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I like the bleed shield build for my ogryn but im thinking i dont use it right because goddamn my toughness disappears fast. Maybe its also im level 12
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# ? Oct 12, 2023 22:04 |
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# ? Jun 4, 2024 03:31 |
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There's definitely builds that only really work at max level or near max level. There's also something that doesn't get talked about much: at higher difficulty the density is a lot higher. A lot of approaches just aren't needed or impactful at low level, and I'd personally argue that shield Ogryn is one of those. Try different weapons and different approaches as you level. Oh, and dodge. Make dodge part of your melee dance.
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# ? Oct 12, 2023 22:29 |
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Does anyone have a guide to Zealot that's working well so far? I'll take thunder hammer or eviscerator, i just wanna make a big smash
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# ? Oct 12, 2023 23:04 |
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Loner is a fine talent but it's a terrible aura. At best it's a clutch ability for flanking or being last man standing but it's really no different than getting a tiny amount of toughness. Tho I am curious if it counts as being in your allies' 'coherency' for purposes of getting their auras. Like it mitigates a small downside of being alone, it doesn't really make running off alone a good idea. And it's competing with basically the opposite benefit for your team so it's always a net negative. Literally the only reason to take it is to save a talent point or two. He'll a toughness damage reduction when not in coherency would be bad but better than this. My preference would be a full heal when you're last man standing.
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# ? Oct 12, 2023 23:27 |
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Internet Explorer posted:There's definitely builds that only really work at max level or near max level. There's also something that doesn't get talked about much: at higher difficulty the density is a lot higher. A lot of approaches just aren't needed or impactful at low level, and I'd personally argue that shield Ogryn is one of those. As a primary ogryn player, I'd agree with that assessment. Shield doesn't really come into its own until like 4* high intensity and 5*. That's the point where the gunner density gets deep enough that having bullet block works really well, on top of the thick density horde control.
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# ? Oct 12, 2023 23:27 |
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Mendrian posted:Tho I am curious if it counts as being in your allies' 'coherency' for purposes of getting their auras. Nope! The only benefit is the toughness regen. If its effect was “you get coherency with your entire team regardless of distance (so you always get their auras and they always get regen from you)” it would probably still be bad, but at least it would be something.
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# ? Oct 12, 2023 23:56 |
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wouldnt mind getting loner reworked because it quite literally teaches you bad habits as a player tbh
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# ? Oct 13, 2023 00:02 |
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ZeusCannon posted:I like the bleed shield build for my ogryn but im thinking i dont use it right because goddamn my toughness disappears fast. Pretty much the level 12 part, Ogyn has small +25 toughness nodes right at the top that most builds should path to take along with toughness reduction nodes, I can easily hit 180-240 toughness on some Ogyn builds which is ridiculously tanky.
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# ? Oct 13, 2023 00:09 |
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toasterwarrior posted:wouldnt mind getting loner reworked because it quite literally teaches you bad habits as a player tbh I bet even just changing the name could help. "Loner" sounds like a class role. "Out of formation," "separated from the flock," or something that doesn't sound stupid like those, would convey that it's more of a clutching ability if you get split up. They'd still have to make it a little better though
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# ? Oct 13, 2023 00:46 |
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I also think its partly me relying on the dome shield so much when i play psyker so when im ogryn and cant just suddenly pop a dome like "neener neener you cant hit me" to all gunners i just get lit the gently caress up.
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# ? Oct 13, 2023 01:55 |
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toasterwarrior posted:wouldnt mind getting loner reworked because it quite literally teaches you bad habits as a player tbh I would change it to something along the lines of "Auras linger for X seconds after leaving coherency for you and your team." Bam, an ability that gives something useful for backfield Zealots and their teammates.
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# ? Oct 13, 2023 01:58 |
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Malice to Heresy is a similar but slightly lesser jump than Uprising to Malice, right? Winning Malice consistently now - or at least when I stuff it I know why - so figure it's time to move up next time I play I'm really bad about integrating pushes but my dodge game's getting better I think (uh oh, here comes HUBRIS lol)
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# ? Oct 13, 2023 02:02 |
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also I know I'm not on the real tough missions yet but the ogryn MkIV cleaver feels seriously busted. L L L, then looping H to L and back feels leaps and bounds ahead of everything else at crowd murder
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# ? Oct 13, 2023 02:06 |
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also also stubbers rule and all but why can't ogryn use boltgun
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# ? Oct 13, 2023 02:06 |
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easily claims the quad
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# ? Oct 13, 2023 02:07 |
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The Kourk IV Cleaver is pretty legit now, you aren't crazy. Generally speaking I'd say Malice > Heresy is the hardest jump in the game, Heresy > Damnation is the easiest. On Heresy things meleeing go from being a battle of attrition to "oh god two dudes hit me when I only had half toughness where'd all my health go???" or a pair of bruisers simultaneously hitting you and downing you in one. Also Gunners and shooters are now more than just a tickle, a single shooter can burn your toughness if you're not paying attention.
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# ? Oct 13, 2023 02:10 |
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My rough off-the-cuff bullshit guide to "when you can go up a difficulty level":
This is of course a combination of skill and gear; it's much easier to save the day if you can take down a crusher on demand.
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# ? Oct 13, 2023 03:06 |
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Just had a few games where I got one shot as a zealot on 4 since I only have 2 wounds. What curio stats are recommended? Currently I'm just +health% and +toughness% I cannot abandon my knife, it's too fun being able to run Mach 2 and having a 15ft dodge.
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# ? Oct 13, 2023 03:12 |
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Playing pubber 4-5 jump is way easier than 3-4 bc of the playerbase: 4 is ONLY played by tier 4-confident players, whereas 5 is played by 5, 5-auric, and 5-maelstrom players. Barring real bad lick you get coupled with 3 5-tier players on 5, whereas on 4 you get parked with 3 unsure-If-5-capable players.
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# ? Oct 13, 2023 03:37 |
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The Demilich posted:Just had a few games where I got one shot as a zealot on 4 since I only have 2 wounds. Absolutely grab yourself a +wound curio; you can try to roll some health and toughness stats on it to give yourself a little added juice. Corruption resistance is no slouch either, as poxbursters and dogs can easily turn chunks of your health purple within a few seconds.
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# ? Oct 13, 2023 03:41 |
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Playing a veteran with 3 wounds. 2 grimoires were picked up and I got one shot from near full toughness to outright dead by a sniper.
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# ? Oct 13, 2023 04:13 |
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ninjoatse.cx posted:Playing a veteran with 3 wounds. 2 grimoires were picked up and I got one shot from near full toughness to outright dead by a sniper. finally, a lore accurate guardsman
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# ? Oct 13, 2023 04:15 |
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ninjoatse.cx posted:Playing a veteran with 3 wounds. 2 grimoires were picked up and I got one shot from near full toughness to outright dead by a sniper. Grims are a trap in most pug groups. People will pick them up without thinking of the implications, e.g. that the run is now on a clear timer and you can no longer afford to carelessly backtrack or linger. They’re not worth the effort unless you’re breezing through the content or you’re in a premade. The new Zealot aura can mitigate this.
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# ? Oct 13, 2023 04:22 |
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ninjoatse.cx posted:Playing a veteran with 3 wounds. 2 grimoires were picked up and I got one shot from near full toughness to outright dead by a sniper. Had this happen to me once and I lost it laughing. I didn't even hear the sniper, I was just instantly ragdolled
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# ? Oct 13, 2023 05:23 |
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Magitek posted:Grims are a trap in most pug groups. People will pick them up without thinking of the implications, e.g. that the run is now on a clear timer and you can no longer afford to carelessly backtrack or linger. They’re not worth the effort unless you’re breezing through the content or you’re in a premade. Obviously if you're with three other people who can sleepwalk through the map, sure, X+1 > X, but coming from VT2 it does seem like the benefit is very much not worth the drawback. Like I'm not going to scream at pubbies when they pick one up, especially because sometimes they're just right there in the open as opposed to being behind a jumping puzzle or something, but once I saw the reward I never touched one again.
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# ? Oct 13, 2023 05:35 |
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I'm just really, really glad that I don't have to memorize all the grim and tome locations, do ridiculous jumping puzzles, etc. Something I hate so much in Vermintide, a game I otherwise absolutely love. I feel like for a while there when Darktide first released everyone was always taking forever looking for grims and scriptures. Now I never really notice people wasting time looking. Either they know where to look or people just stopped caring. Either way is fine by me.
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# ? Oct 13, 2023 06:23 |
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Internet Explorer posted:I'm just really, really glad that I don't have to memorize all the grim and tome locations, do ridiculous jumping puzzles, etc. Something I hate so much in Vermintide, a game I otherwise absolutely love. Melk's board was much more annoying and there was a limited number of rerolls you could perform, such that scriptures were one of the most reliable missions to complete each week. Now, anyone who knows what's up will simply never have books as an objective.
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# ? Oct 13, 2023 06:41 |
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also they just loving LOVED to spawn in inaccessible locations
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# ? Oct 13, 2023 06:43 |
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Someone who knows how to slowmo please humiliate this poor trapper further https://i.imgur.com/DEAX0He.mp4
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# ? Oct 13, 2023 08:55 |
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Brunt just gave me this. Is this good?
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# ? Oct 13, 2023 09:01 |
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It'll pass for a first eviscerator, but you want 80% in everything but mobility usually. It will get the job done with a good blessing or perk roll.
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# ? Oct 13, 2023 09:18 |
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Ra Ra Rasputin posted:It'll pass for a first eviscerator, but you want 80% in everything but mobility usually. How does one make this sort of thing happen?
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# ? Oct 13, 2023 12:26 |
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KPC_Mammon posted:How does one make this sort of thing happen? You get a lot of them and upgrade a lot of them, or you get lucky.
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# ? Oct 13, 2023 13:01 |
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Senethro posted:You get a lot of them and upgrade a lot of them, or you get lucky. So throwing a ton of credits away at Brunt's?
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# ? Oct 13, 2023 13:17 |
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I will say that Grimoires have one unique use and that is to let you give someone a wound back. If you pick up a grim and then immediately break it, it immediately heals a chunk of corruption that gives a net positive of healing if you had a decent amount of corruption before. It also is the only way to jump the wound breaks if someone has been downed. Niche, but useful at least.KPC_Mammon posted:So throwing a ton of credits away at Brunt's? yup! Evil Kit fucked around with this message at 13:31 on Oct 13, 2023 |
# ? Oct 13, 2023 13:28 |
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Just don't get discouraged when something isn't perfect, aim for 80% but don't be discouraged you have some 68% stats that probably won't matter much in most cases unless you are trying to min/max 1 shot thresholds. And yes the shop watching aspect of improving your gear in this game is lame and bad and hopefully changed by this time next year, feels bad to check Melk and it's just a bunch of infantry autoguns and axes with tier 2-3 blessings.
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# ? Oct 13, 2023 13:41 |
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dont stress about perfect gear, good stuff is good but fundamentals come first. learn your melee rhythms, learn how to clutch a shitstorm situation, learn a proper build, etc, these are more important than meeting damage thresholds
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# ? Oct 13, 2023 13:46 |
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Here is some advice for new players, once you've felt you got a hang on the game and can avoid taking excessive damage or getting hit by every disabler that you walk across, jump that difficulty up! you can use low intensity as training wheels for the next higher difficulty because low intensity damnation is a lot calmer than mid-high intensity heresy. Past your first 30 character feel free to start jumping into low/mid intensity heresy/damnation as soon as level 10-15, there is a chance you'll get some ragers because seeing a small number next to your name will remind them of their own small insecurities but oh well. Ra Ra Rasputin fucked around with this message at 13:55 on Oct 13, 2023 |
# ? Oct 13, 2023 13:51 |
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toasterwarrior posted:dont stress about perfect gear, good stuff is good but fundamentals come first. learn your melee rhythms, learn how to clutch a shitstorm situation, learn a proper build, etc, these are more important than meeting damage thresholds While I generally agree with this advice, I'll disagree about the damage thresholds. It's important to figure out what damage thresholds matter to a weapon, as it can have a major effect on combat rhythm and what targets you prioritize with a particular weapon. The Psykanium is right there, and a good weapon that only needs one blessing changed means you have a perk to play around with and can test different +dmg perks out before taking a weapon into the field!
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# ? Oct 13, 2023 13:59 |
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# ? Jun 4, 2024 03:31 |
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If you bring up the Inspect tab for a weapon and then mouseover the stat on the bottom left, it'll tell you the range that stat can roll in. Remember that currently the max roll is 80% so you can only get 80% of the way up the roll range. But also some weapons have tiny damage ranges on top of a solid base, so being a perfect 80 is actually not very important. But there is also the opposite case where some weapons have all of Damage/First Target/Penetration/Finesse and a single bad roll junks the weapon. You just have to see for yourself.
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# ? Oct 13, 2023 14:40 |