|
it's good fun with a friend, I can't imagine trying to play it with randoms
|
# ? Nov 1, 2023 08:02 |
|
|
# ? May 26, 2024 23:35 |
|
I've been matched with a few really bad players but most of them have been fine and I'm at like 10 wins and 3 losses
|
# ? Nov 1, 2023 08:36 |
|
Played some Inkbound with a friend. It's a lot more reasonable than with randoms, but I feel like playing solo is much easier overall.
|
# ? Nov 1, 2023 12:24 |
|
First time I tried mp in Inkbound I got dragged into a challenge 20 run with a level 60+ guy, so I felt a bit useless.
|
# ? Nov 1, 2023 12:43 |
|
Inkbound: how do enemy “auto attacks” (arrows) work with coop? Are they random? Are there taunt skills to draw them to one player? I’ve played a few solo runs and my spikes-hammer-guy was hilariously strong so I’m curious
|
# ? Nov 1, 2023 15:34 |
|
Enemies with arrow targeting will target whoever the last person to hit them was. Managing aggro is a big part of co-op strategy, generally if someone is playing a tanky character they'll save their mana until the other person has spent theirs so they can grab all the aggro, and it's always best to focus those targets down first.
|
# ? Nov 1, 2023 15:38 |
|
Returned to Dredmor for a spell, decided to do it on Going Rogue since I hadn't before. Some general notes, some of which have been said many times over:
Some balance related notes:
|
# ? Nov 1, 2023 16:15 |
|
FWIW I'm pretty certain the Monster Zoo count breaking on level change is intentional; they want you to beat the zoo in one go without cheesing staircases to get the reward. Also, more than anything I feel like higher alchemy levels are good for just letting you craft more potions. If you get up to 4 alchemy, for example you now craft double the amount of lively regeneration! But hell yeah, nice run! I've been slowly grinding away at trying to finish a Going Rogue run myself and I keep dying to stupid poo poo. Dredmor has that particular quality where so much of it is just so easy that I start sleepwalking into actually dangerous situations and get myself killed. Currently working on a Rogue Scientist run that's going pretty well, at least.
|
# ? Nov 1, 2023 16:24 |
|
LazyMaybe posted:
I'm sure the idea is that rogue types can fight enemies with traps, and there actually are a couple traps worth saving for zoos/minibosses/Dredmor, but yeah the lack of scaling makes the vast majority of traps worthless. You need whole stacks of random traps to take out mid-to-late game enemies. LazyMaybe posted:
Remember Your Charlemagne is more of a utility power than a combat ability (which makes sense, since it's in a utility tree.) A ranged area knockback is great for bouncing items off of islands (which are often artifacts for extra XP) and IIRC it will open up secret walls, both of which are super handy if you don't have access to those abilities elsewhere in your build. I'd also disagree about the later artifact skills, being able to fish for specific artifact bonuses (e.g. important resists) can be a gamechanger. Overall I agree that it's a very niche skill tree and is more of a cherry on top than something foundational to a build. It's primarily an economic boost, which is always tough to balance around. I've always appreciated Dredmor's willingness to try to thread that needle but the results are not always perfect.
|
# ? Nov 1, 2023 17:08 |
|
Arzaac posted:FWIW I'm pretty certain the Monster Zoo count breaking on level change is intentional; they want you to beat the zoo in one go without cheesing staircases to get the reward. Also, more than anything I feel like higher alchemy levels are good for just letting you craft more potions. If you get up to 4 alchemy, for example you now craft double the amount of lively regeneration! And wrt higher alchemy levels, it has to be weighed against your other options because you only level up so many times. At the end of the game I'd leveled forging and tinkering high because you can get great gear from those(like my armor and the clockwork boltthrower I shot Dredmor to death with), and I'd leveled my damage skills. Wouldn't have been able to do that if I was dumping levels into alchemy, and I think getting that many potions is just sort of overkill. Especially when the final boss has such spiky damage that you don't really have time to regen while fighting him if he rolls good-having 1 or 2 clear vision potions to see and shoot him from further away is genuinely a bigger deal. And if I really wanted good renewable healing, I'd get Fleshsmithing and level it once for something stronger and more spammable than regen potions. If there was a "potion of endure death" or whatever that took 5-6 alchemy and rare ingredients, that'd be a different story. Arzaac posted:But hell yeah, nice run! I've been slowly grinding away at trying to finish a Going Rogue run myself and I keep dying to stupid poo poo. Dredmor has that particular quality where so much of it is just so easy that I start sleepwalking into actually dangerous situations and get myself killed. Currently working on a Rogue Scientist run that's going pretty well, at least.
|
# ? Nov 1, 2023 17:09 |
|
Conveniently I'm running Viking Magic! My current build is Archery/Artful Dodger/Rogue Scientist/Tinkering/Alchemy/Viking Magic/Magical Law. Viking Law was primarily in here to uh, survive floor 1, but if taking more levels will help with Dredmor I'll gladly do it.
|
# ? Nov 1, 2023 17:20 |
|
Farquar posted:I hear Jupiter Hell has good controller support, if you want a sci-fi dungeon crawl. if you somehow don't already own Jupiter Hell, it's 60% off on Steam for one more day and after getting my first two characters stupidly killed I'm already in love I never had the reflexes for Doom and at 39 I very much don't now but this somehow still nails the feel
|
# ? Nov 1, 2023 17:43 |
From digging around and asking a couple questions I'm almost certain that line from the Rift Wizard 2 announcement about levels scaling to resolution just means the tiles will be resized to fill, not that you'll get larger or smaller levels. The levels in RW2 *are* bigger than RW1's by 5 tiles on each axe. Just an instance of awkward phrasing.
|
|
# ? Nov 1, 2023 18:25 |
|
LazyMaybe posted:I feel like the game ought to communicate that monster zoo mechanic more clearly then, because I didn't even realize that leaving the level means you miss the reward! I just assumed one of the monsters from the zoo had wandered off elsewhere into the level. One result of the way monster zoos work is that I always had to dedicate a few slots on my hotbar for AoE wands, bombs, and bolts in case I opened a door and came face to face with a monster zoo. I found myself constantly teleporting back to the pocket dimension to unload my loot, but my recent playthrough was also a full on Clockwork Knight build with Smithing, Tinkering, and Perception which procs mat drops from kills so inventory management was a huge hassle. But yeah, monster zoos were often buggy and I would have times when the monster counter was just stuck on 1 enemy who was nowhere in sight. Sometimes it's because the enemy wandered off like you said, or they're invisible, or a 'burrowing' type that won't reveal itself until you are close. But other times the spawn is just hosed and you can either retread the area hoping it pops up or just move on to the next level without your reward
|
# ? Nov 1, 2023 19:15 |
|
Anyone here touch world of horror at all? Looks pretty cool and has a solid (body horror) trailer https://store.steampowered.com/app/913740/WORLD_OF_HORROR/
|
# ? Nov 1, 2023 19:32 |
w00tmonger posted:Anyone here touch world of horror at all? Looks pretty cool and has a solid (body horror) trailer A+ horror vibes, gameplay can be repetitive especially at the start before you've unlocked a lot of the extra content (much of which is gated behind bizarre requirements you're unlikely to easily stumble across). Worth buying, good for several weekends, don't expect 500+ hours out of it like Qud or Cogmind.
|
|
# ? Nov 1, 2023 19:37 |
|
w00tmonger posted:Anyone here touch world of horror at all? Looks pretty cool and has a solid (body horror) trailer 1. do you like j horror? play world of horror 2. are you fine with something that is just primary atmosphere where the gameplay is unimpressive simplistic board game mechanics? play world of horror
|
# ? Nov 1, 2023 19:42 |
|
it's a beautiful game that could have used a much better design. there's something so cool there lost under it's extremely unsatisfying loop that discourages exploration and experimentation, which is mostly fine because most of the content is kind of shallow.
|
# ? Nov 1, 2023 20:14 |
Speaking of unsatisfying, the Lighthouse suuucks. It's a rather anticlimactic finale for most runs.
|
|
# ? Nov 1, 2023 20:16 |
|
the bit with the mask guy is pretty flavorful but yeah the rest of the lighthouse just... feels like events you would see in the rest of the game
|
# ? Nov 1, 2023 20:18 |
|
I downloaded Dawncaster and after a few runs I started to notice that if I identify a synergy early and lean into it, there's nothing stopping me from one-turn-killing every enemy including the final boss. Bizarrely the first level is the only major roadblock, because the spider enemies inflict a debuff that limits the number of cards you can play in a turn. Past that first area, enemies only have better combinations of health, armor, damage prevention, and so on that are all meaningless against the combos that are easy to pull off. If it had a minimum deck size along the lines of Vault of the Void, fewer ways to make spells free, more punishment for deck looping (or just loop prevention like cards "staying in play" until a cleanup phase), and more player defense choices it'd be much more balanced. The last run I did today I was feeling frustrated not getting the talents I wanted, so I took a break and came back. Then I noticed that I wasn't getting frustrated because I was losing, it was because I wasn't overkilling enemies by as much as my previous run. I'm going to try on harder difficulties to see if that changes anything.
|
# ? Nov 1, 2023 20:21 |
|
I felt really let down by World of Horror because on the surface it looks like it was tailor made for me, but upon actually digging into it the game is disappointingly shallow. It's like all the ingredients are there, you really wouldn't have to change much at all to make it a perfect little game imo, and that just makes it all the more disappointing. Still absolutely worth playing if it looks like your kind of thing, and of course I'm gonna support an indie dev who just wants to make a stylish game where a hosed-up Junji Ito monster does bad stuff to your face/teeth. That's an admirable vision and it should be rewarded.
|
# ? Nov 1, 2023 20:49 |
|
World of Horror is definitely amazing style, but little substance.
|
# ? Nov 1, 2023 21:03 |
|
Pladdicus posted:it's a beautiful game that could have used a much better design. there's something so cool there lost under it's extremely unsatisfying loop that discourages exploration and experimentation, which is mostly fine because most of the content is kind of shallow. I have read similar, i have the feeling there was more hype about it when it was a project with a cool trailer than a real full game that is to be played. I heard good things about Slay the Princess?
|
# ? Nov 1, 2023 21:36 |
|
Turin Turambar posted:I have read similar, i have the feeling there was more hype about it when it was a project with a cool trailer than a real full game that is to be played. i am comfortable saying this: slay the princess is not a roguelike, but do play it.
|
# ? Nov 1, 2023 22:00 |
|
slay the princess is really good but its a funny thing to bring up in this context because it has even less going on mechanically lmao. but as a vn enjoyer i liked it~
|
# ? Nov 1, 2023 22:01 |
|
Snooze Cruise posted:slay the princess is really good but its a funny thing to bring up in this context because it has even less going on mechanically lmao. Yeah I was sold on some of the story pitch, but I'm not a big VN fan so skipped Slay the Princess. I need the game to at least trick me into thinking it has more mechanics like Long Live the Queen did, even though in practice it was just a VN with an old adventure game level of game-overs.
|
# ? Nov 1, 2023 22:09 |
|
Coolness Averted posted:Yeah I was sold on some of the story pitch, but I'm not a big VN fan so skipped Slay the Princess. I need the game to at least trick me into thinking it has more mechanics like Long Live the Queen did, even though in practice it was just a VN with an old adventure game level of game-overs. May I direct you towards 13 Sentinels
|
# ? Nov 1, 2023 22:54 |
|
Wow, Astronarch rules. I won on my first try which seems weird for anything in this thread but assume it was luck or game design before it ramps up. Just want to thank all of you that recommend cool poo poo I'd never find otherwise.
|
# ? Nov 1, 2023 23:17 |
|
Sloppy posted:Wow, Astronarch rules. I won on my first try which seems weird for anything in this thread but assume it was luck or game design before it ramps up. Just want to thank all of you that recommend cool poo poo I'd never find otherwise. It kicks rear end, friend
|
# ? Nov 2, 2023 00:35 |
|
Inkbound is really fun solo at least. I always love games that let you doubledown on silly gimmicks like spikes and thorn damage and there's so many cool augments and vestiges that have synergy with that build.
|
# ? Nov 2, 2023 02:14 |
|
Astronarch looks awesome, and I'd absolutely play it if I could grab it on my phone
|
# ? Nov 2, 2023 03:08 |
|
Did Astral Ascent ever come up in here? It's releasing on Switch soon and looks really pretty but not sure if I should just stick to Dead Cells lol
|
# ? Nov 2, 2023 03:17 |
|
Chaotic Flame posted:Did Astral Ascent ever come up in here? It's releasing on Switch soon and looks really pretty but not sure if I should just stick to Dead Cells lol I believe it did. At a glance wasn’t to my interest (subgenre, reflexes), so I’ll let someone else chime in or do a thread search tomorrow and link to a post. I will quote something from reddit in response to someone asking about bad reviews that seems particularly relevant , about two and a half months ago reddit posted:Like someone else said, this is not the best place to ask, most of us are here because we like the game, but I will say that most of the reviews you saw were probably about something that is no longer in the game. The ascension/heat system was overhauled in a semi recent update, which both fleshed it out significantly, and made it not poo poo. The old ascension system sucked, and personally drove me away from the game, because the first level of it added mechanics that forced you to constantly disengage from enemies, meaning you couldn't do any of the cool stuff that made the game feel good to play. The new system is much better, and the difficulty add to the depth of the game instead of taking away from it.
|
# ? Nov 2, 2023 08:10 |
|
Chaotic Flame posted:Did Astral Ascent ever come up in here? It's releasing on Switch soon and looks really pretty but not sure if I should just stick to Dead Cells lol I'm interested in it, but most of the times I prefer to wait until the EA period is over, like in this case.
|
# ? Nov 2, 2023 08:28 |
|
Sloppy posted:Wow, Astronarch rules. I won on my first try which seems weird for anything in this thread but assume it was luck or game design before it ramps up. Just want to thank all of you that recommend cool poo poo I'd never find otherwise. the game rocks. it gets pretty hosed up at higher corruption levels but you also figure out ways to break the game over your knee so it kind of balances out.
|
# ? Nov 2, 2023 11:07 |
|
LifeLynx posted:I downloaded Dawncaster and after a few runs I started to notice that if I identify a synergy early and lean into it, there's nothing stopping me from one-turn-killing every enemy including the final boss. Bizarrely the first level is the only major roadblock, because the spider enemies inflict a debuff that limits the number of cards you can play in a turn. Past that first area, enemies only have better combinations of health, armor, damage prevention, and so on that are all meaningless against the combos that are easy to pull off. If it had a minimum deck size along the lines of Vault of the Void, fewer ways to make spells free, more punishment for deck looping (or just loop prevention like cards "staying in play" until a cleanup phase), and more player defense choices it'd be much more balanced. The last run I did today I was feeling frustrated not getting the talents I wanted, so I took a break and came back. Then I noticed that I wasn't getting frustrated because I was losing, it was because I wasn't overkilling enemies by as much as my previous run. I'm going to try on harder difficulties to see if that changes anything. Agreed. Even on higher difficulties. There are a couple unfun enemies but in general the game gives a lot of tools that ultimately don't hold up to one of the few basic strategies of "loop deck" or "spam broken basic attacks". I've played a LOT of that game, before any expansions were even out. And I go back to it now and then, but it's too one note, despite the consistent development. Really, I just want a Slice & Dice update.
|
# ? Nov 2, 2023 15:55 |
|
malnourish posted:Agreed. Even on higher difficulties. There are a couple unfun enemies but in general the game gives a lot of tools that ultimately don't hold up to one of the few basic strategies of "loop deck" or "spam broken basic attacks". I'm not going to buy any of the expansions unless they go on sale for $1 each. More content would get me some more timewasting on it. Sometimes I like a game that's almost a guaranteed win once I get past a certain speedbumb, you know? Like the good zen states I got into when having a really broken Binding of Isaac run. But it's over $20 for all the expansions when it doesn't sound like I'd get a lot out of it other than different monster sprites. I think the player cards are always free? Seconded on the Slice & Dice update. I think it's been a year since any updates and the dev is constantly posting teasers, but they sometimes seem more like things they're playing around with than things that will actually be in the game. I know it's goon-made. I don't want to insult the dev, it's actually in my top three mobile games of all time, I just want more!
|
# ? Nov 2, 2023 16:36 |
|
After cutting my teeth on Inkbound in co-op and clearing a few rank 20 deep dives, I started doing some solo runs and holy poo poo, this game is so much easier solo that it feels like a different game. You can kill things in one turn without any damage upgrades. You can effectively prevent yourself from taking most damage by killing enemies before they act. After adjusting for the more demanding co-op and learning how to put together broken builds the solo runs are almost too easy to be fun. There aren't any tense moments or difficult decisions to make, it's just do a rotation to wipe everything out then repeat. The co-op community seems pretty chill, lots of high level players giving friendly advice, no one raging, and most players I've got matched with have been good enough to win. Overall it has been a great experience. deep dish peat moss fucked around with this message at 17:08 on Nov 2, 2023 |
# ? Nov 2, 2023 17:05 |
|
|
# ? May 26, 2024 23:35 |
|
Yeah, I'm almost at challenge rank 20 (solo) in Inkbound now (and have also done a couple of rank 20 runs in multiplayer, but it only increments the challenge rank one at a time?), and the game is definitely on the easy side. The only reason I'm running into problems occasionally is because I'm trying some weird build that's required for some quest or achievement. Like Monster Train, it's not really all that tightly balanced. There's a ton of broken synergies, and you can often win on numbers alone. Edit: I'd honestly say multiplayer is easier than singleplayer though, at least if you communicate. Broken Cog fucked around with this message at 17:19 on Nov 2, 2023 |
# ? Nov 2, 2023 17:11 |