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pentyne
Nov 7, 2012
The Chaos Marine fight is a loving roadblock, your damage dealing potential plummets so I guess you use the Clue and warp powers to weaken him enough to do slightly more then chip damage, but without all the obvious indicators of defense decreases I can't make sense of it.

I also cannot loving stand the "snipers in the absolute rear end end other corner of where you start" because the movement in the game does not allow for sprinting towards them to get at it, and every map so far that does have a elevated sniper spot it is only one specific area that enemy is likely already using.

To get from one end of the area to the Starport boss fight, across 2 entire maps, there are 3-4 encounters that are just 10-15 poo poo cultists that would probably take close to an hour if playing with standard conditions, there being no rewards and I'm not quite understanding how the buy/sell works stuff works even if all the basic loot is worth like 1GP. They really need to tighten it up, I would vastly prefer 1 hard encounter versus 4 trash ones so long as the battle area was designed to allow decent flanking, some creative use of elevation for snipers, using grenades to destroy cover, and overall not taking 4+ turns of just movement to get from start to the last enemy tucked away in the far corners.

Grenades are still the MVP of the game by far, if I know of a boss in advance I'm just going to load krak grenades on everyone and use those. However you use/accumulate PF it's going to spent on mostly grenades of all types.

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sebmojo
Oct 23, 2010


Legit Cyberpunk









pentyne posted:

The Chaos Marine fight is a loving roadblock, your damage dealing potential plummets so I guess you use the Clue and warp powers to weaken him enough to do slightly more then chip damage, but without all the obvious indicators of defense decreases I can't make sense of it.

I also cannot loving stand the "snipers in the absolute rear end end other corner of where you start" because the movement in the game does not allow for sprinting towards them to get at it, and every map so far that does have a elevated sniper spot it is only one specific area that enemy is likely already using.

To get from one end of the area to the Starport boss fight, across 2 entire maps, there are 3-4 encounters that are just 10-15 poo poo cultists that would probably take close to an hour if playing with standard conditions, there being no rewards and I'm not quite understanding how the buy/sell works stuff works even if all the basic loot is worth like 1GP. They really need to tighten it up, I would vastly prefer 1 hard encounter versus 4 trash ones so long as the battle area was designed to allow decent flanking, some creative use of elevation for snipers, using grenades to destroy cover, and overall not taking 4+ turns of just movement to get from start to the last enemy tucked away in the far corners.

Grenades are still the MVP of the game by far, if I know of a boss in advance I'm just going to load krak grenades on everyone and use those. However you use/accumulate PF it's going to spent on mostly grenades of all types.

This is me exactly. I got to that fight, thought ok this will take some effort, put it down and haven't picked it up again.

pentyne
Nov 7, 2012

sebmojo posted:

This is me exactly. I got to that fight, thought ok this will take some effort, put it down and haven't picked it up again.

The roadblock was less the actual marine and more the sniper doing 20+ damage every round, so basically picking off party members one by one.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

SpaceDrake posted:

I mean this is literally what you're supposed to do, you're meant to use other dudes as your HP.

There's exactly one piece of Warhammer 40K media that I think of more often than any other when it comes to the setting. It's a simple line, a humble line delivered simply.


"More corpses." -Avitus

pentyne
Nov 7, 2012
All the references to corpse starch are proper grim dark but in terms of net gain it's like spending $100000 and getting back $1

A fully grown adult processed with 0% calorie loss would be like food for a person for a month at most, meanwhile that fully grown adult has consumed exponentially more food then they generate.

Its obviously a reference to soylent green but that was arguably about population control more then feeding people.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I don't think Corpse starch is supposed to be like 100% corpse. I think it's supposed to be corpse plus other bits.


I didn't find the space marine fight terribly difficult, I beat it on my second attempt. I just sent heinrich straight off to go deal with the sniper and focus fired The Space Marine with everybody else.

CommunityEdition
May 1, 2009

Eifert Posting posted:

I don't think Corpse starch is supposed to be like 100% corpse. I think it's supposed to be corpse plus other bits.

The corpse is for flavor, perhaps?

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

CommunityEdition posted:

The corpse is for flavor, perhaps?

It's too thin and unsatisfying, otherwise. The corpse adds body.

Lassitude
Oct 21, 2003

Corpse starch is just a supplement anyway. It's like the Mechanicus liquifying its dead to feed to its troops/servitors. They get other gross food too, but every now and then after a battle they get a treat.

Arglebargle III posted:

I'm running a TT Rogue Trader game right now and the flights are just really hard to balance. Everyone is a glass cannon unless you're an ork or a space marine or a tech priest. It's a really swingy system. My players have mostly dealt with it by abusing the purchase system and bringing troops to get ripped apart by demons while the players shoot their bolters and techno blasters from cover.

I don't know why you'd want to play RT any other way. What's the fun in having a warship and an actual army if you can't call in the boys to get stuck in? Actually a gripe of mine with this game. Especially on that first planet, the active uprising one.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Yeah there's a lot of video game logic. I can tell you right now If I was the captain of an imperial ship the navigator would not be getting off the plane with me. Well to be frank I probably wouldn't be getting off the ship either.

The Lone Badger
Sep 24, 2007

Eifert Posting posted:

Yeah there's a lot of video game logic. I can tell you right now If I was the captain of an imperial ship the navigator would not be getting off the plane with me.

Oh they're absolutely getting off the ship with me. I want to keep an eye on the bastard.
Plus this way I know for absolute sure that the assholes I left aboard aren't going to get any bright ideas about flying off without me.

Kobal2
Apr 29, 2019

pentyne posted:

That said, Eldar seem humans as slightly intelligent monkeys, so having an Eldar/Human romance is weird for a lot of reasons other then which specific gender they are in to.

You say that like there aren't folders full of monkeyporn out there.

CommunityEdition
May 1, 2009

pentyne posted:

That said, Eldar seem humans as slightly intelligent monkeys, so having an Eldar/Human romance is weird for a lot of reasons other then which specific gender they are in to.

“Old Yeller” might be about the right arc for a 40k Eldar/Human platonic romance.

Edit: Old Yeller is probably the arc for a great number of in-universe romances, for that matter.

Arglebargle III
Feb 21, 2006

I think the idea with corpse starch is that hive cities really are operating on razor thin margins of calories. (Or the hive nobles are too cheap to import more food.) It's very grim dark to have that 1% extra food from recycled corpses make a big deal to some people's diets.

Kobal2
Apr 29, 2019

pentyne posted:

All the references to corpse starch are proper grim dark but in terms of net gain it's like spending $100000 and getting back $1

A fully grown adult processed with 0% calorie loss would be like food for a person for a month at most, meanwhile that fully grown adult has consumed exponentially more food then they generate.

Sure, but that fully grown adult has also produced any number of crates of grenades over the span of their 16-8 lifetime. The food processing is just going that little bit extra on top.

EDIT : You know how dreadnoughts like to shout "Even in death, I still serve !" ? Well, it's like that. But for, like, little people.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I'm relieved they didn't go whole hog on the "romances" considering the setting but lol at the only gay dude being the evil torture elf.

Countzer
May 27, 2022

Eifert Posting posted:

I'm relieved they didn't go whole hog on the "romances" considering the setting but lol at the only gay dude being the evil torture elf.

Maybe he's just misunderstood. Maybe he doesn't like how his culture is. Maybe he has a couple of scimitars at the ready to break out of the city and go on an adventure.

Shuka
Dec 19, 2000
If any of us went without food for three days our neighbors would be on the menu

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

Yeah there's a lot of video game logic. I can tell you right now If I was the captain of an imperial ship the navigator would not be getting off the plane with me. Well to be frank I probably wouldn't be getting off the ship either.

"We absolutely need this person alive to have even a chance of getting through the warp without dying horribly. let's have her get into twenty firefights every time we dock somewhere"

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Just send Abelard and some redshirts, by the end of the beta he absolutely could have soloed most encounters anyways.

pentyne
Nov 7, 2012

Pattonesque posted:

"We absolutely need this person alive to have even a chance of getting through the warp without dying horribly. let's have her get into twenty firefights every time we dock somewhere"

"also open your 3rd eye constantly, we've got a lot of grunts to get past"

Ibram Gaunt
Jul 22, 2009

Is the beta worth grabbing?

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I'd say if you know for sure you want to play at release and want to try to figure a build out for the main game, maybe. The leveling is a little wonky. If not I would wait.


There's no re-leveler for now and it takes a while to figure out how poo poo works.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Ibram Gaunt posted:

Is the beta worth grabbing?

Asking if one should grab the first chance to look at a 40K RPG is not the sort of question one expects from a Commissar :v:

But seriously though, as someone who's played since the alpha, I'd have to give a solid 'YES! But-'. I really liked how they did space combat, and the storyline definitely has me jonesing for more, but the character creation is definitely half-baked (which is understandable), and combat needs a little fine-tuning. Right now, players who want to play a buffbot might want to wait, and psykers are definitely super-unfinished (which again, is understandable, considering how different their own playstyle might be to more straightforward classes).

Ibram Gaunt
Jul 22, 2009

Hmm. noted.

Mostly was asking since I know owlcat games have a reputation of being kind of busted at launch (I came late to the party on WOTR so I got to play long after everything was fixed) so mostly wasn't sure if this continued that trend, especially in beta form.


By psykers being unfinished do you mean that like they just don't have many options due to implementation or that they just don't function properly at all?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Ibram Gaunt posted:

By psykers being unfinished do you mean that like they just don't have many options due to implementation or that they just don't function properly at all?

Mostly the former, a little bit of the latter. Right now psykers only have a few basic powers and no in-story reactivity, while their more offensive powers are gated by their equipment, e.g. Johnny Biomancer can cast things like Regeneration by himself, but if he wants to shoot bio-lightning at a dude he needs a staff that enables that power. I mean, I get it- there are some really good weapons in the game, and psykers would be OP if they had access to those weapons AND offensive powers, but on the other hand it's a single player game, and if I want to be the righteous wrath of the God-Emperor made manifest I should have the option :colbert:

Ibram Gaunt
Jul 22, 2009

Ah ok thank you for the clarification. Will probably wait cuz I wanted to play a Leader and since you said buffbots are also kind of not super well implemented, well...

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Ibram Gaunt posted:

Ah ok thank you for the clarification. Will probably wait cuz I wanted to play a Leader and since you said buffbots are also kind of not super well implemented, well...

No matter what you are going to have to play with at least one adept and their build was super confusing to me. I imagine you could get a lot out of watching a couple build videos though.

pentyne
Nov 7, 2012

Ibram Gaunt posted:

Ah ok thank you for the clarification. Will probably wait cuz I wanted to play a Leader and since you said buffbots are also kind of not super well implemented, well...

Yeah it's really hard to make sense of, starting from level 1 and slowly working up helps a lot.

The beta is good if you want to learn the new unique gameplay mechanics because after 10+ hours I think I finally get it. % chance to hit is still a big question because sometimes it's high and I can't tell why meanwhile sometimes it's low. The obvious is cover but the rest is not.

I still get things where I'm doing 0 damage and I can't understand why. I think it's a weapon type resistance, but there's not enough info to be sure.

Thankfully wrt buffs a lot of them are 'will last until combat ends' so that removes a lot of timing problems.

Debuffs are a lot more confusing because one of the core mechanics is 'study enemies' to apply Clues, which then have various follow up powers like removing clues to debuff or to increase your own damage dealt, but clues are specific to the person who cast the study unless you take a secondary ability to let you share clues.

cuntman.net
Mar 1, 2013

can someone post an overview of the character creation options? preferably not a video. mostly asking because ive never seen anyone turn down an opportunity to infodump about warhammer 40k

pentyne
Nov 7, 2012
Based on the beta, probably some changes but nothing major

-Create Custom Character, or pick 1 of 3 premade
- Appearance, all the cosmetic stuff
- Pick Homeworld: Death World, Void Born, Hive World, Forge-Subskin, Forge-Analytics, Forge-Locomotion, Imperial-Feudal, Imperial-Trad Military
- Origin: Astra Military Commander, Commissar, Vagabond, Priest, Navy Officer, Noble, Psyker-Biomancer, Psyker-Diviner
- Moment of Triumph: not implemented in Beta
- Darkest Hour: not implemented in Beta
- Doctrines(class): Fighter, Leader, Adept, Marksmen. Prestige ranks are Assassin, Vanguard, Hunter.
- Stats: 9 stats, 13 skills
- Ship: grayed out in beta

Homeworld and origin are pretty much like picking background/religion in Pathfinder games, just some increases to skills/etc and lore specific stuff. Psyker is probably the most significant one.

Fighter: Melee focused, DPS/Tank.
Leader: Major ally buffs, not finished in Beta.
Adept: Major enemy debuffs, Study/Clue mechanic.
Marksmen: Ranged focused DPS.

Skills so far its looking like you want each party member to focus on 2 skills at max.

Stats are the same, you want to focus in on 2 at most, primary being weapon skill for melee, ballistic skill for ranged, and fellowship for leader.

cuntman.net
Mar 1, 2013

thanks, gonna start thinking up character ideas

pentyne
Nov 7, 2012
I would hope I am wrong but it appears that attacking Eldar ships has a default 50% miss rate.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Sounds about right, they have holofields. Makes it hard to tell what you are shooting at. In Rogue Trader, the PnP, it's a flat -40 to the test to hit them for lots of weapons, and really big weapons are still at -20.

This is why you always pack a Nova Canon.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

pentyne posted:

I would hope I am wrong but it appears that attacking Eldar ships has a default 50% miss rate.

Torpedos.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

pentyne posted:

I would hope I am wrong but it appears that attacking Eldar ships has a default 50% miss rate.

I wouldn't say it's that bad, but yeah, Eldar holofields are very annoying. That said... did you play the alpha? Because if you didn't, then let me tell you- in the alpha, Eldar ships were worse.


Yeah, this is pretty much it. if you have not figured it out yet, torpedoes have a self destruct ability that does damage in a one-square radius, and Eldar ships are made of tissue paper and fairy dreams, so if you can maneuver your torps close enough they shouldn't be as much of an issue.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
The Holofield as far as I can tell doesn't't work at all on torpedoes. There's a pretty simple trick to hitting eldar ships but I'll spoiler it in case people want to find it naturally.

Elder ships really want to be in your rear arc and that's their biggest concern. Before you start maneuvering with your ship launch a torpedo angled to the opposite direction from where you intend to turn. Then just move normally and position your torpedo to target whatever blind spot the eldar ship is closest to. They will spend the entire fight avoiding your guns, which aren't very good vs them, and basically driving directly into your torpedoes for a one hit kill. Typical elf hubris.

Also the ship abilities that you unlock are game changers

pentyne
Nov 7, 2012
I'm not sure if it is by design, but enemy torpedos seem to have a 2 turn time limit before exploding, while my torpedos will last forever.

Balance wise not ideal but you'd think they could give the torpedos a slightly better movement turn ability then the massive miles long ship.

pentyne
Nov 7, 2012
Didn't see this mentioned about Consequences.

https://www.youtube.com/watch?v=iWp8s2k6xNU

The general vibe seems to be at some point there is a dramatic meeting with the area Inquistor that can go several different ways, and can unlock a unique game ending which is pretty heavily implied to be some dark evil option.

The rotating choice wheel looks bizarre but there's 5 ranks of each, Imperialis, Benevolentia, Hereticus. The trailer showed that being an advanced enough heretic will let you dominate a big rear end chaos monster.

The more interesting thing is that Benevolentia is directly opposed to Imperialis so being too nice and caring could also instigate the Inquisition to come after you.

I do hope they let you 'corrupt' your party members to some degree, if I had to guess based on the personalities

Benevolentia: lose Abel, Henrick, maybe Argenta and Eldar

Imperialis: lose Idira, Eldar, Jae,

Hereticus: lose Abel, Eldar, Argenta, Henrick, Space Wolf

WOTR had the Act 5 start "big decision" lead to 1-2 party members leave but that was out of a total of 12. Unless there's some hidden recruitment late game for being a heretic you would on paper lose at least 1/2 your party which kind of fucks over the late game if you don't go in prepared for that.

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Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Presumably you're able to corrupt some folks. My experience of the beta there were 1/2 characters I would consider definitively uncorruptible.

I was about 33/66 B/I. Obviously the beta is only the early/mid game But there were only two characters that had a major risk of getting booted. The treacherous eldar did some eldar treachery and the unsanctioned psycher had a major league gently caress-up.

There was an option to tell basically everybody to go away except for I think maybe the navigator and the magos for obvious reasons. Most of those opportunities were for very questionable reasons though.

Eifert Posting fucked around with this message at 18:38 on Oct 24, 2023

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