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reignonyourparade
Nov 15, 2012

Khanstant posted:

Getting an envelope and opening a pack of all good cards you definitely wanted always feels better than opening a bunch of packs of poo poo you don't want.

Nah, getting an envelope feels lame, meanwhile the packs are still fun even if you don't really want any of it. I opened up the goose mother the other day, I have no use for the goose mother, I would never go out of my way to get the goose mother, I still went "oh sweet, the goose mother" the moment I saw that card

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Other
Jul 10, 2007

Post it easy!
Opening an envelope and a booster both depend on what's in there but the envelope/package also hinges on if you had to go to the Post Office to pick it up because the Postie left a note saying no one was home when you were there the whole time.

Frozen Peach
Aug 25, 2004

garbage man from a garbage can
I haven't played magic seriously for 20 years. I mostly just buy a booster box every now and then to draft with, and then end up never drafting them. I haven't kept up with the tournament scene or even the casual scene, or even the sanctioned FLGS events scene for a long time.

Do those scenes still exist?

How does one sanction a magic tournament?

Are there specific formats that can/cannot be sanctioned?

I'd love to pick someone's brain on a project I'm working on.

Essentiallly I want to create a vaguely satirical tournament format and I'm trying to decide what direction to take it, and how much to base it on "pro" magic of various pro-ness.

ram dass in hell
Dec 29, 2019



:420::toot::420:
i think you should create a different other thing instead

tinaun
Jun 9, 2011

                  tell me...

Frozen Peach posted:

I haven't played magic seriously for 20 years. I mostly just buy a booster box every now and then to draft with, and then end up never drafting them. I haven't kept up with the tournament scene or even the casual scene, or even the sanctioned FLGS events scene for a long time.

Do those scenes still exist?

How does one sanction a magic tournament?

Are there specific formats that can/cannot be sanctioned?

I'd love to pick someone's brain on a project I'm working on.

Essentiallly I want to create a vaguely satirical tournament format and I'm trying to decide what direction to take it, and how much to base it on "pro" magic of various pro-ness.

the answer to your questions are:

Yes, but not as much as they were before covid, focusing more on commander than large constructed tournaments

usually by being a wpn certified store or tournament organizer but you dont need to do that to run a tournament. you dont even need a judge. (and non-sanctioned tournaments can have proxies)

stores hold big tournaments called rcqs that can only be sealed or the current regional championship format (standard, modern or pioneer). legacy and vintage are never regional/world/pro tour formats.

make your own proxy friendly format and have fun, imo

Frozen Peach
Aug 25, 2004

garbage man from a garbage can
I realize I'm being weirdly cryptic, but I'm trying to figure out how to word my questions without sounding like the crazy person that I am well aware that I am.

ram dass in hell posted:

i think you should create a different other thing instead

no

tinaun posted:

make your own proxy friendly format and have fun, imo

I help out with a board game convention. I want to start a tournament, and while it's tangentally related to Magic the Gathering, it's not exactly Magic the Gathering. I'm mostly trying to figure out how the tournament scene works, what a player does when they enter a tournament, how a tournament gets sanctioned, how prizes work, and stuff of that nature. I'm also looking at what a tournament organizer's job is, in doing this professionally. On top of that, I'd love to know how one gets WotC/Hasbro permission for such an event.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
so you just want to know how to run a tournament? why not lead with that instead of trying to slowly ask the question in tiny little bits?

in order to run a tournament you need
- some way for players to sign up
- some way to figure out which players should play each other and tell players about it
- some way to record results and use those when figuring out the next round

for sanctioned magic tournaments the tournament organiser will use the official software created by WotC for this. for non-magic tournaments there literally dozens of other solutions. you're better off picking one of them and reading their documentation (which will tell you exactly how to use their product to run a tournament), rather than fixating on how official sanctioned magic tournaments handle it.

Frozen Peach
Aug 25, 2004

garbage man from a garbage can
I want to run a tournament involving wizards of the coast specifically. Using magic the gathering tournaments as a basis. I literally didn't know if that was even still a thing. So like, I want to talk to someone who is involved in or knows about running magic tournaments in today's climate that I didn't know the scale of existence. Magic tournament organizing with wizards seems like my closest road to the conversation I want to have.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
What does "involving wizards of the coast specifically" mean? What do you want them to do for you that you can't do on your own?

Are you wanting to put their trademarks in your marketing copy for this tournament or something?

Frozen Peach
Aug 25, 2004

garbage man from a garbage can
I want to see how official I can make an event. I can't find any contact information for WPN besides from a retail store. I can't find any contact information that isn't retail or player specific.

Even if it's not an official event, I want to know how an official magic tournament is run. I want to either talk to someone who's involved in running actual magic events or has experience being in a moderately official big event.

Essentially my idea is to host a magic draft. I want players to show up, buy packs, split into pods, and do a 3 pack draft. Except instead of making a magic deck for a game of magic, I want them to use those cards as components for a board or card game design. The further from magic the end design of the game gets the better.

Chaos Confetti. As a board game design event. A chaos confetti board game jam.

ram dass in hell
Dec 29, 2019



:420::toot::420:
I stand by my initial recommendation

tinaun
Jun 9, 2011

                  tell me...

Frozen Peach posted:

I want to see how official I can make an event. I can't find any contact information for WPN besides from a retail store. I can't find any contact information that isn't retail or player specific.

Even if it's not an official event, I want to know how an official magic tournament is run. I want to either talk to someone who's involved in running actual magic events or has experience being in a moderately official big event.

Essentially my idea is to host a magic draft. I want players to show up, buy packs, split into pods, and do a 3 pack draft. Except instead of making a magic deck for a game of magic, I want them to use those cards as components for a board or card game design. The further from magic the end design of the game gets the better.

Chaos Confetti. As a board game design event. A chaos confetti board game jam.

wizards (generally) doesn't run events - tournament organizers (like pastimes and dreamhack) and LGSs do. this sounds like something that a good LGS would love to help you run if they can charge an entrance fee.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
So you're focused on everything up to and including the draft, and don't really care about the parts after that? You don't really need to talk to Wizards about this at all, but talking (in person) with people who run events of the size you're expecting will be helpful.

Frozen Peach
Aug 25, 2004

garbage man from a garbage can

Jabor posted:

So you're focused on everything up to and including the draft, and don't really care about the parts after that? You don't really need to talk to Wizards about this at all, but talking (in person) with people who run events of the size you're expecting will be helpful.

I'm vaguely worried about a wotc reaction to an event that encourages destroying magic cards. I'm vaguely interested in seeing if I can get wotc to sponsor or allow us to call it sanctioned. I'm vaguely interested in getting permission to use the phrase chaos confetti.

I'm very interested in how a tournament judge handles deck checks and ensuring every card drafted is accounted for. Do you register your draft deck? Do people watch every drafted hand?

flatluigi
Apr 23, 2008

here come the planes
I don't really understand your hangup here. why does it need to be wotc sponsored or with their involvement at all, even if they did end up caring about what you did with their product after you bought it

Frozen Peach
Aug 25, 2004

garbage man from a garbage can

flatluigi posted:

I don't really understand your hangup here. why does it need to be wotc sponsored or with their involvement at all, even if they did end up caring about what you did with their product after you bought it

I wouldn't call it a hang up. It's more morbid curiosity. It doesn't need to be anything. It doesn't need to be more than a silly event at a convention.

I just want to pick someone's brain that understands a tournament style that I haven't had experience with in a long time. The closer that conversation is to talking to someone at wotc that does tournament support the more interesting I think the conversation would be.

tinaun
Jun 9, 2011

                  tell me...

Frozen Peach posted:


I'm very interested in how a tournament judge handles deck checks and ensuring every card drafted is accounted for. Do you register your draft deck? Do people watch every drafted hand?

you'll find all your answers in this pdf Tournament Rules Sept 2023

so 9 times out of 10 limited is done at regular REL, without any deck checks/decklists at all. there is no good reason why your special format should be any different, unless multiple thousands of dollars of prizing is on the line. at competitive events you have to make a decklist of all the cards in your deck after deck construction, and in some events booster packs are pre opened and stamped so that people can't sneak in extra cards. again, there is no reason your format should care about this.

Frozen Peach
Aug 25, 2004

garbage man from a garbage can

tinaun posted:

you'll find all your answers in this pdf Tournament Rules Sept 2023

Extremely helpful. Thank you.

Strong Sauce
Jul 2, 2003

You know I am not really your father.





https://markrosewater.tumblr.com/post/731362778902855680/before-all-the-outrage-and-predictions-of-magics

quote:

Before all the outrage and predictions of Magic’s demise, the premature condemnations and quitting of Magic surrounding the new Play Boosters, this Limited player wants to take a moment and say.. I trust you guys! It sounds like you put some real thought into this. Am I a little nervous? Sure, but that’s the nature of change. I’m also super intrigued and already itching to get into my first draft with these new packs! Appreciate you guys always being focused on the future!

------

We have spent a lot of time figuring out how to change how we make sets to adapt to play boosters. For example, here’s a big change. Draft boosters had 101 commons and 80 uncommons. Play boosters will have 81 commons and 100 uncommons. We’re shifting twenty cards from common to uncommon to better adapt to how play boosters are put together.

uncommons more common than commons. what a world.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Not more common, just more types

CatstropheWaitress
Nov 26, 2017

More uncommon's feels weird to me. I already feel like when drafting you don't come across the signpost uncommon's as much as you want to. I don't mind losing the one common card per pack so long as the commons are as relevant as the one's in MOM were.

A Moose
Oct 22, 2009



It would be interesting if they ended up making commons and uncommons stronger. You might see meta decks that aren't all rares and mythics!

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Boxman posted:

Don’t think I saw this posted here, and maybe people don’t read the arena thread. While the price increase obviously may be rough, Sierko did some quick math that leads him to believe the “possibility of four rare/mythics in a pack” thing wont destroy environments. It may actually make it similar to MOM, a pretty well received draft set.

https://x.com/sierkovitz/status/1713968206556102715?s=46&t=LM7P0S9UNmv9pvDrrqshww

They made a slight error in their calculations, the 40 card pool was for the list not the Special Guest. Special Guests will only be 10 cards and if what they've teased for Ixalan will be more in line with the lottery cards from Kaladesh/Amonkhet. Except its 1.5% instead of 0.6%

GonSmithe
Apr 25, 2010

Perhaps it's in the nature of television. Just waves in space.
Can someone please explain to me why there is so much handwringing over losing lovely commons that literally 0 people play, ever, in any Limited deck, ever?
This has been a consistent throughline over the like 16 years I have been playing Magic whenever they make changes regarding Limited that I have never understood; why is it so important to have so many dogshit commons?

R&D have been making consistently good draft formats for years now, I trust their decisions here regarding drafting. I am not going to cry that a 5 mana 3/3 that does nothing isn't my last pick of every pack.

kung fu jive
Jul 2, 2014

SOPHISTICATED DOG SHIT

Macdeo Lurjtux posted:

They made a slight error in their calculations, the 40 card pool was for the list not the Special Guest. Special Guests will only be 10 cards and if what they've teased for Ixalan will be more in line with the lottery cards from Kaladesh/Amonkhet. Except its 1.5% instead of 0.6%

I’ve been seeing a lot of misinterpretations/confusion on this. Is this correct?

[% chance] to hit the list - I have read it’s 25% and also that it’s being reduced to 12.5% with the changes.

Pool of 50 cards. Roll again. 1.5% chance to hit Special Guests (10 cards). Get a random card among those 10.

If not, remaining pool of 40. 30 commons/uncommons. 10 rare/mythic. I haven’t heard anything on how rarity is selected here.

The List is new to me.

rickiep00h
Aug 16, 2010

BATDANCE


A Moose posted:

It would be interesting if they ended up making commons and uncommons stronger. You might see meta decks that aren't all rares and mythics!

No you see the rares and mythics also get stronger. More power everything all the time.

Cactrot
Jan 11, 2001

Go Go Cactus Galactus





It's cool that I can no longer understand what is supposed to be in a booster, and it costs more.

kung fu jive
Jul 2, 2014

SOPHISTICATED DOG SHIT

GonSmithe posted:

Can someone please explain to me why there is so much handwringing over losing lovely commons that literally 0 people play, ever, in any Limited deck, ever?
This has been a consistent throughline over the like 16 years I have been playing Magic whenever they make changes regarding Limited that I have never understood; why is it so important to have so many dogshit commons?

R&D have been making consistently good draft formats for years now, I trust their decisions here regarding drafting. I am not going to cry that a 5 mana 3/3 that does nothing isn't my last pick of every pack.

Losing a common less of an issue. The bigger issue is the variance in rares now creates a stronger dependency on the set balance for limited. WotC says they will balance commons/uncommons around preventing rare bombs shaping the limited format. They say that. If they start to slip up, intentionally or unintentionally, the variance impact on the format becomes a noticeable factor. To your point, I haven't played limited in a long time and from conversations with my friends the set balance has been fantastic in the past 4-5 years so that's a good sign. But if that slips things get worse than they would have otherwise because of pack variance.

Also WotC has to somehow avoid putting Commander related poo poo in these packs. From my understanding, Commander is the super popular format and set packs have had commander cards or commander focused cards in them. They say they will balance these new packs with limited in mind. Again, they say that, but now there is just one type of pack from which to distribute cards and Commander is the most popular format for the average Magic player. This is all speculative, but there is now a dependency on the health of the limited format on WotC doing what they say they will do. Take what you will from that.

GonSmithe
Apr 25, 2010

Perhaps it's in the nature of television. Just waves in space.

Cactrot posted:

It's cool that I can no longer understand what is supposed to be in a booster, and it costs more.

There is literally only one thing you need to learn, everything else is extremely simple from looking at the image they posted; There are 40 List cards per set, 30 common/uncommon and 10 mythic/rare, every pack has a 1/8 chance of turning a common into a List card instead.

uggy
Aug 6, 2006

Posting is SERIOUS BUSINESS
and I am completely joyless

Don't make me judge you
bing bong so simple

Time
Aug 1, 2011

It Was All A Dream

uggy posted:

bing bong so simple

Unironically yeah

Gumdrop Larry
Jul 30, 2006

Honestly I don't think gameplay is something to worry about too much. The shift in what's exactly in the packs will likely come out in the wash when actually doing limited. What feels absurd is the timeline of them disrupting the established functional and sustainable product model to create a self inflicted rift in the product line in pursuit of profits, then trying to backtrack while retaining the higher price point. This isn't pointed at anyone in here, but it's bizarre to see comments elsewhere talking about wondering how it's gonna work; Motherfucker it existed and worked for decades and the product was just called "booster pack for set X." We're effectively going back to baseline with a price hike and the ever-present dodging of talking about the second hand market thing by discussing the nebulous increase in "value."

I just don't like hearing this notion of trying to save limited or anything similar. Like WotC it's your fault and you know what you did don't do this stern faced chin scratching bullshit like you're making hard calls or anything.

Sapphic Socialism
Jan 7, 2017

All your favourite video game characters are gay and trans.

kung fu jive posted:

I’ve been seeing a lot of misinterpretations/confusion on this. Is this correct?

[% chance] to hit the list - I have read it’s 25% and also that it’s being reduced to 12.5% with the changes.

Pool of 50 cards. Roll again. 1.5% chance to hit Special Guests (10 cards). Get a random card among those 10.

If not, remaining pool of 40. 30 commons/uncommons. 10 rare/mythic. I haven’t heard anything on how rarity is selected here.

The List is new to me.

what was said in the article was

87.5% chance to get a common from the set
9.38% to get a C/U list card
1.56% to get a R/MR list card
1.56% to get a special guests card

so a 12.5% total chance to get a list card and 1/8 to get a special guests card if you get a list card

Also The List is a thing they added into set boosters in 2020, it's a list of 300 reprints of old cards that have a chance of randomly replacing a card in set boosters. They're cutting it down to 50 so it's easier to balance in a limited environment

Sapphic Socialism fucked around with this message at 15:52 on Oct 17, 2023

kalel
Jun 19, 2012

the key to understanding modern day packs is that packs are made up of slots, not cards. So the question should not be, "how many commons, uncommons, and rares do I get?" but rather, "what can I get from each slot?" The answer is:


Here's a handy mnemonic: a magic pack has "slots" because it's like "gambling"

Sickening
Jul 16, 2007

Black summer was the best summer.
I assume if someone evokes in an endurance and I cast tales end targeting its targeting a graveyard trigger, does it still get sacrificed?

kung fu jive
Jul 2, 2014

SOPHISTICATED DOG SHIT

Sapphic Socialism posted:

what was said in the article was

87.5% chance to get a common from the set
9.38% to get a C/U list card
1.56% to get a R/MR list card
1.56% to get a special guests card

so a 12.5% total chance to get a list card and 1/8 to get a special guests card if you get a list card

Also The List is a thing they added into set boosters in 2020, it's a list of 300 reprints of old cards that have a chance of randomly replacing a card in set boosters. They're cutting it down to 50 so it's easier to balance in a limited environment

Thank you. I read about the original list and understood the cutting it down to 50, but I missed the percentages in all the noise about the pack changes.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Sickening posted:

I assume if someone evokes in an endurance and I cast tales end targeting its targeting a graveyard trigger, does it still get sacrificed?

Yes. The Evoke trigger that sacs it is a different trigger from the comes-into-play trigger. This is also why your opponent gets to choose the order they happen in.

CatstropheWaitress
Nov 26, 2017

They've been flooding draft boosters with extra rares for a few sets now. MOM was particularly flush with two rares feeling regular and on top of that full of playable commons and uncommons that made it a blast. Games felt like one step towards power cubes in terms of speed and removal. Eldraine too has lots of splashy powerful enchantments. Gameplay wise I'm ok with this, will see how it handles when it's every set.

The price thing just kills me though. ~$100-120 for a box to draft with friends was an ok expense. $150 is pushing it for myself, and woof does $200 for non-master/premium set feel like it's only a year away. Likewise, $25 to play in a store is fine, but if that creeps up to $40-50 I'd rather dump the money into Arena or proxies. Or just a night at a nicer restaurant.

CatstropheWaitress fucked around with this message at 16:13 on Oct 17, 2023

big scary monsters
Sep 2, 2011

-~Skullwave~-
I only really got back into drafting again with LoTR after many years away from the game, but WoE draft feels pretty good in terms of playable cards. There are some low power commons but few that are really unplayable, and I find myself picking up cards that make the deck right up to the last picks. The most limited unplayable cards are a couple of the mythics legendary creatures and a few of the bonus sheet enchantments.

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generatrix
Aug 8, 2008

Nothing hurts like a scrape

CatstropheWaitress posted:

They've been flooding draft boosters with extra rares for a few sets now. MOM was particularly flush with two rares feeling regular and on top of that full of playable commons and uncommons that made it a blast. Games felt like one step towards power cubes in terms of speed and removal. Eldraine too has lots of splashy powerful enchantments. Gameplay wise I'm ok with this, will see how it handles when it's every set.

Yeah... I wasn't a fan of MOM or WOE limited largely because of the bonus sheets, but I know I'm in the minority on that one. MOM limited seemed to be pretty widely praised, so it's a bit odd seeing the reactions to essentially "limited will be more like MOM was" now being so negative.

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