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Arrath posted:How else am I going to employ Sokoto's seething masses of humanity? Sokoto itself is actually a very fun start, or at least was in 1.4
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# ? Oct 30, 2023 10:22 |
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# ? May 29, 2024 17:47 |
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Is it normal to go through periods where you have nothing in the construction queue because you're waiting on your national debt to go down a little? It feels wrong because it causes the price of construction goods to crash but I never seem to get to a point where my GDP growth (and credit limit) is outpacing my construction costs so I'm not sure what the alternative is. Did I overspend on construction offices? Maybe I could import the raw resources instead of trying to build them up in my own country?
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# ? Oct 30, 2023 12:11 |
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Pylons posted:Is it normal to go through periods where you have nothing in the construction queue because you're waiting on your national debt to go down a little? It feels wrong because it causes the price of construction goods to crash but I never seem to get to a point where my GDP growth (and credit limit) is outpacing my construction costs so I'm not sure what the alternative is. Did I overspend on construction offices? Maybe I could import the raw resources instead of trying to build them up in my own country? Depends on the point in the game you're at. Late game I often find that my country has no large solvable shortages for me to spend my 1000+ construction on, usually at the point where the game is mostly spent waiting for tech research and for infamy to tick down, so my queue is empty. If it's before that then yeah, you probably have too much construction. I've generally found relying on AI imports to be unreliable and something I only do if I've no other option.
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# ? Oct 30, 2023 12:21 |
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Gort posted:It seems weird that unincorporated states can't have police. That's where they're needed most! Well, yeah, but since they are unincorporated, you're not paying the bureaucratic cost of managing them, thus no police.
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# ? Oct 30, 2023 13:11 |
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Pylons posted:Is it normal to go through periods where you have nothing in the construction queue because you're waiting on your national debt to go down a little? It feels wrong because it causes the price of construction goods to crash but I never seem to get to a point where my GDP growth (and credit limit) is outpacing my construction costs so I'm not sure what the alternative is. Did I overspend on construction offices? Maybe I could import the raw resources instead of trying to build them up in my own country? I’ve often ended up in that position as well and I think that it’s frequently a matter of expanding the construction sectors too fast, in relation to the rate of GDP growth. I’d say that it is especially important in the early years to not go too hard on deficit spending, particularly if you’re playing a backwards country with low literacy and not that much preexisting industry. I aim to either go +\- 0 or go back just some tens of thousands until I’ve had time to build up a decent credit limit through GDP growth and technology.
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# ? Oct 30, 2023 13:53 |
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Pylons posted:Is it normal to go through periods where you have nothing in the construction queue because you're waiting on your national debt to go down a little? It feels wrong because it causes the price of construction goods to crash but I never seem to get to a point where my GDP growth (and credit limit) is outpacing my construction costs so I'm not sure what the alternative is. Did I overspend on construction offices? Maybe I could import the raw resources instead of trying to build them up in my own country? having nothing in your queue i'd say yes, but pausing it can be necessary. Usually I take that as a sign that I overbuilt on construction or something else since a steady burn is generally preferable, but it can happen. Generally no reason to never have anything in the queue at least ready to be built unless its super ultra lategame tho
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# ? Oct 30, 2023 14:46 |
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Gort posted:It seems weird that unincorporated states can't have police. That's where they're needed most! Yeah, maybe it's a thing with modularity/granularity in the game because the unincorporated state is meant to be territories, but then also covers colonies. The lack of centralized state activity in, say, the Kansas territory is something entirely different from West African colonialism. Besides, the bureaucratic apparatus necessary to make colonies work was heavy. I'd guess technically some places had far more state oversight than domestic corners going just from administrative expenses and efforts, the difference being that none of it towards development in social and civic sense. Like, "incorporating" a colony in the sense of was done in the 19th century was to make it an administrative department and run it better and get more money, but no concern with things like voting rights, education or anything of welfare, really.
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# ? Oct 30, 2023 17:22 |
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Having a "middle" ground of incorporation as an official "colonial" state could be interesting. A lot of modifiers would work better/make more sense while still strictly designating the area as a place of extraction rather than general development, without it being a completely "lawless" place that you literally just knocked down and took over
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# ? Oct 30, 2023 17:31 |
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Koorisch posted:I still don't know how to properly grow my economy from day one, I build for wood, iron and tools but I'm assuming those doesn't actually *earn* you money more than they lower the cost of building? So here's a quick breakdown on how exactly the economy works and why "make your pops wealthier" is a good thing overall. So you build for wood, iron and tools and this drives the price of that down, making it cheaper to construct stuff. You're right in a way that this doesn't directly earn you money because you tax your citizens, yes, but the citizens in those factories are being paid out of the money you're spending to buy their goods which means their taxes are paying their own salaries. In isolation, therefore, that doesn't actually earn you much money. But the trick is this: Working in those factories tend to make the pops in question wealthier than if they were subsistence farmers, and the capitalists in particular will become particularly wealthier - the factories generally pay more, and the capitalists get to pocket much of the actual profit from the factories. Wealthy pops, notably, demand more stuff - more food, better food, more clothes, more luxuries, etc. That increased demand for consumer goods means the price for selling those goods goes up, which means that it's now possible to build more consumer goods factories to fulfill those demands while paying out high wages and dividends for those working in the factories without crashing the price of those consumer goods to the point where the factories are unprofitable. Of course, now the people working in the consumer goods factories are getting wealthier themselves and increasing demand themselves, which means it's now possible to build yet further and still be profitable, and all while this is happening as the economy gets bigger and bigger the demand for more construction increases and now it becomes increasingly vital to build more wood, iron and tools to keep up with the burgeoning construction sector to keep costs down in the government budget which means yet more wealthy pops and so on and so forth. And you, as the government, get to (functionally) skim a little off the top of every single economic interaction you help foster. Essentially, for an unindustrialized nation, the wood/tools/iron building loop is pretty much about priming the pump to get your consumer economy off the ground, and keeping it well-lubricated for constant expansion. The reason why they're good at doing so is because each of them feed off each other - the more wood and iron you produce, the more tools you need, and the more tools you make, the more wood and iron you need, which means it's possible to keep building more and more of these as long as your resources hold out until you get to the critical mass that gets your broader economy really jumping. After a certain point you start transitioning to consumer goods factories as the primary driver of GDP as the broader industrial economy starts becoming self-sustaining but the construction sector will remain important to keep costs low enough to fuel constant growth. Meanwhile military factories are off doing their own thing where they're borderline bankrupt in times of peace but highly profitable and utterly indispensable in times of war when demand goes through the roof, but the point of military factories isn't really to make money, after all, but to be prepared for war. Edit: If you're after "which specific factories should I build to make money," the answer is "it depends." Look at supply vs demand on the goods lists, basically. Anything that sells something whose demand outstrips supply by a significant margin and whose input goods are not too expensive themselves should be more or less profitable. High-end luxuries tend to be very profitable, but also require securing the supply chain for their rare and expensive input goods which for most countries is going to require a little colonialism and imperialism. Basic resource extraction buildings tend not to be fantastically profitable in and of themselves unless your economy is badly unbalanced but are vital for keeping the costs of input goods down for the money-spinners, or keeping basic staples like grain affordable for the population at large. Note on this: It can sometimes be worthwhile driving the cost of certain goods down even when it's not very profitable for the individual factory because it means that pops spend less money buying those goods, which means they now have more in the budget for buying other, bigger ticket items. Tomn fucked around with this message at 04:50 on Oct 31, 2023 |
# ? Oct 31, 2023 04:42 |
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How important is it to meet food demand in the new patch, that phase of the game has always been kinda tricky for me to really grok. Too high prices, yes everyone will be loving pissed, but don't overbuild farms because you're still empowering landlords somewhat and you want to use that very valuable construction time on something else.
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# ? Oct 31, 2023 04:46 |
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Pylons posted:Is it normal to go through periods where you have nothing in the construction queue because you're waiting on your national debt to go down a little? It feels wrong because it causes the price of construction goods to crash but I never seem to get to a point where my GDP growth (and credit limit) is outpacing my construction costs so I'm not sure what the alternative is. Did I overspend on construction offices? Maybe I could import the raw resources instead of trying to build them up in my own country? It feels right to build as much as possible because the more you build early the more you can build later. But if you go into debt too early, especially as a minor or less advanced major, you’re going to suffer huge interest hits. So I find it’s actually better to dismantle construction sectors before I go into the red to maintain my treasure as close to 0 as I can. Edit: Check your companies list for potential companies that will help you. I discovered this one as Brazil and it’s a huge multiplier because I’m critically short on infrastructure all the time. Demiurge4 fucked around with this message at 10:06 on Oct 31, 2023 |
# ? Oct 31, 2023 10:03 |
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Companies have a pretty weird impact on how you play the early game as a developing country now, since you have a strong incentive to try to rush producing a lot of a single mine or factory in order to unlock the ability to select a company.
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# ? Oct 31, 2023 12:59 |
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I guess it can simulate the push for specialization for a smaller country which is not there in the base game. Well maybe it is there, but it feels right to do as many parts of production chain you can. Companies are a very roundabout way of allowing you to be a country with economy focused on something instead of being economy just like Britain, but without half of the natural resources and therefore lower effectiveness.
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# ? Oct 31, 2023 13:14 |
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ilitarist posted:I guess it can simulate the push for specialization for a smaller country which is not there in the base game. Well maybe it is there, but it feels right to do as many parts of production chain you can. Companies are a very roundabout way of allowing you to be a country with economy focused on something instead of being economy just like Britain, but without half of the natural resources and therefore lower effectiveness. It works OK if you're inside a larger market, less so if you're independent and need to build everything up from scratch. You can unlock the ability to have a company well before you can actually select one.
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# ? Oct 31, 2023 13:24 |
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I think markets need a rework, they’re too… Strong? Big? There is literally no better choice for most third world nations than to join a majors market because you get access to everything you need and crucially you get all the immigrants. Immigration especially seems poorly implemented because 20 years of migration and several cultural migrations to Brazil netted barely any more pops, but being in the British market for half a decade ballooned my population with the English (ew).
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# ? Oct 31, 2023 14:29 |
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How long does it take to upgrade a fleet?
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# ? Oct 31, 2023 15:05 |
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Demiurge4 posted:I think markets need a rework, they’re too… Strong? Big? There is literally no better choice for most third world nations than to join a majors market because you get access to everything you need and crucially you get all the immigrants. On release it was really easy to be targeted by every mass migration and get tons of extra pops so mass migrations were hugely nerfed (to like 1/10 of their original impact). Which results in markets being the only meaningful way to get migrants, which is really weird.
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# ? Oct 31, 2023 15:16 |
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RabidWeasel posted:On release it was really easy to be targeted by every mass migration and get tons of extra pops so mass migrations were hugely nerfed (to like 1/10 of their original impact). Which results in markets being the only meaningful way to get migrants, which is really weird. They should be bumped up a bit, it’s compounding with the AI being less terrible at developing their industry. In 1.0 any player country would have double the SoL of the ai, so migrations would fire constantly. Now it’s pretty much never.
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# ? Oct 31, 2023 18:39 |
toasterwarrior posted:How important is it to meet food demand in the new patch, that phase of the game has always been kinda tricky for me to really grok. Too high prices, yes everyone will be loving pissed, but don't overbuild farms because you're still empowering landlords somewhat and you want to use that very valuable construction time on something else. Being a bleeding heart who wants to improve the SoL for my working classes, I like food to be dirt cheap. Usually i do this by building all the plantations I need in my colonies, doubly helpful since it kneecaps the landowners.
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# ? Oct 31, 2023 21:03 |
Arrath posted:Being a bleeding heart... Usually i do this by building all the plantations I need in my colonies I love paradox games
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# ? Nov 1, 2023 03:51 |
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Arrath posted:Being a bleeding heart who wants to improve the SoL for my working classes, I like food to be dirt cheap. Usually i do this by building all the plantations I need in my colonies, doubly helpful since it kneecaps the landowners. Staltran posted:I love paradox games Yeah, uh, you realize that this is basically creating an exploitative colonial elite far away from government oversight (and any labor or minimum wage laws) who squeeze the colonials mercilessly to deliver the expected standard of living back home, right?
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# ? Nov 1, 2023 12:21 |
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You play as the spirit of the nation at game start, not the spirit of the proletariat
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# ? Nov 1, 2023 12:31 |
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Tomn posted:Yeah, uh, you realize that this is basically creating an exploitative colonial elite far away from government oversight (and any labor or minimum wage laws) who squeeze the colonials mercilessly to deliver the expected standard of living back home, right? I mean that's downright benign for a Paradox game. You can get a genocide button in EU4 with the right DLC. E: I mean, besides the multitude you get in the base game.
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# ? Nov 1, 2023 13:33 |
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Tomn posted:Yeah, uh, you realize that this is basically creating an exploitative colonial elite far away from government oversight (and any labor or minimum wage laws) who squeeze the colonials mercilessly to deliver the expected standard of living back home, right? But they bring railroads! These colonies didn't have railroads before, the colonials should be grateful!
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# ? Nov 1, 2023 14:05 |
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Their sol went up, that means life better right???
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# ? Nov 1, 2023 14:41 |
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imo they should thank me for making booze so dirt cheap
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# ? Nov 1, 2023 14:51 |
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DrSunshine posted:But they bring railroads! These colonies didn't have railroads before, the colonials should be grateful! They even get to ride said railroads once to new, exciting places!
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# ? Nov 1, 2023 15:05 |
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Me, a 19th century bureaucrat, beating on train timetable: "IMPERIAL CORE. IMPERIAL CORE. IMPERIAL CORE."
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# ? Nov 1, 2023 16:58 |
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So I've been catching up to the news and whoa, next update (Nov 14th makes sense since the 15th is the anniversary of the republic here in Brazil) Interested to see what paradox has cooked here. If four semesters of Brazilian political economic history taught me anything is that the landowning classes should be one of the most obnoxious of the entire game; either a totally ahistorical Pedro II or a much earlier Republic would've actually cared to take on this problem (with war ofc)
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# ? Nov 1, 2023 17:27 |
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How do you become a unification candidate? I'm playing as Sweden and researched pan-nationalism, have friendly relations with Denmark (and they're in my market), and Norway is my puppet, but I can't start a unification play. Is it because Denmark has a personal union with Schleswieg-Holstein?
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# ? Nov 1, 2023 20:41 |
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Pylons posted:How do you become a unification candidate? I'm playing as Sweden and researched pan-nationalism, have friendly relations with Denmark (and they're in my market), and Norway is my puppet, but I can't start a unification play. Is it because Denmark has a personal union with Schleswieg-Holstein? It might be. It also might be that there's an unmentioned time window before which unification candidates can't exist. For example, now matter how early everyone on the penninsula researches Nationalism, no one can be chosen as a unification candidate for Italy until 1850. I have not played a German candidate or a Scandanavian candidate so I don't know if there's a time lock on those.
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# ? Nov 1, 2023 21:27 |
Tomn posted:Yeah, uh, you realize that this is basically creating an exploitative colonial elite far away from government oversight (and any labor or minimum wage laws) who squeeze the colonials mercilessly to deliver the expected standard of living back home, right? DrSunshine posted:Me, a 19th century bureaucrat, beating on train timetable: "IMPERIAL CORE. IMPERIAL CORE. IMPERIAL CORE."
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# ? Nov 2, 2023 01:35 |
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Look just because you've suddenly discovered a deep love of the concepts of liberty and equality doesn't mean you have to stop doing colonialism, just ask the French.
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# ? Nov 2, 2023 02:28 |
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...I ment liberty and equality for me! Not for you
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# ? Nov 2, 2023 10:13 |
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Liberty
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# ? Nov 2, 2023 12:30 |
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Star posted:Liberty Someone's gotta make the sugar for the Metropole, and look how much experience they have!
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# ? Nov 2, 2023 12:42 |
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Everyone hating on my "talent acquisition" firm
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# ? Nov 2, 2023 13:30 |
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I'm having a weirdly terrible time getting Germany off the ground. I presume Prussia is the easy way to do that? I think I'm starting wars too early and making everyone hate me.
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# ? Nov 2, 2023 23:28 |
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spectralent posted:I'm having a weirdly terrible time getting Germany off the ground. I presume Prussia is the easy way to do that? I think I'm starting wars too early and making everyone hate me. German unification as Prussia is really easy. You need just one war and Nationalism. Goad Austria, then declare for Schleswig-Holstein. If Austria joins on Denmark's side add German Leadership wargoal, liberate Bohemia and take any other requirements for Germany you can. You'll get the North German Federation popping near instantly via event, and if you've done it right, Germany itself. Might have to do a war to bring Bohemia in direct control, and Bavaria needs to be kept sweet otherwise they'll leave your customs union.
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# ? Nov 2, 2023 23:59 |
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# ? May 29, 2024 17:47 |
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Yeah Prussia is the easiest route to German unification and you'll pick up a lot of the minors for free (you do eventually have to go to war, it seems like the "X petitions to join you" events only happen for North German states, at least that was my experience doing it). Doing it as Austria gets you a much bigger Germany though.
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# ? Nov 3, 2023 00:41 |