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fart simpson posted:lovely lake. fart simpson posted:looks great op. how did you do the selective thickening of the voronoi lines to make the leaf veins? and the wood texture? I don't use the 'constant' colour interpolation cos you need a bit of smoothness between levels for the bumps to show. The poo poo thing was turning the leaf outline (a cylinder going into a bunch of float-curve modifiers) into some higher resolution geometry that I could use for the voronoi bumps and general leaf shape. Is there a good way to do this? Triangulate and subdivide both gave horrific meshes with really uneven distribution of vertices, and using Boolean Mesh to cut a leaf shape out from a grid yielded one of the worst things I've ever seen, as well as taking literal seconds to calculate. In the end I did a Geometry Proximity against a Grid and it worked perfectly and took milliseconds, it just needed a bit of magic to hide the 'pixellation' on the leaf boundaries. I've made a start on Chaotic cooking. I've tried to build a Mandelbrot generator in geo nodes, Repeat zones made it easy peasy but I've got the formula wrong I guess? It's still a fractal tho so whatever Noads: toiletbrush fucked around with this message at 20:43 on Nov 6, 2023 |
# ? Nov 6, 2023 20:27 |
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# ? Jun 3, 2024 02:24 |
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fart simpson posted:lovely lake. god drat
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# ? Nov 6, 2023 23:59 |
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fart simpson posted:lovely lake. dis is crazy
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# ? Nov 7, 2023 00:08 |
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toiletbrush posted:^^^ thats real nice, very atmospheric. ah yeah the voronoi into waves thing makes sense and the wood looks great especially for how simple it is. and the leaf outline thing... i was trying to solve the same problem and i did find a better way! you use loft curves. im building up a little asset library with different base leaf shapes defined as sets of 3 curves. (left, center, and right lines). and then i plug it into my loft curves node group and it basically takes a grid of arbitrary size and maps it onto the curves, so by cranking up or down my u and v resolutions in the loft curves group, i can get arbitrary levels of mesh detail the loft curves group isnt that complicated. basically just takes 2+ input curves, makes them into horizontal curves running up, then maps a grid onto them. the flip indices node i got from erindale. just some basic math two swap the directions that your indices are running
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# ? Nov 7, 2023 00:53 |
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by request on the erindale discord i put the l system stuff up here if you want to download it and use it, plus i wrote up basic docs: https://deadfoxygrandpa.gumroad.com/l/qumwg also here are the blend files for my arcade and lake ones if u wanna look at them arcade: https://mega.nz/file/QNZ1WaRJ#wexPYgRK3aeGTjBjoA8TrgAbYLolA6WS86tkCzt7wm8 lake: https://mega.nz/file/JEx1ESgb#XULpiRhoO02Yen9Tde-U18-CLkp0B03ABxNjkmz3Pes fart simpson fucked around with this message at 01:52 on Nov 7, 2023 |
# ? Nov 7, 2023 01:43 |
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fart simpson posted:the loft curves group isnt that complicated. basically just takes 2+ input curves, makes them into horizontal curves running up, then maps a grid onto them. see this is where i'm like...i'm having fun learning this stuff, but coming from grasshopper, it feels like there is a whole lot missing. and/or you have to build stuff from really basic first principles. they need a more robust toolset imo. here's how you do a loft in grasshopper for comparison
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# ? Nov 7, 2023 02:04 |
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Sagebrush posted:see this is where i'm like...i'm having fun learning this stuff, but coming from grasshopper, it feels like there is a whole lot missing. and/or you have to build stuff from really basic first principles. they need a more robust toolset imo. blender has never had lofting, usually if that’s what you wanted to do you’d use different software. geometry nodes just let me implement it even though it’s not really an “intended” use for blender
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# ? Nov 7, 2023 02:11 |
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echinopsis posted:god drat you should do one echi
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# ? Nov 7, 2023 06:52 |
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Yeh, this thread needs more content! My romanesco cauliflower generator works but its more fun seeing what happens when you tweak the parameters Lovecraft Romanesco
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# ? Nov 7, 2023 12:25 |
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with a different material it would look like octopus
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# ? Nov 7, 2023 12:39 |
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heres a still of the final frame of chaotic cooking. i found 3 different strange attractors and did point clouds for each and colored them. its gonna take 6 hours to animate lol but this is the final frame
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# ? Nov 7, 2023 15:08 |
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toiletbrush posted:Yeh, this thread needs more content! lets see some parameter changes
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# ? Nov 7, 2023 15:55 |
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I tried to do something for Lovely Lake, but it wasn't working out and I couldn't get anything I was happy with in time. So instead have this coronavirus I made while waiting for students to show up for office hours
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# ? Nov 7, 2023 21:06 |
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Thats cool! unlike this poo poo: My Sierpinski triangle of pizza slices hasn't worked out at all, and it's the 4th or 5th thing I've tied, so I'm gonna save my energy for the next prompt. Fart that's cool, alas I deleted the blend file with the octopus cabbage
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# ? Nov 7, 2023 23:58 |
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Sagebrush posted:they need a more robust toolset imo. money making opportunity
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# ? Nov 8, 2023 00:05 |
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Sagebrush posted:I tried to do something for Lovely Lake, but it wasn't working out and I couldn't get anything I was happy with in time. So instead have this coronavirus I made while waiting for students to show up for office hours you mean thats "festive fair" also yeah time is the killer. you can spend literally forever changing and making things but at some point you just gotta stop
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# ? Nov 8, 2023 01:08 |
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toiletbrush posted:unlike this poo poo: its good enough, the concept is neat. ship it. toiletbrush posted:Fart that's cool, alas I deleted the blend file with the octopus cabbage i liked that one
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# ? Nov 8, 2023 01:10 |
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https://www.youtube.com/watch?v=lsqIQunzfnE
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# ? Nov 8, 2023 01:22 |
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nodes are simpler today. most of my time was spent squinting at strange attractors trying to find some that looked like food or "cooking". setting them up with the new simulation zone is super easy, and then i translated and scaled them to fit the scene and applied simple materials to color them in actual attractor code aizawa attractor (the apple) hadley attractor (the chaos donut) genesio tesi attractor (the plate theyre sitting on)
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# ? Nov 8, 2023 01:32 |
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toiletbrush posted:Thats cool! this looks like a solid wallpaper to me
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# ? Nov 8, 2023 02:58 |
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fuckin awesome dude
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# ? Nov 8, 2023 05:09 |
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this is gorgeous god drat
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# ? Nov 8, 2023 05:51 |
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sweet as heck. you used your film post process too huh
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# ? Nov 8, 2023 06:41 |
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echinopsis posted:sweet as heck. you used your film post process too huh not on this one, i just used fog glow and dispersion but i used the film post process on some (all?) of the others itt
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# ? Nov 8, 2023 06:47 |
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its good
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# ? Nov 8, 2023 06:52 |
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If you want to bake a donut from scratch, you must first... create the universe. I really wish I wasn't so god damned busy so I could make some cool poo poo.
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# ? Nov 8, 2023 08:00 |
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Owns! I had some free time today so revisited my chaos pizza. Looks much better now - I wanted it to be tiled onto an icosphere but couldn't figure out the maths, but a table covered in flour will do.
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# ? Nov 8, 2023 23:57 |
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toiletbrush posted:Owns! The pizza planet is invading!
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# ? Nov 9, 2023 00:42 |
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toiletbrush posted:Owns! yeah, that's some good poo poo right there.
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# ? Nov 9, 2023 08:15 |
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toiletbrush posted:Owns! when pizzas in a fractal, you can have pizza any time
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# ? Nov 9, 2023 08:18 |
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🤯
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# ? Nov 9, 2023 09:13 |
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workin on a maze generator that generates real mazes w/ a random seed
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# ? Nov 9, 2023 15:03 |
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using something called kruskals algorithm
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# ? Nov 9, 2023 15:03 |
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i like this one
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# ? Nov 9, 2023 15:09 |
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chaos pizza infinity
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# ? Nov 9, 2023 15:17 |
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heres how the algorithm works https://i.imgur.com/g2fvaEF.mp4
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# ? Nov 9, 2023 16:42 |
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i found a way to prune the candidate edges to optimize the algorithm https://i.imgur.com/PrXfEay.mp4
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# ? Nov 9, 2023 16:58 |
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yeah that's cool, repeat zones make this sort of iterative stuff so much easier.
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# ? Nov 9, 2023 19:41 |
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toiletbrush posted:yeah that's cool, repeat zones make this sort of iterative stuff so much easier. yah with the addition of repeat zone i think you can massage geometry nodes into basically any algorithm at all. data structures and transferring data between different objects is the tricky bit but you can pull out some tricks to do basically anything
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# ? Nov 10, 2023 02:58 |
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# ? Jun 3, 2024 02:24 |
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i just built a little string parser "library" in geometry nodes for my l systems. lol.
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# ? Nov 10, 2023 02:59 |