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Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Texmo posted:

Six outriders are a solid problem for your opponent, especially led by a biker chaplain (which is a kickass model), they're tough enough that they'll take a decent amount of firepower to wipe out. They can be really effective at turning objective-holding infantry blobs into paste, and are fast enough to be able to outflank or reposition easily. 3 on their own isn't really enough to be a big threat tho, you gotta go big or go home.

I wish you could give em a thunderhammer or multimelta or something

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Cease to Hope
Dec 12, 2011

Improbable Lobster posted:

I wish you could give em a thunderhammer or multimelta or something

you can take an ATV with an MM for a not-terrible price but putting it in the same unit as the outriders gives you negative value on account of losing the datasheet ability (plus the fact that the ATV doesn't want to be in melee)

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Woops

hoiyes
May 17, 2007

Cease to Hope posted:

you can take an ATV with an MM for a not-terrible price but putting it in the same unit as the outriders gives you negative value on account of losing the datasheet ability (plus the fact that the ATV doesn't want to be in melee)
Wait lol, it loses its Outrider Escort ability if it's in the Outrider unit...

Edit... Outriders seem ok in stormlance, the chaplain gets much needed AP on his attack when charging, 5 S8 attacks on 2+ with +1 to wound and -3 AP will put a decent dent in most things before the rest of the squad get some licks in. And the Devastating Wounds ability for shooting is good for a handful of mortals with the twin linked bolt rifles to fish for those 6s. Durability they have the - 1 to hit and - 1 to wound and there's also a reactive move strat.

hoiyes fucked around with this message at 00:50 on Nov 14, 2023

FiendishThingy
Sep 7, 2003

After a decade+ hiatus I'm considering getting back into 40k starting with Kill Team. My local has the 'Into the Dark' box set at a good price and I'm thinking about picking it up.
Is that a good place to start and is there anything else I should pick up?

Cease to Hope
Dec 12, 2011

FiendishThingy posted:

After a decade+ hiatus I'm considering getting back into 40k starting with Kill Team. My local has the 'Into the Dark' box set at a good price and I'm thinking about picking it up.
Is that a good place to start and is there anything else I should pick up?

yes, it's perfect. it has the full rules and all of the terrain for the space-hulk-style indoor game variant.

both the teams are good. kroot farstalkers are beginner-friendly and teach you the good habit of keeping your dudes in cover, but they're kinda passive and mostly do chip damage (except for the dvorgite skinner, definitely take that). also they're the absolute best-looking kill team in the game right now imo, every model has a ton of character. breachers are a very technical combo team that sets up ambushes that just vape targets but if you're not leaning into that tech, they're just some hapless humans with shotguns. breachers have a sharp learning curve to play then a sharp learning curve to play against but they're incredibly tense and fun when both players know what they're doing.

also kill team is now its own very good game that doesn't resemble 40K very much. you can post about it here if you want but most KT convo goes on in the spec games thread.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Boat is done, sans the mast. I only have 3 masts though (1x big one dead center and 2x tiny rear ones) and I want at least one more in the front, but I messed up and kind of put a gun in the front masts place so I have to figure that out.

But after that's squared away I'll airbrush/prime it to get a uniform color and then take some pics

Since the body came from a toy ship it also plays three sounds: a cannon shot, seagull squaks, and what I'm calling the Ride of the v'ORKeries

Professor Shark
May 22, 2012

Cease to Hope posted:

yes, it's perfect. it has the full rules and all of the terrain for the space-hulk-style indoor game variant.

both the teams are good. kroot farstalkers are beginner-friendly and teach you the good habit of keeping your dudes in cover, but they're kinda passive and mostly do chip damage (except for the dvorgite skinner, definitely take that). also they're the absolute best-looking kill team in the game right now imo, every model has a ton of character. breachers are a very technical combo team that sets up ambushes that just vape targets but if you're not leaning into that tech, they're just some hapless humans with shotguns. breachers have a sharp learning curve to play then a sharp learning curve to play against but they're incredibly tense and fun when both players know what they're doing.

also kill team is now its own very good game that doesn't resemble 40K very much. you can post about it here if you want but most KT convo goes on in the spec games thread.

KT is also a really fun way to paint a bunch of different armies- I’m starting my 4th(sort of 5th?) soon!

Stephenls
Feb 21, 2013
[REDACTED]

hoiyes posted:

Wait lol, it loses its Outrider Escort ability if it's in the Outrider unit...

Models get the abilities on their datasheet. If you take an Invader ATV as part of a unit of Outriders, the ability it has on its datasheet is Turbo Boost.

This would have mattered more last edition when force organization charts and detachments were still things.

Bug Squash
Mar 18, 2009

FiendishThingy posted:

After a decade+ hiatus I'm considering getting back into 40k starting with Kill Team. My local has the 'Into the Dark' box set at a good price and I'm thinking about picking it up.
Is that a good place to start and is there anything else I should pick up?
As said above, Into the Dark gives you all the parts for Close Quarters play, and all it will take to start the alternative Open Play will be some terrain pieces. It's a really good box to pick up in terms of maximising your Kill Team enjoyment.

A lot of teams are single box kits, so you'll find yourself collecting entire new teams to try out.

Cooked Auto
Aug 4, 2007

https://www.warhammer-community.com/2023/11/14/exemplary-battles-of-the-41st-millennium-recreate-an-iconic-scenario-with-lieutenant-titus/

GW's going in on video game tie-ins now with the latest Exemplary Battles being the final battle from the first Space Marine game.
Spoilers for the ending of that game I guess.

ro5s
Dec 27, 2012

A happy little mouse!

No rules for a disappointing qte boss fight 3/10

Safety Factor
Oct 31, 2009




Grimey Drawer
Haha, the 40k exemplary battles have been so low effort compared to the 30k ones.

moths
Aug 25, 2004

I would also still appreciate some danger.



It's probably audience.

If they released the QTE boss as a Chaos character, he'd be in every tournament winning army until they nerf him to useless.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

moths posted:

It's probably audience.

If they released the QTE boss as a Chaos character, he'd be in every tournament winning army until they nerf him to useless.

or just release the model and say he can be a demon prince with the exact same stats as the other demon princes.

Cease to Hope
Dec 12, 2011
isn't he just a demon prince

The Deleter
May 22, 2010
He's just a demon prince

moths
Aug 25, 2004

I would also still appreciate some danger.



Which is why the 40k exemplary battles are phoned-in.

If you had rad QTE mechanics baked into his mechanics, he would be impossible to balance into a tournament setting.

But "just make him a Daemon Prince" is bathwater.

So they split the difference and omitted the point.

Cease to Hope
Dec 12, 2011

moths posted:

Which is why the 40k exemplary battles are phoned-in.

If you had rad QTE mechanics baked into his mechanics, he would be impossible to balance into a tournament setting.

why would you not just make the rad qte mechanics part of the scenario rules for the exemplary battle

also CSM DPs are kind of poo poo

The Deleter
May 22, 2010
I don't think there is any value in attempting to emulate, in any shape or form, the QTE final boss at the end of Space Marine 1 in a game of Warhammer 40,000. That is not one of the positive things people remember about that game. This entire thing is baffling in concept from the start. "Ah yes, let's remind everyone who played Space Marine of the part everyone made fun of."

But also if you have to do it, yeah just make it part of the scenario and then he can just be a demon prince outside of the scenario. Also I dread to think how GW rules designers would attempt to emulate QTEs in Warhammer.

moths
Aug 25, 2004

I would also still appreciate some danger.



The 30k exemplary battles give you two new units and a scenario.

Following that blueprint would give you Titus with 40k rules and the Chaos boss with his special rules.

I'd love to see phased battles as scenarios though. Final-form characters and the like would be perfect in 40k.

Cooked Auto
Aug 4, 2007

Didn't they kind of try that with the Chaos cult for the KT 'expansion'?

moths
Aug 25, 2004

I would also still appreciate some danger.



You'd have to find one of the five copies produced to confirm it, but I think the cultists got promoted between battles instead of on the spot.

thebardyspoon
Jun 30, 2005
No they were upgrading mid battle, multiple times even. It was something you did during the Strategic phase and at the end of a combat phase if they inflicted damage. Sounded pretty cool. Ultimately it's just replacing one model with another with different rules of course.

moths
Aug 25, 2004

I would also still appreciate some danger.



E: poo poo, that does sound cool as hell.

IMO they should be diving head first into mechanics like orders, blood tithe, fate dice, and GSC blips. Giving factions a unique feel is how you get flavor, but it's real easy to gently caress up and wreck balance.

Lostconfused
Oct 1, 2008

Trying to bring over the video gamey part would involve like swapping the Titus mini to one with a jetpack and a thunder hammer at some point throughout the scenario, and then back to regular Titus.

Cooked Auto
Aug 4, 2007

I'm amazed they haven't done that, just to make people buy either multiple Titus models, or make them buy multiple Marine boxes so they have all the weapon options.

That would mean they would have to make an Avenger grenade launcher model though.

Lostconfused
Oct 1, 2008

My idea right now for 40K as a video game would be as a set of small scenarios (just one piece of terrain), they can be connected or not depending on how hard it is to do on a game table. Each scenario would be like a video game arena, space marine player has some power ups to pick up, and opposing player has a set number of minis to deploy as enemies. Then you go through them one by one until you get to the demon prince QTE, in whatever way that would work.

moths
Aug 25, 2004

I would also still appreciate some danger.



Isn't that what AoS does with Morathi and Snake Morathi?

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Got my hands in this Taurox. I think they just... smothered this in glue!



I'm cleaning it up to reassemble

ro5s
Dec 27, 2012

A happy little mouse!

Shoehead posted:

Got my hands in this Taurox. I think they just... smothered this in glue!



I'm cleaning it up to reassemble

Buying second hand will teach you that other people are incredibly, impressively bad at building miniatures.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
This appears to have been built... holistically..

They also appear to have uses both superglue and cement. At least I think it was superglue that left all this residue. I may have to switch from alcohol to nail varnish remover..

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
Acetone will melt the plastic, use it carefully

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Turpentine, acetone, benzene. He calls it the dip

AndyElusive
Jan 7, 2007

Shoehead posted:

Got my hands in this Taurox. I think they just... smothered this in glue!



I'm cleaning it up to reassemble

This reminds me at the astounding level of detail INSIDE the Taurox that no one ever sees that I'm sure some people spend hours painting.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Spanish Manlove posted:

Acetone will melt the plastic, use it carefully

Woah Ok I will stick with the alcohol!

Cooked Auto
Aug 4, 2007

AndyElusive posted:

This reminds me at the astounding level of detail INSIDE the Taurox that no one ever sees that I'm sure some people spend hours painting.

I definitely didn't I even put bits of sprue to block the open view ports. :v:

Although this reminds me of the one time I got an ebay rescue Leman Russ, that thing took ages to strip because the paint was so thick. In the end I just reasoned away the scrapes from all the cleaning and such as battle damage.

AndyElusive
Jan 7, 2007

Auto, did you sprue-block the Taurox viewports to hide your shame?

Cooked Auto
Aug 4, 2007

Definitely not. Didn't even consider doing the inside.
And then later on a painted another Valkyrie that I painted the interior of and it ended up wobbly thanks to assembling issues. :v:

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Ghislaine of YOSPOS
Apr 19, 2020

ro5s posted:

Buying second hand will teach you that other people are incredibly, impressively bad at building miniatures.

it’s me, the guy who’s been building models for 15 years and managed to build one forgefiend with the torso upside down so it looks like a frogfiend, and built another with the guns in upside down, after doing that part of the first one correctly

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