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Ra Ra Rasputin
Apr 2, 2011

Revitalized posted:

I sort of glaze over damage bonus perks because I have no idea what's an Unyielding or a Maniac or Infested or whatever, plus the idea that if you just don't run into this enemy type then the perk does nothing. And then there's like Carapace vs Flak Armor or whatever.

Are any of them considered universally actually good to have?

All enemy armor type chart.
https://imgur.com/a/AR0Nxo4
Unyielding are all bosses and fleshy ogyn bits, infested are anything with "pox" in the name like dogs, bursters, walker hordes, maniac is a whole host of dangerous elites and specialists like ragers, flamers, trappers, mutants, flak is worn on a lot of common enemies like gunners and scabs and usually on just specific body parts.

Ra Ra Rasputin fucked around with this message at 21:21 on Oct 26, 2023

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Diephoon
Aug 24, 2003

LOL

Nap Ghost
I started picking Maniac damage because on Damnation it feels like I am constantly having to deal with Mutants charging at the team.

Oscar aint no Slouch
Apr 29, 2014
Played a hilarious auric maelstrom with hounds, busters and mutants. It was like i was playing serious sam

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Yeah, I think in most cases the best gun combo is Maniac + Flak. That covers every special except for Dogs + Snipers, all elites except for Ogryn flesh and Crushers, plus almost all Scab targets and Dreg Bruiser heads. Losing out against Dreg Shooters isn’t great but is generally well worth the trade off.

tangy yet delightful
Sep 13, 2005



Oscar aint no Slouch posted:

Played a hilarious auric maelstrom with hounds, busters and mutants. It was like i was playing serious sam

Every player suddenly having to dodge 2-3 mutants a piece is some wild fuckin gameplay. It's awesome!

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

Ra Ra Rasputin posted:

All enemy armor type chart.
https://imgur.com/a/AR0Nxo4
Unyielding are all bosses and fleshy ogyn bits, infested are anything with "pox" in the name like dogs, bursters, walker hordes, maniac is a whole host of dangerous elites and specialists like ragers, flamers, trappers, mutants, flak is worn on a lot of common enemies like gunners and scabs and usually on just specific body parts.

OH. This is actually really helpful in understanding what those descriptors mean, and that location damage matters (what is M R E on the location chart?)

Thanks!


edit: oh is it Melee/Ranged/Explosive multipliers?

Revitalized fucked around with this message at 22:17 on Oct 26, 2023

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Revitalized posted:

OH. This is actually really helpful in understanding what those descriptors mean, and that location damage matters (what is M R E on the location chart?)

Thanks!

edit: oh is it Melee/Ranged/Explosive multipliers?

It is indeed melee/ranged/explosive multipliers.

Knowing that flamers and mutants and bombers take triple melee damage is key for clearing them efficiently.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Magitek posted:

Yeah, I think in most cases the best gun combo is Maniac + Flak. That covers every special except for Dogs + Snipers, all elites except for Ogryn flesh and Crushers, plus almost all Scab targets and Dreg Bruiser heads. Losing out against Dreg Shooters isn’t great but is generally well worth the trade off.

Thank you. For all you elder paykers out there: how is the surge staff? Got one as a reward and it looks like the charge attack is just smite? In the training/psykarium it procced like my purgatus. I’m loving this build although I wish brain burst went faster. Bloody vets always stealing my kill right before it goes off. Still shocked how tanky I am while being a crit machine. I melt mob rushes.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


My talent choices just refuse to save like 8/10 times until it finally works and it's maybe the most annoying thing I've experienced in a game this year.

BeeSeeBee
Oct 25, 2007

DogsInSpace! posted:

Thank you. For all you elder paykers out there: how is the surge staff? Got one as a reward and it looks like the charge attack is just smite? In the training/psykarium it procced like my purgatus. I’m loving this build although I wish brain burst went faster. Bloody vets always stealing my kill right before it goes off. Still shocked how tanky I am while being a crit machine. I melt mob rushes.

Well right now Empowered Psionics is causing the surge staff to do double damage and not eat a charge (not that it's supposed to be affected anyways), so it's feeling pretty good.

I've only run this build once because I was trying out the void/assail changes for my melk money this week. Really fun riding at high peril hoping that battle meditation will bring you back under head popping yourself on a kill, with venting shriek at the ready just in case you do :)
https://darktide.gameslantern.com/builds/9a6c6dab-aa53-45c9-8f10-511ca31e4386/assail-madness-by-the-wile-spice

I've got a really good warp flurry/nexus staff and the newly added gibbing when you get going is so good.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Black Griffon posted:

My talent choices just refuse to save like 8/10 times until it finally works and it's maybe the most annoying thing I've experienced in a game this year.
Swapping to another loadout and then back again (don't even need to leave the screen) fixes this for me. But yeah it's weird how scuffed the talent tree menu is.

tangy yet delightful
Sep 13, 2005



Exodee posted:

Swapping to another loadout and then back again (don't even need to leave the screen) fixes this for me. But yeah it's weird how scuffed the talent tree menu is.

Yeah I encountered this last night, weird bug.

Evil Kit
May 29, 2013

I'm viable ladies.

BeeSeeBee posted:

Well right now Empowered Psionics is causing the surge staff to do double damage and not eat a charge (not that it's supposed to be affected anyways), so it's feeling pretty good.

I've only run this build once because I was trying out the void/assail changes for my melk money this week. Really fun riding at high peril hoping that battle meditation will bring you back under head popping yourself on a kill, with venting shriek at the ready just in case you do :)
https://darktide.gameslantern.com/builds/9a6c6dab-aa53-45c9-8f10-511ca31e4386/assail-madness-by-the-wile-spice

I've got a really good warp flurry/nexus staff and the newly added gibbing when you get going is so good.

The bug is actually a bit more than that: Surge inherits all modifiers that Smite gets! So if you take the +1 spread ability modifier on smite, your Surge staff now hits 3 targets, not two! Harder to test with the 10% base damage ability modifier but I wouldn't be surprised if it works.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
Speaking of bugs, there's also one going on with the revolver's Hand-Cannon blessing in that your melee weapon will also benefit from the +rending on crit :fatshark:
I was wondering why I could suddenly one-shot crushers with my heavy sword lmao

BeeSeeBee
Oct 25, 2007

A Cool Video Game Too posted:

The bug is actually a bit more than that: Surge inherits all modifiers that Smite gets! So if you take the +1 spread ability modifier on smite, your Surge staff now hits 3 targets, not two! Harder to test with the 10% base damage ability modifier but I wouldn't be surprised if it works.

Oh nice, I only saw the bug about Empowered psionics, and didn't consider that I might need more lightning at my fingertips, gonna add another build with that then.

Evil Kit
May 29, 2013

I'm viable ladies.

BeeSeeBee posted:

Oh nice, I only saw the bug about Empowered psionics, and didn't consider that I might need more lightning at my fingertips, gonna add another build with that then.

Ironically... I actually don't think it's worth it. It's the same issue as flamethrower on Zealot for me, you're basically saying you're gonna trust your teammates to take care of anything outside of your (admittedly decent) effective range. And as much I am actually trusting of a number of the goons I play with, there are times when you're last up or last of a pair and suddenly there's multiple snipers and gunners and welp.

That said it's still fun while it lasts!

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Does this make sense as a nade fist ogryn build with surviveability? It's 25/30 because I'm level 25. Reckoned I'd put the rest of the points into some of the top talents and maybe big boom?


Exodee posted:

Swapping to another loadout and then back again (don't even need to leave the screen) fixes this for me. But yeah it's weird how scuffed the talent tree menu is.

It's something at least. Maybe I'll just delete all the loadouts while I'm leveling, I think it might be related to the game not saving points to your active loadout before the game re-applies your "old" loadout, maybe.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Considering Surge is probably the wimpiest of the staffs right now I'd say just let it have synergy with Smite even if that was unintended

Sharkopath
May 27, 2009

Continuing my adventures as a colomnus infantry veteran, honestly as excited as I was for plasma i dont think i can go back to it, jumping into t5s and killing 3 maulers in half a magazine is so sick. You have enough ammo to use it against hordes while also being able to delete bosses, elites, specialists, and ogryns.

toasterwarrior
Nov 11, 2011
has columnus finally overthrown agriipiina for best autogun variant?

Sharkopath
May 27, 2009

toasterwarrior posted:

has columnus finally overthrown agriipiina for best autogun variant?

One hundred percent yeah, its like playing a cod campaign. Everything will die in a few hits, including ragers and maulers once all the close range damage blessings activate, and smart burst fire will still let you take out snipers from a respectable range. I've clocked crusher kills at less than 20 rounds.

Sharkopath fucked around with this message at 02:55 on Oct 27, 2023

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Sharkopath posted:

Continuing my adventures as a colomnus infantry veteran, honestly as excited as I was for plasma i dont think i can go back to it, jumping into t5s and killing 3 maulers in half a magazine is so sick. You have enough ammo to use it against hordes while also being able to delete bosses, elites, specialists, and ogryns.
As an OG infantry auto stan, I used to prefer the Graia before this patch so I'm looking forward to checking out the Colomnus now that it has been buffed (it used to be the worst of the infantry autos).

Sharkopath
May 27, 2009

Insert name here posted:

As an OG infantry auto stan, I used to prefer the Graia before this patch so I'm looking forward to checking out the Colomnus now that it has been buffed (it used to be the worst of the infantry autos).

The graia can still benefit from the same build of collecting rending and short range damage boosts, but the super fast firerate of the colomnus thats way more controllable and accurate now gives it the edge in raw damage. Entirely anecdotal but at max firerate I think the colomnus is easier to handle than the agraia now too, with less side to side shake and more of a vertical pickup.

Sharkopath fucked around with this message at 03:11 on Oct 27, 2023

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Sharkopath posted:

The graia can still benefit from the same build of collecting rending and short range damage boosts, but the super fast firerate of the colomnus thats way more controllable and accurate now gives it the edge in raw damage. Entirely anecdotal but at max firerate I think the colomnus is easier to handle than the agraia now too, with less side to side shake and more of a vertical pickup.
Yeah it looks like the Colomnus now has a good advantage in single-target DPS, which is good because it doesn't penetrate any targets like the other two (which is excellent when you need to kill a shotgunner or rager in the middle of a horde).

Evil Kit
May 29, 2013

I'm viable ladies.

While it's not a perfect Columnus I managed to roll a good one instantly, but want to try it with an infiltrate build instead of ES and... it's pretty drat good. It's not quite as melts everything as it would be with ES I think, but you're impressively tough coming out of stealth if you have the ability modifier to get the 50% toughness damage reduction. I think picking up the two charges might be worth it as well now.


That said I'll probably try out that build Sharkopath posted instead, I imagine it'll feel better.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Leadership guardsman is completely busted, I love it

I played a round with another guy running it and the whole squad just had a constant toughness overshield

Sharkopath
May 27, 2009

Insert name here posted:

Yeah it looks like the Colomnus now has a good advantage in single-target DPS, which is good because it doesn't penetrate any targets like the other two (which is excellent when you need to kill a shotgunner or rager in the middle of a horde).

Honestly you don't miss the punch through I think because you want to have targets in front of your priority to trigger thr close range blessings. They'll melt immediately and then the boosted bullets are hitting the main target.

Sharkopath
May 27, 2009

A Cool Video Game Too posted:

While it's not a perfect Columnus I managed to roll a good one instantly, but want to try it with an infiltrate build instead of ES and... it's pretty drat good. It's not quite as melts everything as it would be with ES I think, but you're impressively tough coming out of stealth if you have the ability modifier to get the 50% toughness damage reduction. I think picking up the two charges might be worth it as well now.


That said I'll probably try out that build Sharkopath posted instead, I imagine it'll feel better.
I've run infiltrate build too and it's also good, allows you to close to gunners safely, I prefer ES just for the more reliable counter shooting and longer uptime on damage boost.

I've also gone down to the bottom of middle line for the extra rending and team damage and I think thst build might be better than the one I've posted, although the damage boost from right side capstone is stronger.

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.
Which blessings are Good for columnus?

Ra Ra Rasputin
Apr 2, 2011
Kickback feels really good right now among a whole lot of really good Ogyn ranged weapons, how do the tiny people shotguns feel after the buffs? I used to only like the agripinaa and started using the revolver over it in patch 13.

toasterwarrior
Nov 11, 2011
oh gently caress i should totally give my ogryn super shotgun build another go with the new buffs, huh

Reiley
Dec 16, 2007


How does the Martyr's Purpose ability cooldown work? The reading is ambiguous. I have an idea for a Martyr Chorus build that takes damage and seals it in a cocoon of chorus overheal but I can't tell what "1% of damage taken converts to ability cooldown" means, if that means taking any damage, or only taking health damage, or if missing health applies a constant adjustment to the overall cooldown timer. It seems really noncompetitive with the other cooldown reduction perks but I am gonna give it a try anyways.

Ra Ra Rasputin
Apr 2, 2011

toasterwarrior posted:

oh gently caress i should totally give my ogryn super shotgun build another go with the new buffs, huh

It feels more consistent than the explosive 1 shot weapons to me, as amazing as the rumbler is and the buffs to the grenade gauntlet, the kickback has no delay to reach the target once fired and you don't have to worry about your explosive rolling off a ledge after firing it or the target making a abrupt change in pathing.
Kickback damage has been buffed to the point it can finally 1 shot poxbursters that get close enough.

On another Ogyn note, I'm gonna have a hard time justifying using any melee besides the club when not using shield, club can stunlock bosses consistently by just slapping their face over and I shouldn't need to tell anyone how useful that is compared to letting a chaos spawn do whatever it wants.

Ra Ra Rasputin fucked around with this message at 11:50 on Oct 27, 2023

Sharkopath
May 27, 2009

Valtonen posted:

Which blessings are Good for columnus?

Deathspitter, dumdum, fire frenzy. Deathspitter and dumdum is probably the best roll with highest potential damage, but fire frenzy is what I have and it works well too. Fire frenzy has the lower maximum cap but an easier to maintain average.

Sharkopath fucked around with this message at 12:00 on Oct 27, 2023

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Happy to hear that Columnus is getting its day in the sun. I'll pick one up and see how that goes.

toasterwarrior
Nov 11, 2011
gave it a try, it's like a significantly punchier autopistol now. gonna switch to it for my zealot

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL
Y'all talking about the infantry autos, right?

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Ra Ra Rasputin posted:

On another Ogyn note, I'm gonna have a hard time justifying using any melee besides the club when not using shield, club can stunlock bosses consistently by just slapping their face over and I shouldn't need to tell anyone how useful that is compared to letting a chaos spawn do whatever it wants.

Shovel can do this as well. Heavy->Heavy->Punch, repeat. Good DPS and it completely shuts down a Chaos Spawn.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Reiley posted:

How does the Martyr's Purpose ability cooldown work? The reading is ambiguous. I have an idea for a Martyr Chorus build that takes damage and seals it in a cocoon of chorus overheal but I can't tell what "1% of damage taken converts to ability cooldown" means, if that means taking any damage, or only taking health damage, or if missing health applies a constant adjustment to the overall cooldown timer. It seems really noncompetitive with the other cooldown reduction perks but I am gonna give it a try anyways.
It's health damage, and I think it's 1 health to 1% CD reduction maybe, because last time I checked after taking about 50 HP damage from a melee dreg I almost got my ult back up. Not very worth it on its own though, but maybe with both Holy Revenant and Restoring Faith it could be decent.

Edmond Dantes posted:

Y'all talking about the infantry autos, right?
Yeah, the Columnus Mk V Infantry Autogun specifically. I like it a lot on a crit-build zealot as well since one crit-proc gives you like 6 crit bullets so it's basically non-stop critical hits with that thing. Also if you use Fury of the Faithful the firerate becomes hilarious.

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Nehru the Damaja
May 20, 2005

Revolver feels just straight-up busted strong right now provided you can click heads. Like "why do other guns exist" strong.

Here's what I'm running for the Scryer's Gaze "berpsyker" (psyzerker?)

https://darktide.gameslantern.com/builds/9a788d73-ef37-4d83-a3d0-b88b236e4a9a/asd-6

It feels like a zealot, but with higher highs and lower lows. Spend your time stabbing guys in the face to guarantee your specialist-killing revolver shots crit. Start fires by killing specials and keep them going by killing their surrounding hordes. Hit Gaze when things get hairy and enjoy the damage, crit boost, toughness boost, and other damage boost that lingers afterward with your high peril. Brain burst monsters until you hit max peril, then shoot them while buffed.

I haven't given it a real damnation test yet but it's total MVP poo poo on Heresy Shock Troop Gauntlet.

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