|
MikeJF posted:What's the detaily stuff you can turn of graphically that saves performance that won't look actively bad to be off, just simpler. Turning off volumetric clouds, depth of field, and motion blur gave me a giant performance boost.
|
# ? Oct 29, 2023 17:58 |
|
|
# ? May 25, 2024 14:25 |
|
Unbound posted:After Amber pulled that whole family up by the bootstraps and paid for Robert's education???? The story got more complicated! Recall this most recent event, the birth of "Rica Slater" from my previous post? Check out her feed. She is now "Rica Johnson". She hooked up with "Rian Johnson", broke up, and is destitute with Rica living with the Johnson family! Maybe Robert found out something he wasn't supposed to find out? This concludes today's episode of Days of Our Cims.
|
# ? Oct 29, 2023 17:58 |
|
MikeC posted:The story got more complicated! Recall this most recent event, the birth of "Rica Slater" from my previous post? THE STORYLINES!
|
# ? Oct 29, 2023 18:01 |
|
You should be able to filter chirper so you only get popups when they have a certain number of hearts.deep dish peat moss posted:Turning off volumetric clouds, depth of field, and motion blur gave me a giant performance boost. Oh yeah got those off already.
|
# ? Oct 29, 2023 18:05 |
|
Oooh the premade highway intersections are nice.
|
# ? Oct 29, 2023 18:13 |
|
Cities Storylines 2: Infidelity and teeth Teeth TEETH
|
# ? Oct 29, 2023 18:43 |
|
I'm starting to get a decent feel for terrain tools and how to plan interchanges in advance. Once they get the simulation working and performance fixed this should be a decent game update: now featuring Texas-style U-turn lanes from the highway. final with complete grading LASER BEAM DREAM fucked around with this message at 19:22 on Oct 29, 2023 |
# ? Oct 29, 2023 18:52 |
|
Ms Adequate posted:Man why does my game keep switching to loading the ultra low quality assets/textures/etc. and back to the good ones constantly, it's incredibly distracting Do you have Dynamic Resolution on? That might be what's up
|
# ? Oct 29, 2023 18:57 |
|
Can I somehow turn off visualizing zone grids when laying down road? Its so hard to understand if I'm putting down adequately aesthetic shapes with all this grid noise around. Unzoned grey grids are pretty much exact same color as asphalt.
|
# ? Oct 29, 2023 18:58 |
|
Sumerian Telecom posted:Can I somehow turn off visualizing zone grids when laying down road? Its so hard to understand if I'm putting down adequately aesthetic shapes with all this grid noise around. Unzoned grey grids are pretty much exact same color as asphalt. I don't see an option for that, but you can lay down highways the size of the road you want and then "upgrade" them to streets.
|
# ? Oct 29, 2023 19:26 |
|
goddamit. remember to check for resources before you build
|
# ? Oct 29, 2023 19:38 |
|
IRL situation, time to pop out mass-use of eminent domain.
|
# ? Oct 29, 2023 19:44 |
|
mfcrocker posted:Do you have Dynamic Resolution on? That might be what's up I’ve got Dynamic Res off with a 3090 and I’ve been having the same issue. Seems to have started when the city got larger.
|
# ? Oct 29, 2023 19:44 |
Speaking of resources, does anyone have tips for making resource gathering zones not look like total garbage? I am willing to sacrifice a lot of efficiency to make this poo poo not look like a bizarre random texture error visible from space. The game is great so far, but that makes the slightly aggravating stuff even more aggravating. I think I need to start my city over with the need for infinite low density residential sprawl in mind.
|
|
# ? Oct 29, 2023 19:45 |
|
Eiba posted:Speaking of resources, does anyone have tips for making resource gathering zones not look like total garbage? I am willing to sacrifice a lot of efficiency to make this poo poo not look like a bizarre random texture error visible from space. There's not really anything you can do, they look like poo poo and there are no detailing tools available. Going to have to wait for mods.
|
# ? Oct 29, 2023 19:52 |
|
Ms Adequate posted:Man why does my game keep switching to loading the ultra low quality assets/textures/etc. and back to the good ones constantly, it's incredibly distracting Dunno but with regards to switching assets, there's an option in advanced turned on by default about cross-fading between level of detail quality, and honestly I reckon it looks better when you turn that off and just let it do it quick, the fade almost ends up calling attention to it?
|
# ? Oct 29, 2023 19:56 |
|
That's apparently a known bug, Biffa mentioned having to occasionally switch texture qualities to force it to reload the better ones.
|
# ? Oct 29, 2023 20:05 |
|
I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. I'd probably hate the game, but I want it to exist.
|
# ? Oct 29, 2023 20:06 |
|
Antigravitas posted:I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. Even on a simpler level there could just be a much, much heavier cost to nabbing private property.
|
# ? Oct 29, 2023 20:09 |
|
Antigravitas posted:I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. I think you could make a fun city planner management style game like this but it would be very different than a SimCitySkylines style city builder.
|
# ? Oct 29, 2023 20:09 |
Awesome, I flat out can't load into a level anymore, or even start a new game. I had a hard crash while playing and reverting to a previous save allowed me to fix it, but now I can't even do that. Verified files, uninstalled and reinstalled, wiped the cache and all the saves, nothing is working to get it to start up again. e. Never mind, got it working again. I had done some regedits to try and get Control to work and it hosed up CS2 apparently. CuddleCryptid fucked around with this message at 21:02 on Oct 29, 2023 |
|
# ? Oct 29, 2023 20:53 |
|
mfcrocker posted:Do you have Dynamic Resolution on? That might be what's up No I made sure to turn that off first thing, among other recommended graphics options. Not sure what it's doing now though, I was playing for maybe 3 hours just now and the textures were fine but my fans sounded like they were readying for takeoff. This is a machine that can take Phantom Liberty on max settings, so E; just saw the post about Biffa's experiences, will give that a try if it happens again. Thanks for the replies and suggestions, goons! E2; Antigravitas posted:I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. I remember years ago, Simtropolis had a spate of city journals (ie, let's plays) where people had a house rule of basically this. Obviously with no in-game mechanics governing it they had to just fudge appropriate delays, restrictions, and so on, but it was a pretty interesting conceit for sure! Maybe for the sake of playability you could split the difference, so you can pay out the wazoo to do it and still take a big happiness hit locally, or you can 'build' it as a proposal and get some criteria you have to fulfill in exchange, like if you're demolishing houses you need to provide new housing for the displaced residents and they better be good, or a street of stores might demand better public transit and more parking in exchange. Ms Adequate fucked around with this message at 21:40 on Oct 29, 2023 |
# ? Oct 29, 2023 21:30 |
|
OK what am I missing about exporting water? I make 500k and only use 141k. I have a road hooked up with pipes going off the map, which to my understanding from CPP's video, means I will export excess water.
|
# ? Oct 29, 2023 23:04 |
|
Ms Adequate posted:No I made sure to turn that off first thing, among other recommended graphics options. IRL I have personally watched small businesses that were successful for decades be put out of business by a years-long road project by the state. For which the state didn't compensate them a nickel. They tried to sue the state, but it was summarily thrown out at the first hearing. The state owns the road, tough poo poo for you.
|
# ? Oct 29, 2023 23:32 |
|
Antigravitas posted:I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. That's kinda workers and resources, in that you have to pay to bulldoze things and it takes time, and if it's a road it's gonna take you even longer to replace it.
|
# ? Oct 29, 2023 23:35 |
|
Dr. Clockwork posted:OK what am I missing about exporting water? I make 500k and only use 141k. I have a road hooked up with pipes going off the map, which to my understanding from CPP's video, means I will export excess water. I think basically everything is broken economically right now so I wouldn't be surprised if exporting is too
|
# ? Oct 29, 2023 23:50 |
|
queeb posted:I think basically everything is broken economically right now so I wouldn't be surprised if exporting is too Electricity export seems to work fine, and on CPP's video he showed a positive number when he connected his pipes to the edge of the map.
|
# ? Oct 29, 2023 23:53 |
Dr. Clockwork posted:Electricity export seems to work fine, and on CPP's video he showed a positive number when he connected his pipes to the edge of the map. It does work fine, although if you abruptly cut your power budget then income will briefly shoot up into the far positives as costs drop before the export income falls too.
|
|
# ? Oct 30, 2023 00:00 |
|
I have a save running with both water and electricity exports working. In fact, I built a geothermal plant and I think it's actually a net positive income for me with the electricity it's exporting? I don't have the game open right now to look
|
# ? Oct 30, 2023 00:00 |
|
I haven't gotten to the edge of the map so haven't tested water, but power export is working fine for me. That and $50 street parking is keeping my city in the black.
|
# ? Oct 30, 2023 00:04 |
|
I don't have water connected but had electricity since I started. I produce 240mw and export 150mw ish out
|
# ? Oct 30, 2023 00:10 |
|
Does it actually deter street parking or are your cims car brained enough to pay $50?
|
# ? Oct 30, 2023 00:10 |
|
Query: how do I add dedicated bus lanes to my 4-lane medium roads? Adding a bus stop turns the entire sidewalk into a long, massive bus stop but the bus doesn't actually, you know, drive there. So now I lose parking spaces and ti's an eyesore and my bus gets stuck in traffic.
|
# ? Oct 30, 2023 00:14 |
|
OwlFancier posted:Does it actually deter street parking or are your cims car brained enough to pay $50? It does seem to reduce parking and driving some, the streets look like they have more open spots and my tram usage went up. But I am making $166,400 a month from parking fees. And the city budget balance is $112,000 a month so I guess I can't complain about idiots keeping the government afloat.
|
# ? Oct 30, 2023 00:17 |
|
Lmao I feel like $50 parking should have a catastrophic effect on people doing it.
|
# ? Oct 30, 2023 00:19 |
|
It's possible some of them aren't being given a choice. I don't know what range sims are willing to walk so there may be areas of the city that aren't properly served by transit. In CS1 people would walk quite a long distance so I've been operating the same way here.
|
# ? Oct 30, 2023 00:25 |
|
OwlFancier posted:Lmao I feel like $50 parking should have a catastrophic effect on people doing it. If the game is tracking net worth, income, and expenses properly, then it would likely have a negative effect on wealth growth so buildings can't level up. Grand Fromage posted:It does seem to reduce parking and driving some, the streets look like they have more open spots and my tram usage went up. But I am making $166,400 a month from parking fees. And the city budget balance is $112,000 a month so I guess I can't complain about idiots keeping the government afloat. One thing I noticed is that if a family moves in via car, the car will never disappear. It will last as long as the family is in the city. I am unsure what happens to the cars if the last living family member dies without moving out. They will park their car regardless of distance. I tracked a new family that drove into the city, parked in the industrial area on the street side, and the family of 4 proceeded to take transit to reach their new home. I couldn't follow them 24/7 but at some point, they did use their car to go to work. I assume they must have used transit to get back to the car and then drive to work. They then proceeded to drive a couple of blocks away from home to park and walk the rest of the way. I don't know if they will keep using the car or what. Maybe the decision on what type of transportation to use is on a per-trip basis.
|
# ? Oct 30, 2023 00:32 |
|
I have been playing since 9 AM. I have not unpaused the game... There have only been INTERCHANGES
|
# ? Oct 30, 2023 01:33 |
|
Ms Adequate posted:No I made sure to turn that off first thing, among other recommended graphics options. I think that would be a cool aspect to explore in a city builder, not only making existing buildings and roads harder to demolish willy nilly, but also having buildings be less fungible. Old factory buildings in your city, you rezone them to residential or commercial? Turns in to lofts, instead of being torn down and replaced by an entirely separate building. Historic buildings can be renovated to have new purposes, maybe have taller buildings built out of them with the old building as a facade (can you tell I'm from Toronto yet?). Doing construction on a major road has major ramifications and can actually lead to a negative outcome for the player. Buildings could get new facades, renovations, or just age and become dilapidated. Row houses and medium density wall-to-wall buildings can be partially torn down. Houses can get additions, or be subdivided in to smaller lots. Cities could evolve over time, instead of having parts just be replaced instantly. As much as I like Cities: Skylines, and have played it since launch, it is very much a game where you paint a city the way you want it to look, and not one where there are multiple dimensions to how the city evolves.
|
# ? Oct 30, 2023 01:58 |
|
|
# ? May 25, 2024 14:25 |
|
Everything you described is so difficult from a technical asset perspective, sadly.
|
# ? Oct 30, 2023 02:05 |