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Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

In Training posted:

if the only retro shooter I ever played really is doom and countless hours of doom wads, what's a good rec or two to check out the boomer shooter revival movement.

Username / post etc etc

Surprised no one has said Dusk. I don't think it's controversial to say that's the best of the crop. It's closer in gameplay to Quake than Doom with a Blood aesthetic, but that's where to start with the revival.

edit: urgh, the very first post after yours said Dusk. I've only just woken up in my defense.

edit 2: ↓ I apologise.

Rev. Melchisedech Howler fucked around with this message at 08:33 on Nov 9, 2023

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kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Rev. Melchisedech Howler posted:

Username / post etc etc

Surprised no one has said Dusk. I don't think it's controversial to say that's the best of the crop. It's closer in gameplay to Quake than Doom with a Blood aesthetic, but that's where to start with the revival.

Literally the first post after the question says Dusk

Quantum of Phallus
Dec 27, 2010

I’m not telling anyone not to want TimeSplitters 2, it’s a cool game. Just saying it’s very easily available on PC and console.

Quantum of Phallus
Dec 27, 2010

Like it’d be great if you could buy it on switch but I’d imagine most people here are on PC

Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

SCheeseman posted:

TekWar was Build, but an earlier, buggier version that didn't have support for sloped surfaces and a few other things yet.

I don’t want to be an rear end in a top hat asking this question - did Tekwar have lighting? Every screenshot of the game I’ve seen has the same bright, flat look, and I never liked the game enough to play for more than a few minutes.

Edit: need to not post before coffee, it has lighting but the art direction is garbage and most of its environments are interior spaces

Hasturtium fucked around with this message at 13:58 on Nov 9, 2023

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Hasturtium posted:

I don’t want to be an rear end in a top hat asking this question - did Tekwar have lighting? Every screenshot of the game I’ve seen has the same bright, flat look, and I never liked the game enough to play for more than a few minutes.

Edit: need to not post before coffee, it has lighting but the art direction is garbage and most of its environments are interior spaces

The only lighting I can recall is in cyberspace where it flashes on and off and drives you to madness and or seizures

Gaspy Conana
Aug 1, 2004

this clown loves you
yeah build engine games all have as much lighting as the mapper manually places. there's not much in the way of 'real' lighting, just drawing sectors to fake shadows and changing the brightness of walls to imply a light source. i think in Tekwar they either didn't think to do that or didn't have time?

Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

Fil5000 posted:

The only lighting I can recall is in cyberspace where it flashes on and off and drives you to madness and or seizures

Yeah. I just checked Civvie’s video and sure enough, subways and a handful of other spaces show some lighting nuance, but the game is blown out and frequently hideous. And I say that from a place of deep affection for a lot of old boomershooters and knowing at least a fair bit about the technical limitations they had to deal with… but trying too hard to use digitized sprites and palettized textures from real world settings just makes your game look like clip art if you aren’t careful.

Gaspy Conana posted:

yeah build engine games all have as much lighting as the mapper manually places. there's not much in the way of 'real' lighting, just drawing sectors to fake shadows and changing the brightness of walls to imply a light source. i think in Tekwar they either didn't think to do that or didn't have time?

I never heard about Build engine lighting but assumed it worked at least a fair bit like Doom’s. Would bet on time as the limiting factor, plus new tools and inexperienced people. The mid-90s were a heady time to be an FPS developer.

Hasturtium fucked around with this message at 14:08 on Nov 9, 2023

dr_rat
Jun 4, 2001

Hasturtium posted:

Would bet on time as the limiting factor, plus new tools and inexperienced people. The mid-90s were a heady time to be an FPS developer.

Also Capstone were, lets say, not exactly known for quality. Tekwar was their forth 3d shooter and the second on the build engine. The first two done using the Wolf 3d engine.

Also they made the Trump Castle: The Ultimate Casino Gambling Simulation series, lol.

Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

dr_rat posted:

Also Capstone were, lets say, not exactly known for quality. Tekwar was their forth 3d shooter and the second on the build engine. The first two done using the Wolf 3d engine.

Also they made the Trump Castle: The Ultimate Casino Gambling Simulation series, lol.

I’m partial to Corridor 7. The vibe screams early 90s shareware from the top of its lungs and it’s a low stakes nostalgic good time for me. And God help me but I like Witchaven too, it was clearly a labor of love and I’m down with its weird bullshit. But the rest of their FPSes… god drat.

SCheeseman
Apr 23, 2003

TekWar is fascinating for it's ambition, it has so much stuff and none of it works.

Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

SCheeseman posted:

TekWar is fascinating for it's ambition, it has so much stuff and none of it works.

I’d love to read a postmortem by someone who was there, or at least a comprehensive write up detailing their failures within the context of their development. Somebody, go get Noah Caldwell-Gervais.

Convex
Aug 19, 2010

SCheeseman posted:

TekWar is fascinating for it's ambition, it has so much stuff and none of it works.

the cutscenes are probably the most polished part

https://www.youtube.com/watch?v=IXtTcCRvnis

edit: my favourite part is shatner proudly saying "welcome to capstone, and prepare to witness the the tek-nology of the future today in TEK-WAR, the game.... of CD-ROM!"


tfw you know you hosed the line but don't give a poo poo

Convex fucked around with this message at 15:30 on Nov 9, 2023

SCheeseman
Apr 23, 2003

Even those are hosed up! The audio is trashed and the video drops frames.

Quantum of Phallus
Dec 27, 2010

the kids need to learn about TekWar sooner or later

Convex
Aug 19, 2010

Quantum of Phallus posted:

early fps megathread: the kids need to learn about TekWar sooner or later

SCheeseman
Apr 23, 2003

I own a boxed copy of TekWar, bought from Gametraders Robina.

Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

Quantum of Phallus posted:

Early FPS Megathread: the kids need to learn about TekWar sooner or later

Convex
Aug 19, 2010

SCheeseman posted:

I own a boxed copy of TekWar, bought from Gametraders Robina.

Buy TEK and DIE!

...of CD ROM!

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
Worth noting that TekWar predates Duke by several months.

The Kins
Oct 2, 2004

Hasturtium posted:

I’d love to read a postmortem by someone who was there, or at least a comprehensive write up detailing their failures within the context of their development. Somebody, go get Noah Caldwell-Gervais.
Retro Gamer magazine had a retrospective on Capstone earlier this year, with several former members tapped for their thoughts. About the long and short of it is that the budgets were small (they found it hard to hire good people as a result), the deadlines tight (around six months a game, not enough time to prepare design documents or really plan anything out), the teams young and inexperienced (often hired fresh out of school) and the QA largely non-existent (hence the gamebreaking bugs in Witchaven). That they finished and released anything is attributed to miracles.

Morale definitely wasn't good near the end, with the company failing to go public and a hate-triangle forming between management (who chewed staff out for underperformance, installed security cameras and instated morning roll calls...), development (who were struggling for time to think, let alone get anything and everything done) and marketing (who kept praising external development teams who kept delivering broken games like Homey D Clown and Beverly Hillbillies), but most of the people they interviewed had oddly fond memories of the place and how it got their foot in the industry's door and onto bigger and better things like Turok, Elder Scrolls Online and Return to Castle Wolfenstein.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

NoneMoreNegative posted:

*tsk* Johnny-come-latelys who didn't buy a big-box copy of Tekwar in a store the week it came out!

and then took it back a couple days later because holy poo poo was it bad even way back when

lol I kinda wish I'd kept it now as an historical artefact.

An Actual Princess
Dec 23, 2006

In Training posted:

if the only retro shooter I ever played really is doom and countless hours of doom wads, what's a good rec or two to check out the boomer shooter revival movement.

if you haven't played dusk you need to play dusk right now

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

The Kins posted:

Retro Gamer magazine had a retrospective on Capstone earlier this year, with several former members tapped for their thoughts. About the long and short of it is that the budgets were small (they found it hard to hire good people as a result), the deadlines tight (around six months a game, not enough time to prepare design documents or really plan anything out), the teams young and inexperienced (often hired fresh out of school) and the QA largely non-existent (hence the gamebreaking bugs in Witchaven). That they finished and released anything is attributed to miracles.

Morale definitely wasn't good near the end, with the company failing to go public and a hate-triangle forming between management (who chewed staff out for underperformance, installed security cameras and instated morning roll calls...), development (who were struggling for time to think, let alone get anything and everything done) and marketing (who kept praising external development teams who kept delivering broken games like Homey D Clown and Beverly Hillbillies), but most of the people they interviewed had oddly fond memories of the place and how it got their foot in the industry's door and onto bigger and better things like Turok, Elder Scrolls Online and Return to Castle Wolfenstein.

The pinnacle of entertainment software indeed.

Quantum of Phallus
Dec 27, 2010

An Actual Princess posted:

if you haven't played dusk you need to play dusk right now

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
You could also wait a month and play Dusk HD

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Dusk looks good as is tho

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





I can't wait for Dusk HD, it's just the excuse I've been looking for to replay Dusk (other valid excuses include "hmm I haven't played Dusk in a while" and "forgot I still have Dusk installed" and "oh hey, it's Dusk")

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
In a month DUSK HD will be the only way to play the game. The people who continue to play classic DUSK (henceforth called "OLD DUSK") will be considered troglodytes and shunned by greater society.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

I hope I can toggle what gets changed, I don't really like the new enemy models but I love the weapon models.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

Cream-of-Plenty posted:

In a month DUSK HD will be the only way to play the game. The people who continue to play classic DUSK (henceforth called "OLD DUSK") will be considered troglodytes and shunned by greater society.

Don't listen to these people they play doom with the doomsday 3d models

Volte
Oct 4, 2004

woosh woosh
The only thing I didn't think was a straight improvement in the new models was that they gave the chainsaw guys ugly red (#FF0000) circles for eyes for some reason. It reminds me of the kind of thing I used to do to Quake skins back in the day when all I had was MS Paint and no skills whatsoever.

Turin Turambar
Jun 5, 2011



https://www.pcgamer.com/valve-employees-want-to-build-a-full-scale-non-vr-half-life-game/

Convex
Aug 19, 2010

Cream-of-Plenty posted:

In a month DUSK HD will be the only way to play the game. The people who continue to play classic DUSK (henceforth called "OLD DUSK") will be considered troglodytes and shunned by greater society.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

SCheeseman posted:

TekWar was Build, but an earlier, buggier version that didn't have support for sloped surfaces and a few other things yet.
It had support for subway train cars, and that's all it needed

https://www.youtube.com/watch?v=DQn0NTe2JTc

Assepoester fucked around with this message at 19:22 on Nov 9, 2023

Doctor Bishop
Oct 22, 2013

To understand what happened at the diner, we use Mr. Papaya. This is upsetting because he is the friendliest of fruits.
Y'all are missing the actual important part: the Dusk SDK finally being released in full.

In Training
Jun 28, 2008


Never gonna happen.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD



That story is over 3 years old it's not happening.

Quantum of Phallus
Dec 27, 2010

In Training posted:

Never gonna happen.

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Hasturtium
May 19, 2020

And that year, for his birthday, he got six pink ping pong balls in a little pink backpack.

I know multiple people who have been or currently are at Valve. Wanting something and having the pull and wherewithal to make it happen are very different things.

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