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New patch dropped: https://forum.paradoxplaza.com/foru...mWPa3ytLDYMcN5I quote:
Looks like a lot of the noted simulations issues were addressed, will need to test if they work properly now. and lol at the offensive content on Spasm radio, isn't this your game? GlassEye-Boy fucked around with this message at 17:10 on Nov 2, 2023 |
# ? Nov 2, 2023 17:03 |
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# ? May 24, 2024 14:23 |
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I like this
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# ? Nov 2, 2023 17:36 |
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I can't tell if the playground upgrade to elementary schools is potentially busted in high density areas or useless. A flat% increase to Well-being seems really good for the cost/footprint, but if there's a hard cap at "happy" and it doesn't matter how high it ultimately gets, it's useless, since it's pretty easy to get cims to be happy.
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# ? Nov 2, 2023 17:41 |
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I’ve messed around a bunch but haven’t seriously started a game and plan to this weekend. Are people enjoying the progression mode at all or finding it frustratingly limited? I think I’m leaning towards starting with everything unlocked.
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# ? Nov 2, 2023 17:46 |
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funkymonks posted:I’ve messed around a bunch but haven’t seriously started a game and plan to this weekend. Are people enjoying the progression mode at all or finding it frustratingly limited? I think I’m leaning towards starting with everything unlocked. I think it's fine, it really doesn't take that long to get everything unlocked and in my experience I appreciate the slower ramp-up before things get too complex.
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# ? Nov 2, 2023 17:53 |
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What the heck is Windows emission intensity?
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# ? Nov 2, 2023 17:58 |
funkymonks posted:I’ve messed around a bunch but haven’t seriously started a game and plan to this weekend. Are people enjoying the progression mode at all or finding it frustratingly limited? I think I’m leaning towards starting with everything unlocked. It's up and down, making it so that you unlock services (and therefore demand for those services) slower is good so that you don't have to end up bankrupting yourself to provide doctors and cops for six houses. However I do feel that the zoning should all be unlocked at the start, or at least moved up in the queue, so you don't have demand and space for high density buildings three levels before you can unlock them. Or at least make high density residential and commercial unlock at the same time.
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# ? Nov 2, 2023 18:00 |
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explosivo posted:I think it's fine, it really doesn't take that long to get everything unlocked and in my experience I appreciate the slower ramp-up before things get too complex. Yeah it sets a nice progression, its just not that deep, and stops mattering pretty quickly. I'd say for at least the first couple playthroughs its fun to play with it on. Not sure if I'll use it past that, unless they change it to be more fun. WithoutTheFezOn posted:What the heck is Windows emission intensity? Building windows emit light, thats emission. They're making the windows of buildings brighter, probably at nighttime when the lights on skyscraper were too dim for most peoples' tastes.
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# ? Nov 2, 2023 18:00 |
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Oh ok. The capital W didn’t help me out there.
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# ? Nov 2, 2023 19:04 |
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they should add a hint system and call it "city guidelines"
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# ? Nov 2, 2023 19:11 |
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WithoutTheFezOn posted:What the heck is Windows emission intensity? That controls the intensity of the window emissions.
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# ? Nov 2, 2023 19:16 |
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the patch more than doubled my public transport usage. From ~90k to ~200k in a city of 110k
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# ? Nov 2, 2023 19:30 |
Do we think this patch will fix a chunk of the underlying economic simulation that didn't appear to be working?
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# ? Nov 2, 2023 19:33 |
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Popete posted:Do we think this patch will fix a chunk of the underlying economic simulation that didn't appear to be working? Cargo and trash, were commented on as still something in review. But the commercial and industry balance should supposedly be better.
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# ? Nov 2, 2023 19:46 |
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I wonder if this patch will fix my airports
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# ? Nov 2, 2023 20:02 |
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MikeC posted:Cargo and trash, were commented on as still something in review. But the commercial and industry balance should supposedly be better. yea they presumably changed the thresholds at which companies can go out of business to be less lenient pre-patch they apparently need to hit -$50k in net worth and fail to pay rent before they shut down. net worth includes cash on hand but also inventory, so if they were barely not making ends meet they'd take forever to go out of businesses, especially if the actual cost of building rent was very low.
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# ? Nov 2, 2023 20:12 |
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Wish accidents had replays because I would have loved to see what lead to this
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# ? Nov 2, 2023 20:16 |
Wow they really went all-in for realism in the North America building set
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# ? Nov 2, 2023 20:24 |
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Fishstick posted:Wish accidents had replays because I would have loved to see what lead to this Now there's a mod idea
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# ? Nov 2, 2023 20:34 |
Do anyone know what's up with the Emergency Shelters having a listed maintenance cost of 815k and 20M per month? But after building the small one it has an actual cost of 15k per month.
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# ? Nov 2, 2023 20:36 |
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Accidents are crazy dynamic and cool and it really is a shame there isn't either a replay functionality or at least a way to quickly get a notification. On the bright side - crashes seem to create crashes, so you can usually catch one in progress after the first!
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# ? Nov 2, 2023 20:37 |
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Fishstick posted:Wish accidents had replays because I would have loved to see what lead to this
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# ? Nov 2, 2023 20:39 |
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Mail/Garbage/Cargo still seems to be broken. Happy to see the thousands of zombie citizens sleeping standing up in front of their houses has been addressed, I think that is where a lot of the increased transit ridership is coming from. Cygni posted:row house residents have decided to sleep standing up outside frozen in time like zombies. halloween 2 spooky.
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# ? Nov 2, 2023 21:04 |
I'm SO GLAD that they got rid of that radio ad. Offensive yes, AND it was just an awful assault on the ears. Other radio chatter I can filter out just fine, even if it is obnoxious. I have yet to catch an accident in action, I should just hover over the busiest intersections and hope for the best.
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# ? Nov 2, 2023 21:13 |
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Jyrraeth posted:I'm SO GLAD that they got rid of that radio ad. Offensive yes, AND it was just an awful assault on the ears. Other radio chatter I can filter out just fine, even if it is obnoxious. I immediately turned off the music after hearing the first DJ segment. What was offensive?
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# ? Nov 2, 2023 21:17 |
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LASER BEAM DREAM posted:I immediately turned off the music after hearing the first DJ segment. What was offensive?
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# ? Nov 2, 2023 21:28 |
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Oh christ, I think I've been misreading the commercial heatmap this whole time. Do I have this right? Does anyone else think this is really odd colour choices? The red box is the gradient, its controlling the terrain colour, showing you how much commercial demand there is overlaid on terrain. The gradient goes from white (lowest number of customers) to orange (medium) to green (high number of customers). But the view has this base tone of blue, and the bright green in the overlay becomes a very dark green that's hard to see. The orange is showing up as a brown that I took as meaning "low commercial demand". And the white shows up as.....nothing? It might be the blue tone that shows up I guess. Like the "Commercial Suitability" gradient on the roads seems to make sense -- the bright green means commercial is good there, and the fading to orange and red means commercial does badly there. They've made the bright green a very dark green that's hard to see, and they've made the medium option a dark brown that makes you not want to build there. I don't think it'd be so bad if the green was bright, but not having the brown/red be the lowest option seems strange. Also most heatmaps I've seen seem to do a blue=lowest, going on a gradient to bright yellow or orange or red as the highest option. Not sure why they didn't just do that same thing here edit: also if you're zoning commercial, the white zone grid overlay obscures any of the heatmap details piratepilates fucked around with this message at 22:00 on Nov 2, 2023 |
# ? Nov 2, 2023 21:41 |
WithoutTheFezOn posted:Steam comments say it used the word “spaz” in a product name. They also say if you don't like it you should move to China or Russia. Steam Discussion boards continue to be garbage.
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# ? Nov 2, 2023 21:43 |
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LASER BEAM DREAM posted:I immediately turned off the music after hearing the first DJ segment. What was offensive? https://www.youtube.com/watch?v=3dOeGTIhqrY this is the commercial in question i turned off the radio and chirper after the first day, now i just switch between the simcity soundtracks or the surviving mars soundtracks on spotify
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# ? Nov 2, 2023 21:58 |
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Has anyone gotten warehouse industrial buildings to level up at all? Mine are all stuck at lvl 1 and rotate through going out of business and collapsing.
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# ? Nov 2, 2023 23:42 |
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Well I'm not sure if this indicates something is broken or that something was fixed lol https://www.youtube.com/watch?v=FcdhR3uALj0
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# ? Nov 3, 2023 00:33 |
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Skyl3lazer posted:Well I'm not sure if this indicates something is broken or that something was fixed lol I think it was this item: quote:- Fixed trade resource bug preventing some resources from being consumed from the patch. Something like, shops weren't consuming goods, so industrial output wasn't used as much. Industry probably wasn't needed as much. Now suddenly, shops need a ton of industrial resources, so tons of trucks fly in to deliver things and take things to shops. Big log jam.
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# ? Nov 3, 2023 00:44 |
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I ended up just moving my landfill so i can make it bigger. Disappointed that using the terrain tool to make a giant hole doesn't increase the landfill size Up to 42k pop and just plopping grids and grids and grids down.
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# ? Nov 3, 2023 00:53 |
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Trash seems better now, but mail I think is still at least sort of broken. I have a post sorting facility that does absolutely nothing, still.
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# ? Nov 3, 2023 01:04 |
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How can I stop my idiots from doing blatantly illegal traffic maneuvers? They do this during rush hour and stop all traffic in both directions. https://www.youtube.com/watch?v=M_rlTIcOa-Q
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# ? Nov 3, 2023 01:07 |
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There's a certain chance for drivers to do stupid illegal dangerous poo poo but three times in a few seconds does seem excessive. Try rebuilding that curve. The fact that they're all doing it at the same spot where the roads meet strangely makes me wonder. In CS1 you could have an intersection misalign and drivers thought that poo poo like a multi-lane u-turn was a valid move if you didn't use Traffic Manager to set lane connectors.
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# ? Nov 3, 2023 01:08 |
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Skyl3lazer posted:How can I stop my idiots from doing blatantly illegal traffic maneuvers? They do this during rush hour and stop all traffic in both directions. Most realistic part of this game tbh.
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# ? Nov 3, 2023 01:17 |
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Digital Jedi posted:I ended up just moving my landfill so i can make it bigger. I like your landfill-hill!
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# ? Nov 3, 2023 01:18 |
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That does remind me that it'd be cool if you could turn landfills in to hills and reclaim the land. That's what happens in real life, but it takes decades to do. Cover it with dirt, monitor the pollution and any leaching, then make a park out of it or build some houses on top of it. Not sure if its worth it in game, since you could empty it (or bulldoze it I believe) and just terraform a hill out of it.
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# ? Nov 3, 2023 01:20 |
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# ? May 24, 2024 14:23 |
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death cob for cutie posted:I like your landfill-hill! I don't want people passing the highway to see a landfill. It's a bad look to see that firstly as you drive by
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# ? Nov 3, 2023 01:45 |