Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lib and let die
Aug 26, 2004

Right click -> Delete bookmark

Adbot
ADBOT LOVES YOU

Lib and let die
Aug 26, 2004

Ghostlight posted:

it's been a long time, but initially yes - you want them full-barred so the cheapest is the best for quite a while. the other ones come online as you get more energy and more cost reductions, to the point where you'll eventually run all of them on a single point of energy each.


Toshimo posted:

I think you're talking about badic trainings, not augments.

yep, these bad boys:



this is with no investment in anything else but scissors/danger

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Lib and let die posted:

yep, these bad boys:



this is with no investment in anything else but scissors/danger

I'm pretty early on (farming titan 4 right now) but I can only assume by virtue of the higher-level auguments having better exponential bonuses, eventually gold/energy production will hit a point where it becomes more efficient to level them. But yeah I'm right there with you where Scissors seems like the most bang for the buck right now

Hand Row
May 28, 2001
I mean the dev isn’t necessarily off base on not wanting people to feel pressure to be playing nonstop to progress. But you just need active gains to be closer to idle and or have a side mechanic that active play benefits towards. You don’t nerf active play that kills progression, you boost idle play to be closer to active and add more doors so to speak. Woops.

Anyway between gooboo and the idle mechanic question it made me check out Ethereal Farm again which I really enjoy because I love its approach to all these questions. I think it threads the needle well with active play vs idle, especially since it is a layout game so even if I am not actually engaged with the game itself, I am still technically playing because I am thinking about how I could tweak my layout to be optimized slightly better. And it seems the dev is pretty good about releasing updates monthly even if minor. It seems like he is going to release a tower defense challenge soon which I have no idea how that will work in the game but should be interesting to see.

https://lodev.org/etherealfarm/

Farquar
Apr 30, 2003

Bjorn you glad I didn't say banana?
Is Steam the only way to play NGU these days? I've never played it but I know people love it. I can't get Steam on my work computer though.

The Ninth Layer
Jun 20, 2007

NGU used to be on Kongregate but idk if it's still there. But yeah my workplace has that site banned too.

Deki
May 12, 2008

It's Hammer Time!
I didn't realize Kongregate's app platform shut down in September, but if you didn't want to play it on Steam, that was almost certainly not going to be any better.

Suran37
Feb 28, 2009
I want to give NGU another playthrough but I wish there was a better way than steam, I'm too busy playing other stream games to play it on steam too 😁

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Suran37 posted:

I want to give NGU another playthrough but I wish there was a better way than steam, I'm too busy playing other stream games to play it on steam too 😁

You can have multiple steam games open at once no problem

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k
I was playing gooboo, had my carrots at 14 harvests hoping to get to the 15x overgrow achievement in a day or two, decided to close the tab in case there would be an update the next day. There was, and my carrots went from almost enough to get the achievement to less than 1/6 of the way to the achievement, becoming 220% grown out of 1500%. Checked the comments on the itch page and saw someone else in the same situation, and they were pissed. I think my only upside out of this update was that I got like twice as many faith points out of the village as I otherwise would have, once.

Grapplejack
Nov 27, 2007

I think the big thing the gooboo guy doesn't understand is that the game has zero hooks to it to make you want to see any of this content. Like it's going to take you months to level up and there's no interesting mechanics or overarching plot or whatever that you can get interested in, there aren't differences between prestiges, it's just a very dull game that he's committed to making more boring.

Pylons
Mar 16, 2009

Microcivilization entered Early Access today. Fairly expensive but I'd played the demo during the last NextFest so I knew what the gameplay loop was like and they've expanded it quite a bit as well.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Pylons posted:

Microcivilization entered Early Access today. Fairly expensive but I'd played the demo during the last NextFest so I knew what the gameplay loop was like and they've expanded it quite a bit as well.

This looks neat but it's hard to parse how complete the EA version is, even after reading the blurb. I'm sure they don't mean it like that but "12 to 30 hours of gameplay" sounds really funny in the context of an idler

dipwood
Feb 22, 2004

rouge means red in french

Pylons posted:

Microcivilization entered Early Access today. Fairly expensive but I'd played the demo during the last NextFest so I knew what the gameplay loop was like and they've expanded it quite a bit as well.

Scrolling through these screenshots reminds me of the scene in Futurama where the world keeps getting destroyed over and over again while Fry is frozen.

Slickdrac
Oct 5, 2007

Not allowed to have nice things

Pylons posted:

Microcivilization entered Early Access today. Fairly expensive but I'd played the demo during the last NextFest so I knew what the gameplay loop was like and they've expanded it quite a bit as well.

$20 for an incomplete idle game that claims only "20-30 hours" as an idler?

Sibling of TB
Aug 4, 2007
The reviews talk about playing a demo but I can't see one on the steam page. Anyone know if they have one available, maybe on their homepage or wherever (can't find that either, just see social media links)

Cerepol
Dec 2, 2011



from the discussions

https://steamcommunity.com/app/1822550/discussions/0/3954784199572066824/ posted:


No sorry the demo was taken down for the time being. I plan to add a new version of demo at some point which would allow players to seamlessly continue to the main game - but this will require some amount of work. At this moment the priority is to support the Early Access.

Yes I agree this is inconvenient especially in this genre, however I feel the current demo does not reflect the full game content properly. While having demo up may 'improve sales' for some cases it could create a lot of confusion for others - so it felt more fair to turn it off until it can be synced with main game. If I had the option to support both EA and demo along the way I would have preferred it, but it was not practically possible and thus the demo grew out of sync.

i would be interested in a demo before committing but since its in EA im in no hurry and can wait for them to release one they feel is better aligned

American Dad
Mar 28, 2004
I wouldn't call it an idler, you need to be active to do anything useful - and if you're actively playing it will frequently need your full attention.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I dip in and out of this thread sometimes so apologies if this one's been discussed, but Hyper Game has been a fun diversion today, kind of along the lines of FE00000. I'd say it's in the same vein as it feels like less of a passive "idler" and more like a puzzle game about manipulating really, really big numbers.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

goferchan posted:

This looks neat but it's hard to parse how complete the EA version is, even after reading the blurb. I'm sure they don't mean it like that but "12 to 30 hours of gameplay" sounds really funny in the context of an idler

From my understanding (and looking at the achievement list), it's basically a more robust version of the NextFest Beta, which contained everything up until the end of the first prestige tier and by speeding to the end, without getting extra QoL on the prestige tree, I was able to get to reach it in about 10 hours of active play. My guess is that post-release it's probably more like 15-20 hours, 20-25 if you want to run through the tree several times to 100% everything and endure the End of Tier 1 scenario long enough to get the last achievement.

I'm gonna get it because I found it really addicting, and games where you advance through the ages of history (especially clickers that go through the ages) are my jam/brand, but if you have no great love of the concept, I would suggest waiting until it cooks a bit more.

EDIT: Actually, if anything, my experiences with the Beta test let me supercharge my run through. It's only been 4 hours and I already have the Babylon mission unlocked, though I still dunno if I have enough accumulated prestige bonuses to beat it. Win or not this first run through, looks like I'm gonna be spending a lot more time farming achievements than anything else.

Jossar fucked around with this message at 07:44 on Nov 14, 2023

Falcon2001
Oct 10, 2004

Eat your hamburgers, Apollo.
Pillbug

Pylons posted:

Microcivilization entered Early Access today. Fairly expensive but I'd played the demo during the last NextFest so I knew what the gameplay loop was like and they've expanded it quite a bit as well.

I bought it because I have no impulse control. It has an awful lot of clicking and it's not really an idler that much, more of an incremental / clicker game. That being said, it at least has A/S as standins for clicking and you can hold them down, so that helps quite a bit.

The art and style is nice enough; I'll play some more and see if I can recommend it or not.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Falcon2001 posted:

I bought it because I have no impulse control. It has an awful lot of clicking and it's not really an idler that much, more of an incremental / clicker game. That being said, it at least has A/S as standins for clicking and you can hold them down, so that helps quite a bit.

The art and style is nice enough; I'll play some more and see if I can recommend it or not.

Microcivilization was one of the neediest games for attention I've ever played and I resented the hell out of that.

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k
During the Nextfest demo, I found what I'm pretty sure was a bug in Microcivilization where the "automatically go on to the next research after finishing the current one" culture power, which sounded pretty useless, actually let me completely skip the mission requirements that gated progress, finishing the entire demo tech tree several hours ahead of when it should have been finished. Otherwise, it seemed fine. The feature where it really needed you to click to progress, but also punished you for clicking too much was bizarre.

edit: I looked at the steam discussion forums and apparently that was not a bug, it was poor communication on the game's part. The stars are not requirements, they are merely unlocked at the same time as the previous tech. Why they are on the arrow leading from the tech they are unlocked with to the next tech if they aren't required for the next tech is anyone's guess.

Red Minjo fucked around with this message at 19:57 on Nov 14, 2023

Harminoff
Oct 24, 2005

👽
I got invited to play a game that I think can be called an idle game? or at least a clicker?

I think I would call it a hyper clicker game in that it is just a clicker, but it plays pretty fast. You have a job, and that is to validate faces (clicking on them) however some of the contracts you get can have bad data (fuzzy pictures) so you have to click the correct ones.

You can however set up an auto clicker, and then increase its speed as well as accuracy.

But increasing those use more pc resources, so you have to juggle cpu/ram/cooling.

But you put a lot into those and you are generating a lot of power, drastically cutting into your profits.

So then you have to invest in solar or other power, etc.

It's called Faceminer

https://www.youtube.com/watch?v=ntnYoBBsq14


https://store.steampowered.com/app/2276980/FACEMINER/

I've only gotten through a few hundred data sets. If you lose patience and try and speed it all up, it seems to come crashing down.

Interesting puzzle to solve!

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Huh, that's interesting. That's a really cool theme, I'll check it out.

junan_paalla
Dec 29, 2009

Seriously, do drugs
I got curious about getting back into NGU - I had had it running for around 3k hours total according to steam, and it had been like a couple of years since I last played. I generated a ton of resources while offline but also have absolutely no idea what I was doing or how I should progress. I'd start a new save if there wasn't so much fiddly tedious bs in those first 3k hours of playing...

dipwood
Feb 22, 2004

rouge means red in french
For anyone still Gooboo'ing, a recent update reverted most of the bad things. Farm is still a mess, although gold farming is much easier.

Zotix
Aug 14, 2011



GooBoo is back baby.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

Jossar posted:

EDIT: (Re: Microcivilization) Actually, if anything, my experiences with the Beta test let me supercharge my run through. It's only been 4 hours and I already have the Babylon mission unlocked, though I still dunno if I have enough accumulated prestige bonuses to beat it. Win or not this first run through, looks like I'm gonna be spending a lot more time farming achievements than anything else.

And not only beat it, but made it to the 1st of the advanced 3 achievement tiers of the end of prestige layer scenario after another hour. Turns out the final two are still a little too brutal for if you're just beelining it to the end. Yeah, unless you want to go all-in on achievement collection, there is indeed not enough here just yet.

Jossar fucked around with this message at 00:55 on Nov 15, 2023

Baddog
May 12, 2001

Zotix posted:

GooBoo is back baby.


I'm feeling happy cruising along on 1.3.6 still, do I really want to jump?

Xerol
Jan 13, 2007


Been thinking about it a bit and I think one of the big problems isn't necessarily that features unlock too quickly, but that none of the previous features ever really reach a point where you can leave them alone for long periods. Mining's got the loop of having to go back and craft new picks every few hours to keep moving, village is pretty much about micromanaging resource caps at this point, horde is probably the best off right now, and farm has gone from "annoying but manageable" to "just plain annoying" with the new timers.

None of them ever really reach a point of set-and-forget-and-prestige-occasionally, which is what you'd expect to happen with "older" features when you unlock new ones. And the frequency with which you have to check in and manage things (none of which ever really count as impactful decisions since you're almost always constrained by exactly one bottleneck) is in the worst time range of 1-4 hours. I either want to be able to sit there and go from one thing to the next in the same sitting, or leave it while I sleep / go to work / etc.

And for all there is that you have to do to keep progressing, there isn't actually all that much to actually do.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


There's some excellent core ideas I feel like the game is coded into a corner but maybe the dev can learn from this and make a better game in the future. Most likely they get trapped trying to fix gooboo forever and pleasing no one because the focus will have changed multiple times over the course of a 3 years.

KirbyKhan
Mar 20, 2009



Soiled Meat
Melvor just released a patch notes for their idler too.

explosivo
May 23, 2004

Fueled by Satan

Yeah I was surprised to see that. Looks like they made a bunch of changes to the archaeology stuff which I haven't really hosed with yet. I have actually been having a better time with the game now that I am higher leveled in stuff like Summoning and Herblore which gives me upgrades to make other leveling go faster. Also getting Fishing/Cooking way up there has helped rake in the dough which has let me buy a lot more bank tabs which resolves another frustration point I had with the game early on.

KazigluBey
Oct 30, 2011

boner

I enjoy the parts of GooBoo where I can feel that I am making progress and can expect to have resets worth more and more each go around, and that the systems in play are simple enough that I can peck away at the dopamine buttons without feeling like I have to look poo poo up. That said:

Mining: Before and after feel roughly the same to me. I do not like this feature however because I still don't understand what choices I should be making in terms of resources used in pickaxes. Progress has always felt glacial and the whole waiting on the depth digger to catch up thing is annoying. Tin cap sucks and feels like a Ruby sink. Bad feature.

Horde: I have always enjoyed the feature and the current status is good but also I was sad that legitimate ways to prog/push were removed by the dev. I felt that if I /really/ wanted to push a zone or two for an achievement I always had that heavy turtle + enemy attack reduction setup and the dev took it away by slapping attack reduction actives with absurd cooldowns.

Village: Very enjoyable, everything in the prestige shop feels useful and I am always planning what to spend on next after a reset. Probably the most fun feature for me.

Farm: Look how the massacred my boy. I liked the original timers because they helped mold builds - you focus on overgrowth and some x2s for the fast stuff, you get better drop %s and gold on the slow stuff. It was just generally fairly chill and unassuming but it was a solid feature. Ever since 1.4 I've had it in the Cryolab, because LOL @ 48 hour timer crops, get the gently caress out of here with this poo poo.

Feature 5: Can someone just spoil me on this one, I'm still some ways away.

Halloween Event: LMAO, LOL even. What a shitshow. Probably a sign of things to come that the ways in which people reacted to it prompted save files to become encrypted rather than, you know, having the feature not blow rear end.

I like the big pings of progress that Relics give but I wish more had been sprinkled in the achievement system rather than, if my bingo card rebuys are any indication, massively handed over to the weekend Topaz events. Casino can get to gently caress, I hope the Relic pool is shared with the Merchant event so I can just buy them rather than gamble with fake currency.

.................

I really, REALLY like GooBoo but I feel that the faint line between "preventing players from optimizing fun out of the game" and "correcting WRONG-fun" keeps getting crossed. I fully admit I could be wrong on this read but it feels like feedback on how people play is being taken from a small % of overall players, those being the spreadsheet sweatlords on the Discord. I do not really think that any game should be balanced around the cutting edge tryhard experience and I hope that I am just reading the vibe wrong. :shrug:

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


KazigluBey posted:

.................

I really, REALLY like GooBoo but I feel that the faint line between "preventing players from optimizing fun out of the game" and "correcting WRONG-fun" keeps getting crossed. I fully admit I could be wrong on this read but it feels like feedback on how people play is being taken from a small % of overall players, those being the spreadsheet sweatlords on the Discord. I do not really think that any game should be balanced around the cutting edge tryhard experience and I hope that I am just reading the vibe wrong. :shrug:

I find the best balance is to give the try hards a carrot (a wall that they can mathematically climb in 4-6 months), then every major content release to introduce mechanics to climb the wall easily putting anyone that was ready for the last patch basically back on equal footing. Rinse, repeat. it gives the illusion of doing something to the try hards, it gives them something to grind on, while everyone else feels like they just hit the end of the current content. When you wrap the game up you just smooth out the final wall or leave it, ending on a grind isn't the worst thing for a long idle game.

Make sure to smooth out earlier progression, ideally taking feedback from multiple parts of the player curve "This content you released 2 years ago is a bit of a wall still" is good feedback you don't want hiccups in your early game, and what is early game is constantly changing as you release more.

Balance around the average player, but give your most hardcore players something to chew on or you lose the backbone of people providing wiki information and reverse engineering game mechanics and sharing them. This group is critical for another group that just wants to follow min/max guides to play your game a group of people that since they are all following the same guide, can only make more progress than their peers by spending money (these are your whales). If the early game sucks too much though the whales wont take the bait and the entire house of cards falls apart.

dipwood
Feb 22, 2004

rouge means red in french
The patch notes mention that logic. They described their efforts as 'collateral damage' to the players not at endgame, and instead took the approach of increasing costs at the end of the content instead. Also, I think Farm is on the right track, it's much easier to specialize the crops now with the cards and just choosing the perk rather than selecting from a random list, and I won't miss the insane active 2.5m/5m carrot timers.

But yes, I do feel the vibe of trying to correct "wrong-fun" a bit here, because endgame players are going to stay ahead of the development process and there will be more of them over time. If they get too caught up in trying to please these people, they're going to lose the hook their game had in the first place.

dipwood fucked around with this message at 16:25 on Nov 15, 2023

Lib and let die
Aug 26, 2004

dipwood posted:

The patch notes mention that logic. They described their efforts as 'collateral damage' to the players not at endgame, and instead took the approach of increasing costs at the end of the content instead. Also, I think Farm is on the right track, it's much easier to specialize the crops now with the cards and just choosing the perk rather than selecting from a random list, and I won't miss the insane active 2.5m/5m carrot timers.

But yes, I do feel the vibe of trying to correct "wrong-fun" a bit here, and if it continues, because endgame players are going to stay ahead of the development process and there will be more of them over time. If they get too caught up in trying to please these people, they're going to lose the hook their game had in the first place.

The arms clasping meme and it's Bungie and Gooboo guy clasping arms and they're agreeing on "limit player fun"

Lilli
Feb 21, 2011

Goodbye, my child.
The mastery mechanic in horde in gooboo is interesting, but also christ its slow even for something in gooboo.

Adbot
ADBOT LOVES YOU

Bedurndurn
Dec 4, 2008
New patch for Ironwood

quote:

Version v0.11.0 - 15th November 2023

  • A new crafting skill has been added: Enchanting
  • Enchanting specialises in crafting Essence that can be used to craft & upgrade Tomes with unique abilities and enhance the efficiency of Structures in the House
  • There are 6 Tomes to craft, each offering various unique effects
  • The Reckless Attack Tome provides bonus combat XP but increases the amount of combat damage taken
  • The Bountiful Harvest Tome increases gathering XP but gives a chance to gather items up to 2 tiers lower
  • The Opulent Crafting Tome increases crafting XP but gives a chance to convert a crafted item into double vendor gold
  • The Eternal Life Tome will revive the character with full HP after X seconds when they are defeated in combat
  • The Insatiable Power Tome gives all skill efficiency but will consume X HP every 5 seconds during any action from the currently equipped food (the Tome will not work without food equipped)
  • The Potent Concoction Tome increases all potion effects but lowers their base duration
  • Tomes in Enchanting require an Ancient Tome to craft which are found from Challenge reward chests (all tomes are untradeable)
  • Challenge chests will drop the first Ancient Tome after 10 chests and then one every 100 chests from then on until 6 have been found
  • The house now has a new structure: the Enchanting Table
  • The Equipment page now has tabs for both Equipment and Tomes
  • More detailed information about Tome effects can be read in the skill tooltip on the Enchanting page
  • Challenge scrolls now drop once a skill is level 25 instead of from level 25 actions onwards (inclusive of levels from potions)
  • Challenge scrolls now have no inventory and loot limit but only 6 of them can be used per day

I think the last 2 features introduced in a patch completely loving vanished into the ether after a few days, so I don't really feel like loving around with it too much. :eng99:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply