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Sab669
Sep 24, 2009

CharlieFoxtrot posted:

Maybe this is the new turn-based stealth tactics hotness

https://www.youtube.com/watch?v=tWncX-Ab0cc

Looks kinda neat but I should probably sink more time into Disgaea before buying anything else... Jusant comes out in just a few weeks too :ohdear: My poor wallet this year

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Flimf
Sep 3, 2006

I don't think this has been mentioned but there is a pretty good demo for My Work Is Not Yet Done available.

quote:

My Work Is Not Yet Done is a narrative-driven investigative horror game, combining elements of the survival/simulation genres with a dense, nonlinear plot exploring the imbrication and dissolution of human identities/meanings within uncanny wilderness.



There is also a demo for Hymn to the Earless God which was mentioned not too long ago in this thread.

quote:

Hymn to the Earless God is a turn-based RPG by the developer of Jimmy and the Pulsating Mass. Explore the dangerous world of Gloom, a planet inhabited by bloodthirsty tribes of insectoid creatures as one of four main characters with distinct stories.

ImpAtom
May 24, 2007

PowerBeard posted:

What didn't you all rush out to buy Lamplighters, now its a failure...

It's only been a week...

A week is a really long time in game terms for anything moderately big name. A large portion of your sales should be in that first week.

Macichne Leainig
Jul 26, 2012

by VG

CharlieFoxtrot posted:

Maybe this is the new turn-based stealth tactics hotness

https://www.youtube.com/watch?v=tWncX-Ab0cc

I am begging indie game developers to change the default game engine font from Roboto

It makes the Unity-ness or Unreal Engine-ness of it so obvious

pedro0930
Oct 15, 2012
Here are some promising games I found featured in NextFest:

Solium Inferum:
https://store.steampowered.com/app/1893810/Solium_Infernum/
Remake of the cult turn based strategy game of the same name. Shaping up well with modern polish and graphic. Basically the premise is that hell is a very orderly place. Law and ritual is everything. You have to threaten, lie, and cheat your way to victory under this framework. For example, you can't just invade your neighbor for no reason, instead you have to demand tribute, get rejected, then you can act insulted in front of the conclave and get sanctioned to limited war. Posturing, negotiation, and traps will be set in the meantime.

All Quiet in the Trenches:
https://store.steampowered.com/app/863500/All_Quiet_in_the_Trenches/
Narrative game set in WW1. Where there's more work details then fighting...as it should be. Not sure if it'll just be a misery simulator or any of the decision you make will actually matter based on the demo as I didn't have time to replay it multiple times and see. Not sure if the campaign will be very long with lots of unique characters or will it be more like 60 Seconds! where you are mostly prodding the game to see what happens.

Horticular
https://store.steampowered.com/app/1928540/Horticular/
Very cute gardening game. Unfortunately the eco "simulation" is not as natural as I thought. I imagined you can just make suitable habitat and creatures will populate your garden, but instead environment has to be tailored and sculpted quite carefully to attract creatures. The UI for this is also a bit fiddly.

pedro0930 fucked around with this message at 22:39 on Oct 11, 2023

Orv
May 4, 2011
I am Extremely Hyped for Solium Infernum and the demo is super promising that they're getting it right.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Back in the day, me and some friends managed to play a few games of Solium Infernum's play by email multiplayer which seems ancient by today's standards, but the game was originally made on like Adobe Director for chrissakes :corsair:. To this day, we still fondly remember and reference those games. To give you just one famous example of the kind of Machiavellian shenanigans you can get up to in this game, you could spend a big chunk of your starting point buy into taking Power Behind the Throne, which allows you to secretly designate another player and if they end up winning the game, you actually win instead. None of us were big-brained or brave enough to take it, but just having that possibility on the table meant you were also wondering whether someone was just playing conservatively and marshalling their resources or deliberately throwing in order to set up the win state for another player.

I actually bought all of the other games created by Cryptic Comet, the original one-man dev that made SI. While all a bit janky, they exhibited really strong design work. I believe the guy is now a boardgame creator which makes sense based on his videogame output.

Tiny Timbs
Sep 6, 2008

I don’t think I can play that game at all but the art looks sick

skeletronics
Jul 19, 2005
Man

moot the hopple posted:

To give you just one famous example of the kind of Machiavellian shenanigans you can get up to in this game, you could spend a big chunk of your starting point buy into taking Power Behind the Throne, which allows you to secretly designate another player and if they end up winning the game, you actually win instead.


Nice. Reminds me of the 1970's Avalon Hill Dune board game. In the beginning of each game, whichever player was playing the Bene Gesserit would predict who would win, and on what turn, and if the prediction was correct, they won instead.

I played that game multiple times a week for a period of almost two years, and only ever saw that happen twice, but just knowing it existed always made us super suspicious whenever the BG player wanted to help somebody.

Gyoru
Jul 13, 2004



moot the hopple posted:

Back in the day, me and some friends managed to play a few games of Solium Infernum's play by email multiplayer which seems ancient by today's standards, but the game was originally made on like Adobe Director for chrissakes :corsair:. To this day, we still fondly remember and reference those games. To give you just one famous example of the kind of Machiavellian shenanigans you can get up to in this game, you could spend a big chunk of your starting point buy into taking Power Behind the Throne, which allows you to secretly designate another player and if they end up winning the game, you actually win instead. None of us were big-brained or brave enough to take it, but just having that possibility on the table meant you were also wondering whether someone was just playing conservatively and marshalling their resources or deliberately throwing in order to set up the win state for another player.

I actually bought all of the other games created by Cryptic Comet, the original one-man dev that made SI. While all a bit janky, they exhibited really strong design work. I believe the guy is now a boardgame creator which makes sense based on his videogame output.

I still have the email chains from the 2009 SI goon games

Armageddon Empires was the Cryptic Comet game I replayed the most

pedro0930
Oct 15, 2012

moot the hopple posted:

Back in the day, me and some friends managed to play a few games of Solium Infernum's play by email multiplayer which seems ancient by today's standards, but the game was originally made on like Adobe Director for chrissakes :corsair:. To this day, we still fondly remember and reference those games. To give you just one famous example of the kind of Machiavellian shenanigans you can get up to in this game, you could spend a big chunk of your starting point buy into taking Power Behind the Throne, which allows you to secretly designate another player and if they end up winning the game, you actually win instead. None of us were big-brained or brave enough to take it, but just having that possibility on the table meant you were also wondering whether someone was just playing conservatively and marshalling their resources or deliberately throwing in order to set up the win state for another player.

I actually bought all of the other games created by Cryptic Comet, the original one-man dev that made SI. While all a bit janky, they exhibited really strong design work. I believe the guy is now a boardgame creator which makes sense based on his videogame output.

Yeah, Power Behind the Throne and Kingmaker are still in the game. However, the point-buy system is changed. Instead of having a budget to buy your special traits, starting stats, and hell rank, now instead Archfiend all starts at baron rank, and fixed, fairly low stats. Traits can however be customized with relic, you have 3 slots and various relic slotting into 1-3 slots and you can mix and match as you wish. I think this helps the two alternative win traits as one tell in the original SI is that if someone's archfiend has poor power and low rank for no discernible reason then it's likely they have one of these alternative win trait...now some relic may be more or less easy to determine like the relic that give you higher starting rank, or make your legion move faster, but many don't have much of a tell.

Orv
May 4, 2011
Yeah I think it's a good change. In a single-player game - which will be an option with the new version - it wouldn't matter too much, but after people came to grips with the fairly intricate tangle of stuff that is SI, once someone was visibly making one of those plays they tended to get hell-murdered pretty quickly because nah gently caress you.

Fatty
Sep 13, 2004
Not really fat
I remember Rock Paper Shotgun (back when it was new & relevant) doing a good and lengthy play by play of a Solium Infernum game.

https://www.rockpapershotgun.com/solium-infernum-the-complete-battle-for-hell

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

The 7th Guest posted:

Terminator: Dark Fate Defiance (by Slitherine)

I played the demo for this tonight. Seems promising, very strong vibes of Ground Control and World in Conflict.

Didn't show anything about the campaign mechanics, though. Preview stuff indicates a branching storyline and possibly some kind of persistent base development between missions.

Cythereal fucked around with this message at 01:37 on Oct 12, 2023

Orv
May 4, 2011

Cythereal posted:

I played the demo for this tonight. Seems promising, very strong vibes of Ground Control and World in Conflict.

Well sign me the gently caress up.

Pleads
Jun 9, 2005

pew pew pew


A friend and I played through the FOUNDRY demo and it's decent for what they're going for. While Factorio is the obvious comparison, I think it's more like a first-person Dyson Sphere (single item belts with z-levels) with a Minecraft-esque world and ability to dig to reach new ore deposits. Grid-based Satisfactory would also be pretty close. Hits most of the usual progression steps (bio-fueled power gen, then mined fuel, eventually steam power which introduces fluid handling and whatnot), similar refinement/smelting steps, all the fun stuff of crafting conveyer belt games.

The demo also includes explosives, "blast resistant" buildings, and (locked) maintenance drones so they may add some sort of antagonistic force or just machine wear later on.

I'd say it's promising if you like Factorio/Dyson but want a more open world, or like Satisfactory but would prefer the construction be grid-based. But it does need a lot, lot, lot more to do, or some sort of overarching goal, because right now it's pretty straightforward and relatively quick to advance.

sebmojo
Oct 23, 2010


Legit Cyberpunk









skeletronics posted:

Nice. Reminds me of the 1970's Avalon Hill Dune board game. In the beginning of each game, whichever player was playing the Bene Gesserit would predict who would win, and on what turn, and if the prediction was correct, they won instead.

I played that game multiple times a week for a period of almost two years, and only ever saw that happen twice, but just knowing it existed always made us super suspicious whenever the BG player wanted to help somebody.

This was recently re released btw, in a very handsome and faithful edition.

skeletronics
Jul 19, 2005
Man
Oh yeah. I bought it even though I have no one around who wants to play it. I knew I'd probably never even open it, but I wanted it anyway just for nostalgia. I don't regret it.

pentyne
Nov 7, 2012
Is there a way to check when games you already own have DLC on sale?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Wishlist the DLC in question?

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

pentyne posted:

Is there a way to check when games you already own have DLC on sale?

They're kind of working on this in that the on-login Special Offers window will now show you an alert for this.

...But it doesn't seem to be universal or based on most recently played games, because it sent me an alert for Hearts of Iron recently and I haven't touched that in years.

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?
Moar Next Fest Demo impressions coming in:





HMM - Peripeteia: Do you like janky, weird, unorthodox but nevertheless ambitious and mysterious 'outsider art' immersive sims such as EYE Divine Cybermancy, Cruelty Squad and STALKER? You know, the ones with maps that, while filled with little secret stashes and side entrances for the plucky explorer, are also nightmarishly giant liminal spaces that are both dark and mazelike, making them impossible to navigate? The games that have unique actions like being able to climb on any sort of ledge and all sorts of intricate quests and faction systems, yet simultaneously never teach you anything properly and feel like the AI and systems are constantly at risk of breaking from all sorts of glitches and exploits? The ones with bizarre Russian socialism/communism and cyberpunk aesthetics and stories that are hard to tell if they are clever or just a mish-mash of badly translated hoopla? Well, Peripeteia might be for you, brave explorer of jank. For most people though, I'd steer clear of this game as it is overwhelming with how confusing it can be.




??? - Terminator: Dark Fate - Defiance: I'll preface this by saying these games aren't really my wheelhouse so I'm probably not the best person to give an opinion on it: the extent of my RTS experience is mostly Starcraft and C&C Red Alert, which were much, much simpler experiences than what I was dealing with in this game. I mean, the game can technically be somewhat simple to just place units and leave them up to their devices, but it's very overwhelming at first to figure out what you can even control and all the special actions you can have units take. The game also has lot of deep complexities to it, such as how there is so much logistics with having to not only supply ammo and fuel to units and vehicles for upkeep, but having crew to man trucks to deliver those supplies, but first you must fill the trucks from depots which also need to be manned to operate and so on. Tons of other stuff like locational damage which can disable systems, which means you need to be sure to position so as not to expose those and repair whenever there are breaks in the enemy's offense. The game kinda tried to teach me this stuff though campaign, but along with the difficult to decipher HUD and playing field which doesn't have the bright identifying colors of Starcraft, it wasn't very intuitive and was somewhat simultaneously very handholdy and scripted while very left up to my own devices to screw up badly. Maybe it's just meant for a hardcore audience? Whether these are positives or negatives, I'll leave it up to you guys.




OK - The Awakener Forgotten Oath: An action roguelite with pretty promising and stylish character action combat ala Dragon's Dogma and Devil May Cry. Combat is fun and cool, but the game is stymied by terrible english translation, stingy rewards, low enemy diversity and a pretty bog-standard progression and room-by-room loop. Again, it's pretty promising and gets most of the things right for satisfying and deep combat, but at the same time falls a bit short on some of the subtleties and surrounding systems, making it feel more like a lower budget game akin to Vindictus or mayhaps Babylon's Fall. Mayhaps still worth a look for hungry fans of the genre.




HMM - Arksync: This game was a pretty promising run and gun shooter on first impression due to its smooth and polished controls and animations, charming character chatter, and especially with the intro that puts you through a wild action sequence that feels like it comes straight out of Contra or Metal Slug. However, once you get into the actual gameplay loop of going on expeditions from your home base, my impressions quickly sank, for the levels you get sent to are just so cramped and filled with boring enemies and endless 'shoot the target' puzzles and these tedious challenge rooms where you need to withstand waves of enemies while doing dumb tasks like standing in certain spots in the room. If it just kept delivering cool action setpieces like it did at the start and gave you bigger combat arenas to let you flex your movement abilities and so on, it might've been cool, but it let me down.

FutureCop fucked around with this message at 05:44 on Oct 12, 2023

Major Isoor
Mar 23, 2011

sebmojo posted:

This was recently re released btw, in a very handsome and faithful edition.

Yep, it's incredibly good. Naturally, I've been buying all the expansions as they come out, even though I've only been able to play three times :v: (Still, getting it on the table at all is a success in my books!)

I kinda hope they make a PC/smart device adaptation at some point too, since I wouldn't mind playing it on Steam or my tablet

sebmojo
Oct 23, 2010


Legit Cyberpunk









I've played it about six times and won every game through some weird sorcery, it's possible I am the kwizatz haderach

Major Isoor
Mar 23, 2011

sebmojo posted:

I've played it about six times and won every game through some weird sorcery, it's possible I am the kwizatz haderach

I'm honestly sad to say that it's not you - it's the Harkonnen player from our last game, who managed to somehow bullshit his way into a turn one win... it was also his first game.
:negative:

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhh plans within plans

skeletronics
Jul 19, 2005
Man

sebmojo posted:

I've played it about six times and won every game through some weird sorcery, it's possible I am the kwizatz haderach

That rules.


Major Isoor posted:

I'm honestly sad to say that it's not you - it's the Harkonnen player from our last game, who managed to somehow bullshit his way into a turn one win... it was also his first game.

That also rules.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



OK I'm giving up on Lamplighters League for real this time. Hitting the next difficulty breakpoint, realizing I'm maxing out on combat upgrades and so the reliance on the poo poo stealth part is almost unescapable, combined with the incredibly bad performance meaning that save/loading is too annoying to even try savescumming through... it's too much.

Shame about the company i guess but the game is severely flawed

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

CharlieFoxtrot posted:

OK I'm giving up on Lamplighters League for real this time. Hitting the next difficulty breakpoint, realizing I'm maxing out on combat upgrades and so the reliance on the poo poo stealth part is almost unescapable, combined with the incredibly bad performance meaning that save/loading is too annoying to even try savescumming through... it's too much.

Shame about the company i guess but the game is severely flawed

Sounds like they maybe threw in the towel early, and the game was never gonna have a chance.

Kennel
May 1, 2008

BAWWW-UNH!
Someone from Harebrained Schemes said that they fired 80% of the team in July.

(it was a forum post, so take with salt)

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

CharlieFoxtrot posted:

OK I'm giving up on Lamplighters League for real this time. Hitting the next difficulty breakpoint, realizing I'm maxing out on combat upgrades and so the reliance on the poo poo stealth part is almost unescapable, combined with the incredibly bad performance meaning that save/loading is too annoying to even try savescumming through... it's too much.

Shame about the company i guess but the game is severely flawed

My experience is that it's heavily dependent on finding synergies between characters. Like, I'm running Celestine, Ingrid and the 2 pistol guy. Ingrid gets +1 AP on kill, so other characters can just chip enemies down and then Ingrid sweeps thorugh, killing 3-4 people in a turn. Celestine can mind control someone, and if you pick the right person that can tie up 3 or 4 enemies. Then she curses someone, the other characters stress break that target, and then Celestine executes them to get mind control back and she can do it again.

I haven't really found anything that strong with the other characters I've found, and I got rolled when I used them instead.

I'm actually having a ton of fun with the game, but it's certainly rough around the edges.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Kennel posted:

Someone from Harebrained Schemes said that they fired 80% of the team in July.

(it was a forum post, so take with salt)

Holy poo poo, that's brutal and sad. The Shadowrun games were some of my favourite RPGs of the previous generation.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I would have loved another Battletech or Shadowrun game from HBS. I get that dev teams want to make something new, but Dragonfall and Hong Kong are really good and they they seemed to have hit their stride…

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
Shadowrun and Battletech were made by people who loved the games, and took the players seriously

Lamplighters had Marvel Quips and Pixar Faces instead, it never had a chance because it was made for money, not love

Ramie
Mar 2, 2021

have you considered that some people just love making bad games?

we are in the people-who-love-making-bad-posts website after all

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Antigravitas posted:

I would have loved another Battletech or Shadowrun game from HBS. I get that dev teams want to make something new, but Dragonfall and Hong Kong are really good and they they seemed to have hit their stride…

I remember when they first started teasing Lamplighters, I got very excited that they might be making a game for FASA’s other great title; Crimson Skies. But alas.

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.

Kennel posted:

Someone from Harebrained Schemes said that they fired 80% of the team in July.

(it was a forum post, so take with salt)

Paradox confirmed there were layoffs in the summer but didn't give a number

https://www.pcgamer.com/paradox-say...rained-schemes/

FastestGunAlive
Apr 7, 2010

Dancing palm tree.
Let’s fkn gooooooo

https://www.youtube.com/watch?v=HwtaYENREEY

EDF
EDF
EDF

Sab669
Sep 24, 2009

if EDF 5 was $60 I suppose this will be too? :(

Man I wish Exoprimal didn't end up being dumb

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Hwurmp
May 20, 2005

EDF is actually worth $60

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