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Randalor
Sep 4, 2011



Cease to Hope posted:

They're Chaos champions. Chaos makes you big, it's a rule.

That's only true for Khorne and Nurgle though. Maybe Slaanesh depending on your definition of "big". Slaanesh just makes you prettier and Tzeentch doesn't give you "blessings". Except when he does. gently caress you, he's Tzeentch.

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Covermeinsunshine
Sep 15, 2021

Lumpy posted:

Other than rename it to "Warhammer 40,000" ? I think they've been trying to figure that out for all their games for a while now.

AoS is selling good so thats not it (so are underworlds). I reckon if this didnt sell they would drop it - I reckon it mostly sells because peopel want units and sweet terrain for Aos

Cease to Hope
Dec 12, 2011

Randalor posted:

That's only true for Khorne and Nurgle though. Maybe Slaanesh depending on your definition of "big". Slaanesh just makes you prettier and Tzeentch doesn't give you "blessings". Except when he does. gently caress you, he's Tzeentch.

Sigvald and Syll'Esske and the Changeling are all pretty big. So is every demon prince. Plus basically every head honcho undivided guy or monster is big.

also Glutos is big, does he count

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
One of the things I really like about KT is how, unlike previous eds, they’ve resisted the impulse to pull in terminators and high level heroes and whatnot outside of extremely locked situations.

How is Warcry on this front? I see you can get terrogheists and big monsters and a lot of AoS characters as ‘bolt-ons’ to your warband but do these actually feature much? Or are they, like, just for special scenarios or game modes?

Genghis Cohen
Jun 29, 2013

Cease to Hope posted:

They're Chaos champions. Chaos makes you big, it's a rule.

Oh it's fine in terms of background, I just don't like the way it looks.

Cease to Hope
Dec 12, 2011

GhastlyBizness posted:

One of the things I really like about KT is how, unlike previous eds, they’ve resisted the impulse to pull in terminators and high level heroes and whatnot outside of extremely locked situations.

How is Warcry on this front? I see you can get terrogheists and big monsters and a lot of AoS characters as ‘bolt-ons’ to your warband but do these actually feature much? Or are they, like, just for special scenarios or game modes?

It's a bit larger-scale. A game is 1000 points.

Monsters run 300-400, with Chimeras or Hydras at the high end. Leaders run up to about 300 for a really hardcore lord or wizard, like one from Stormcast or Slaves to Darkness, and that'd be the same foot lord from AOS. That's about the ceiling; there are few unique characters, and everyone is generally on foot. At the low end, chaff runs less than 100 points per guy, led by some 100-150 pt leaders when we're talking about regular mortals.

Safety Factor
Oct 31, 2009




Grimey Drawer
Warcry was always kinda interesting, but none of the warbands really grabbed me. I got the Scions of the Flame when they dropped separately, but never painted them or played the game. Then the chameleon skinks came out. I played lizardmen back in the day so I had to have them. Finally, my excuse to get into Warcry. Painted them up and went to an event with a couple buddies. I had to learn how to play the night before, but that wasn't an issue. The core of it is simple enough, the main thing is managing your warband's abilities and reactions. Seems like the variety of scenarios is meant to spice it up as well. It's a good skirmish game and I'm looking forward to playing it again.

With a different warband though. Good lord, the skinks are trash. :smith:




GhastlyBizness posted:

How is Warcry on this front? I see you can get terrogheists and big monsters and a lot of AoS characters as ‘bolt-ons’ to your warband but do these actually feature much? Or are they, like, just for special scenarios or game modes?
This is actually one of the things I don't like about the game. The compendium warbands have a huge range of models to pull from and the balance is questionable. Dedicated warbands seem better balanced against each other and I'd advise sticking to them as a general rule for a new group. Splash in some heroes or whatever as you progress.

I don't think the larger monsters like terrorgheists, chimeras, etc. feature much in warbands. They're more for monster hunt scenarios and other special events. Maybe they become options in long running campaigns? They are also limited to specific actions and regular models have more options against them such as limiting their movement. Even if you can't kill a monster you can at least mitigate its strength and/or mobility.

berzerkmonkey
Jul 23, 2003
Warcry is great. The warbands are great. The problem with the game is that GW has released what is essentially the same terrain big box 3 or 4 times in a row now (meat trees and bamboo bridges.) There was very little variety, and thus, incentive for someone who already has a set to pick up another one. Yeah, there are minor variations (the last one had a lizardman temple) but it's a lot of samey terrain - you can only have so many games with the meat trees.

In addition, Heart of Ghur, Sundered Fate, and Bloodhunt all didn't have a core rulebook, which makes it less appealing to new players. "Here's a 4200+ starter. Oh and you need to buy an additional $50 rulebook to actually play the game..." The new Crypt of Blood and Hunter and Hunted sets are also sans rulebook, and are pretty overpriced IMO, especially Bloodhunt - that should have been a B&N exclusive for like $60.

IMO, Warcry shouldn't be part of the AoS cycle, and should have a new theme every year or two. Keep a big box out for the full season, release a few warbands, and pull back a bit. I think GW has forgotten that they actually need to onboard people into their games - they drop a starter, it immediately goes out of print, then it's very expensive and difficult for new people to get in.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


I wanted to like Warcry in theory, but my group was playing weekly Necromunda games and once one dude bought literally everything at launch and then proceeded to tell us about how it was a "Necromunda killer" and that was ALL we were going to play after he sold us on it. He did not, in fact, sell us on it and then that group fell apart, so I have a grudge.

TheDiceMustRoll
Jul 23, 2018

berzerkmonkey posted:

Warcry is great. The warbands are great. The problem with the game is that GW has released what is essentially the same terrain big box 3 or 4 times in a row now (meat trees and bamboo bridges.) There was very little variety, and thus, incentive for someone who already has a set to pick up another one. Yeah, there are minor variations (the last one had a lizardman temple) but it's a lot of samey terrain - you can only have so many games with the meat trees.

In addition, Heart of Ghur, Sundered Fate, and Bloodhunt all didn't have a core rulebook, which makes it less appealing to new players. "Here's a 4200+ starter. Oh and you need to buy an additional $50 rulebook to actually play the game..." The new Crypt of Blood and Hunter and Hunted sets are also sans rulebook, and are pretty overpriced IMO, especially Bloodhunt - that should have been a B&N exclusive for like $60.

IMO, Warcry shouldn't be part of the AoS cycle, and should have a new theme every year or two. Keep a big box out for the full season, release a few warbands, and pull back a bit. I think GW has forgotten that they actually need to onboard people into their games - they drop a starter, it immediately goes out of print, then it's very expensive and difficult for new people to get in.

HoG did come with a softcover core rulebook tho. HoG was the "edition" box set and the other ones are expansions

EdsTeioh posted:

I wanted to like Warcry in theory, but my group was playing weekly Necromunda games and once one dude bought literally everything at launch and then proceeded to tell us about how it was a "Necromunda killer" and that was ALL we were going to play after he sold us on it. He did not, in fact, sell us on it and then that group fell apart, so I have a grudge.

The richie riches are a great source of 2nd hand models tho

TheDiceMustRoll fucked around with this message at 19:45 on Oct 10, 2023

Randalor
Sep 4, 2011



Cease to Hope posted:

Sigvald and Syll'Esske and the Changeling are all pretty big. So is every demon prince. Plus basically every head honcho undivided guy or monster is big.

also Glutos is big, does he count

Esske was big before Syll fell in love with him, Sigvald is from the Old World and everything was bigger back then. And The Changeling is just The Thing. Though if all of the major characters already bigger, can you even say that's because of Chaos and not just "Head honchos are big"?

Though yes, Gluttonous falls into the "Depending on how you define big" category.

Cease to Hope
Dec 12, 2011

berzerkmonkey posted:

I think GW has forgotten that they actually need to onboard people into their games - they drop a starter, it immediately goes out of print, then it's very expensive and difficult for new people to get in.

Warcry has a starter now fwiw, it's three Stormcast and a bird versus vampires

Cease to Hope
Dec 12, 2011

Randalor posted:

Sigvald is from the Old World and everything was bigger back then.

Old Sigvald was just regular guy sized!

Randalor
Sep 4, 2011



Cease to Hope posted:

Old Sigvald was just regular guy sized!

And now he's bigger than these "New Worlds" mortals. Clearly they had to make him bigger in AoS to reflect this.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



The premise of the basic Tzeentch trooper is getting swole!

Cease to Hope
Dec 12, 2011
arcanites are really more wiry than swole

Professor Shark
May 22, 2012

At a crossroads between starting a Plague Marine KT or an Iron Hands/ Sons of Medusa stand in KT for Justian.

The Plague Marines are the cheaper and more attractive options, tbh, since I already have Intercessors, but I have a neat idea stuck in my head for Justian…

Cease to Hope
Dec 12, 2011
plague marines are really bad jsyk

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Professor Shark posted:

but I have a neat idea stuck in my head

Do that. Always do that.

Professor Shark
May 22, 2012

Cease to Hope posted:

plague marines are really bad jsyk

Is it the 2” movement? They look really resilient and can be popped up to 4” with the Icon Bearer. I thought if I played my cover right and always dashed, I could get close and do some damage

berzerkmonkey
Jul 23, 2003

Cease to Hope posted:

Warcry has a starter now fwiw, it's three Stormcast and a bird versus vampires

Yes, but it's a pared down system that doesn't have the complete rules (afaik) and costs $110 for what would be maybe half the normal amount of models in a warband set. I know Stormcast warbands are traditionally smaller, and maybe the vamps hold up to them just fine, but the quantity of models just isn't on par with the usual releases.

I'm just saying that if GW's going to have a starter like that (and they should,) it should clock in at about $70 and act as a gateway to get new folks into the game, and then supplement with a larger box with themed terrain once a year or so. Release 4 warbands during that time that fit the theme, similar to the WHU schedule.

Obviously, I'm in no position to tell anyone how to run a company, but if GW is, in fact, having difficulty onboarding to / keeping people involved with Warcry, then they should make some changes that make some sort of sense. But, GW's gonna GW I suppose.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
I like the spider themed cultists from Warcry

The Deleter
May 22, 2010
I've cooled a lot on Warcry - it has some of GW's more elegant design, but it has some balance issues (especially if you start bringing in models from AoS proper - look at the abilities on regular Lizardmen for a start!) and it doesn't have a lot of design space for models that isn't "move, attack and die". I'd accept the Huanchi blowpipes being the most awful ranged weapon on paper if they did a big amount of crit damage or had some inherent poison effect or something, but they just suck for no real good reason. There's also not very much in the way of list building structure, so for example the optimal Huanchi gang that isn't "import an Akhelian King" is to buy a bunch of dinosaur skulls and glue them to your melee guys to make a list full of Huanchi's Claws, because regular guys and blowpipes don't do anything for you so why take them?

That said the positives are still there enough that I've gotten in a few games recently and had a good time, so it's all fair enough. Onboarding is definitely an issue but people in this thread have already said enough there.

Cease to Hope
Dec 12, 2011

Professor Shark posted:

Is it the 2” movement? They look really resilient and can be popped up to 4” with the Icon Bearer. I thought if I played my cover right and always dashed, I could get close and do some damage

They are resilient, but not incredibly so, especially compared to Nurgle Legionaries or Durable Intercessors. And going from 6" move to 4 just incredibly sucks.

Elite teams start every game behind just because of the size of the team. A non-elite opponent can inherently control more of the board, before anyone starts dying. So, while dashing and/or using the bell can put you on par with non-elite teams for move speed early on, other elite teams are using their extra APL and move tools to make up for having fewer guys. You're still a step behind, and it'll make every match feel like you're digging out of a hole.

Geisladisk
Sep 15, 2007

The Deleter posted:

I've cooled a lot on Warcry - it has some of GW's more elegant design, but it has some balance issues (especially if you start bringing in models from AoS proper - look at the abilities on regular Lizardmen for a start!) and it doesn't have a lot of design space for models that isn't "move, attack and die". I'd accept the Huanchi blowpipes being the most awful ranged weapon on paper if they did a big amount of crit damage or had some inherent poison effect or something, but they just suck for no real good reason. There's also not very much in the way of list building structure, so for example the optimal Huanchi gang that isn't "import an Akhelian King" is to buy a bunch of dinosaur skulls and glue them to your melee guys to make a list full of Huanchi's Claws, because regular guys and blowpipes don't do anything for you so why take them?

That said the positives are still there enough that I've gotten in a few games recently and had a good time, so it's all fair enough. Onboarding is definitely an issue but people in this thread have already said enough there.

Warcry is an extremely good game to play a couple of times a year with my friends who aren't really into miniature wargames, but I can totally see how it wouldn't really hold up to intensive play.

TheDiceMustRoll
Jul 23, 2018

The Deleter posted:

I've cooled a lot on Warcry - it has some of GW's more elegant design, but it has some balance issues (especially if you start bringing in models from AoS proper - look at the abilities on regular Lizardmen for a start!) and it doesn't have a lot of design space for models that isn't "move, attack and die". I'd accept the Huanchi blowpipes being the most awful ranged weapon on paper if they did a big amount of crit damage or had some inherent poison effect or something, but they just suck for no real good reason. There's also not very much in the way of list building structure, so for example the optimal Huanchi gang that isn't "import an Akhelian King" is to buy a bunch of dinosaur skulls and glue them to your melee guys to make a list full of Huanchi's Claws, because regular guys and blowpipes don't do anything for you so why take them?

That said the positives are still there enough that I've gotten in a few games recently and had a good time, so it's all fair enough. Onboarding is definitely an issue but people in this thread have already said enough there.

im probably going to get the dwarves coming out next week for uh, a different game thats being kickstarted right now, but WC proper seems to be not my style. I do like the models but thats a given

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Warcry is one of my favorite games, and it is the perfect thing for doing like a long hobby weekend kinda thing with friends. It isn't something anyone should be hammering out five games a week every week with, more like Blood Bowl where you want a game a week for two or three months or the same number of games played in three days and then do something else for a few months.

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial
Warcry also seems tailored towards campaigns, has anyone done one?

Cease to Hope
Dec 12, 2011
"it's like Blood Bowl" is the meanest thing I can imagine someone saying about a tabletop game

Professor Shark
May 22, 2012

Cease to Hope posted:

They are resilient, but not incredibly so, especially compared to Nurgle Legionaries or Durable Intercessors. And going from 6" move to 4 just incredibly sucks.

Elite teams start every game behind just because of the size of the team. A non-elite opponent can inherently control more of the board, before anyone starts dying. So, while dashing and/or using the bell can put you on par with non-elite teams for move speed early on, other elite teams are using their extra APL and move tools to make up for having fewer guys. You're still a step behind, and it'll make every match feel like you're digging out of a hole.

But they look like they’d be so fun to paint :(

Cease to Hope
Dec 12, 2011

Professor Shark posted:

But they look like they’d be so fun to paint :(

did you have your heart set on playing poxwalkers? because there's no reason you couldn't play plague marine models as mono nurgle legionaries or durable/whatever intercessors

i feel like legionaries' cool-rear end specialists are a better modeling opportunity but i am obviously biased on that account

Safety Factor
Oct 31, 2009




Grimey Drawer

The Deleter posted:

I've cooled a lot on Warcry - it has some of GW's more elegant design, but it has some balance issues (especially if you start bringing in models from AoS proper - look at the abilities on regular Lizardmen for a start!) and it doesn't have a lot of design space for models that isn't "move, attack and die". I'd accept the Huanchi blowpipes being the most awful ranged weapon on paper if they did a big amount of crit damage or had some inherent poison effect or something, but they just suck for no real good reason. There's also not very much in the way of list building structure, so for example the optimal Huanchi gang that isn't "import an Akhelian King" is to buy a bunch of dinosaur skulls and glue them to your melee guys to make a list full of Huanchi's Claws, because regular guys and blowpipes don't do anything for you so why take them?

That said the positives are still there enough that I've gotten in a few games recently and had a good time, so it's all fair enough. Onboarding is definitely an issue but people in this thread have already said enough there.
The skinks are outright awful and aren't a good metric for the game as a whole. I had to separate my initial impressions of the game from how bad my warband was. They've got speed and numbers and absolutely no way to capitalize on any of those factors. Dragging down a 15 wound mook is an achievement with this warband. I'm not even sure how to improve them. I'd probably start with something small like a bump to 9 wounds so that they aren't as easily one shot by all the 2/4 attacks out there. And more range on the blowpipes. And abilities that actually mattered. And...


I've got the Scions of the Flame stashed somewhere and I picked up the Cypher Lords as well. If nothing else, warbands are a good addition to my painting queue to break up all the space marines.




Cease to Hope posted:

"it's like Blood Bowl" is the meanest thing I can imagine someone saying about a tabletop game
Blood Bowl is a beautiful game and I will not stand for this slander.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Cease to Hope posted:

"it's like Blood Bowl" is the meanest thing I can imagine someone saying about a tabletop game

:getout:

Safety Factor posted:

Blood Bowl is a beautiful game and I will not stand for this slander.

:hmmyes:

Major Isoor
Mar 23, 2011

Cease to Hope posted:

"it's like Blood Bowl" is the meanest thing I can imagine someone saying about a tabletop game

Pah, clearly you're one of those weird people who just can't take a game with a high 'random factor' and enjoy it for what it is, as Blood Bowl is a great game. You need to fully embrace the chaos!

Safety Factor posted:

Blood Bowl is a beautiful game and I will not stand for this slander.

:hai:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Blood Bowl is the kind of thing thatd be better as a computer game which is why it's a shame the people making the computer game are morons

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Blood Bowl is the second best game GW ever made.

hoiyes
May 17, 2007

StashAugustine posted:

Blood Bowl is the kind of thing thatd be better as a computer game which is why it's a shame the people making the computer game are morons
Hard disagree. You only make a handful of key rolls a turn which is tense and exciting irl. Compared to rolling literally 100+ dice to resolve a single units attack in 40k which holy poo poo kill me now is not fun.

TheDiceMustRoll
Jul 23, 2018
But is Blood Bowl better than Dungeon Bowl?

Major Isoor
Mar 23, 2011

TheDiceMustRoll posted:

But is Blood Bowl better than Dungeon Bowl?

Most definitely, yes!

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

hoiyes posted:

Hard disagree. You only make a handful of key rolls a turn which is tense and exciting irl. Compared to rolling literally 100+ dice to resolve a single units attack in 40k which holy poo poo kill me now is not fun.

Yeah what I mean is more that the game is very fun in the best or even the average case but the worst case really sucks, which is kinda problematic in a campaign game. But very much agreed the rules are infinitely more playable than 40k

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