Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I like the idea of evercraft but I do not like the idea of joining more discords

Adbot
ADBOT LOVES YOU

Mr. Pickles
Mar 19, 2014



At this point I'm wondering why people with a retro MMO itch are looking for new everquest when theres already... Everquest

Andrew Verse
Mar 30, 2011

Mr. Pickles posted:

At this point I'm wondering why people with a retro MMO itch are looking for new everquest when theres already... Everquest

The problem with Everquest is that it's too much of a game and not enough of a feeling.

Mr. Pickles
Mar 19, 2014



Andrew Verse posted:

The problem with Everquest is that it's too much of a game and not enough of a feeling.

I am having the same problem with LotrO. I love the game but the combat is so dull, I end up craving classic WoW every time.

But these are themeparks, not retro MMOs.

If someone truly wants a retro MMO experience, then I can't think of any titles worth playing in 2023, for real. Between UO, Everquest and SWG Legends, I'd choose SWG... But I tried them all multiple times and well, I can't keep playing

Mr. Pickles
Mar 19, 2014




this looks like Trove

hot date tonight!
Jan 13, 2009


Slippery Tilde
I still play EQ semi-regularly, I really love that the world isn't a themepark. It's totally indifferent to the player, you're just a guy and there isn't clear good and evil factions lines to divide everyone.

I'd like a world like that but also with some more modern MMO features, I don't really need exp loss on death and corpse runs.

CuddleCryptid
Jan 11, 2013

Things could be going better

Andrew Verse posted:

The problem with Everquest is that it's too much of a game and not enough of a feeling.

Yeah I need someone to get a kickstarter going for that feeling when you had a brand new virtual world to explore, where you didn't care that the graphics were mid, it was Saturday night and you and your fellow rejects in high school were going to take on the world. No worries, no anxieties, just hoping that you'll finally make enough money to get that cool mount.

No Dignity
Oct 15, 2007

The MMO to make you feel like you're 16 again...

cmdrk
Jun 10, 2013

xZAOx posted:

- you spend the first 5 minutes scribing and memming spells/skills. Low level poo poo should scribe fast.
- your newbie note gives very insufficient directions, and says to just ask guards if you get lost
But the guards only give cardinal directions, and there is no compass/sense heading. And the main city is large and very organic feeling, which is cool, but very frustrating to learn with zero tools.
- the two newbie quests I tried both boiled down to "literally run all over town looking for random poo poo". Rogue one gave info on finding stuff at least. Ele one though is literally "go all over the city until you see emotes". And one of the objectives is in an area filled with red con kos mobs. This is the newbie intro quest. Thanks to server lag I could explore it, but searched everywhere and could not find the last bit. I got the "getting close" emote, but not the final. Then eventually you get killed, and it's a five minute run back, mem poo poo again, get your corpse, although you're likely to just die again.
- the ele one also requires doing weird mud poo poo, which I'm down with, but the game did nothing to really indicate or teach me what was required. I'm worried that will lead to this being a "read the wiki" game
- the level one trash in the newbie yard was likely to kill you solo. I like grouping, but let me get a feel for the class first. And if you did kill it, the exp was miniscule.
- you can sell your equipped gear, lol. Accidentally sold my weapon because of the laggy ui.


It's funny because these are actually early EQ problems that the devs later solved and everyone seems to remember with rose tinted glasses. No corpse run / XP loss after a certain level, low-level spells scribing super quick, etc all came later. I remember extremely early on, people could loot your loving corpse if you gave them /consent to drag it :lol:.

Muse's maps for EQ, the ones that everyone uses, were compiled and updated periodically from ~launch until he quit playing the game in 2002-2003?. Incidentally around that time they introduced in-game mapping tools. Just one dude's unpaid passion for the whole audience of the game did a fuckload to carry EQ. Who didn't have 3-ring binders full of maps?

I seem to recall there was an interview with the original devs ages ago and they said their biggest retention problem was people getting dumped into the newbie yard, having no idea where to go or what to do, and then dying to a rat or punching their guild master and never playing again.

during the last stress, I played with a few friends and we just did what we do in EQ: ignore all of the questing and poo poo and just grind. Don't think I ever found my guild master, whatever. It was fun, but I can 100% see how it would be awful and frustrating for people until the wiki/maps/etc are online.

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

cmdrk posted:

It's funny because these are actually early EQ problems that the devs later solved and everyone seems to remember with rose tinted glasses. No corpse run / XP loss after a certain level, low-level spells scribing super quick, etc all came later. I remember extremely early on, people could loot your loving corpse if you gave them /consent to drag it :lol:.

Muse's maps for EQ, the ones that everyone uses, were compiled and updated periodically from ~launch until he quit playing the game in 2002-2003?. Incidentally around that time they introduced in-game mapping tools. Just one dude's unpaid passion for the whole audience of the game did a fuckload to carry EQ. Who didn't have 3-ring binders full of maps?

I seem to recall there was an interview with the original devs ages ago and they said their biggest retention problem was people getting dumped into the newbie yard, having no idea where to go or what to do, and then dying to a rat or punching their guild master and never playing again.

during the last stress, I played with a few friends and we just did what we do in EQ: ignore all of the questing and poo poo and just grind. Don't think I ever found my guild master, whatever. It was fun, but I can 100% see how it would be awful and frustrating for people until the wiki/maps/etc are online.

Don't forget a LOT of the choices made by Brad and team back then were all part of the Vision(TM) of Brad AND called out at the time as being a big nuts. Lets have a game that takes years to get to max level, wants you to group, wants to be super hard, But lets also make things so crazy risky that you wont do them. Breaking into Fear and Hate for example were just absolutly brutal. Then VP took it a step higher and made the zone off limits to lower tier customer service. Just a hr of xp loss? Naa 8+ hours! The entire game was overtuned.

Its crazy but Everquest had such a lasting impact that Isekai Anime still uses some of the more extream tropes to make their worlds.

End of the day EQ wanted to be differnt and try things never tried out before, and was wildly successful for breaking the mold even when it hard bounced people and forgot to actully put quests in the game.

kedo
Nov 27, 2007

I keep missing MNM stress tests, but I dig the art style and would love to try it out at some point.

xZAOx posted:

The stress test was several hours of frustration. Not from a technical aspect, but how they've implemented their design.

This was, unfortunately, my experience with the last Evercraft Online stress test as well. I'm ashamed that I never played EQ (I was consumed by UO and then WoW), so I don't know if I just lack the foundational knowledge the devs expect, or if the games are just poorly designed for new players at this point. I spent way too much time just trying to figure out controls and systems.

On one hand I like games that don't hold your hand too much and encourage you to explore, but on the other hand I am now An Old Man who has far less time to dedicate to games, so I have less patience when it comes to figuring out bad designs. Please make it easy for me to get started, and then make it complex and challenging when I've mastered the basics.

xZAOx
Sep 6, 2004
PORKCHOP SANDWICHES

Third World Reagan posted:

I like the idea of evercraft but I do not like the idea of joining more discords

I get why people do it, but same. I miss having a website that gave you a general overview at least of what the project is. Instead of "well, browse various channels and scroll way back or hope there's some pinned messages", or other crap.

Mr. Pickles posted:

At this point I'm wondering why people with a retro MMO itch are looking for new everquest when theres already... Everquest

Because live EQ is all at the top. If you're not already max level and ready to start raiding, it's a long, boring, solo road. Which is antithetical to what made EQ fun IMO. For emu servers, a lot of us have already played P99. Or we've just done those early continents multiple times through emus and TLPs, even recently, to not be interested in Quarm or whatever the latest popular emu server is.

Plus, the EQ engine is archaic. I'd like to play a game with a modern engine that knows how to scale with resolutions and can do things like "have proper mouselook that isn't tied to framerate making it go to poo poo when there's more than 10 characters in an area".

cmdrk posted:

It's funny because these are actually early EQ problems that the devs later solved and everyone seems to remember with rose tinted glasses. No corpse run / XP loss after a certain level, low-level spells scribing super quick, etc all came later. I remember extremely early on, people could loot your loving corpse if you gave them /consent to drag it :lol:.

Oh, I'm aware, lol. That said, on my two characters I made in 99, I didn't have trouble killing stuff in the newbie yard (cleric and later monk). Of course once you get to commonlands, yeah, grouping time.

I didn't remember low-level spells scribing quickly slowly though, but I take your word for it!

Corpse runs I still feel really torn on. I like the added danger and immersion it brings, but it's really too much risk and discourages exploration. I don't know what I want on that. Some balance between "I died, who cares" and "well now I'm naked and hosed and I de-leveled". I like the ideas of bonuses if you get back to your corpse. Maybe it leaves some exp and coin there, but you can go to a NPC to summon your corpse so you can get your gear back at least? Kind of like the NPCs in the guild lobby in modern EQ. I dunno.

cmdrk posted:

Muse's maps for EQ, the ones that everyone uses, were compiled and updated periodically from ~launch until he quit playing the game in 2002-2003?. Incidentally around that time they introduced in-game mapping tools. Just one dude's unpaid passion for the whole audience of the game did a fuckload to carry EQ. Who didn't have 3-ring binders full of maps?

He did all the ones on eq atlas? I never printed them off, but yeah, lived by that site. They were so good and charming. I loved that way to approaching things. It'd be nice to get it in-game. No pin, but a way to know the layout, and learn to navigate, annotate yourself if you wanted.

cmdrk posted:

during the last stress, I played with a few friends and we just did what we do in EQ: ignore all of the questing and poo poo and just grind. Don't think I ever found my guild master, whatever. It was fun, but I can 100% see how it would be awful and frustrating for people until the wiki/maps/etc are online.

Yep, that's my plan for the next one. Should be a better time, heh. I will note that you should find your guild area - even my rogue, the trainer sold several more skill scrolls and the ele one sold more even level 1 spells (like...your pet, you don't start with it). So you definitely want to get some levels and coin and get those goodies.

Ruggan
Feb 20, 2007
WHAT THAT SMELL LIKE?!


xZAOx posted:

I get why people do it, but same. I miss having a website that gave you a general overview at least of what the project is. Instead of "well, browse various channels and scroll way back or hope there's some pinned messages", or other crap.

They do have a website: https://evercraftonline.com/

The game plays a lot like EQ right now. FWIW I had a lot of fun during the few playtests I’ve been able to join. They have a really strong foundation to build on though, and also are adamant about delivering a product before collecting “preorder” money for a half-finished alpha. It’s a labor of love.

If you enjoy EQ but want something just a little different, and you’re willing to look past the “Minecraft graphics” I’d recommend you give it a fair shake. IMO it’s in a much MUCH better place than stuff like MnM. They do have some new player rough edges to smooth out, especially for people that don’t have an EQ foundation, but they are at least aware of this and working on it - I’ve seen improvements like I dunno, making the “consider” system UI visible rather than requiring player to push a button and read the resulting text.

Sachant
Apr 27, 2011

People who talk about loving early EQ and wanting another game like it sure do complain a lot about the things that made early EQ unique and memorable and how they don't want those things anymore.

Maybe you don't actually want an EQ-like game? Just a thought.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Let us not kid our selves about how bare bones the website is vs all the info being in discord

xZAOx
Sep 6, 2004
PORKCHOP SANDWICHES
Thanks for the website link!

I thought it was a Minecraft mod at first, heh.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

xZAOx posted:

Thanks for the website link!

I thought it was a Minecraft mod at first, heh.

It sorta is. They are using it to build then putting that into the game as a map.

There is more to it than that.

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

I tried to play one of the Everquest emus for the first time recently, aside from a month or so in 2000ish. I really want that sense of being in a big, living world full of challenges and treasure and people. I want to venture into the unknown and get murdered by an orc. But man I absolutely cannot handle the UX in Everquest. Maybe live is better but I'm not loving with that.

I'm considering a few other options. The WoW classic server that's opening at the end of the month is intriguing, but I've been all over Azeroth so I don't know if it's intriguing enough. Also WoW doesn't really have a sense of danger, it's pretty easy unless you specifically go do something stupid. I'm considering SWTOR or LOTRO or five other letters but I don't know if they'll give me what I want either.

Pryce
May 21, 2011

Cool Dad posted:

I'm considering SWTOR or LOTRO or five other letters but I don't know if they'll give me what I want either.

Definitely not SWTOR but LOTRO might work for you! Certainly feels like one contiguous world where you can accidentally wander into a dangerous situation.

Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”
SWTOR is just a bioware game with multiplayer stuff bolted on to it, and it's not that difficult or social. I'd only recommend it if you really just want to play a story based Star Wars game or long for more Knights of the Old Republic.

Don't know anything about LOTRO.

I don't really understand modern MMO's where everyone seemingly just spends their time soloing or jumping into a LFG queue and bouncing onces it's done, never to be seen again.

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

Cool Dad posted:

I'm considering a few other options. The WoW classic server that's opening at the end of the month is intriguing, but I've been all over Azeroth so I don't know if it's intriguing enough. Also WoW doesn't really have a sense of danger, it's pretty easy unless you specifically go do something stupid. I'm considering SWTOR or LOTRO or five other letters but I don't know if they'll give me what I want either.

LOTRO has an option to increase how powerful mobs in the open world are via a NPC if danger is what you're looking for.

xZAOx
Sep 6, 2004
PORKCHOP SANDWICHES
I love LOTRO - the world is great and exploring middle earth is excellent.

It's good for when you want to just chill, love Tolkien (but not enough that you'll rage out if you think the lore is mistreated), play an easy game and just explore the corners of the world. No sub, and you get a ton of free content these days. You can realistically buy some of the later quest packs by currency you earn in game. The landscape is great and still pretty to look at today.

There is limited zoning (outside of dungeons), but...really, really limited. I think it's only 3 main maps - west of the misty mountains, east of the misty mountains, and Moria. Dungeons and raids are instanced, some cities are on their own map (usually dwarf towns in mountains). The east/west maps connect with zone lines in a few parts, but it's mostly one big world and it's great.

However, it's an easy game, very basic "collect 10 bear asses" quests. I think gearing at higher levels is terrible, but it doesn't matter unless you're doing dungeons/raids. The UI for your legendary weapon and upgrading it is terrible. But honestly, most of that poo poo also just isn't that important for 99% of the game.

Just don't go in expecting revolutionary gameplay or anything. Instead turn off your map, and go get lost in the Old Forest. Costs nothing to dick around in. Make a Hobbit and go try to deliver some pies! Don't forget to try to do the chicken quest - you get turned into a chicken, and try to make it to Rivendell without dying.

Edit: here's a big mega-map someone made of all the lands in the game: https://www.reddit.com/r/lotro/comments/v7py34/lotro_interconnected_zone_map_reupload_u33/

an iksar marauder
May 6, 2022

An iksar marauder glowers at you dubiously -- looks like quite a gamble.

Sachant posted:

People who talk about loving early EQ and wanting another game like it sure do complain a lot about the things that made early EQ unique and memorable and how they don't want those things anymore.

Maybe you don't actually want an EQ-like game? Just a thought.

The people who enjoy this stuff are gaming instead of posting. I play p99 regularly and am looking forward to MnM/ECO. Scribing spells… dude, you’re learning a spell to cast forever, poo poo takes time. Go make yourself a coffee or something

It rules that casters flip through a book to mem/remem a limited selection of spells. So much better than MMOs which just give you 200 buttons to hit. The flavor alone is unbeatable

Catgirl Al Capone
Dec 15, 2007

Cool Dad posted:

I tried to play one of the Everquest emus for the first time recently, aside from a month or so in 2000ish. I really want that sense of being in a big, living world full of challenges and treasure and people. I want to venture into the unknown and get murdered by an orc. But man I absolutely cannot handle the UX in Everquest. Maybe live is better but I'm not loving with that.

I'm considering a few other options. The WoW classic server that's opening at the end of the month is intriguing, but I've been all over Azeroth so I don't know if it's intriguing enough. Also WoW doesn't really have a sense of danger, it's pretty easy unless you specifically go do something stupid. I'm considering SWTOR or LOTRO or five other letters but I don't know if they'll give me what I want either.

the consequences for dying are trivial but GW2 expansion maps will knock you on your rear end if you don't respect them. soloing stuff is very possible but you have to actually play well and do more damage than you're taking. the first time you enter Verdant Brink from the Heart of Thorns expansion, without any of the tools that can make it easier, navigating the map while staying alive is legitimately difficult

Catgirl Al Capone fucked around with this message at 01:36 on Nov 14, 2023

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Yeah GW2 is the only MMO in recent memory that's given me anything close to the exploration vibes of EQ/vanilla WoW. The F2P option is pretty decent IIRC, definitely worth a shot just for the amazing zones.

Sachant
Apr 27, 2011

an iksar marauder posted:

The people who enjoy this stuff are gaming instead of posting. I play p99 regularly and am looking forward to MnM/ECO. Scribing spells… dude, you’re learning a spell to cast forever, poo poo takes time. Go make yourself a coffee or something

It rules that casters flip through a book to mem/remem a limited selection of spells. So much better than MMOs which just give you 200 buttons to hit. The flavor alone is unbeatable

Yeah, I like scribing and memming spells, even if just for the feel and fantasy of it. And organizing my spellbook, having to craft spells before I can use them, all that stuff. Just bizarre to me that people say things like how they want that classic EQ feel but no corpse runs or XP loss on death. Or that they want an in-game map or something.

Frog Act
Feb 10, 2012



I think things like forced group grinding, hostile worlds, a sense of exploration and distinct factions, etc can be achieved a with less punishing permutation of those things. Like less crippling EXP loss or maybe not losing equipment/inventory, scribing and memming is retained but spells are made a little cheaper and more accessible, etc

Jazerus
May 24, 2011


Cool Dad posted:

I tried to play one of the Everquest emus for the first time recently, aside from a month or so in 2000ish. I really want that sense of being in a big, living world full of challenges and treasure and people. I want to venture into the unknown and get murdered by an orc. But man I absolutely cannot handle the UX in Everquest. Maybe live is better but I'm not loving with that.

I'm considering a few other options. The WoW classic server that's opening at the end of the month is intriguing, but I've been all over Azeroth so I don't know if it's intriguing enough. Also WoW doesn't really have a sense of danger, it's pretty easy unless you specifically go do something stupid. I'm considering SWTOR or LOTRO or five other letters but I don't know if they'll give me what I want either.

ffxi maybe? horizon is the big private server at the moment and still going strong

Sachant
Apr 27, 2011

Sure but call that something other than wanting the classic EQ feel because that isn't it. When I say I want the classic EQ feel I want to start with nothing with no idea where to hand in this newbie note to. I want to die punching my guild master by accident, spawn in a yard, try to collect ten boar asses and be killed in my very first fight by a giant hornet. That's classic EQ. The only thing I don't want is Norrath -- I've explored and seen it all, or at least as much of it as I'm going to. I want P99 in a new world to explore.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
tangentially, erenshor is a single player game that does a pretty good job of capturing a very EQ vibe, down to having to hail npcs, /say keywords, 'player' npcs whispering you to say 'sup if you wave at them in town, /shouting for dungeons and field bosses, it's all very cute

xZAOx
Sep 6, 2004
PORKCHOP SANDWICHES
EQ is a big game, and what made it special to each person is different.

Also, I feel like you're being very reductive to me posting about MNM, and skipping over any nuance. I found it frustrating that there's no way to know what north was, and that I'm still iffy on corpse runs, and you ignored everything else and said "you don't want EQ then", heh. And even then, I said it doesn't really matter, game ain't nowhere near even an alpha yet, who knows what it'll look like.

For me, I'm more like Frog Act. EQ was about exploring a world, it being dangerous, and most importantly, grouping with people. Quests that required you to figure stuff out (although nowadays it's wikis, but Alla has existed for a really long time too). Slow combat, which gave time for socializing, and didn't require high APM. The ability to not follow cookie cutter group comps and still hold down camps in dungeons. I know all of us EQ vets have stories of weird group comps that we made work, because you just took whoever was LFG and already in the zone.

Having sense heading, no xp loss on death, and quicker level 1 scribes wouldn't make EQ not feel like EQ to me. That stuff isn't even that important, and it's not a deal breaker (well, no sense heading / compass when everyone gives you cardinal directions is pretty bad, heh).

cmdrk
Jun 10, 2013

Sachant posted:

People who talk about loving early EQ and wanting another game like it sure do complain a lot about the things that made early EQ unique and memorable and how they don't want those things anymore.

Maybe you don't actually want an EQ-like game? Just a thought.

what I want is to be 13 again.

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies
we have however reached a point where information sharing for a new or unpopular game is basically how it was at the turn of the millennium again, because wikis are now all ai-generated nonsense

Ruggan
Feb 20, 2007
WHAT THAT SMELL LIKE?!


Third World Reagan posted:

Let us not kid our selves about how bare bones the website is vs all the info being in discord

Hey I’m not disagreeing.

Third World Reagan posted:

It sorta is. They are using it to build then putting that into the game as a map.

There is more to it than that.

I think they’ve moved past using it to build and have their own custom tooling now, but not 100% sure.

Sachant
Apr 27, 2011

xZAOx posted:

EQ is a big game, and what made it special to each person is different.

Also, I feel like you're being very reductive to me posting about MNM, and skipping over any nuance. I found it frustrating that there's no way to know what north was, and that I'm still iffy on corpse runs, and you ignored everything else and said "you don't want EQ then", heh. And even then, I said it doesn't really matter, game ain't nowhere near even an alpha yet, who knows what it'll look like.

For me, I'm more like Frog Act. EQ was about exploring a world, it being dangerous, and most importantly, grouping with people. Quests that required you to figure stuff out (although nowadays it's wikis, but Alla has existed for a really long time too). Slow combat, which gave time for socializing, and didn't require high APM. The ability to not follow cookie cutter group comps and still hold down camps in dungeons. I know all of us EQ vets have stories of weird group comps that we made work, because you just took whoever was LFG and already in the zone.

Having sense heading, no xp loss on death, and quicker level 1 scribes wouldn't make EQ not feel like EQ to me. That stuff isn't even that important, and it's not a deal breaker (well, no sense heading / compass when everyone gives you cardinal directions is pretty bad, heh).

All those things in the end are part of what makes EQ work. You group together because you have no idea where you are and dying sucks real bad with XP loss and corpse runs and you want to avoid it rather than brute forcing things. You socialize because things like scribing and memming spells and health regen all take a long time and you can't do anything else other than use the chat window while you're doing it. You get to know other people because the instructions you get from NPCs are cryptic and you need other people to share their experience in solving the problem. This is the thing that Dad Gamer With No Time discount EQ versions keep drifting away from and why they'll never actually capture the feeling again.

Sachant fucked around with this message at 02:47 on Nov 14, 2023

blatman
May 10, 2009

14 inc dont mez


even if it has maps and stuff i'd be happy enough with a game that just isn't super button mashy + new areas to explore, then i can tell dad jokes to my group in-between lifetaps as god intended

i am a little concerned about reports that m&m is tuned where you want to beat on other people's mobs to skill up weapons before starting to kill mobs yourself when you start a character, that sort of thing isn't going to fly as the game gradually becomes topheavy

shirunei
Sep 7, 2018

I tried to run away. To take the easy way out. I'll live through the suffering. When I die, I want to feel like I did my best.

xZAOx posted:

EQ is a big game, and what made it special to each person is different.

I found it frustrating that there's no way to know what north was
Just drop a weapon on the ground this isn't rocket science

xZAOx
Sep 6, 2004
PORKCHOP SANDWICHES

shirunei posted:

Just drop a weapon on the ground this isn't rocket science

Lol that's exactly what one of my eq buddies said.

And in game maps would be cool, just no player icon. Like embers does.

I wish more upcoming MMOs would embrace high fantasy more. I don't need another open world forest with humans. Lean into new weird races and places. I feel like every mmo announcement is the same 3 biomes as their start.

cmdrk
Jun 10, 2013
I never really understood why people would want to stick to hardcore classic 1999 EQ aka the vision for emulated servers until i started playing on a server where arbitrary QOL improvements are made and everyone and their mother are running around with full rubicite, jboots, and guises.

anyhow, new norrath, Newrath, would be cool and good and I look forward to any game who can deliver on that.

my casual indiedev dream is to build an EQ-like in a completely different non-fantasy setting. like spaceships but eq mechanics with painfully forced scifi for things like mez, fear, etc :kingsley:

Adbot
ADBOT LOVES YOU

Eimi
Nov 23, 2013

I will never log offshut up.


Jazerus posted:

ffxi maybe? horizon is the big private server at the moment and still going strong

nthing this. If you want Everquest but different FFXI was developed to be Japanese Everquest. Horizon is a solid private server with tons of people still active and low levels are always active.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply