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Reiley
Dec 16, 2007


drat Dirty Ape posted:

I also finished leveling my zealot and although I enjoyed it I think their aura selection blows. I think the new throwing daggers skill is a neat idea for taking care of elites/specialists for those who take flamers but could definitly use a buff.
I'd love to see some sort of 'charge up' for massive penetration so it didn't just take out a useless poxwalker who happened to walk in front of the specialist everytime. Also actually using the throwing daggers by hitting 'G' is no fun (wtf fatshark, let us bind multiple keys to skills already). Flamers in general don't seem to be as good as they used to so I ended up switching to a revolver for solving the 'my team is ignoring the sniper' problem.

The best use I've found for the throwing knives is not being a replacement for a gun, but being a super fast followup to finish off a specialist if a sword swing left them sort of alive or impact stagger knocked them away and on the ground. I ended up remapping the key from G to one of my mouse's side thumb buttons and it flows real well on crit zealot.

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megane
Jun 20, 2008



My mouse doesn't have enough buttons :negative:

DogsInSpace!
Sep 11, 2001


Fun Shoe

Reiley posted:

The best use I've found for the throwing knives is not being a replacement for a gun, but being a super fast followup to finish off a specialist if a sword swing left them sort of alive or impact stagger knocked them away and on the ground. I ended up remapping the key from G to one of my mouse's side thumb buttons and it flows real well on crit zealot.

It’s d pad down on the X controller and kinda handy for that very thing or nabbin the boomer about to leap.


A Cool Video Game Too posted:


Some more actual newbie advice btw is just, turn the gently caress around occasionally. It's a core habit to learn, it clears your back if there are no enemies AND lets you check on your teammates. And if you had some random poxwalker charging you you're now aware and can handle it quickly before going back to maintaining the line or gunning specials/shooters/elites down, depending on your class.

To touch on the mob rush question, it's actually not a straightforward answer. Generally if they're too thick to even try to move through you gotta stay in place, but if it's just like 5-7 guys you can be backing up or getting cover from your teammates to move. One of my most common call outs in pubs is just letting a person know I've got them covered so they can start to move! And y'know, covering them.

Very good advice. My mains in VT were Kruber and Bardin so I got spoiled to people sticking around the big guy with the dapper feathery cap. Good advice on covering too. Heck even my Vet is the shouty rezzin guy that likes to be in the middle of the group swinging his chainsword and tossing my replenishing nades. Cant tell you how many times I pick up two downed guys. I know the range is limited but that Rez shout has proved its worth to me. I hope I’m building good habits for higher difficulties.

FF is enabled at higher difficulties right? Trying to just act like it is now so I don’t develop poor habits. I’m not venturing too high until I max my guys as I hate to be a burden.

Diogenes of Sinope
Jul 10, 2008
No friendly fire in Darktide, but still good to be aware of firing lines so teammates don't waste ammo hitting you instead of heretics. Doubly important when you're playing Ogryn.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

drat Dirty Ape posted:

If I'm using a Kantrael MKXII I take the damage aura because it is always (mildly) useful to everyone and I rarely ever need ammo. The problem with the ammo bonus is that it is useless for psychers and only potentially useful for the other classes depending on their setup (often Ogryns and Zealots aren't using a lot of ammo either). I honestly think the 1% is too low to be worth it most of the time, but that could just be me. I think it could be buffed quite a bit along with a bunch of other bad auras.

This is a very risky approach if you’re playing with randoms. The vet ammo aura is gameplay enabling and is the best aura in the game by a mile. Keep in mind that it’s 1% ammo for everyone when anyone kills an elite or specialist. This is a situation where the Scoreboard mod can help give players perspective — on Auric missions this can reach into the hundreds, but let’s call it an even 100 for this example and multiply the bonus by the number of people it’s useful for. That’s up to 400% total ammo, or 8 of the rare big ammo bags.

While it’s true there are team comps where its benefit is minimal, understand that both its benefit and its need scales with the number ammo-hungry players. The director will not spawn more ammo simply because your team is all in the orange. There is an expectation that some players will require less ammo than others. But what happens if the entire team is using autoguns, heavy stubbers and other ammo-demanding weapons? You’re banking on the director spawning ammo crates, and on players finding them, and on the player who found it using it in an efficient manner. Again, just very risky when you could simply use the vet ammo aura instead.

Khizan
Jul 30, 2013


The thing about 3% damage, to me, is that it's often not that useful. It's really only useful if you're just a hair off of a break point and it actually reduces hits-to-kill on a common enemy type. Otherwise it just makes monstrosities die a bit faster.

Ammo, on the other hand, is almost always useful, especially with how common stubbers are among ogryn.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I would maybe consider using the %5 damage and 5% movement auras if they kept the baseline ammo generation but the fact that it completely removes the free ammo makes them non-starters for me.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Stanley Pain posted:

What if we got a Adeptus Arbites Arbitrator that can summon a Cyber-Mastif?

That could also work if also a bit more simple in nature

megane posted:

My mouse doesn't have enough buttons :negative:

Get a better mouse

Insert name here posted:

I would maybe consider using the %5 damage and 5% movement auras if they kept the baseline ammo generation but the fact that it completely removes the free ammo makes them non-starters for me.

Agreed

Evil Kit
May 29, 2013

I'm viable ladies.

DogsInSpace! posted:

Very good advice. My mains in VT were Kruber and Bardin so I got spoiled to people sticking around the big guy with the dapper feathery cap. Good advice on covering too. Heck even my Vet is the shouty rezzin guy that likes to be in the middle of the group swinging his chainsword and tossing my replenishing nades. Cant tell you how many times I pick up two downed guys. I know the range is limited but that Rez shout has proved its worth to me. I hope I’m building good habits for higher difficulties.

FF is enabled at higher difficulties right? Trying to just act like it is now so I don’t develop poor habits. I’m not venturing too high until I max my guys as I hate to be a burden.

Already answered but no, there's no FF whatsoever. Except barrels, but at least they no longer inherit damage and power bonuses anymore, and you're just as likely to kill yourself with one as your team. Hard to tell you if you're developing the right habits for Damnation, the most important one is just being able to hold your own in melee and not going down often because you're letting yourself get whacked in the back of the head.


Right now I don't think the Rez shout is worth it, 60 seconds is way too long a CD and you can just get 50% revive speed anyway from a talent + curio perks. After the buff next patch though it'll have the same CD as the regular shout has now and it'll probably be worth taking, the range reduction aside.

Ra Ra Rasputin
Apr 2, 2011

DogsInSpace! posted:

So copying one of your guys zealot builds from 5 pages ago and… holy poo poo throwing knives are a thing of beauty. Accurate as hell and so far deleting every special in one shot. Let’s me free up my ranged a lot for the flamer I’ve been waiting for. Still can’t wait for the eviscerator and thunder hammer. Hoping the chant you guys mentioned is cool as it feels right.

With knives and revolver my zealot has consistently been #1 specialist killer in my games, looking forward to next patch when knives can pierce through a chaff enemy and have a easier time hitting.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

A Cool Video Game Too posted:

Right now I don't think the Rez shout is worth it, 60 seconds is way too long a CD and you can just get 50% revive speed anyway from a talent + curio perks. After the buff next patch though it'll have the same CD as the regular shout has now and it'll probably be worth taking, the range reduction aside.

The rez will be viable next patch, but personally I'm excited for the 30s base cooldown and 15s toughness duration. If they don't nerf the 6s cooldown reduction talent on specialist kill then that bonus is going to have excellent uptime. It'll probably be worth adding the 20% damage buff at the end of the talent line as well.

Ra Ra Rasputin
Apr 2, 2011
And always remember this goes for every online multiplayer co-op game in existence, the easiest difficulty is the easiest filled with other newbies and the game using kid gloves, the hardest difficulty is the second easiest difficulty because it is filled with people who could run it with their eyes closed and most would probably welcome the challenge of carrying 1 newbie.

The middle difficulties are always the hardest and most toxic because it is filled with newbies trying to go up 1 difficulty at a time and people who aren't good enough for harder difficulties but will let everyone know it is everyone ELSE holding them back.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



There really should be increased mat rewards in auric

Also it really sucks when you sure at the very end of a level and find out you only got 70 plasteel on death when the average for the mission is 700 on completion.
Seep Rock Galactic still pumping out fairer rewards per mission failure unfortunately.

Amazing Member
Apr 4, 2008
Have they said anything about retroactively adding a weapon modification system post launch? Fiddling through different lasgun patterns and just wincing at the lost potential for sweatlords to drip their salt over the finer points of weapon management, especially in a world where they have tons of different patterns and modifications.

Love the game, just feels so much is left on the table

tangy yet delightful
Sep 13, 2005



Ra Ra Rasputin posted:

And always remember this goes for every online multiplayer co-op game in existence, the easiest difficulty is the easiest filled with other newbies and the game using kid gloves, the hardest difficulty is the second easiest difficulty because it is filled with people who could run it with their eyes closed and most would probably welcome the challenge of carrying 1 newbie.

The middle difficulties are always the hardest and most toxic because it is filled with newbies trying to go up 1 difficulty at a time and people who aren't good enough for harder difficulties but will let everyone know it is everyone ELSE holding them back.

This is very true. As a random story to this, I've just now started on a Veteran after having I think 250+ hours on Psyker and Ogryn. I started on level 2s and at level 5 I'm now running level 3s, I'm not carrying the team but I'm also not a liability and holding my own simply from understanding how to play the game reasonably well. I'm guessing I need to be level 10-15 before I can be useful in level 4s, I know currently I can't even queue for them. All that to say, stretch for those higher difficulties and you'll probably find not before long that you are playing better and having overall better games with higher skilled teammates.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
I wish wildfire was easier to trigger / spread more.

Not really complaining just don't ever really see the point in having taken it.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

ZeusCannon posted:

I thought so too! So i never complained but these hit and then just stayed. Do you have to like button mash or something to trigger the release?

Maybe just a bug or something

I don't think it's mashing based - I've just waited a few seconds in a bad situation and eventually they just jump off and start the fall back -> charge in loop again?

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

ZeusCannon posted:

I wish wildfire was easier to trigger / spread more.

Not really complaining just don't ever really see the point in having taken it.

That talent and Perilous Combustion (the talent that applies 4x Soulfire to nearby targets after an Elite/Specialist dies) do not do much on their own. Soulfire's damage increases geometrically and 4x isn't enough to kill anything, IIRC. But it does provide a baseline level of stacks so that when you add 6x stacks with the Creeping Flames support node on the Venting Shriek ability, or sweep over a crowd with the Purgatus staff and add 1-2x stacks, suddenly you're doing real damage. 10x stacks is enough to kill a Gunner or Shotgunner, and if you kill one of those in a crowd you can apply a lethal stack of 14x to Maulers or Ragers. It's how you'll sometimes see the kill feed show a Psyker wiping out a half-dozen elites in the next room, out of LOS from the entire group.

Magitek fucked around with this message at 08:38 on Oct 23, 2023

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Magitek posted:

That talent and Perilous Combustion (the talent that applies 4x Soulfire to nearby targets after an Elite/Specialist dies) do not do much on their own. Soulfire's damage increases geometrically and 4x isn't enough to kill anything, IIRC. But it does provide a baseline level of stacks so that when you add 6x stacks with the Creeping Flames support node on the Venting Shriek Blitz, or sweep over a crowd with the Purgatus staff and add 1-2x stacks, suddenly you're doing real damage. 10x stacks is enough to kill a Gunner or Shotgunner, and if you kill one of those in a crowd you can apply a lethal stack of 14x to Maulers or Ragers. It's how you'll sometimes see the kill feed show a Psyker wiping out a half-dozen elites in the next room, out of LOS from the entire group.

Quoting so I can mess around later

DogsInSpace!
Sep 11, 2001


Fun Shoe

Ra Ra Rasputin posted:

This is what I'm running for crit support zealot.

You could swap shield of contempt for 20% backstab cooldown, but shield of contempt is an absurdly strong team bonus that triggers consistently and you'd be giving it up for inconsistent backstab opportunities.

I’m copying your build btw so thank you. Zealot finally clicked for me - much helped by the eviscerator. Flamer is cool but very situational. Stub revolver seems much nicer but… I love setting heretics on fire. Can’t remember if zealots get plasma later. Fun class and I can see the temptation to forever bring a saw blade to chaos faces. Curious how much fun thunder hammer will be.

Still working on psyker as well. Experimenting with staves. Didn’t you guys say voidstrike and power sword are getting nerfed? Taking bubble as I’m sick of being the focus of snipers. Hoping power sword doesn’t get nerfed too bad as it’s also fun as hell.

Pages and pages ago you guys mentioned 3 ogryns using voice chat in character and that makes me giggle like a toddler. I hope they were discussing the merits of existentialism.

Cinroth
Dec 11, 2008

Has it never occured
to you that this club
is overpopulated?
https://www.youtube.com/watch?v=FzoUu09qyHo

I don't even know what Assail is

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
OK OK, so I've actually been having a better time in Damnation than Malice/Heresy with my Recon Lasgun Vet, I don't love the modifers though, I can't handle being chained by bombers well. I'm gonna give More Characters and Loadouts a spin as while I'm super comfortable with the Vet, I have no idea how to play/build the other classes post updates and I have no blessings in their libraries. I can farm all the dockets and crafting mats in Damnation with my Vet and work out my favourite playstyles and builds with the remaining classes.

Ra Ra Rasputin
Apr 2, 2011

ZombyDog posted:

I can't handle being chained by bombers well.

SOMEONE CALL FOR A BOOM?
I'LL FLUSH THEM OUT.
IT'S BLASTING TIME!
GRENADE OUT!

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
So am I right in assuming that the charged shot for the Purgatus staff is pointless cause it seems to do less damage than the standard shot and doesn't add any additional knockback or stacks of soulblaze either and just fires a single puff like the regular shot too, like if it fired a continuous stream or a longer ranged shot I could see it having some utility

Evil Kit
May 29, 2013

I'm viable ladies.

drrockso20 posted:

So am I right in assuming that the charged shot for the Purgatus staff is pointless cause it seems to do less damage than the standard shot and doesn't add any additional knockback or stacks of soulblaze either and just fires a single puff like the regular shot too, like if it fired a continuous stream or a longer ranged shot I could see it having some utility

did you try holding down and fully charging? The Purgatus's secondary is indeed a literal flamer stream of fire, except you don't need ammo and it staggers everything but monsters and crushers.

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy
Is there anything after level 30 on a character? Or is it just penances and playing the auric levels?

tangy yet delightful
Sep 13, 2005



Revitalized posted:

Is there anything after level 30 on a character? Or is it just penances and playing the auric levels?

Farming mats and coin to search for weapons and curios and blessings that are 1% better than what you currently have, if that counts :v:

Legit Businessman
Sep 2, 2007


tangy yet delightful posted:

Farming mats and coin to search for weapons and curios and blessings that are 1% better than what you currently have, if that counts :v:

Don't forget about arguing over what is optimal!

Edit: and playing prettiest princess dress up too

Evil Kit
May 29, 2013

I'm viable ladies.

Darktide has a fun and engaging core gameplay loop that really comes together at level 30 on Damnation difficulty. it's just fun to play! It's the reason I kept picking it up for a few runs every couple of days before the update hit.

Ra Ra Rasputin
Apr 2, 2011
I do highly recommend the people who dare not venture beyond malice do so, bite your teeth on low intensity heresy/damnation and work your way up even before 30, it's rather fun and punishes mistakes heavily, so get good at dodging (I recommend binding jump to it's own key and spacebar just for dodging so you don't jump while dodging, I use space to dodge and V to jump, for vaulting over objects).

Reiley
Dec 16, 2007


I'm gonna try out a Zealot build with the corruption reduction on my next group playthrough but I have two questions about it: 1) It says it recovers corruption "on the current wound", does that mean it doesn't heal into fully purple wounds? 2) does it heal into empty space or more health? 3) does it apply to grimoires too?

Mendrian
Jan 6, 2013

Ra Ra Rasputin posted:

I do highly recommend the people who dare not venture beyond malice do so, bite your teeth on low intensity heresy/damnation and work your way up even before 30, it's rather fun and punishes mistakes heavily, so get good at dodging (I recommend binding jump to it's own key and spacebar just for dodging so you don't jump while dodging, I use space to dodge and V to jump, for vaulting over objects).

Honestly the big difference between Malice and Heresy is damage per hit and it trains you to stop using your HP pool as a survival strategy. You really cannot afford to trade hits on Heresy and definitely not on Damnation, and the sooner you learn that the better. If you're on Malice or below, and you're using ADS and just kind of letting an enemy smack you a few times in the back of the head while you get your wits about you, you're really playing an entirely different game. Once you get to Damnation you're kind of at a place where you're either at full HP or nearly dead unless you've got a tanky setup and even then. I like to see how long I can go without taking any damage and it can go surprisingly long, but I still go down like a sack of sugar if I get hit a few times.

Mendrian
Jan 6, 2013

Reiley posted:

I'm gonna try out a Zealot build with the corruption reduction on my next group playthrough but I have two questions about it: 1) It says it recovers corruption "on the current wound", does that mean it doesn't heal into fully purple wounds? 2) does it heal into empty space or more health? 3) does it apply to grimoires too?

Someone may contradict me but my experiments have shown:

1.) This is correct. If someone has a down or just a whole lot of corruption, they don't gain back their old wounds. So you don't affect the number of downs they get at all with the ability.

2.) Empty space. They don't heal.

3.) It does apply to grims, but without grim protection the damage from the grim will equal or exceed the damage healed.

It is honestly not a stellar ability. It's got lots of weird interactions, like it's somewhat less useful one someone who has many wounds because those wounds are more likely to fill with corruption from a damage source faster (but also it's obviously less important if you have 7 wounds because you can afford more downs). The amount of times your team has corruption but not enough to fill a bar is... significant, surely, but I don't know if it competes with anything else.

Evil Kit
May 29, 2013

I'm viable ladies.

Reiley posted:

I'm gonna try out a Zealot build with the corruption reduction on my next group playthrough but I have two questions about it: 1) It says it recovers corruption "on the current wound", does that mean it doesn't heal into fully purple wounds? 2) does it heal into empty space or more health? 3) does it apply to grimoires too?

1) correct it does not heal full purple wounds, either from a down or enemy corruption. Fun fact, the only way to "recover" a wound without a medicae station is to break a grimoire instantly as soon as you pick it up, the corruption heal from breaking the grim let's you get a wound back.

2) empty space, which is still good because it means a medkit can refill that health, and it stops you from losing a wound without going down.

3) yes, and no. The aura does not counteract the flat amount from picking up a grimoire, but it does counter trickle corruption your team gets while someone holds it. If you pick up both grims it does outpace the healing though.


Overall I think it's a surprisingly useful aura than it might look at first glance, it helps a lot with the corruption dogs inflict on pounce now, as well as a pox burster clipping someone and neutering a BoN's slime trail.


edit: heh, I'm not gonna throw down an e;fb my post has enough different information to be worth while.

Reiley
Dec 16, 2007


Thanks for the replies. I thought of taking it since it saves a skill point or two routing all the way into the left aura from the right side and my crit saw has been giving me so much toughness restoration off frequent chants I thought I might be able to try spending the point elsewhere and getting different value out of it.

Ra Ra Rasputin
Apr 2, 2011
The only time the corruption heal will matter is if your team has been eating poxbursters and kissing beasts of nurgle and you somehow aren't getting to medicae stations between then and you got an abundance of medkits you can't use due to all the purple or people are inching towards losing a wound from letting poxwalkers hit them constantly, it's an extremely narrow use case that can be solved by being better and getting to medicae faster.

It's only worth taking if you have another zealot with the 15% TDR aura but you might as well take a second 15% TDR aura in case one of you run off or die.

Plus you'd be giving up some of the best zealot passives by not pathing over there to take the 50% weakness and critical damage on dodge and 5 seconds of invulnerability/25% heal every 2 minute safety net.

Ra Ra Rasputin fucked around with this message at 20:50 on Oct 23, 2023

Nehru the Damaja
May 20, 2005

They need to make a game where I can be Tau that isn't Dawn of War series

I don't care if it's Darktide or something else

Let me be Tau

Explosionface
May 30, 2011

We can dance if we want to,
we can leave Marle behind.
'Cause your fiends don't dance,
and if they don't dance,
they'll get a Robo Fist of mine.


Nehru the Damaja posted:

They need to make a game where I can be Tau that isn't Dawn of War series

I don't care if it's Darktide or something else

Let me be Tau

For the Greater Good

e: vvv Everyone knows Fire Warrior doesn't count.

Explosionface fucked around with this message at 22:58 on Oct 23, 2023

.Z.
Jan 12, 2008

Nehru the Damaja posted:

They need to make a game where I can be Tau that isn't Dawn of War series

I don't care if it's Darktide or something else

Let me be Tau

The Monkey's Paw curls...

https://www.youtube.com/watch?v=yDh_aoyZT38

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DogsInSpace!
Sep 11, 2001


Fun Shoe

Is this yours? Do you have a shot of your complete skill tree?


Nehru the Damaja posted:

They need to make a game where I can be Tau that isn't Dawn of War series

I don't care if it's Darktide or something else

Let me be Tau

I know it’s been years and the third one sucked but… I will forever have fond memories of wasting days playing Dawn of war. That game is amazing.

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