|
destiny missing sales targets by 45% comes from two factors:
e: going back and watching this GDC talk in 2022 about bungie's business philosophies is like reading the prophecies of cassandra https://www.youtube.com/watch?v=ZLbvMWEAoyY e2: lol. lmao. Kith fucked around with this message at 00:14 on Nov 1, 2023 |
# ? Nov 1, 2023 00:02 |
|
|
# ? Jun 9, 2024 05:22 |
|
Nelson Mandingo posted:You better believe it. I don't see anything about ARPU or ARPPU there
|
# ? Nov 1, 2023 00:07 |
|
I think that's a little pedantic. It's clear that Destiny has problems, and it's crystal clear from all the reporting going players are voting with their wallets. So, yep. I'm lolin' that the extreme monetization they've been pushing out objectively isn't working as much of a long or short term solution to their financial problems. They wouldn't need to fire 100 people if it was.
|
# ? Nov 1, 2023 00:12 |
|
Kurieg posted:IIRC their stated reason was because the game's install size on consoles was ballooning past what their hard drives could be expected to store. but then they said they werent vaulting anymore dlcs going forward. they were just deleting the best content in the game so ppl had to buy the new stuff lol
|
# ? Nov 1, 2023 00:29 |
|
bungie is rear end
dopesilly fucked around with this message at 22:39 on Dec 7, 2023 |
# ? Nov 1, 2023 00:43 |
|
fez_machine posted:They also needlessly alienated one of their best and most influential writing talents, Seth Dickinson who came up with the majority of what the player base is actually interested in, so much so that he left years ago and now the chickens are coming home to roost. another failed goon project
|
# ? Nov 1, 2023 00:50 |
|
dopesilly posted:People surprised that Bungie turned to poo poo as soon as Activision acquired it, ran it into the ground, and put Sony in a good position to reap profits on a game they had nothing to do with. Given how remarkably greedy Bungie was in the period where it was under neither Activision nor Sony I think Bungie itself might have just been poo poo for a long time.
|
# ? Nov 1, 2023 00:53 |
|
When you have 800+ people working on 1 IP, it always makes my palms sweaty. It's not exclusive to Bungie, but they are a prime example of more people /= better games.
|
# ? Nov 1, 2023 00:59 |
|
I never understood why Bungie went to Activision anyway. They left Microsoft because they wanted more creative freedom and then sold out to Activision, who even back then were known as not a great place to work and only cared about milking properties with the efficiency of a factory.
|
# ? Nov 1, 2023 02:13 |
|
Original_Z posted:I never understood why Bungie went to Activision anyway. They left Microsoft because they wanted more creative freedom and then sold out to Activision, who even back then were known as not a great place to work and only cared about milking properties with the efficiency of a factory. Money, large piles of money.
|
# ? Nov 1, 2023 02:16 |
|
Bungie is like that whore on the corner that gets passed from pimp to pimp. (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ? Nov 1, 2023 03:10 |
|
xgalaxy posted:Bungie is like that whore on the corner that gets passed from pimp to pimp.
|
# ? Nov 1, 2023 03:21 |
|
xgalaxy posted:Bungie is like that whore on the corner that gets passed from pimp to pimp.
|
# ? Nov 1, 2023 03:23 |
|
xgalaxy posted:Bungie is like that whore on the corner that gets passed from pimp to pimp.
|
# ? Nov 1, 2023 03:36 |
|
xgalaxy posted:Bungie is like that whore on the corner that gets passed from pimp to pimp. perish
|
# ? Nov 1, 2023 03:41 |
|
Resdfru posted:Why did they vault stuff? So they don't have to keep balancing it when they change other stuff? Or some other reason Resdfru posted:Is there no way to let users selectively install content for a game on a console? Anora posted:it is funny to compare it to the other F2P co-op games that are huge, Genshin and Warframe, since both keep ballooning their content without cutting much, and still manage to keep the game size low enough to fit on basic consoles and not hog the whole Hard drive. Chev posted:I also remember that one Sea of Thieves update that cut install size by half without removing any content. Always wondered what they had to compromise. The indie game Turbo Overkill pulled the same magic trick relatively recently, going from like 15gb to 6.65gb (one off, alas) I remember a lot of games in the PS360 era had a lot of duplicate assets to speed up loading times on systems with slow disk reading speeds (especially the PS3's blu-ray drive), I wonder if modern engines still do that sort of thing in the SSD era?
|
# ? Nov 1, 2023 04:34 |
|
The Kins posted:Genshin is on Unity, and Warframe is on Unreal. Say what you will about those engines (and there's been a lot to say about them recently, holy poo poo), they're probably nicer to work with on a content development level than the homebrew unholy nightmare Bungie's been maintaining since the OG Xbox days. There were stories during Destiny 1 of it taking so long to compile/bake/whatever levels that the only option was to leave it running overnight and hope there wasn't an error awaiting you in the morning. Warframe uses their own proprietary engine called Evolution which is probably partly where the wizardry comes from.
|
# ? Nov 1, 2023 04:40 |
|
The 7th Guest posted:this thread started as a discussion on violence and harassment against women kill me
|
# ? Nov 1, 2023 04:46 |
|
The Kins posted:There were stories during Destiny 1 of it taking so long to compile/bake/whatever levels that the only option was to leave it running overnight and hope there wasn't an error awaiting you in the morning. Hah, I've worked at places like that, and the answer was to usually have such a slow and gate-filled deploy process that you had to get past 2 or 3 environments without a broken build before it got close to anything resembling a QA branch. This was also a game older than D2, so they had a lot of stable practices built in as the build times got slow Studio fucked around with this message at 05:38 on Nov 1, 2023 |
# ? Nov 1, 2023 04:49 |
|
Psychorider posted:Warframe uses their own proprietary engine called Evolution which is probably partly where the wizardry comes from. Also updating it over the years, every once in awhile they would show off some shiny new tech the engine could now do. Like for example a new fog system next update. I wonder if Destiny has had any tech advances since 1?
|
# ? Nov 1, 2023 04:56 |
|
Runa posted:Destiny 2 is one of those rare few game services where the major draw is the story. This is funny to me, because I tried D2 back when it first went F2P and it just plopped me into a mission where I had no idea who I was fighting while people I haven't met were yammering on the radio.
|
# ? Nov 1, 2023 05:08 |
|
MadHat posted:Also updating it over the years, every once in awhile they would show off some shiny new tech the engine could now do. Like for example a new fog system next update.
|
# ? Nov 1, 2023 05:09 |
|
xgalaxy posted:Bungie is like that whore on the corner that gets passed from pimp to pimp. incredible
|
# ? Nov 1, 2023 05:10 |
|
BisbyWorl posted:This is funny to me, because I tried D2 back when it first went F2P and it just plopped me into a mission where I had no idea who I was fighting while people I haven't met were yammering on the radio. Same but I was also completely baffled at all the abilities having 60 to 90 second cooldowns. You could use one mediocre ability every other encounter. That seemed so loving stupid to me.
|
# ? Nov 1, 2023 05:45 |
Orv posted:Destiny 2 (and kind of 1 to a smaller extent) is basically a story of Bungie going "Well we know what players want" and it turns out no, no they don't even a little bit and then it takes them minimum six months to do even the smallest change to the thing they introduced. Repeat that for seven years and eventually even the most haggard, sunk cost content addict is gonna come up for air and wonder what the gently caress is going on. I remember how when they were first working on Destiny 2, they said it was going to take them so long because they were working on a brand new engine that would let them easily load up and change assets faster than ever, so the game would be worth every hour of every delay to get it ready. And then when it finally came out, they accidentally let it slip that it took them 24 hours to load anything up to make any kind of changes. I don't know if that's changed at all, but lmao.
|
|
# ? Nov 1, 2023 06:05 |
|
MadHat posted:Also updating it over the years, every once in awhile they would show off some shiny new tech the engine could now do. Like for example a new fog system next update. Warframe's engine looks as good as it does because Steve Sinclair is such a gigantic graphics nerd that he's talked about reading Nvidia research papers for fun. I do not mean this as any kind of bad thing.
|
# ? Nov 1, 2023 06:19 |
|
Is there any company that is just straight up making linear (not wide linear) action adventure, shooter etc games any more? Naughty Dog comes close, but their last three games have all experimented with the wide linear structure more, and it's over three years since TLOU2 now. Gears 5 had open world sections, the new Alan Wake and RE4R remake are more open spaces, etc, Halo Infinite had open world sections Is there anyone (not in the indie/platformer space etc) who is making games that are straight up just a series of levels?
|
# ? Nov 1, 2023 06:20 |
|
BOAT SHOWBOAT posted:Is there any company that is just straight up making linear (not wide linear) action adventure, shooter etc games any more? Naughty Dog comes close, but their last three games have all experimented with the wide linear structure more, and it's over three years since TLOU2 now. Gears 5 had open world sections, the new Alan Wake and RE4R remake are more open spaces, etc, Halo Infinite had open world sections Hi-Fi Rush from earlier this year
|
# ? Nov 1, 2023 06:21 |
|
BOAT SHOWBOAT posted:Is there any company that is just straight up making linear (not wide linear) action adventure, shooter etc games any more? Naughty Dog comes close, but their last three games have all experimented with the wide linear structure more, and it's over three years since TLOU2 now. Gears 5 had open world sections, the new Alan Wake and RE4R remake are more open spaces, etc, Halo Infinite had open world sections Arkane got away from linear games with Redfall, and to a lesser extent, Deathloop - but the Dishonored series might fit the bill. Considering how hard Redfall failed, I wouldn't be surprised if they're returning to their roots.
|
# ? Nov 1, 2023 06:25 |
|
BOAT SHOWBOAT posted:Is there any company that is just straight up making linear (not wide linear) action adventure, shooter etc games any more? Naughty Dog comes close, but their last three games have all experimented with the wide linear structure more, and it's over three years since TLOU2 now. Gears 5 had open world sections, the new Alan Wake and RE4R remake are more open spaces, etc, Halo Infinite had open world sections Titanfall 3
|
# ? Nov 1, 2023 06:26 |
|
Shooting Blanks posted:Arkane got away from linear games with Redfall, and to a lesser extent, Deathloop - but the Dishonored series might fit the bill. Considering how hard Redfall failed, I wouldn't be surprised if they're returning to their roots. I want to say some of the Microsoft court documents? mentioned a Dishonored 3 in production, so it's a known secret.
|
# ? Nov 1, 2023 06:27 |
|
BOAT SHOWBOAT posted:Is there any company that is just straight up making linear (not wide linear) action adventure, shooter etc games any more? Naughty Dog comes close, but their last three games have all experimented with the wide linear structure more, and it's over three years since TLOU2 now. Gears 5 had open world sections, the new Alan Wake and RE4R remake are more open spaces, etc, Halo Infinite had open world sections Capcom still does this.
|
# ? Nov 1, 2023 06:43 |
|
claw game handjob posted:I want to say some of the Microsoft court documents? mentioned a Dishonored 3 in production, so it's a known secret. I saw something about this but couldn't remember any specifics. Previously Arkane had announced that Dishonored had been shelved for the foreseeable future - as a franchise - but after the outright failure of Redfall, and relative failure of Deathloop, it's not surprising that they'd return to those roots.
|
# ? Nov 1, 2023 07:28 |
|
Shooting Blanks posted:I saw something about this but couldn't remember any specifics. Previously Arkane had announced that Dishonored had been shelved for the foreseeable future - as a franchise - but after the outright failure of Redfall, and relative failure of Deathloop, it's not surprising that they'd return to those roots. Note that Austin and Lyon are extremely separate studios at this point. There's been a large push for Live Service in the past few years of Bethesda Games. Fallout 76, Redfall, Rage 2, Doom E, Youngblood, and I think even Ghostwire (not sure) had a Live Services component. Zenimax studios are generally pretty lean, and most of these games (imo) suffered pretty heavily from having to integrate a whole live treadmill that the game really didn't need. Like, did Rage 2 need timed events? I could see "back to basics" approach, because trying to make every game a Live Services game from Zenimax has been unsuccessful when forced in.
|
# ? Nov 1, 2023 08:03 |
|
i quit destiny 1 since the first expansion cut you off from doing basic stuff like skirmishes, dailies, and weeklies, game has always been a mess one way or another that way, but sounds like they got even greedier
|
# ? Nov 1, 2023 10:42 |
|
I think Deathloop sold pretty well despite not being especially well-liked by goons. If Arkane needed to make a quick cash-in sequel to recoup the losses on Redfall the surer bet would be Deathloop 2, not DH3.
|
# ? Nov 1, 2023 10:46 |
|
Personally I think Deathloop is fine as long as you picture it as an immersive sim with a particularly weird structure instead of Hitman.
|
# ? Nov 1, 2023 10:49 |
|
AceOfFlames posted:Personally I think Deathloop is fine as long as you picture it as an immersive sim with a particularly weird structure instead of Hitman. Deathloop is fine as long as you picture it as an immersive sim that's completely linear and with none of the qualities of an immersive sim present.
|
# ? Nov 1, 2023 10:52 |
|
Deathloop is loving amazing until you realize there's only 1 way to beat the game. Then it sucks. Thankfully you only figure that out after you've finished 90% of it so it's generally pretty great.
|
# ? Nov 1, 2023 11:15 |
|
|
# ? Jun 9, 2024 05:22 |
|
Shooting Blanks posted:Arkane got away from linear games with Redfall, and to a lesser extent, Deathloop - but the Dishonored series might fit the bill. Considering how hard Redfall failed, I wouldn't be surprised if they're returning to their roots. That would be nice. I may be in the minority, but I really liked the whole setting/gameplay of the series.
|
# ? Nov 1, 2023 11:18 |