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Apparently the patch notes don’t list all the changes. For example the kickback is no longer as overtuned as it was, shouldn’t oneshot snipers at 50m anymore. The Achlys stubber also got buffs to reload speed, movement speed, spread and deploy speed.
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# ? Nov 14, 2023 16:25 |
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# ? Jun 4, 2024 22:01 |
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Sharkopath posted:Yeah focus target just rewards a vet for doing what they should already be doing, and with modifiers provides great team support. Marksmen Focus seems too fiddly in comparison. Just so I understand what it does: If you manage to stand still long enough and get your stacks up, you get +70% ranged finesse power, which should grant you both +70% damage and +70% attack speed with that weapon. It also sounds like 'dodging' is not included in the last of bad actions, and you can crouch walk to keep up stacks. I'm definitely going to try it but I'm skeptical you can get any use out of it on Damnation (let alone Damnation with an intensity modifier) because when are you not actively juking enemies at that difficulty? Even with stealth and the 90% threat reduction you still get dogpiled, sometime literally, constantly.
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# ? Nov 14, 2023 16:26 |
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Are there veteran exclusive autogun and lasgun variants aside from the one Death Korps lasgun?
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# ? Nov 14, 2023 16:31 |
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Mendrian posted:Just so I understand what it does: Finesse is not the stat you find on some weapons, it is a catch all term for "weakspot damage and critical damage". So it's just ranged weakspot and critical damage. It shouldn't touch fire rate. If it does, then lol There was a patch or devblog where Fatshark mentioned that would be how they referred weakspot and critical damage bonuses going forward, yeah I know it's confusing. Arc Hammer posted:Are there veteran exclusive autogun and lasgun variants aside from the one Death Korps lasgun? No. Helbores and Plasma are the only exclusive ranged Vet weapons off the top of my head.
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# ? Nov 14, 2023 16:37 |
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Mendrian posted:Just so I understand what it does: You can move as long as you keep getting headshots every 3 seconds
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# ? Nov 14, 2023 16:53 |
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Shuka posted:It feels like half the time I have no idea what a talent does until I actually play. Although because it relies on killing (and crit procs if you spec for it) it scales up the higher you raise the difficulty. On lower difficulties it probably won't feel as impactful because there's way less enemies.
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# ? Nov 14, 2023 16:58 |
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edgar_ posted:Just played the new map and it rocks. Final event is just a giant horde in a big arena, no machinery to manage or stuff to carry, and ends with tons of gunners and shotgunners. Bring a good group If you defend in the center bowl, there's two big gates you can shut that bottleneck enemy routes. I'm not sure if they periodically open back up or if bad guys have to do it themselves, but I did find myself having to shut them a few times. Felt well worth it though. Takes the center area which should by all rights be a death trap and makes it feel solid.
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# ? Nov 14, 2023 17:00 |
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I'm glad I got my Vet to 30 last night so now I can play my Psyker and Ogryn whilst the Vet changes shake out and people find out what's good and what's bugged. Honestly until they fix Exhilarating Takedown I might just leave Vet alone simply so I don't have to redo builds twice.
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# ? Nov 14, 2023 17:01 |
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Mendrian posted:Just so I understand what it does: Finesse is just headshot damage, so I believe if you invest points into the support node it gives you double headshot damage and a good chunk of toughness regen after several headshots. Useful enough I figure, but I like giving the bonus to the team instead more.
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# ? Nov 14, 2023 17:08 |
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Evil Kit posted:No. Helbores and Plasma are the only exclusive ranged Vet weapons off the top of my head. So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun.
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# ? Nov 14, 2023 17:10 |
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After using Weapon Specialist, I have to say the only thing the ranged component of the Keystone is good for is mag dumping into hordes. I thought it worked that each tick of the ranged stack lasts 5 seconds like brain-burst, but nope! It just last 5 seconds total, and since it takes a second to pull out your gun, it’s really 4 second. Maybe if it activated on shooting the weapon instead just pulling out the weapon it would be fine, but in its current form it kind of sucks. I kind of hate all these new keystones abilities
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# ? Nov 14, 2023 17:12 |
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Arc Hammer posted:So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun. you should have unlocked them already, all unlocks are done by level 15 now. Check Brunt's Armoury, I know both Psyker and Vet get recon las access so I'd be surprised if Zealot doesn't.
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# ? Nov 14, 2023 17:23 |
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Arc Hammer posted:So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun.
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# ? Nov 14, 2023 17:23 |
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Exodee posted:That one is for Vets and Psykers only I'm afraid! As far as las weapons go the Zealot only has access to the lasguns and heavy las pistols. huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong. Sorry for the wrong information there Arc Hammer.
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# ? Nov 14, 2023 17:31 |
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One nice thing about the vet rework is that they moved For the Emperor! higher up into the middle tree, so you can grab it AND either Marksman + Marksman's Focus or close quarters killzone + Weapon's specialist There's some good mixed build potential in here, once people find it. I'm also liking the sound of 100% crit rate on ranged from weapons specialist and a melee heavy playstyle.
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# ? Nov 14, 2023 17:33 |
I don't have one, but I am interested to try a shotgun with the crit perks with weapon specialist, wonder how good they would be if you can get them a lot more
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# ? Nov 14, 2023 17:35 |
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Hats Wouldnt Fly posted:I'm also liking the sound of 100% crit rate on ranged from weapons specialist and a melee heavy playstyle. Speaking of which, I'm seeing so many revolver users lately that I'm afraid they're going to nerf it at some point
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# ? Nov 14, 2023 17:47 |
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Hats Wouldnt Fly posted:One nice thing about the vet rework is that they moved For the Emperor! higher up into the middle tree, so you can grab it AND either Marksman + Marksman's Focus or close quarters killzone + Weapon's specialist It doesn’t give 100%, it says it does on paper, in practice I’m really not seeing a difference in crits. Not sure if it’s bugged or it only applies to the first hit, but it’s definitely not 100%.
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# ? Nov 14, 2023 17:48 |
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Evil Kit posted:huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong. There are a couple guns not all humans can use. Plasma is veteran only, recon weapons are non-zealot, bolters and apparently shotguns are not for psykers. e: Oh hell yeah
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# ? Nov 14, 2023 17:49 |
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The shotgun is by far my favorite vet weapon atm. Its just handy.
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# ? Nov 14, 2023 17:49 |
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Evil Kit posted:huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong. Probably not. You can crank your critical rate high enough to rain criticals with a Recon Las on psyker as is, and the end result seems only okay. I mentioned I'm trying critical spam infernus recon las and the kill speed is acceptable but not amazing. The goon with the Columus Autogun has the right idea - the rate of fire is tragically a bit lower than the Recon Mk VI but the Columnus does roughly +100% damage when it criticals whereas the Recon does like +40%. Take Fire Frenzy or something in the space that would be Infernus on a Recon and your Columbus will kill what needs killing a lot quicker.
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# ? Nov 14, 2023 18:08 |
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Exodee posted:That one is for Vets and Psykers only I'm afraid! As far as las weapons go the Zealot only has access to the lasguns and heavy las pistols. Well I've got the Accatran Las Pistol which is kind of absurdly powerful even with its silly gangsta style aim to use the reflex sight. Is there another type of Las pistol? I swear I'm not seeing some of these options in Brunt's armoury.
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# ? Nov 14, 2023 18:20 |
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Arc Hammer posted:Well I've got the Accatran Las Pistol which is kind of absurdly powerful even with its silly gangsta style aim to use the reflex sight.
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# ? Nov 14, 2023 18:28 |
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Back Hack posted:It doesn’t give 100%, it says it does on paper, in practice I’m really not seeing a difference in crits. Not sure if it’s bugged or it only applies to the first hit, but it’s definitely not 100%. Just tested this in the psykanium, seems like the crit might only apply to the first shot. That makes my plasma able to one shot a crusher on damnation though, which is pretty cool. There's also the ability, while meleeing large hordes, to double-tap weapon swap every few swings to continuously refill your weapon as you melee.
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# ? Nov 14, 2023 18:39 |
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Diephoon posted:e: They moved it to the top of the tree. FYI if you're a returning player this was bugged in the last patch to make you take increased toughness damage. I do not know if it has been fixed. In case it wasn't mentioned by anyone yet, I did some testing in the meatgrinder, Exhilarating Takedown is STILL BUGGED do not take this talent. Spawned a basic enemy and will consistently hit me for 190 > 151 toughness, with 3 stacks up I go from 190 > 138 toughness
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# ? Nov 14, 2023 19:05 |
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Okay initial trip reports. I actually like Marksman's Focus better than I feared but it still has all the problems you'd imagine. It works reasonably well with both the revolver and the Kantreal. You can crab walk to maintain stacks (crouch-dodge) but eventually you do still need to stand up and lose your stacks, which is fine. Full stacks a revolver can do an absolutely stupid amount of weakspot damage and it is very satisfying to use if you already like the revolver. The Kantreal benefits by way of repeated weakspot hits which obviously depends on blessings and the situation. I think it's a viable build but I also think for certain kinds of players it's going to create some uh interesting playstyles. EDIT: Ironically it still works like poo poo with the Hellbores. Because every shot is so critical with the Hellbore you need to stay mobile to lineup critical shots. I'm sure someone better than me can make it work but the sniper perk works shittiest with the closest thing the game has to sniper rifles, which I think is kind of funny.
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# ? Nov 14, 2023 19:06 |
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I really hope I'm able to more or less recreate my current Vet load out. I was just getting j to the groove. It's funny that after the patch everyone was down on Vet. Turns out it was still pretty drat powerful. .Z. posted:Gameslantern’s build editor is updated with the new Vet tree for anyone stuck at work. Sweet, thanks!
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# ? Nov 14, 2023 19:17 |
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You had ONE JOB guy who comes up with talent names, ONE JOB!
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# ? Nov 14, 2023 19:17 |
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Ra Ra Rasputin posted:
Mind over Matter for Psyker
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# ? Nov 14, 2023 19:24 |
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Marksman's focus feels great if you just forget it exists. Every time I would glance down I'd have like seven stacks even though I was moving and dodging as normal. Grab a kantrel 12 and click heads and it's just free damage. Did a mission with weapons specialist as well, if you like melee vet you can use it as a way to get 20% toughness every 3 seconds with a quick weapon swap. You only need 1 kill to get the full toughness refill. If you get a quick kill with the gun before swapping back you get 20% more. Hats Wouldnt Fly fucked around with this message at 19:34 on Nov 14, 2023 |
# ? Nov 14, 2023 19:25 |
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Haven't run any missions yet, but trying to come up with talent trees to my old builds and got a few. Recon Vld - Shocktrooper and Onslaught are mandatory to make it feel good so it doesn't leave many points for keystones, probably better to just pick up good generic passives. Shouty Plasma gunner. Main change for me is that with the free choice between the 3 grenades you will almost always want to grab shredder grenades just because you can access Survivalist aura for less points, rip Krak grenades but their boss damage got nerfed anyway. I also don't see any real reason to take the top left or right talents on veteran, you have 33% toughness damage reduction and toughness regen on elite kills in the middle, vs reload speed reduction, sprint cost reduction, sniper distance damage buff and a bugged talent that makes you weaker, top left would be viable if it wasn't bugged however. Ra Ra Rasputin fucked around with this message at 19:47 on Nov 14, 2023 |
# ? Nov 14, 2023 19:43 |
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Are shredders that much better than Krak? I find the Krak so helpful for big armored fuckos. Less so for bosses though thats true.
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# ? Nov 14, 2023 20:07 |
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Ra Ra Rasputin posted:
This is entirely on brand for wh40k. In Kill Team, there are at least three things that are called Hardy, which do slightly different things.
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# ? Nov 14, 2023 20:11 |
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ZeusCannon posted:Are shredders that much better than Krak? I find the Krak so helpful for big armored fuckos. Oh no Krak are much better grenades, but are they worth an extra passive point to path over to survivalist good? ehh, veteran can barely reach their keystones without missing auto-includes as it is and demo team is competing with a real talent now in the bottom middle tree so it's doubtful you'll get that anymore. Biggest buff to the vet tree is probably just a removal of a lot of filler tiny nodes which got condensed into actually useful +25 toughness and 10% TDR like Ogyn has all over. Ra Ra Rasputin fucked around with this message at 20:18 on Nov 14, 2023 |
# ? Nov 14, 2023 20:12 |
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Ra Ra Rasputin posted:Oh no Krak are much better grenades, but are they worth an extra passive point to path over to survivalist good? ehh, veteran can barely reach their keystones without missing auto-includes as it is and demo team is competing with a real talent now in the bottom middle tree so it's doubtful you'll get that anymore. I think vet melee is strong enough without needing to dip into the right tree, so I save a bunch of points and stick to krak and boost the target call out further while giving my plasma faster reloads. My plasma shout is very support focused, if exhilirating takedown wasnt bugged id make the room for it too.
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# ? Nov 14, 2023 20:21 |
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I think for my columnus build saving the extra point by taking frag instead is worth it though, thanks for the tip.
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# ? Nov 14, 2023 20:28 |
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It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought.
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# ? Nov 14, 2023 20:34 |
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Ra Ra Rasputin posted:It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought. IT's also just bonus damage and toughness healing you can keep going as long as there are specials to point at. Even if you only pop it at 3 stacks instead of 5, thats almost 5 percent extra damage and 15 percent toughness for every enemy you point at, its pretty good. Sharkopath fucked around with this message at 20:43 on Nov 14, 2023 |
# ? Nov 14, 2023 20:36 |
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Ra Ra Rasputin posted:It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought. Hope thats intentional, sounds super useful
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# ? Nov 14, 2023 20:43 |
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# ? Jun 4, 2024 22:01 |
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Here's what I'm running for Devil Claw/Plasma squad leader
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# ? Nov 14, 2023 20:51 |