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Would that work for other eras, like WWI?
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# ? Oct 23, 2023 15:41 |
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# ? May 24, 2024 20:38 |
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Cessna posted:Would that work for other eras, like WWI? yeah, the Nimitz part of the game, at least. in fact iirc someone on the fb group made a bunch of lists for all the major ww1 powers. "Halsey", the campaign part, is really predicated on carriers, efficacy of airplanes for scouting and striking, and other ww2 caveats, so probably wouldn't work as well. but Nimitz can conceivably be a general dreadnaught fight game, maybe with a few very minor tweaks, i'd say
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# ? Oct 23, 2023 16:17 |
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spectralent posted:Thinking a lot about movement, flanking, and firing ranges atm. I feel like there's a kind of natural problem in this, mechanically, because any form of singular action system - not even IGOUGO but anything where resolution of one unit is resolved before another - there's the prospective chance for a unit to lunge into the side of someone by taking a circuitous route. A lot of ancient and medieval games sort this out by saying "a charge is straight forward", or something equivalent, and that works nicely, but there's an issue with games where firepower is dominant. In most of those, gameplay's simulating close range firefights and tend to give huge fire ranges in comparison to vehicle movement - the chance of lunging into a flank to take advantage of the juicy side armour is ameliorated by the fact it'd take several turns to get there. what's esr?
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# ? Oct 23, 2023 22:23 |
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ChubbyChecker posted:what's esr? Et Sans Resultat!
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# ? Oct 23, 2023 22:28 |
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hot cocoa on the couch posted:Solo Nimitz on the weekend. I did a Savo Island refight. I put the start of the game basically at the moment when the IJN opened fire on the southern group. I put the American picket destroyers on the board, west of Savo, and allowed them to join the fight. I ignored the existence of the USS Jarvis, since it didn't affect the battle at all and was later sunk during the day. I also didnt allow for any eastern forces closer to the troop transports to be present, in the interest of fairness and also because there was never any attempt for them to join irl either. The only change to the rules I made for setup, aside from the initial dispositions, was that the IJN automatically won initiative, and that the USN could only move at "low speed" for turn 1. Apologies for phone pics, my photog guy wasn't around lol drat nice!
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# ? Oct 23, 2023 22:28 |
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# ? Oct 23, 2023 22:28 |
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https://www.kickstarter.com/projects/deadmanshand/dead-mans-hand-redux-2nd-edition-starter-set/ Great Escape are crowdfunding a new edition of Dead Man's Hand. The main reason I'm excited about this is the plastic buildings and street scatter they're offering.
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# ? Oct 26, 2023 21:27 |
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I listened to the guy on a podcast this morning, he really loves the game and is very proud of it. Ive built and painted a few of their models, plastic and metal, for Dead by Lead, and theyre really cool. Im also looking forward to it.
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# ? Oct 26, 2023 22:37 |
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I've kind of got a hankering for big battle rank-and-flank stuff, ideally early medieval ("dark age") - what's my options there? It seems a bunch of people play Hail Caesar for it or just use the KOW Historicals stuff but I'm assuming there's some hidden gems this thread knows about and I don't. We've got a bunch of 6mm and 28mm viking/saxon stuff for use.
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# ? Nov 11, 2023 20:54 |
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for rules? the current best DBx derivative is ADLG. and it's really good imo. the rulebook is clearly written and the rules are a logical, playable evolution from DBx. ~20-25 units a side, inf are 2x standard DBx stands, cav are 1 the biggest drawback are the publishers dont make a pdf hot cocoa on the couch fucked around with this message at 04:13 on Nov 12, 2023 |
# ? Nov 11, 2023 22:08 |
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oh nice i guess i'll-hot cocoa on the couch posted:the biggest drawback are the publishers dont make a pdf WARRRRRRRRGAMEEEEEEEEEERS
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# ? Nov 11, 2023 22:11 |
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yeah
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# ? Nov 11, 2023 22:15 |
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hot cocoa on the couch posted:for rules? the current best DBx derivative is ADLG. and it's really good imo. the rulebook is clearly written and the rules and a logical, playable evolution from DBx. ~20-25 units a side, inf are 2x standard DBx stands, cav are 1 That's whack because I got v3 by directly emailing the author and paypaling him $5. Well there's also the TFL game Midgard which is in development that's supposed to be a rank & flank game but with fantasy elements. I don't know poo poo about it though and the website is pretty coy on details.
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# ? Nov 11, 2023 22:26 |
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spectralent posted:I've kind of got a hankering for big battle rank-and-flank stuff, ideally early medieval ("dark age") - what's my options there? It seems a bunch of people play Hail Caesar for it or just use the KOW Historicals stuff but I'm assuming there's some hidden gems this thread knows about and I don't. We've got a bunch of 6mm and 28mm viking/saxon stuff for use.
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# ? Nov 11, 2023 22:36 |
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Hail Caesar and Black Powder get a ton of hate on the Internet but honestly every time I play them with the club we have a blast.
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# ? Nov 12, 2023 17:44 |
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Old Warhammer Ancient Battles 2.0 with the Shieldwall book is still a lot of fun for big viking-era games.
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# ? Nov 13, 2023 15:59 |
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This is an insanely niche question but what do you guys do for seats at your game tables? I built a 36" tall gaming table and originally just used some bar stools but might want to get something a little nicer eventually.
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# ? Nov 13, 2023 16:54 |
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spectralent posted:I've kind of got a hankering for big battle rank-and-flank stuff, ideally early medieval ("dark age") - what's my options there? It seems a bunch of people play Hail Caesar for it or just use the KOW Historicals stuff but I'm assuming there's some hidden gems this thread knows about and I don't. We've got a bunch of 6mm and 28mm viking/saxon stuff for use.
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# ? Nov 13, 2023 17:28 |
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Springfield Fatts posted:This is an insanely niche question but what do you guys do for seats at your game tables? I built a 36" tall gaming table and originally just used some bar stools but might want to get something a little nicer eventually. this house is a standing at the ping pong gaming table house
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# ? Nov 13, 2023 17:31 |
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My wife and I play using the kitchen table and we sit on regular dining chairs.
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# ? Nov 13, 2023 21:43 |
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I kinda prefer bar stools as you get a better view of the table than with regular chairs.
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# ? Nov 13, 2023 22:43 |
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The table top Napoleonic rules I helped play test have been released today on Amazon. Combined Army list and rules: Glory is Fleeting: Wargames Rules and Army Lists for the French Revolutionary and Napoleonic Wars - has the rules and army list combined in one book. Rules only Army lists only. 160 lists and more individual divisions. All on Amazon.com.au. Amazon.com lists as out of stock at this time when I look at them, but they might show up on whatever your local amazon page is. Both the rules and army lists are free in PDF format on the Glory is Fleeting Facebook group with a Quick Reference guide sheet and excel army builder too. Rather topical with the Napoleon movie coming out this month. When I got see it, I'm going to get distracted working out the corps/brigade/unit costs for what's on screen and mentally calculating the dice rolls and how many command points old Nappy is using on the battlefield.
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# ? Nov 16, 2023 07:55 |
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Can you tell us a bit more about it? What's interesting about it?
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# ? Nov 16, 2023 14:26 |
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Comstar posted:All on Amazon.com.au. Amazon.com lists as out of stock at this time when I look at them, but they might show up on whatever your local amazon page is. The rules and lists are on US Amazon; I ordered a copy.
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# ? Nov 16, 2023 16:25 |
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spectralent posted:Can you tell us a bit more about it? What's interesting about it? If you filter by Comstar's posts in here, there's a few AAR posts.
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# ? Nov 16, 2023 16:29 |
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spectralent posted:Can you tell us a bit more about it? What's interesting about it? It's a game to play table top miniature battles set in the French Revolution and Napoleonic wars. What more can you want?? I know, I know, there's 100's of rules that do the same thing out there. Here's why I've been playing it: - It's played a lot in AU and NZ (the writers come from there) at clubs. Rule #1 of wargaming - Play the game someone else locally plays to actually get a game of it. - The rules and army lists are free in PDF, or you can buy it from Amazon. - It's played at the brigade/division level. Each player controls 1 corps sized army, of 3-5 divisions with each unit being a brigade of 2-6 bases of troops. A typical game for 2 players will be done in less than 3 hours, which makes it fast and easy to play at a club. - The 160 army lists cover *everyone* that I see. What to play a US 1812 army from the Canadian front that's fighting a Hyderabad Army 1790-1805 army? Now you can, with one rulebook and one book of army lists. Creating an army from the excel spreadsheet provided is quick and easy. The army lists themselves just limit you to what you can choose, but the major powers all have variants for any strategy. This is the French Army lists (1st number is page number): 139 FRE92A French Armies on the Northern Front 1792-93 140 FRE93A French Armies on the Northern Front 1793-94 141 FRE93B French Army of the Pyrenees 1793-95 142 FRE93C French Republican Forces at Toulon 1793 143 FRE95A French Armies in Germany 1795-97 144 FRE96A French Army of Italy 1796-97 145 FRE98A French Army of the Orient 1798-1801 146 FRE99A French Army of Italy 1799 147 FRE99B French Army of the Danube 1799 148 FRE99C Franco-Batavian Army in the Netherlands 1799 149 FRE99D French Army of the Rhine 1799-1800 150 FRE00A French Army of Italy 1800 151 FRE05A French Infantry Corps d’Armée 1805-07 153 FRE05B French Cavalry Reserve 1805-07 154 FRE05C French Allied Contingents 1805-07 156 FRE05D French Army of Italy 1805 157 FRE08A Bernadotte’s Army of Denmark and Sweden 1808 159 FRE08B French Corps d’Observation and Army of Portugal 1808 161 FRE08C French Army in Spain 1808-12 163 FRE09A French Infantry Corps d’Armée 1809 164 FRE09B French Imperial Guard 1809 165 FRE09C French Reserve Cavalry Corps 1809 166 FRE09D Army of Italy 1809 167 FRE10A Suchet’s Army of Catalonia and Valencia 1810-14 168 FRE12A French Infantry Corps d’Armée 1812 169 FRE12B French Cavalry Reserve Corps 1812 170 FRE12C French Imperial Guard 1812 171 FRE12D French 9th Infantry Reserve Corps 1812 172 FRE12E French 11th Infantry Reserve Corps 1812 173 FRE12F French Army at Berezina 1812 174 FRE13A French Infantry Corps d’Armée Spring 1813 176 FRE13B French Cavalry Corps Spring 1813 177 FRE13C French Imperial Guard Spring 1813 178 FRE13D French Infantry Corps d’Armée Autumn 1813 180 FRE13E French Cavalry Corps Autumn 1813 181 FRE13F French Imperial Guard Autumn 1813 182 FRE13G Davout’s 13th Corps 1813 183 FRE13H French Army in Spain and Southern France 1813-14 184 FRE14A French Infantry Corps 1814 186 FRE14B French Cavalry Corps 1814 187 FRE15A French Infantry Corps, Armée du Nord 1815 188 FRE15B French Reserve Heavy Cavalry Corps, Armée du Nord 1815 189 FRE15C French Imperial Guard, Armée du Nord 1815 190 FRE15D French Armies of the Rhine and the Alps 1815 Granted the units themselves work out to be very close to each other - units have a type, size, elan and training level, but French Guard Infantry brigade works the same way as a Late War Prussian Guard brigade, but the army lists themselves all are subtly different, and you can make dozens of different armies with each single list, but still have the flavor of the era and country. A early war British army will be different from one in the Peninsular and one again at Waterloo. - It's also very easy to make a historical army list for a real battle, based on the ease of getting OOB's from the internet for most battles and each player would control 2-5 divisions per battle, easily doable in a day. - Playing with someone who knows the rules, turns are quick and meaningful. Units can double (or force march triple) move early on, but slow down once within cannon and skirmish range, so you don't spend 2/3's of the game marching across the table first. Dice rolls per unit are low (generally 1-5d6 per brigade) hitting on 4+ or 5+ without many modifiers to keep track of. Though having the QRS is still needed for recalling what moves cost command points to do, the pursuit rules need to be checked every time as it's one of the only flowchart to follow, and modifiers for melee combat with cavalry are a bit too much to remember off the top of my head. - Terrain placement and choosing your initial strategy are both part of the strategy of setting up. You can pay more points for a better general who is better at position the terrain to their advantage and blocking the enemy general's approaches, but only to some extent. But good general's can cost as much as a division of troops by themselves. - The battles flow like Napoleonic battles- you might be surprised by the enemy generals out flanking movement, maybe his attack will get bogged down attacking a strongpoint town, but eventually the lines will close, there will be close order fire in line, a cavalry charge or two, and the side with better morale (and luck!) rolls and able to converse a reserve for the decisive point of the battle, will probably win. But it can be a damm close thing sometimes. Other-times I lose and feel like some enemy General engaging Napoleon for the first time as my entire army disintegrates around me. - Scale doesn't matter if both sides are the same base size, the rules are written for 15mm but work for 5/15/28mm. This is not a skirmish game - brigades fight as brigades and there's only a few formations to choose from (March, line and square). Armies tend to around 30-70 unit bases, so an entire corps fits in one toolbox at 15mm scale. You can read some of my AAR's and thoughts on MY BLOG. Did I mention The rules and army lists are free in PDF so you can check it out yourself if you want.
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# ? Nov 17, 2023 08:13 |
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My Great War Lasalle variant is now ready for external testing! You can find the latest copy of Plumer over here: check it out! It's still pretty early days so feedback is welcome of course, but hopefully any of you looking for a WW1 miniatures game will find something you like in it.
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# ? Nov 22, 2023 11:40 |
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In 2 weeks I am part of a large multiplayer game to refight The battle of Austerlitz. I am going to be centre part of the allied army with 3 infantry divisions and 1 small cavalry division. I have lots of artillery but my infantry and generals won't be as good as the French infantry and commanders. Anyone done it before, and what should I watch for, beyond being lured to have my units move off the Pratzen heights...or maybe that's what they just want me to do. The recent Napoleon movie was of no help whatsoever. I guess I should be careful of hidden batteries under sheets, and don't retreat over frozen ponds. The movie's a complete disgrace in everything except the costuming.
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# ? Nov 25, 2023 16:13 |
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Comstar posted:In 2 weeks I am part of a large multiplayer game to refight The battle of Austerlitz. I am going to be centre part of the allied army with 3 infantry divisions and 1 small cavalry division. I have lots of artillery but my infantry and generals won't be as good as the French infantry and commanders. I honestly have no idea what to expect from refighting a battle where a big bluff was a deciding part. That said, a big part of the trap was already sprung when the battle begun, i.e. the battle even happening at all. And if the French can deploy ahistorically, you might run into a different trap. But as the centre, what you should not do is send all your troops away and leave a big gap in the, well, centre. If you can manage that, you're doing better than history. Be warned that the French forces involved in the battle were good. Really good. Maybe the best drilled troops available in the entire period. But the Russians were also pretty darn good, and you can see that in how they managed to stem the French assault at times. Depending on the scenario maker's idea of this, you might want to avoid your Austrians having to carry too much of the battle on their shoulders, or simply let them exhaust the French until the Russians arrive and can counterattack. If you want to dig deeper, Goetz book on on Austerlitz is one of my favourite napoleonics book and I'm currently rereading it for what, the third or fourth time.
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# ? Nov 25, 2023 23:12 |
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Update. Saw Napoleon today. If you resist sending your entire army to attack a bunch of tents on a lake, each one of them with a gogantic french flag on them, you’ll do well as the Austrians.
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# ? Nov 26, 2023 23:09 |
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15 mm painters. whats your paint time per figure like? wargame standard, preferably. im planning a big painting operation and i think mine is something like 15 mins/fig? but thats painting like 8 or 12 at a time. think if i did 36 or 72 at a time (1-2 full units for this project) i could maybe get down to 10 mins/fig?
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# ? Nov 27, 2023 20:30 |
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Gonna need more details on the era / army. For something like WW2 armies unless you want to drive yourself insane painting every single strap and bandolier then you can hit that goal no problem. For fancier poo poo like black powder armies or some of the more exotic ancients it could take longer.
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# ? Nov 27, 2023 20:34 |
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henry turner p&s minis, painted as ECW dudes.
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# ? Nov 27, 2023 21:06 |
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My experience of my 15mm chain of command armies is probably 15mm, maybe even less, for anything that doesn't have camo, but I'm usually cheating with appropriately coloured primers and trusty ol' agrax earthshade.
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# ? Nov 27, 2023 21:20 |
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I've only ever done my ww2 15mm by assembly line, but it takes about 2 hours and change to paint about 15 models so that averages to about 10 minutes per model. That's ww2 though, where you can spray your models brown or green and half the work is already done.
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# ? Nov 27, 2023 21:24 |
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SpaceViking posted:I've only ever done my ww2 15mm by assembly line, but it takes about 2 hours and change to paint about 15 models so that averages to about 10 minutes per model. That's ww2 though, where you can spray your models brown or green and half the work is already done.
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# ? Nov 27, 2023 21:43 |
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I've painted 15mm samurai as a commission many years ago. My experience was that painting a few minis of a type didn't save an enormous amount of time compared to 28mm, but that the time gain grew exponentially the more minis I had in each batch. So pretty much like when painting 6mm, but not quite as much. For something as relatively uniform like those, I think you should be able to lower the time per mini as you get more comportable with them and get more muscle memory. Remember, just because you paint a lot of 28mm minis doesn't mean that those skills will 100% transfer into efficient 15mm painting immediately. It takes some calibration and also experience to know what you can and can't get away with at various scales IMHO. I paint 15mm so rarely that when I do I paint them basically like I paint 28mm. And I am pretty sure a huge amount of that effort is wasted. Or rather, time spent on things that doesn't make as much difference, where I could have gotten away with different, faster, techniques and colour choices.
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# ? Nov 27, 2023 23:11 |
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This is a crosspost from the painting thread but an example of what you're talking about.Springfield Fatts posted:RE: Speedpaint chat If you're doing mass-rank you can get away with even more, I think you'll be fine.
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# ? Nov 28, 2023 00:12 |
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could you post what the 15 minutes minis look like up close and at gaming distance, i'd be very interested in seeing them
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# ? Nov 28, 2023 14:57 |
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# ? May 24, 2024 20:38 |
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I've ended up picking up some napoleonic figures because of black friday deals. I've never really had much previous interest in the period from a historical point of view, but I'm interested in it's gaming opportunities, so I really should stress: I know gently caress all about the uniforms and stuff. That in mind: Is there a visible difference between voltiguers and line infantry, or are both equipped the same and differ in tactics and deployment?
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# ? Nov 30, 2023 19:01 |