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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
My issue seems to be that most of the guys in my customs union are really fair-weather and once you declare on denmark (at least once you add in the goal to get the two minors - seriously why are they two separate states) the infamy malus makes the minors hate you enough to start dropping out. Is it just a case that you need to wait a decade or two for being in the customs union to repair their starting ambivalence?

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Wiz
May 16, 2004

Nap Ghost

spectralent posted:

My issue seems to be that most of the guys in my customs union are really fair-weather and once you declare on denmark (at least once you add in the goal to get the two minors - seriously why are they two separate states) the infamy malus makes the minors hate you enough to start dropping out. Is it just a case that you need to wait a decade or two for being in the customs union to repair their starting ambivalence?

You don't have to conquer them to resolve the JE, you can just liberate Holstein.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I have been enjoying this game a ton recently but I am looking forward to the proper release of 1.5 to avoid having literally millions of Chinese and Indian pops moving in huge waves causing massive unrest.

Also the AI is still kind of psychotic, hopefully the full release will tune that up a bit

E: Oh yeah, it will be nice when the AI actually uses artillery, too

RabidWeasel fucked around with this message at 14:27 on Nov 3, 2023

Gort
Aug 18, 2003

Good day what ho cup of tea
I've not played 1.5, but in 1.4 it feels like the AI chooses what diplomatic plays to join and what side to join pretty randomly. Like if you play as the US you can peacefully buy Alaska from Russia, have maxed-out relations with them, and they'll still intervene against you when you attack Mexico, despite Russia not really having the fleet to back up that proposition, a less technologically advanced army, and no real way to benefit from Mexico winning if it was to happen.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

What time.does Paradox release patches? Got a vacation day to burn and wondering of I should do day of or the next day

Gort
Aug 18, 2003

Good day what ho cup of tea
I'd probably do a couple days after just in case a hotfix is needed

ilitarist
Apr 26, 2016

illiterate and militarist
5 to 7 PM CEST. Or is it not CEST anymore?.. Anyway, it should probably be on by 7PM UTC+0 .

ilitarist fucked around with this message at 15:44 on Nov 3, 2023

toasterwarrior
Nov 11, 2011
14th is Tuesday and they're avoiding Friday releases so people won't have to deal with issues over the weekend, so Friday of that week or the next Monday are probably good for it.

Koorisch
Mar 29, 2009
Can someone tell me a bit about Companies and which of them are solid picks that give benefits that actually matter?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Koorisch posted:

Can someone tell me a bit about Companies and which of them are solid picks that give benefits that actually matter?

They're all good because the main draws are throughput and construction cost modifiers, while you're still in the building up resource industry part of the game just get some combination of coal, iron and wood, and choose something else later. At the moment there's nothing stopping you from swapping companies around as much as you like though presumably there will be a cooldown or something in the proper release patch.

Also there's a lot of unique companies, many of which are well worth using if you have access to them, so it's hard to say "just use this one"

Swing State Victim
Nov 8, 2012

Koorisch posted:

Can someone tell me a bit about Companies and which of them are solid picks that give benefits that actually matter?

The generic steel company available to everyone probably has the strongest prosperity bonus in the game. It gives 10% state construction efficiency and is relatively easy to get as it only needs a level 6 or higher steel mill.

If you have a lot of gold, the generic gold one gives 5% minting and is fairly easy to activate. Can very strong for places like Brazil or Australia who can use the extra cash early to bootstrap harder.

In general though, I feel like the strongest bonuses are often throughput and especially construction efficiency from the company itself. Knocking 1/3 off the construction time of logging camps or iron mines early on can have really strong snowball effects later.

Koorisch
Mar 29, 2009

Swing State Victim posted:

The generic steel company available to everyone probably has the strongest prosperity bonus in the game. It gives 10% state construction efficiency and is relatively easy to get as it only needs a level 6 or higher steel mill.

If you have a lot of gold, the generic gold one gives 5% minting and is fairly easy to activate. Can very strong for places like Brazil or Australia who can use the extra cash early to bootstrap harder.

In general though, I feel like the strongest bonuses are often throughput and especially construction efficiency from the company itself. Knocking 1/3 off the construction time of logging camps or iron mines early on can have really strong snowball effects later.

Ah, the kind of information I needed!

Many thanks.

Koorisch
Mar 29, 2009
Also, any tips on combat?

It's a lot different than pre 1.4 and it seems like if i don't have at least a 1/1 ratio of ships i get creamed by the defences if i try a landing.

Hellioning
Jun 27, 2008

It's pretty frustrating when you have a strategic objective and your troops just target something else instead. I understand its' easier to attack the plains and swamps of Arkansas, Louisiana, and Oklahoma instead of the mountains of Montana, Idaho, and Colorado, but the former don't actually help me win the war. Spent years not progressing this US war as Mexico because my troops dont't like listening to me.

The first time I got impatient and just naval invaded DC, but this time when I did that I was shocked to find that the US, in fact, moved capitals to Pennsylvania, presumably so I couldn't just do that again. So smart aI and dumb AI at the same time.

Probably ruined my half assed go for Manifest Mexico after I realized it'd be pretty easy to get, but oh well.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I just had a hilarious bug playing the beta as Wallachia. Somehow, France became the overlord of Moldavia, which broke the Romanian unification decision quite spectacularly. I got stuck in an endless cycle of me and AI Moldavia repeatedly making each other into a minor partner.

BigRoman
Jun 19, 2005
I've run into a weird problem. I'm playing as the USA around 1850, and the petit bourgoise, evangelicals, and southern planters have all joined in into the Democratic Party (led by Abraham Lincoln of all people). They have enough clout to win about 30ish% of the vote, unfortunately, none of the other interest groups seem to want to team up, so the democrats win every time, but don't have enough legitimacy to get past 40 (and throwing any other interest group just tanks legitimacy further). I had a bunch of gold reserves before this happened, so I've managed to drop taxes for a full presidential cycle to hit 50% legitimacy, but I'm running out of cash.

Is there any way to break up this coalition? Or get other groups to join together? Only the military and farmer guys have managed to team up, and they don't have enough clout to win an election.

I'm thinking the only way to solve this is to install a completely illegitimate government that's willing to try to vote on parliamentary republic, cross my fingers and hope for the best.

edit: The southern planters and evangelicals are already pretty weak. The only thing I can possibly do to disempower the petit bourgoise is pull back from elected bureaucrats to appointed, but I really don't want to tank my admin (i have a lot of fully funded institutions).

BigRoman fucked around with this message at 01:21 on Nov 5, 2023

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I've maybe hosed up. I protectorate'd Bohemia, but, despite forming Germany it didn't join in, and I can't seem to annex it because it's apparently not a subject type that's legal for. Is my only option to kick it out and conquer it the normal way?

Quixzlizx
Jan 7, 2007
The 2020 American Congress comes with a few complications.

Pakled
Aug 6, 2011

WE ARE SMART

spectralent posted:

I've maybe hosed up. I protectorate'd Bohemia, but, despite forming Germany it didn't join in, and I can't seem to annex it because it's apparently not a subject type that's legal for. Is my only option to kick it out and conquer it the normal way?

Are you playing the 1.5 beta? You'll need to do a reduce autonomy demand/play first before you can annex them.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Nah, the current live.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Koorisch posted:

Also, any tips on combat?

It's a lot different than pre 1.4 and it seems like if i don't have at least a 1/1 ratio of ships i get creamed by the defences if i try a landing.

I don't know if that's entirely different - my experience with naval combat from day one has been that technology doesn't have nearly the outsized effect on naval combat that you'd expect it to have, even if dreadnoughts are going up against men o' war if you don't have near-parity in raw numbers the smaller force gets creamed.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

BigRoman posted:

I've run into a weird problem. I'm playing as the USA around 1850, and the petit bourgoise, evangelicals, and southern planters have all joined in into the Democratic Party (led by Abraham Lincoln of all people). They have enough clout to win about 30ish% of the vote, unfortunately, none of the other interest groups seem to want to team up, so the democrats win every time, but don't have enough legitimacy to get past 40 (and throwing any other interest group just tanks legitimacy further). I had a bunch of gold reserves before this happened, so I've managed to drop taxes for a full presidential cycle to hit 50% legitimacy, but I'm running out of cash.

Is there any way to break up this coalition? Or get other groups to join together? Only the military and farmer guys have managed to team up, and they don't have enough clout to win an election.

I'm thinking the only way to solve this is to install a completely illegitimate government that's willing to try to vote on parliamentary republic, cross my fingers and hope for the best.

edit: The southern planters and evangelicals are already pretty weak. The only thing I can possibly do to disempower the petit bourgoise is pull back from elected bureaucrats to appointed, but I really don't want to tank my admin (i have a lot of fully funded institutions).

moving to appointed isn't a bad idea at all, you do need some addtl govt administrations as you say, but the bonus to taxation capacity is a bigger deal mid-late game, and kneecapping petit bourgeoisie early on helps the US overall

generally - to force parties to recalculate, you need to change "something" in IG calculations. whether that's changing the leader of an interest group, or changing distribution of power laws, or something else - if you make the recalculation take place, you're generally gucci

Koorisch
Mar 29, 2009
I've been trying out Sweden for a while now but it just feels like I can't catch up to the other larger countries, should I just play another country or am I just playing wrong?

Blorange
Jan 31, 2007

A wizard did it

Koorisch posted:

I've been trying out Sweden for a while now but it just feels like I can't catch up to the other larger countries, should I just play another country or am I just playing wrong?

Sweden lacks pops, it’s going to be hard to keep up with the majors without colonies. If you get Denmark into a customs union you can peacefully annex them and Norway once you get pan-nationalism by forming Scandinavia.

Koorisch
Mar 29, 2009
If anyone has some good tips on how to play Sweden, I'm all ears, especially since the other info about them I find are kind of outdated by... 8+ months.

TheDeadlyShoe
Feb 14, 2014

for 1.5 Sweden, which I have played a bit: the population is a problem, but their provinces have great bonuses which you can leverage for very effective companies. They even have some unique companies but their population makes it difficult to achieve some of them. For example there's a corporation for 10 iron mines in Norrland which is kind of rough. I went for lumber first, they can get insane throughput on lumber; and you can always switch companies later.

In some ways they play a lot like a developing nation: rather than lacking the ability to develop a broad base of industry, they lack the population to staff it. Workforce-reduction techs and railways are an obvious answer but they only go so far. In order to get the most out of Sweden it's best to leverage imports in high-volume areas of your economy. In my recent game I was importing like 300-400 units of coal from Prussia pretty early on. (Customs unions with big economies also work, similar to developing nations, but I try to stay away from them personally; i don't find them as interesting.)

i also beelined for Quinine in order to grab some high-population colonies in Africa.

The most intractable issue seems to be staffing enough universities to keep up on Innovation... not sure what to do there.

Gort
Aug 18, 2003

Good day what ho cup of tea
I always feel like universities in low-population countries should get bonuses to tech spread. Like, Luxembourg's not likely to be the first to invent planes, but if everyone is literate and has access to education it's not going to be long before they hear about them from France.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Tomn posted:

I don't know if that's entirely different - my experience with naval combat from day one has been that technology doesn't have nearly the outsized effect on naval combat that you'd expect it to have, even if dreadnoughts are going up against men o' war if you don't have near-parity in raw numbers the smaller force gets creamed.

Yeah this blew my mind, especially with how going 2:1 with a big tech advantage on land is often extremely doable. Which is nuts when it was usually the other way around, historically! I had about 40k skirmish/shrapnel armies win consistently against 100k-ish line/mobile, while at the same time monitor fleets were losing 30:50 matchups against man'o wars in my current game.

Wiz
May 16, 2004

Nap Ghost

Gort posted:

I always feel like universities in low-population countries should get bonuses to tech spread. Like, Luxembourg's not likely to be the first to invent planes, but if everyone is literate and has access to education it's not going to be long before they hear about them from France.

Universities as tech factories is fairly high on my agenda to rework at some point. I want them to be qualifications factories for more complex professions instead and have tech based on more complex factors than just number of professors thinking about stuff.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Wiz posted:

Universities as tech factories is fairly high on my agenda to rework at some point. I want them to be qualifications factories for more complex professions instead and have tech based on more complex factors than just number of professors thinking about stuff.

I’ve always liked the idea of research being a factor of cash surplus in relevant buildings, representing investment in RnD, with a scaling modifier based on a ratio of higher qualified employees, with literacy rate enhancing tech spread, but that’s probably too radical a change.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I haven't played past about 1880 or so in a game for ages, is the journal to do with the rise of socialism a beta thing or just some newer content I haven't run into yet?

Also, is there a good way to get the "more communists" outcome here other than intentionally tanking the economy to produce radicals?

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


it's been in since around release afaik, and the best way other than tanking is just hyperindustrializing in your capital while breaking the industrialists

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ThatBasqueGuy posted:

it's been in since around release afaik, and the best way other than tanking is just hyperindustrializing in your capital while breaking the industrialists

I meant specifically the "spectre haunting the world" JE which I'm pretty sure is new

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Oh yeah that sounds newer lol

TwoQuestions
Aug 26, 2011
If y'all haven't read Salt: A World History, anyone who enjoys this game would likely enjoy that book. Nearing the end detailing how the British colonial government banned the collection of salt in India and how it was a main cause of the independence movement was especially good.

After reading it I'm wondering why salt isn't a commodity like Grain and Wood is, especially given its deep political influence at the time.

ro5s
Dec 27, 2012

A happy little mouse!

The salt is in the steam reviews

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

HerpicleOmnicron5 posted:

I’ve always liked the idea of research being a factor of cash surplus in relevant buildings, representing investment in RnD, with a scaling modifier based on a ratio of higher qualified employees, with literacy rate enhancing tech spread, but that’s probably too radical a change.

I really like this, profit should distribute to investment pool & tech spread, e.g. Cannery profits help tech spread in cannery tech.

Staltran
Jan 3, 2013

Fallen Rib

guidoanselmi posted:

I really like this, profit should distribute to investment pool & tech spread, e.g. Cannery profits help tech spread in cannery tech.
Tech spread seems like being based on revenue instead of profit would make more sense—if you're raking in the money there's little pressure to innovate, and if you have a huge canning industry it will roughly break even. If profits determine the tech bonus, you'd be encouraged to play whack-a-mole with factories your pops build to keep profits high.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
It’s been discussed in this thread before, but the process of innovating a new technology versus it spreading and being implemented feels like it needs decoupling - literacy for example makes sense for more quickly implementing newer tech, but innovating isn’t necessarily something you’d tie into the existing building system

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Radia
Jul 14, 2021

And someday, together.. We'll shine.
I mean I think the abstraction PMs provide is close, but transitioning to it should be a gradual thing that’s automatically driven by the changing input goods’ being affordable as well as qualifications, rather than instantly within a state.

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