTB will have the Skull Merchant throwing drones at survivors directly. Perhaps they could also be restocked on the map instead of recalled? Idk maybe in those red broom closets they have scattered around.
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# ? Oct 5, 2023 16:21 |
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These are good changes from the PTB. The AFC changes especially were very needed.
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# ? Oct 5, 2023 16:40 |
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Does the Killer get any kind of notification that their proximity to the hooked Survivor is filling the anti face camping progress bar?
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# ? Oct 5, 2023 17:22 |
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Furtive Chase's change is interesting. Lmfao at the concept of hooking in front of someone trying to body block then slapping them while you have Rapid Brutality, for 10% haste total. YOU'RE NOT GETTING AWAY FROM ME Might also be fun with Play With Your Food shenanigans, maybe Game Afoot?
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# ? Oct 5, 2023 19:07 |
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Tiny Myers posted:Furtive Chase's change is interesting. Lmfao at the concept of hooking in front of someone trying to body block then slapping them while you have Rapid Brutality, for 10% haste total. YOU'RE NOT GETTING AWAY FROM ME I think it's better than it was but not really likely to find it's way into my rotation. 18 seconds isn't really enough to get to a gen and surprise someone.
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# ? Oct 5, 2023 19:11 |
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Medullah posted:I think it's better than it was but not really likely to find it's way into my rotation. 18 seconds isn't really enough to get to a gen and surprise someone. That's what I thought too, but then I thought about how it's also 18 seconds of 5% Haste. Additionally, Nemesis gets 15 seconds of undetectable when he kills a zombie from Serotonin Injector, and that addon constantly fucks me up on Survivor when I'm not expecting it. I don't think it'll be super powerful, especially at high tiers, but for mid ranks it seems like it could be a really fun choice in gimmick builds if you like to startle people.
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# ? Oct 5, 2023 19:15 |
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Tiny Myers posted:That's what I thought too, but then I thought about how it's also 18 seconds of 5% Haste. Additionally, Nemesis gets 15 seconds of undetectable when he kills a zombie from Serotonin Injector, and that addon constantly fucks me up on Survivor when I'm not expecting it. The thing with nemesis is you don't know where he is when he hits the zombie. With this, survivors will know you have it fairly quickly so they'll know if they're close to the hook it's time to vacate. I think it has potential for some fun but for the most part I think it's got easy counterplay
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# ? Oct 5, 2023 19:17 |
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Tiny Myers posted:Furtive Chase's change is interesting. Lmfao at the concept of hooking in front of someone trying to body block then slapping them while you have Rapid Brutality, for 10% haste total. YOU'RE NOT GETTING AWAY FROM ME speed hag, I'm gonna make it happen. Lisa goes nyoom waterlogged shoe devour hope/furtive/rapid brutality/ ???? fast af
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# ? Oct 5, 2023 19:18 |
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Evil Kit posted:speed hag, I'm gonna make it happen. Lisa goes nyoom PWYF is a must on Waterlogged Shoe/Charred Hand Hag. If I can see you, you're caught. My most fun match with her was PWYF/STBFL/Nowhere to Hide/Bamboozle to really make sure I had them in chases. Was fantastic. Medullah fucked around with this message at 19:36 on Oct 5, 2023 |
# ? Oct 5, 2023 19:22 |
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Medullah posted:PWYF is a must on Waterlogged Shoe/Charred Hand Hag. If I can see you, you're caught. synergizes with furtive too so you always have your obsession to chase! I dig it. devour hope is just a flex and for stacking haste after hooking, could swap it out for something else
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# ? Oct 5, 2023 19:36 |
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Tiny Myers posted:Furtive Chase's change is interesting. Lmfao at the concept of hooking in front of someone trying to body block then slapping them while you have Rapid Brutality, for 10% haste total. YOU'RE NOT GETTING AWAY FROM ME I've already been doing that this whole time with Singularity and the purple addon for 5% haste during overclock. Smack a survivor for Rapid Brutality and then slipstream-teleport to them, 10% move speed boost on top of overclock's pallet protection for like ~4 seconds to get the second hit while you're already right on top of them. Stack the new Furtive with that and in the right circumstances you'd be at 15% haste, so like 130% total? Just 20% still shy of not losing ground at all to a Sprint Burst. I had originally been running STBFL to combo with it because it makes sense that less attack cooldown means more active chase time for the buff, but then I realized that attack cooldown doesn't actually matter super hard when you're usually going to teleport right on top of the target afterward no matter how long they got to hold W. :x Vanguard Warden fucked around with this message at 19:51 on Oct 5, 2023 |
# ? Oct 5, 2023 19:48 |
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I just did a Pinhead game where I took Chatterer's Tooth (you can see the box's aura, picking it up does not start a chain hunt but does make you undetectable), Thrill of the Hunt, and Undying, and nothing else. I spent the whole match walking to the box when it respawned and picking it up. The only time I chased or downed people was when they picked up the box. Before this I set my steam name to "i love my funny box" I didn't dodge any lobbies before doing this and still somehow managed to find a live streamer with VODs on, and when i went back to take a look it turns out he spawned on top of one of my totems and spent a good 45 seconds trying and failing to cleanse it because I kept picking up the box before he finished and he spent the first 2 or 3 gens super worried about what hex I was defending. I love loving around like this. Intentionally losing but making them sweat the whole time.
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# ? Oct 6, 2023 06:12 |
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You guys all have great ideas but you're missing the perk hiding in plain sight. NOED increases your speed by 4% when it's active. curiousTerminal posted:I just did a Pinhead game where I took Chatterer's Tooth (you can see the box's aura, picking it up does not start a chain hunt but does make you undetectable), Thrill of the Hunt, and Undying, and nothing else. I spent the whole match walking to the box when it respawned and picking it up. The only time I chased or downed people was when they picked up the box.
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# ? Oct 6, 2023 11:07 |
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Tiny Myers posted:You guys all have great ideas but you're missing the perk hiding in plain sight. The couple times I've run Speed Hag the survivors didn't come close to completing gens heh
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# ? Oct 6, 2023 12:05 |
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Tiny Myers posted:You guys all have great ideas but you're missing the perk hiding in plain sight. Them, a gang of flashlight bully squad: Haha, Made for This, you're never going to catch us! Me, an intellectual: NOED goes brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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# ? Oct 6, 2023 14:29 |
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Tiny Myers posted:You could also add Ultimate Weapon and Hex: Face The Darkness for additional chicanery. See, I didn't want perks that actually did anything. Thrill and Undying make it look like I have a hex heavy pinhead build, and on most maps I can get to the box over and over before a totem can get cleansed with Thrill slowing it down. The crucial part is that is scares them and confuses them up until they realize I'm just jogging back and forth.
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# ? Oct 6, 2023 20:08 |
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https://www.youtube.com/watch?v=jJbNLlda0D4 Had an absolutely abysmal Singularity match, Rotten Fields is awesome for a killer that relies on walls to stick his seed to. That said, the ending of the match was epic, I wasn't even mad.
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# ? Oct 7, 2023 01:03 |
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We should remove boil over, survivors cannot be trusted with it. Love people with boil over and unbreakable taking me to artists map and running around the top floor.
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# ? Oct 9, 2023 00:14 |
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Theswarms posted:We should remove boil over, survivors cannot be trusted with it. Use Iron Grasp to counter it?
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# ? Oct 9, 2023 00:26 |
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Theswarms posted:We should remove boil over, survivors cannot be trusted with it. This is part of why I run Agitation all the time now, if not Agitation+Iron Grasp+Awakened Awareness. It just puts an end to that poo poo permanently and some other irritating survivor poo poo. Otherwise, just slug them and stand there in front of them and let them bleed out. Unbreakable only works once after all, unless they have other perks like No Mither or Exponential. Sure, it means throwing the whole game on your end, but instead of "haha I can run around with impunity" it becomes "laying there bleeding for a few minutes, completely unable to play the game while the killer looks at his phone, until eventually you die and get barely any points for your trouble". If you're lucky the entire team will mobilize to save and you'll get a 4k. Enough games like that and eventually they'll get the idea to not abuse ingame mechanics, I hope. They do it because it's fun for them. If you refuse to engage it and make it as unfun as possible, they lose their incentive.
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# ? Oct 9, 2023 00:29 |
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L.U.I.G.I posted:Use Iron Grasp to counter it? I did! I still couldn't reach a hook! I just gave up, left them there, got unbreakabled and then did it again and they finally bled out and it was such a massive waste of time.
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# ? Oct 9, 2023 00:30 |
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Theswarms posted:I did! I still couldn't reach a hook! Slug 'em. They use Unbreakable? gently caress him, slug him again. If their idea of "funny" or fun is being slugged until they bleed out. Indulge the piece of poo poo. Fun!
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# ? Oct 9, 2023 02:14 |
rough games last night, nothing but the same sweat squad three games in a row, always burning an autohaven offering, calling me out, using styptics and instaheals, predropping pallets. Didn't get a single down
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# ? Oct 9, 2023 02:45 |
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quote:When this feature was tested on the PTB, it treated both horizontal and vertical distances equally. However, this had a side effect of detecting Killers on different floors as camping even if the shortest path to the hooked Survivor was rather long. This was especially noticeable on indoor maps such as The Game. So they do have the ability to differentiate between floors. I have no idea why they didn't consider this in the first place, and I have my doubts about "a little more forgiving" being enough, considering the layout of multi-story maps.
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# ? Oct 9, 2023 12:51 |
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Shaman Tank Spec posted:So they do have the ability to differentiate between floors. I have no idea why they didn't consider this in the first place, and I have my doubts about "a little more forgiving" being enough, considering the layout of multi-story maps. Probably did it initially because they didn't want killers camping on top of the basement.
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# ? Oct 9, 2023 12:56 |
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# ? May 27, 2024 03:40 |
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Also possible is they just didn't think about that case scenario and so didn't bother to differentiate them.
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# ? Oct 9, 2023 13:28 |