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Reiley
Dec 16, 2007


This game is remarkable.

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Perestroika
Apr 8, 2010

Speaking of re-evaluating older weapons, is anybody having success with the various Infantry Autoguns? I've been trying them on my Zealot but while they've got decently chunky damage the recoil is just insane. They ironically seem more accurate from the hip, but at that point it seems like I might as well just use a Braced Autogun.

Ra Ra Rasputin
Apr 2, 2011
The inaccuracy keeps me from liking them very much, if I want some gunners dead I don't want to stand around for 5 seconds with every shot missing and having to reload, I want to point, shoot, thing die or on it's butt.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Perestroika posted:

Speaking of re-evaluating older weapons, is anybody having success with the various Infantry Autoguns? I've been trying them on my Zealot but while they've got decently chunky damage the recoil is just insane. They ironically seem more accurate from the hip, but at that point it seems like I might as well just use a Braced Autogun.
I really liked them on Vet before the patch, as they sat in a (somewhat admittedly awkward) midpoint between the infantry lasguns and braced autoguns. You could do both jobs well enough but not as well as the dedicated version. I never had any issue with riding the recoil personally but I can't remember if Vet has any passive recoil reduction or something.

No impressions post-patch unfortunately, since I haven't had the chance to play yet, but one tip I can give you because based on some quick tests in the testing range, it looks like you still get more recoil when crouched than when standing. So if you're crouching to shoot try it standing instead.

toasterwarrior
Nov 11, 2011
i like the starting autogun, the graia mk1 i think? accurate enough to kill specials, strong enough for burning down elites, and full auto so you can magdump in a panic. ive been using it instead of the burst fire marksman rifles for general shooty work that doesnt require more precise/strong stuff like the mk12 las

Captainicus
Feb 22, 2013



I think the smoke grenades for veteran are more cute than good, having a bubble of 'go away shooters' is nice, but you can also make shooters go away by chucking a frag grenade with bleed at them. I think their main use is with a strong crowd clearing melee so you can drop one and fight a horde without getting chipped by guns.

Having said that, I wouldn't be surprised if they could be used for some kind of more advanced AI breaking, but I'm not the person to discover that

toasterwarrior
Nov 11, 2011
you can throw a frag into a shooter line and dust them, yes, but if there's multiple shooter lines scattered around then that wont work

smokes are v good; ive had good success with them when it came to obscuring a key target from the enemy, like downed teammates or puzzle objectives

Captainicus
Feb 22, 2013



I guess a better way to put it would be that smokes scale in effectiveness with the number of allies who can kill hordes of melee scavs/ragers efficiently :v: Really sucks to have 20 armored scavs in a tight clump and not have a high damage aoe to get rid of them, as can happen with the lottery of public matches

Ra Ra Rasputin
Apr 2, 2011
I'd rather have krak grenades to vaporize any ogyn sized targets and whatever happens to be clipping inside them.

Sometimes the game just says this 10 cubic feet of space is going to have 6 bulwarks, 6 crushers 10 ragers and 10 more ragers mixed in with the following horde and you need something to take the pressure off now before someone goes down because they missed a single dodge and it's about to failure cascade.

toasterwarrior
Nov 11, 2011
at least for me that's what a good automatic and volley fire is for, especially since volley no longer gives you practical immunity to enemy ranged fire. poo poo had to go in any case, it was too brokenly good

Ra Ra Rasputin
Apr 2, 2011
This has been a rather simple and effective vet build.

Just right down the middle and pick up all the toughness, grenades and support, if you see the blue bars go away on your teammates refill it.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

big cummers ONLY posted:

I have noticed this too, and with some other actions. My theory is that ulting does not have absolute priority to cancel some other animations/actions. I have zero support for this theory other than vibes
I've noticed this with the Zealot's chorus ability which gets all weird when you try to use it just when you get staggered. One time I even pulled it out and started chanting but no pulses came out. (I had to turn it off and on again, which is kinda on brand I suppose :v:)

MuffinsAndPie
May 20, 2015

A Cool Video Game Too posted:

Plasma believe it or not has always been pretty blessing agnostic because all of the blessings were poo poo, stats and perks are more important.


But now Gets Hot! gives up to 50% crit chance and that's kinda nuts so imo one of the BIS. The other one I use is Shattering Impact because the changes to rending make it actually valuable for hitting breakpoints on carapace things and helping keep monsters softer while shooting them.

Plasma also have very few blessing so shouldn't be too hard getting the right ones at t4. A good plasma can one shot bombers, and one shot headshot trappers with a normal shot.


edit:

here's the Plasma I use-



nice, I'll give that a go. I don't have any blessings but have a big enough stockpile of plasteel thankfully

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Ciaphas posted:

Q: is throwing rocks at mutants ever going to stop being hilarious
https://i.imgur.com/Yqw41Ec.mp4
A: no

Aw he's cartwheeling

Evil Kit
May 29, 2013

I'm viable ladies.

for the record I honestly don't know if Shattering Impact does enough to be consistently meaningful instead of just a strong niche, but your choices are that, Volatile (low heat makes shot charge quicker, this throws off all my muscle memory) Gloryhunter (30% toughness back is nice but is often wasted, probably still a solid choice) and uh Blaze Away as the only actual +power blessing Plasma gets, but getting and keeping the buff up is impractical for Plasma.

I think for perks you really want +maniac damage to hit the breakpoint on Trapper and Bomber, also helps soften a mutant up more with a charged shot before they get to your team. I'm torn on what the second perk should be, +Flak used to let you hit breakpoints on scab gunners before the update but now you need a charge shot to kill them regardless. I'll need to double check but it might be a breakpoint for scab Ragers.

Reiley
Dec 16, 2007


What is the use case for a braced autogun vs one with normal ADS? Is it just like a more stable hipfire? It seems weird to have two hipfires but there's gotta be something more to it.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Reiley posted:

What is the use case for a braced autogun vs one with normal ADS? Is it just like a more stable hipfire? It seems weird to have two hipfires but there's gotta be something more to it.

It has heavy autoaim, I prefer braced autoguns versus all other autoguns.

edit: after posting this I took it to the psykhanium and never mind, it's just the spread made it feel more accurate.

TaurusTorus fucked around with this message at 19:57 on Oct 11, 2023

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Reiley posted:

What is the use case for a braced autogun vs one with normal ADS? Is it just like a more stable hipfire? It seems weird to have two hipfires but there's gotta be something more to it.

Horizontal spread, auto-aim, higher base DPS. Braced Autoguns are more short-mid range weapons and aren't nearly as flexible as Infantry autoguns as a result, but they can still pop Snipers if you're willing to spend a few bullets spraying to land the hit.

Reiley
Dec 16, 2007


Kith posted:

Horizontal spread, auto-aim, higher base DPS. Braced Autoguns are more short-mid range weapons and aren't nearly as flexible as Infantry autoguns as a result, but they can still pop Snipers if you're willing to spend a few bullets spraying to land the hit.

So they're built for more crowd clearing hordes, like a gun version of a sweeping melee arc?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Reiley posted:

So they're built for more crowd clearing hordes, like a gun version of a sweeping melee arc?

Basically. They're not as accurate, but have higher base damage to make up for (generally) missing out on that sweet Weak Spot damage. They're more for mag-dumping than anything else, basically. Also, they come with a rifle butt for their Special Attack, which is pretty handy for getting some breathing room!

Diogenes of Sinope
Jul 10, 2008
To elaborate, one of the braced autos (I think the Agripinaa?) hits extremely hard and has penetration on your regular infested/poxwalker chaff. It can both efficiently clear them and hit the priority target behind them easily. Used judiciously, it can actually be pretty ammo efficient as well. It won't reach out and touch an across the map sniper the way a normal autogun or lasgun can, but for mid-range run and gun playstyles it is excellent. One of my go-to weapons for Zealot builds, and you could make some lovely use of it on Veteran too.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Im only level 20 something so im not really worried about it but for psykers are there blessings or perks that i should keep an eye out for?

ninjoatse.cx
Apr 9, 2005

Fun Shoe
What are people using on the psyker (using assail) to deal with crushers and/or Monstrosities?

skaianDestiny
Jan 13, 2017

beep boop

ninjoatse.cx posted:

What are people using on the psyker (using assail) to deal with crushers and/or Monstrosities?

Voidstrike staff

Nehru the Damaja
May 20, 2005

A Cool Video Game Too posted:

Plasma Gun.

Seriously, the only reason to be pulling out your ranged should be dealing with carapace/bulwarks/gunners and deleting specialists from existence before they threaten your team. Your other job is to be a solid frontline that can yell your friends toughness back up. A lot more classes have ways of dealing with shooters now so it isn't entirely Vet's job to, and the rifles all require you to ADS to get accuracy past a certain range (your face) and more time investment than a normal shot or charged shot takes with a Plasma.

Chainsword/Plasma is my preferred loadout for such a build and it's some real good fun let me tell you.

This paid off really well. I'm enjoying melee-focused Squad Leader a lot.

Here's the build if anyone is curious.
https://darktide.gameslantern.com/b...gn=share_button

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Diogenes of Sinope posted:

To elaborate, one of the braced autos (I think the Agripinaa?) hits extremely hard and has penetration on your regular infested/poxwalker chaff. It can both efficiently clear them and hit the priority target behind them easily. Used judiciously, it can actually be pretty ammo efficient as well. It won't reach out and touch an across the map sniper the way a normal autogun or lasgun can, but for mid-range run and gun playstyles it is excellent. One of my go-to weapons for Zealot builds, and you could make some lovely use of it on Veteran too.

Seconding that the Agripinaa Braced Autogun kicks rear end. It loses out a bit on single-target DPS but it's punchy as hell and mulches mobs.

FrancisFukyomama
Feb 4, 2019

How are the custom reflex sights in that modifiable weapons mod? There are so many guns that I would use if they didn’t have terrible sights

skaianDestiny
Jan 13, 2017

beep boop

FrancisFukyomama posted:

How are the custom reflex sights in that modifiable weapons mod? There are so many guns that I would use if they didn’t have terrible sights

They work exactly as you'd expect them to.

Lassitude
Oct 21, 2003

FrancisFukyomama posted:

How are the custom reflex sights in that modifiable weapons mod? There are so many guns that I would use if they didn’t have terrible sights

You can put a Kantrael 12 sight on everything and then feel kind of like you're cheating because of how great it is.

Also you can put a flashlight on almost all types of gun.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Anyone have a good talent tree for a former knife wielding crit build zealot?

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

FrancisFukyomama posted:

How are the custom reflex sights in that modifiable weapons mod? There are so many guns that I would use if they didn’t have terrible sights



(That's a Recon)

Fishstick
Jul 9, 2005

Does not require preheating
Is that mod on Nexus? Can't seem to find it. The sight has been my only complaint for the bolter from day 1

Internet Explorer
Jun 1, 2005





Ra Ra Rasputin posted:

Aw, something deleted all my loadouts with the hotfix.

it did this to me too aaaaaaaaaa :cry:

i had a bunch of layouts that i built that i was excited about

megane
Jun 20, 2008



ZeusCannon posted:

Im only level 20 something so im not really worried about it but for psykers are there blessings or perks that i should keep an eye out for?

Staves tragically don't share blessings, but luckily they just don't get a whole lot of them. Anything other than Terrifying Barrage or Run and Gun* is worth picking up. The current Big Wombo Combo is a Voidstrike with Surge (the blessing) and Transfer Peril, but you can do 5s with any staff using almost any blessings. I never use Focused Channeling, but if you find yourself getting knocked out of casts a lot its okay.

For perks the default go-tos are +25% to Flak and/or +5% crit chance.

e: the real prize to keep an eye out for is a good Illisi Force Sword. It's so good it practically changes the nature of the class. I keep expecting them to nerf it, but somehow they haven't yet.

*Terrifying Barrage only suppresses, which means it does nothing to melee enemies, while Run and Gun only lets you hipfire the primary fire shot, which you have no real reason to hipfire.

megane fucked around with this message at 01:23 on Oct 12, 2023

Evil Kit
May 29, 2013

I'm viable ladies.

Nehru the Damaja posted:

This paid off really well. I'm enjoying melee-focused Squad Leader a lot.

Here's the build if anyone is curious.
https://darktide.gameslantern.com/b...gn=share_button

I skip the bottom right tree, though now I am tempted to try it. Also no point in getting the rending talents aside from the 15% Rending in the middle bottom tree, you don't fire Plasma fast enough or crit often enough for those talents to be worth it. I grab the Revive + Assist Speed talent and take 30% revive speed in curios for the sweet sweet revive speed that has helped immensely in many situations.


That, and a lot utility perks for grenades, better field kits and some other splashes.


edit: here's my loadout for it-

https://darktide.gameslantern.com/b...gn=share_button

Evil Kit fucked around with this message at 01:50 on Oct 12, 2023

apostateCourier
Oct 9, 2012



I pulled this magical thing, what do I change to make it more perfect?

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

megane posted:

e: the real prize to keep an eye out for is a good Illisi Force Sword. It's so good it practically changes the nature of the class. I keep expecting them to nerf it, but somehow they haven't yet.

I swapped to a Deimos because the light attack spam made it easier for killing hordes and (in-game) there didn't appear to be an advantage for the Illisi. What about it is so good? Just higher modifier on the attack animations for special killing?

Evil Kit
May 29, 2013

I'm viable ladies.

Mailer posted:

I swapped to a Deimos because the light attack spam made it easier for killing hordes and (in-game) there didn't appear to be an advantage for the Illisi. What about it is so good? Just higher modifier on the attack animations for special killing?

the special attack let's you use the Warp Attack Kills give Toughness feat for a huge toughness boost when managing hordes, and unlike the Deimos the light attacks do actually hit multiple targets and also kill things. The heavys also do well vs hordes and with the special attack you can actually kill elites and Specialists without locking yourself into an animation.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
After a stupid amount of armory purchases and wasted materials, Duke Deathstrike is complete* (as far as equipment is concerned):



With the recent buffs, the Devil's Claw Mk IV is a powerhouse now; maxing out the Commando talent tree gives you all the attack speed and damage you need to sweep away hordes, one-shot specials, and duel bosses. Maulers and Crushers can take some time to chew through, but if you time your parries right you can counter them for absurd damage and stagger.

I still find myself gravitating to the Lawbringer Shotgun as the all-rounder stats make it useful for any situation; 2-3 shots is sufficient to kill most targets, but to be ammo-efficient you should use it sparingly to stagger threats while you close in for a melee kill. The Kantrael is a very close 2nd shotgun-wise but the tiny ammo pool becomes a major hindrance, in spite of the better damage and stagger.

In addition to the wound and toughness curios, I also take a +3 stamina curio when running the commando talents. You want to be moving/shoving/parrying constantly and Veteran stamina regen is slow as heck. As for perks, I get Ability Regen on each one, followed by a mix of toughness and stamina stats (including a sprinting efficiency boost).

I'll make an effort post later on playing a Commando build in Auric missions. Parrying hordes of Ragers to death is fun.

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Internet Explorer
Jun 1, 2005





It's wild how long some of the loading screens still take for this. You can be waiting a good 2 minutes for it to dump you into and instance. Honestly kind of impressive.

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