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Archduke Frantz Fanon posted:gamepass is also a good option to play for cheap It’s just that it has weird drm and late patches, steam is faster and easier. The company seems to be based on Lithuania, European Union. I’d think police would have shut it a long time ago if the operation was illegal, or they were selling illegal goods. They’re even hiring php devs.. https://jobs.eu.lever.co/eneba/de7d81b9-7f3e-4af9-829c-79023136cbda
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# ? Nov 11, 2023 18:15 |
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# ? May 24, 2024 21:34 |
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Yeah buy a month of gamepass to get your fill then buy it later after they patch it and add mods. Gamepass hasnt had weird drm for a while now and the last patch hit both steam and gamepass concurrently so hopefully that won't happen anymore.
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# ? Nov 11, 2023 18:16 |
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Have they given any timeframe for the huge asset pack that's supposed to be dropping? I could keep going on my current city but I'm already itching to restart and apply some things I learned, but would like that restart to have options for some new buildings. Addendum to that question, will the asset pack have service buildings too? Specifically more parks, landmarks, and tourist attractions would be nice. Spending 8 development points to get exactly 4 lame tourist attractions was a real rug pull when I did it. I was kind of flabbergasted to see the options I got for 8 points.
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# ? Nov 11, 2023 18:43 |
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Dr. Clockwork posted:Have they given any timeframe for the huge asset pack that's supposed to be dropping? I could keep going on my current city but I'm already itching to restart and apply some things I learned, but would like that restart to have options for some new buildings. I don't think they revealed anything past the video, and I've heard something faintly like "before the end of the year", "a month or so", etc. I'd imagine some time between now and Christmas, whenever the mod workshop drops. Probably will have service buildings, but I don't think anything's been confirmed. edit: There'll be news on Monday with the "Word of the Week", the second one (this Monday's) had this blurb at the end: https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-2.1607615/ posted:Next week I’ll be focusing on the status of the Editor and what it will have when it’s ready for release. Check out this video to get an idea of what’s coming! piratepilates fucked around with this message at 18:55 on Nov 11, 2023 |
# ? Nov 11, 2023 18:50 |
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I find that sometimes information is available but in a place I wouldn’t expect. Today I’m wondering if either of these two things are available anywhere: Breakdown of available jobs by required education level. Breakdown of education level of unemployed residents.
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# ? Nov 11, 2023 19:08 |
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WithoutTheFezOn posted:I find that sometimes information is available but in a place I wouldn’t expect. Today I’m wondering if either of these two things are available anywhere: In the info layer options in the top left there's an option to show "Workplace Availability" in the second to last row, last column. I think this might be what you're looking for on this one?
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# ? Nov 11, 2023 19:14 |
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Ihmemies posted:It’s just that it has weird drm and late patches, steam is faster and easier. It's not impossible for them to be legal, but in order to sell keys cheaper than Steam they have to be getting the keys for less than they're selling at. I can definitely say from the dev side that studios don't generally reach out to these sites; money laundering would make a lot more sense here, since any suspicious key purchases on their end just result in less inventory to sell rather than chargebacks of sales.
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# ? Nov 11, 2023 19:23 |
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I have like 10,000 open jobs, 4000 unemployed people, and a pretty robust public transit system with $0 tickets. Why aren't these assholes going to work? I assume there's some hard coded proximity to home thing regarding workplaces and nobody in this game is up for a commute?
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# ? Nov 11, 2023 19:46 |
Check the workplace availability statistic, as shown a few posts above. Are the open jobs low-education or high-education jobs, and does your available workforce match it?
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# ? Nov 11, 2023 20:23 |
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explosivo posted:I think this might be what you're looking for on this one?
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# ? Nov 11, 2023 21:04 |
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Dr. Clockwork posted:I have like 10,000 open jobs, 4000 unemployed people, and a pretty robust public transit system with $0 tickets. Why aren't these assholes going to work? I assume there's some hard coded proximity to home thing regarding workplaces and nobody in this game is up for a commute? Nobody wants to work anymore, the simulation is too realistic.
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# ? Nov 11, 2023 21:06 |
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Anime Store Adventure posted:Nobody wants to work anymore, the simulation is too realistic. people on the radio keep freaking out about crime waves and every time I check the crime stats it's like "3 crimes". not gonna build multiple police stations for a town of 4,000 Chirper and the radio are starting to give me Nextdoor vibes which is immersive and realistic e: also for some reason people are super sensitive to healthcare? do clinics absolutely need to be hooked up to non-pedestrian roads? seems like ambulances are buzzing around and I built two clinics, which I thought was excessive, but it didn't seem to stop the chirper messages. industry is downwind corona familiar fucked around with this message at 21:17 on Nov 11, 2023 |
# ? Nov 11, 2023 21:09 |
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Much like real life, Chirpr is just people complaining about made up bullshit for the most part.
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# ? Nov 11, 2023 21:33 |
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corona familiar posted:people on the radio keep freaking out about crime waves and every time I check the crime stats it's like "3 crimes". not gonna build multiple police stations for a town of 4,000 They're mad that they aren't covered by a healthcare building's happyness radius thing.
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# ? Nov 11, 2023 21:35 |
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In the same vein I keep getting public service announcements about driving advisories, rolling blackouts and breaks in water service even though all roads are green and I have a huge power and water surplus.
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# ? Nov 11, 2023 21:39 |
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turn off the TV posted:They're mad that they aren't covered by a healthcare building's happyness radius thing. ah thanks. I'm playing with progression turned on (which feels like a mistake now) and dedicating an entire city block to a huge lot with parking is crazy I wish you could put in service buildings as the ground floor for mixed use zones. I think there was a mod pack of invisible and collision free service buildings for CS1 that tried to fake that
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# ? Nov 11, 2023 21:48 |
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turn off the TV posted:They're mad that they aren't covered by a healthcare building's happyness radius thing.
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# ? Nov 11, 2023 21:50 |
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Yeah the healthcare tweets seem glitched for sure
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# ? Nov 11, 2023 21:53 |
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Do parking lots even do anything? My city is nearing 100k and I haven't put down a single one. Seemingly no issues from not using them.
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# ? Nov 11, 2023 22:38 |
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Unbound posted:Do parking lots even do anything? My city is nearing 100k and I haven't put down a single one. Seemingly no issues from not using them. Probably enough street-level parking to not matter. Also I think parking is somewhat bugged and not chosen by cims as well as they should, so stay tuned for future patch notes.
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# ? Nov 12, 2023 01:06 |
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I think the only real “need” for them is if you want to extend the reach of mass transit adoption. I definitely see a spike in usership when i put a few lots next to my train station that corresponds with them filling up. I think they could be pretty handy to filter said traffic down a side road near the station that had a short pedestrian path over the main adjacent road, so im gonna actually go test that right now.
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# ? Nov 12, 2023 01:11 |
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The patch claimed to address problems with garbage but I'm still having tons of piled up garbage complaints despite having more than adequate services. Oh and mail seems completely hosed. It just don't get moved out of sorting facilities for me?
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# ? Nov 12, 2023 01:34 |
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Ostrava posted:The patch claimed to address problems with garbage but I'm still having tons of piled up garbage complaints despite having more than adequate services. Oh and mail seems completely hosed. It just don't get moved out of sorting facilities for me? Someone mentioned it earlier but the patch won't fix existing "there's tons of garbage here" flags, the building has get demolished and rebuilt
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# ? Nov 12, 2023 01:46 |
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SwissDonkey posted:Someone mentioned it earlier but the patch won't fix existing "there's tons of garbage here" flags, the building has get demolished and rebuilt I've seen the tags in buildings I know 100% were built post patch. Such as that tower tourist building.
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# ? Nov 12, 2023 02:12 |
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all i know is when you plop a parking lot right in the middle of a bunch of low density residential they all get gold stars - what sort of demented people live in my city?
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# ? Nov 12, 2023 03:03 |
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Golden mod idea: independent of the actual maintenance state of the road, increase the background color from 0x202020 to 0xb0b0b0 over two years and decrease the alpha channel of the paint from 0xff to 0x1f or so over ten years since its most recent maintenance.
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# ? Nov 12, 2023 03:23 |
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haruspicy posted:all i know is when you plop a parking lot right in the middle of a bunch of low density residential they all get gold stars - what sort of demented people live in my city? The sort that won't park in their own driveways or garages.
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# ? Nov 12, 2023 03:33 |
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Unbound posted:Do parking lots even do anything? My city is nearing 100k and I haven't put down a single one. Seemingly no issues from not using them. most citizens don't actually go to work or to school or to stores or leave their homes in general so you don't need to worry about parking
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# ? Nov 12, 2023 04:31 |
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turn off the TV posted:most citizens don't actually go to work or to school or to stores or leave their homes in general so you don't need to worry about parking families like to bring their car into town when they move in and then leave it 3 miles away and never touch it again. just sell it bro.
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# ? Nov 12, 2023 05:22 |
Cygni posted:families like to bring their car into town when they move in and then leave it 3 miles away and never touch it again. just sell it bro. This was me when I lived in D.C.
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# ? Nov 12, 2023 05:34 |
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Just hit 225k and I really wish fire trucks would respond to accidents instead of road crews. Have tons of fire stations sitting idle yet the road crews just keep going around repair roads instead of responding to the accidents. It's even worse in the winter time when they have to go out and plow snow, using up all the road maintenance trucks. e: add to that the fact that you can't assign road maintenance trucks to districts, so they roam all over. Posts Only Secrets fucked around with this message at 05:56 on Nov 12, 2023 |
# ? Nov 12, 2023 05:51 |
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the radio: "COMMERCIAL BUSINESS IS BOOMING!" the RCI graph: "YOU NEED MORE COMMERCIAL!" the commercial zones: "nobody wants to work "
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# ? Nov 12, 2023 06:16 |
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Rev. Bleech_ posted:the radio: "COMMERCIAL BUSINESS IS BOOMING!" Seems realistic to me!
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# ? Nov 12, 2023 06:23 |
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tehsid posted:Seems realistic to me! this game should double down on representing media. get rid of demand bars and replace them with op-ed articles in different publications lamenting the situation du jour. the articles could invent characters representing interest groups and you could implicitly support or ignore them by your actions they could even use a local language model to randomly generate the article text! buzzwords!
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# ? Nov 12, 2023 07:45 |
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1) Everyone on Chirper is chatting poo poo 100% of the time. Whenever it seems accurate that is just the law of averages giving you a coincidence 2) People don't care about parking lots, except occasionally they'll decide they loving love one in particular because of ??? and the ??? 3) I don't know if it's been proven but the thinking on healthcare is that it's often too expensive for cims to access it so they get big mad. Whilst realistic in the US, I would probably add options like state healthcare, subsidies for the poor, and/or price caps Still wish a city builder would include things like family clinics/GP offices/dental practices/etc etc that actually serve a healthcare use.
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# ? Nov 12, 2023 09:41 |
Yeah, it's odd that commercial zones don't spring up private healthcare services. That would be something that actually makes sense as (part of) "high-density commercial". Didn't the very first Sim City game have hospitals appear in commercial zones, instead of being built by the player?
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# ? Nov 12, 2023 11:22 |
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Impossible to simulate complexity like that now, that era of computer had 512k of RAM. Now if you'll excuse me my $900 video card is taking off to fly a sortie over France, the realtime fully modeled parking lot simulation takes a lot of power
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# ? Nov 12, 2023 11:39 |
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nielsm posted:Didn't the very first Sim City game have hospitals appear in commercial zones, instead of being built by the player? Residential, actually.
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# ? Nov 12, 2023 11:58 |
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I'd argue that parking lots are worse than useless. Cars will want to turn into them from the other side of the road, blocking oncoming traffic and making things worse. Even if you put a parking lot on both sides of the road they are too stupid to use the correct one for their side. I tried putting parking lot in logical spots, such as really high density areas and it just made the traffic worse than not having them.
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# ? Nov 12, 2023 12:40 |
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# ? May 24, 2024 21:34 |
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Wish we had better raised pedestrian walkways. In like Downtown Atlanta you can walk 10 city blocks without ever stepping foot outside because all the towers are connected via walkways.
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# ? Nov 12, 2023 13:33 |