I've played around a bit with the trams raised over roads, and think I've discovered how the people "teleporting" up/down from the tram track without walkways functions. It depends on the tram track being above a road with buildings along it, and might not work if the road is too wide. I think the people are actually walking from the tram into the building, not onto the sidewalk. Trying to bring a raised walkway up to the tram track is also rarely possible at all, and when the game does allow it, it will typically result in the road underneath being in an "illegal" state where you can't modify any attached road segments. However, if you plan where you want stops and build a section of pedestrian street raised above the road, then upgrade that with tram track, it's possible to attach pedestrian walkways without making illegal configurations. Unfortunately it seems you can't upgrade raised tram track with pedestrian street...
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# ? Nov 12, 2023 14:52 |
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# ? May 23, 2024 12:08 |
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Found a decent way to alleviate nightmare traffic in dense areas. Eliminate on street parking by putting trees on the sides of the roads! Now I have traffic jams at my underground parking garages but I’ll call it a win for now.
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# ? Nov 12, 2023 16:07 |
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Posts Only Secrets posted:I'd argue that parking lots are worse than useless. Cars will want to turn into them from the other side of the road, blocking oncoming traffic and making things worse. Even if you put a parking lot on both sides of the road they are too stupid to use the correct one for their side. I tried putting parking lot in logical spots, such as really high density areas and it just made the traffic worse than not having them.
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# ? Nov 12, 2023 18:20 |
"Are you here to see the car wreck too?"
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# ? Nov 12, 2023 18:29 |
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Cugel the Clever posted:To be fair, a lot of drivers are loving morons in the real world, too. Any urbanist would tell you that accommodating personal automobiles by providing lanes or parking produces worse traffic. Just pedestrianize it. Also, I would kind of assume that a lot of people would want to park on the side where they're going, not where they're driving. Like, they've already decided to drive somewhere, are they really going to choose the parking lot that requires them to walk more and wait at a pedestrian crossing? Possibly in bad weather. That's not a people being morons issue, that's urban design or culture. Practically, it sounds like a one-way road would be a better option? That way no one is turning into an oncoming lane.
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# ? Nov 12, 2023 19:07 |
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My whole life I have always been amazed by how much people don't think ahead at all about where they're going to park.
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# ? Nov 12, 2023 19:17 |
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In the US it doesn’t rate thinking about, unless you’re going into the heart of a large city's downtown. And then you quickly learn there’s a few parking lots between here and here and the big garage over on 9th street. To the previous point, I’m guessing cims don’t learn like humans that it’s sometimes easier to go right and loop around rather than taking a left. WithoutTheFezOn fucked around with this message at 19:56 on Nov 12, 2023 |
# ? Nov 12, 2023 19:52 |
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There are many many intersections, at least in the northeastern US where I've spent most of my life, where there are no traffic lights and where turning left is technically allowed, but outside of like 11PM to 6AM it's totally impossible without a big risk of a multicar wreck. These are two-line side roads meeting heavily trafficked two-lane main roads, with nothing but stop signs facing the side road. At almost all of these intersections left turns ought to be forbidden and signage posted as such, because there's all too frequently that one guy that will sit there for literally ten minutes with his left blinker on, while traffic backs up for a mile behind him, before he finally accepts that he is going to have to turn right and find another way to get where he's going. This happens a lot because if the left turn isn't actually illegal, phone GPS's will blithely send people that way.
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# ? Nov 12, 2023 19:58 |
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nielsm posted:
This made me laugh aloud. Thank you.
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# ? Nov 12, 2023 20:02 |
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Mixed residential/commercial zoning was a much requested feature. Has it been done well?
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# ? Nov 12, 2023 20:09 |
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Count Roland posted:Mixed residential/commercial zoning was a much requested feature. Has it been done well? No, the vanilla mixed use buildings suck. Modders will be able to add good assets for it though.
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# ? Nov 12, 2023 20:10 |
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Count Roland posted:Mixed residential/commercial zoning was a much requested feature. Has it been done well? I'm carpeting most of my city in it, it's alright, it's one zone and the zone is basically medium density (5+ storeys) residential with a floor of commercial at the base. Have to see what the workshop brings for it once its released. Better than nothing, not optimal, but works well enough. You can see all the current vanilla assets for mixed usage zoning here: EU: https://www.reddit.com/r/CitiesSkylines/comments/17k1qf8/every_eu_mixed_use_building_in_cs2/ America https://www.reddit.com/r/CitiesSkylines/comments/17k1m2o/every_na_mixed_use_building_in_cs2/
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# ? Nov 12, 2023 20:14 |
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I heard they fixed the performance issues from unplayable to actually kind of reasonable? Anyone know how a 7800X3D and 6800 XT would do? I guess I can try it for 2 hours and just refund it if it's not playable.
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# ? Nov 12, 2023 20:14 |
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Away all Goats posted:I heard they fixed the performance issues from unplayable to actually kind of reasonable? You will have zero trouble running it on that.
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# ? Nov 12, 2023 20:18 |
Games fun but man is the building auto-flattening kind of annoying. I made a nice winding coastal road with low density homes along the beach and now everyones backyard has created a walled cliff straight down to the sea as it leveled off the terrain.
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# ? Nov 12, 2023 20:18 |
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piratepilates posted:I'm carpeting most of my city in it, it's alright, it's one zone and the zone is basically medium density (5+ storeys) residential with a floor of commercial at the base. Have to see what the workshop brings for it once its released. Thanks. Would definitely like to see more 2 and 3 story versions but that's a good start.
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# ? Nov 12, 2023 21:52 |
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Some of those smaller ones look a lot better than the large ones. A mod to remove all the billboards would help.
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# ? Nov 12, 2023 21:57 |
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Has anyone modded in the Bob's Burgers building yet?
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# ? Nov 13, 2023 02:41 |
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Jamma Matte
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# ? Nov 13, 2023 05:14 |
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Away all Goats posted:I heard they fixed the performance issues from unplayable to actually kind of reasonable? I was surprised how well it runs. I have a 10700k and a 6900 XT and I get 40-50 FPS. Occasionally it stutters, but nothing that bothers me too much. It's definitely stressing the GPU way more than that CPU. My wife has never commented on my PC when I play games, except this. She asked, "Is your computer okay? It's so hot." Sure enough it was blowing some seriously warm air. So yeah, the GPU is noticeably stressed to run that well.
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# ? Nov 13, 2023 06:29 |
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Every now and then you see something online and go 'oh my god I'm a derp why wasn't I doing that' and today it's asynchronous lanes around an intersection,. In my defence I was never a big TMPE person in CS1 so I don't think that much. Honestly though there should be a one press button where you can click on an intersection and it does it. MikeJF fucked around with this message at 17:12 on Nov 13, 2023 |
# ? Nov 13, 2023 06:33 |
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this is the kind of mixed use we need in this game https://twitter.com/tphuang/status/1723712004416733336
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# ? Nov 13, 2023 07:23 |
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I fixed all my traffic issues by making my giant square (with a roundabout on each corner) one way. Kinda dreading the whole "i need to make the entire road bigger so i can get the L train to work properly" happening. Also this game absolutely should just have stairs + a lift for pedestrian usage. I'm tired of making giant ramps for my foot traffic.
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# ? Nov 13, 2023 13:10 |
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dogstile posted:I fixed all my traffic issues by making my giant square (with a roundabout on each corner) one way. Yeah raised tram platforms seem like a huge missing opportunity, while on the subject of poor height usage, I want zoning for commercial with parking underneath. Lots of the hotels/etc in my area have huge underground parking garages they rent out.
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# ? Nov 13, 2023 14:29 |
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CO Word of the Week 3 is out: https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-3.1609760/CO Word of the Week 3 posted:Last week I promised to give you an update on where we are with the modding of Cities: Skylines II. The Editor is in the works and we shared an updated version of it with the closed Modding Beta group for a feedback round just last Friday. The Editor currently includes only maps and support for code modding and we’re looking forward to getting those ready for an initial release. I’m calling it an initial release as we will be adding to the modding tools throughout the game's lifetime, just like we did with Cities: Skylines. Bolding is mine - months to get out the bare bones maps and coding only editor release, with asset import somewhere beyond that. Embarassing.
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# ? Nov 13, 2023 15:09 |
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Am I correct in understanding that this means those hyped asset packs and more-than-basic-QoL-mods are months away?
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# ? Nov 13, 2023 15:10 |
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Lol and here I thought the asset packs were going to come soon
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# ? Nov 13, 2023 15:12 |
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Fishstick posted:Am I correct in understanding that this means those hyped asset packs and more-than-basic-QoL-mods are months away? yes
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# ? Nov 13, 2023 15:12 |
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Mad Wack posted:CO Word of the Week 3 is out: https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-3.1609760/ Honestly, I'm glad their focus is where it is right now. Mod support etc is super important, but performance/bug fixes is more critical E: its definitely embarrassing though
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# ? Nov 13, 2023 15:14 |
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Well that sucks.
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# ? Nov 13, 2023 15:31 |
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hot take: I wouldn’t be surprised if the couple of months timeframe is accounting for thanksgiving and Christmas Nothing productive gets done starting 2 weeks from now until the first of the year
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# ? Nov 13, 2023 15:46 |
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Yeah, that's probably factoring into it. Definitely sucks but I'm glad I played this on Gamepass before buying it. I'll definitely be buying it later once they get this stuff smoothed out and mods are in, etc. But for now it might be time to shelve this for a bit.
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# ? Nov 13, 2023 15:48 |
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explosivo posted:Yeah, that's probably factoring into it. Definitely sucks but I'm glad I played this on Gamepass before buying it. I'll definitely be buying it later once they get this stuff smoothed out and mods are in, etc. But for now it might be time to shelve this for a bit. Yeah I've got my city to 100k and looking good and I think it's time for me to give it a break until more patches and mods and especially assets come out. Victoria 3's releasing a big update tomorrow, so I get to cycle off one half-baked-on-release game to another one that's now had some time in the oven.
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# ? Nov 13, 2023 15:56 |
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Guess I won't be getting into this any time soon. In fired up CS1 vanilla the other day and boy did in miss those QoL mods pretty quickly. Speaking of which, does pollution still turn the ground purple? I really hated that.
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# ? Nov 13, 2023 15:58 |
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Boy it's almost as if the game were released a solid year before it should have been
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# ? Nov 13, 2023 16:03 |
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Count Roland posted:Speaking of which, does pollution still turn the ground purple? I really hated that. Lol I forgot about that. Thankfully it doesn't seem happen in CS2.
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# ? Nov 13, 2023 16:06 |
Raymond T. Racing posted:hot take: I wouldn’t be surprised if the couple of months timeframe is accounting for thanksgiving and Christmas (Finland does not celebrate thanksgiving.) E: Code mods are the most important though, it's where all the interesting experiments will happen. And official asset packs don't need to depend on the public consumption modding tools being released. nielsm fucked around with this message at 17:14 on Nov 13, 2023 |
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# ? Nov 13, 2023 17:10 |
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There's a visual effect for ground pollution in CS2 but it's very subtle. There was a mod for 1 that did something similar, reducing the range of the spread and the intensity of the texture change
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# ? Nov 13, 2023 17:12 |
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nielsm posted:(Finland does not celebrate thanksgiving.) Yeah but on the other hand there'll generally be more time taken off around new year than Americans thanks to having more leave.
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# ? Nov 13, 2023 17:15 |
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# ? May 23, 2024 12:08 |
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nielsm posted:(Finland does not celebrate thanksgiving.) They do all take like 3 weeks off in December in Sweden though right? Pretty sure I remember this because 10 years ago Paradox released a patch for Crusader Kings 2 in early December which completely broke the game and then hosed off for 3 weeks.
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# ? Nov 13, 2023 17:18 |