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Aryoc
Nov 27, 2006

:black101: Goblin King :black101:
Grimey Drawer
Apparently the patch notes don’t list all the changes. For example the kickback is no longer as overtuned as it was, shouldn’t oneshot snipers at 50m anymore. The Achlys stubber also got buffs to reload speed, movement speed, spread and deploy speed.

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Mendrian
Jan 6, 2013

Sharkopath posted:

Yeah focus target just rewards a vet for doing what they should already be doing, and with modifiers provides great team support. Marksmen Focus seems too fiddly in comparison.

Just so I understand what it does:

If you manage to stand still long enough and get your stacks up, you get +70% ranged finesse power, which should grant you both +70% damage and +70% attack speed with that weapon. It also sounds like 'dodging' is not included in the last of bad actions, and you can crouch walk to keep up stacks.

I'm definitely going to try it but I'm skeptical you can get any use out of it on Damnation (let alone Damnation with an intensity modifier) because when are you not actively juking enemies at that difficulty? Even with stealth and the 90% threat reduction you still get dogpiled, sometime literally, constantly.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Are there veteran exclusive autogun and lasgun variants aside from the one Death Korps lasgun?

Evil Kit
May 29, 2013

I'm viable ladies.

Mendrian posted:

Just so I understand what it does:

If you manage to stand still long enough and get your stacks up, you get +70% ranged finesse power, which should grant you both +70% damage and +70% attack speed with that weapon. It also sounds like 'dodging' is not included in the last of bad actions, and you can crouch walk to keep up stacks.

I'm definitely going to try it but I'm skeptical you can get any use out of it on Damnation (let alone Damnation with an intensity modifier) because when are you not actively juking enemies at that difficulty? Even with stealth and the 90% threat reduction you still get dogpiled, sometime literally, constantly.

Finesse is not the stat you find on some weapons, it is a catch all term for "weakspot damage and critical damage". So it's just ranged weakspot and critical damage. It shouldn't touch fire rate. If it does, then lol :fatshark:

There was a patch or devblog where Fatshark mentioned that would be how they referred weakspot and critical damage bonuses going forward, yeah I know it's confusing.


Arc Hammer posted:

Are there veteran exclusive autogun and lasgun variants aside from the one Death Korps lasgun?

No. Helbores and Plasma are the only exclusive ranged Vet weapons off the top of my head.

cock hero flux
Apr 17, 2011



Mendrian posted:

Just so I understand what it does:

If you manage to stand still long enough and get your stacks up, you get +70% ranged finesse power, which should grant you both +70% damage and +70% attack speed with that weapon. It also sounds like 'dodging' is not included in the last of bad actions, and you can crouch walk to keep up stacks.

I'm definitely going to try it but I'm skeptical you can get any use out of it on Damnation (let alone Damnation with an intensity modifier) because when are you not actively juking enemies at that difficulty? Even with stealth and the 90% threat reduction you still get dogpiled, sometime literally, constantly.

You can move as long as you keep getting headshots every 3 seconds

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Shuka posted:

It feels like half the time I have no idea what a talent does until I actually play.

I don't play vet so my zealot example is Blazing Piety vs Martyrdom. Martyrdom is a fun as hell blender build that's straightforward. When I tried blazing Piety it felt super weak until I switched to a Columnus which could activate Blazing Piety in one clip.

I got surprised when it activated when I was testing the revolver against the Crusher in the Meat Grinder. On like the fifth or sixth reload it proc'd.

After using it for awhile I feel like Blazing Piety is a very fun and competitive playstyle, but I needed Goon guidance to get there
Blazing Piety activates super easily because all it needs is for stuff to die around you - it doesn't even need to be you to do the killing. Not only that but while it is active any time something dies around you it refreshes the duration, so it basically has 100% uptime when fighting.

Although because it relies on killing (and crit procs if you spec for it) it scales up the higher you raise the difficulty. On lower difficulties it probably won't feel as impactful because there's way less enemies.

Nehru the Damaja
May 20, 2005

edgar_ posted:

Just played the new map and it rocks. Final event is just a giant horde in a big arena, no machinery to manage or stuff to carry, and ends with tons of gunners and shotgunners. Bring a good group

If you defend in the center bowl, there's two big gates you can shut that bottleneck enemy routes. I'm not sure if they periodically open back up or if bad guys have to do it themselves, but I did find myself having to shut them a few times. Felt well worth it though. Takes the center area which should by all rights be a death trap and makes it feel solid.

tangy yet delightful
Sep 13, 2005



I'm glad I got my Vet to 30 last night so now I can play my Psyker and Ogryn whilst the Vet changes shake out and people find out what's good and what's bugged. Honestly until they fix Exhilarating Takedown I might just leave Vet alone simply so I don't have to redo builds twice.

Sharkopath
May 27, 2009

Mendrian posted:

Just so I understand what it does:

If you manage to stand still long enough and get your stacks up, you get +70% ranged finesse power, which should grant you both +70% damage and +70% attack speed with that weapon. It also sounds like 'dodging' is not included in the last of bad actions, and you can crouch walk to keep up stacks.

I'm definitely going to try it but I'm skeptical you can get any use out of it on Damnation (let alone Damnation with an intensity modifier) because when are you not actively juking enemies at that difficulty? Even with stealth and the 90% threat reduction you still get dogpiled, sometime literally, constantly.

Finesse is just headshot damage, so I believe if you invest points into the support node it gives you double headshot damage and a good chunk of toughness regen after several headshots. Useful enough I figure, but I like giving the bonus to the team instead more.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Evil Kit posted:

No. Helbores and Plasma are the only exclusive ranged Vet weapons off the top of my head.

So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun.

Back Hack
Jan 17, 2010


After using Weapon Specialist, I have to say the only thing the ranged component of the Keystone is good for is mag dumping into hordes. I thought it worked that each tick of the ranged stack lasts 5 seconds like brain-burst, but nope! It just last 5 seconds total, and since it takes a second to pull out your gun, it’s really 4 second. Maybe if it activated on shooting the weapon instead just pulling out the weapon it would be fine, but in its current form it kind of sucks.

I kind of hate all these new keystones abilities :smith:

Evil Kit
May 29, 2013

I'm viable ladies.

Arc Hammer posted:

So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun.

you should have unlocked them already, all unlocks are done by level 15 now. Check Brunt's Armoury, I know both Psyker and Vet get recon las access so I'd be surprised if Zealot doesn't.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Arc Hammer posted:

So when should I unlock certain lasguns? I'm level 30 with my Zealot but I've only unlocked the Kantrael 1a and the Kantrael Infantry Lasgun. I want to try the Accatran full auto lasgun.
That one is for Vets and Psykers only I'm afraid! As far as las weapons go the Zealot only has access to the lasguns and heavy las pistols.

Evil Kit
May 29, 2013

I'm viable ladies.

Exodee posted:

That one is for Vets and Psykers only I'm afraid! As far as las weapons go the Zealot only has access to the lasguns and heavy las pistols.

huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong.


Sorry for the wrong information there Arc Hammer.

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
One nice thing about the vet rework is that they moved For the Emperor! higher up into the middle tree, so you can grab it AND either Marksman + Marksman's Focus or close quarters killzone + Weapon's specialist



There's some good mixed build potential in here, once people find it.

I'm also liking the sound of 100% crit rate on ranged from weapons specialist and a melee heavy playstyle.

Captainicus
Feb 22, 2013



I don't have one, but I am interested to try a shotgun with the crit perks with weapon specialist, wonder how good they would be if you can get them a lot more

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Hats Wouldnt Fly posted:

I'm also liking the sound of 100% crit rate on ranged from weapons specialist and a melee heavy playstyle.
And with the revolver + the free reload perk you always have a bullet or two ready for quick snap shots. A playstyle where you keep switching back and forth between weapons seems like it would be both effective and fun.

Speaking of which, I'm seeing so many revolver users lately that I'm afraid they're going to nerf it at some point :ohdear:

Back Hack
Jan 17, 2010


Hats Wouldnt Fly posted:

One nice thing about the vet rework is that they moved For the Emperor! higher up into the middle tree, so you can grab it AND either Marksman + Marksman's Focus or close quarters killzone + Weapon's specialist



There's some good mixed build potential in here, once people find it.

I'm also liking the sound of 100% crit rate on ranged from weapons specialist and a melee heavy playstyle.

It doesn’t give 100%, it says it does on paper, in practice I’m really not seeing a difference in crits. Not sure if it’s bugged or it only applies to the first hit, but it’s definitely not 100%.

Reiley
Dec 16, 2007


Evil Kit posted:

huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong.


Sorry for the wrong information there Arc Hammer.

There are a couple guns not all humans can use. Plasma is veteran only, recon weapons are non-zealot, bolters and apparently shotguns are not for psykers.

e: Oh hell yeah :toot:

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
The shotgun is by far my favorite vet weapon atm. Its just handy.

SuperKlaus
Oct 20, 2005


Fun Shoe

Evil Kit posted:

huh, I've literally never noticed because of how weak recons were initially I never checked on Zealot. Weird it's only for the two, though I guess with the insane crit access now it would be kinda strong.

Probably not. You can crank your critical rate high enough to rain criticals with a Recon Las on psyker as is, and the end result seems only okay. I mentioned I'm trying critical spam infernus recon las and the kill speed is acceptable but not amazing. The goon with the Columus Autogun has the right idea - the rate of fire is tragically a bit lower than the Recon Mk VI but the Columnus does roughly +100% damage when it criticals whereas the Recon does like +40%. Take Fire Frenzy or something in the space that would be Infernus on a Recon and your Columbus will kill what needs killing a lot quicker.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Exodee posted:

That one is for Vets and Psykers only I'm afraid! As far as las weapons go the Zealot only has access to the lasguns and heavy las pistols.

Well I've got the Accatran Las Pistol which is kind of absurdly powerful even with its silly gangsta style aim to use the reflex sight.

Is there another type of Las pistol? I swear I'm not seeing some of these options in Brunt's armoury.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Arc Hammer posted:

Well I've got the Accatran Las Pistol which is kind of absurdly powerful even with its silly gangsta style aim to use the reflex sight.

Is there another type of Las pistol? I swear I'm not seeing some of these options in Brunt's armoury.
Nah that's the only one so far, but they might release more in the future like they've done for other weapon types in the past. But as you've noticed it's a good'un, especially if you build for crits as it does a ton of extra critical hit damage.

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Back Hack posted:

It doesn’t give 100%, it says it does on paper, in practice I’m really not seeing a difference in crits. Not sure if it’s bugged or it only applies to the first hit, but it’s definitely not 100%.

Just tested this in the psykanium, seems like the crit might only apply to the first shot. That makes my plasma able to one shot a crusher on damnation though, which is pretty cool.

There's also the ability, while meleeing large hordes, to double-tap weapon swap every few swings to continuously refill your weapon as you melee.

Ra Ra Rasputin
Apr 2, 2011

Diephoon posted:

e: They moved it to the top of the tree. FYI if you're a returning player this was bugged in the last patch to make you take increased toughness damage. I do not know if it has been fixed.

In case it wasn't mentioned by anyone yet, I did some testing in the meatgrinder, Exhilarating Takedown is STILL BUGGED do not take this talent.

Spawned a basic enemy and will consistently hit me for 190 > 151 toughness, with 3 stacks up I go from 190 > 138 toughness

Mendrian
Jan 6, 2013

Okay initial trip reports.

I actually like Marksman's Focus better than I feared but it still has all the problems you'd imagine. It works reasonably well with both the revolver and the Kantreal. You can crab walk to maintain stacks (crouch-dodge) but eventually you do still need to stand up and lose your stacks, which is fine. Full stacks a revolver can do an absolutely stupid amount of weakspot damage and it is very satisfying to use if you already like the revolver. The Kantreal benefits by way of repeated weakspot hits which obviously depends on blessings and the situation. I think it's a viable build but I also think for certain kinds of players it's going to create some uh interesting playstyles.

EDIT: Ironically it still works like poo poo with the Hellbores. Because every shot is so critical with the Hellbore you need to stay mobile to lineup critical shots. I'm sure someone better than me can make it work but the sniper perk works shittiest with the closest thing the game has to sniper rifles, which I think is kind of funny.

Internet Explorer
Jun 1, 2005





I really hope I'm able to more or less recreate my current Vet load out. I was just getting j to the groove. It's funny that after the patch everyone was down on Vet. Turns out it was still pretty drat powerful.

.Z. posted:

Gameslantern’s build editor is updated with the new Vet tree for anyone stuck at work.

https://darktide.gameslantern.com/build-editor

Sweet, thanks!

Ra Ra Rasputin
Apr 2, 2011


You had ONE JOB guy who comes up with talent names, ONE JOB!

Enjoy
Apr 18, 2009

Ra Ra Rasputin posted:



You had ONE JOB guy who comes up with talent names, ONE JOB!

Mind over Matter for Psyker

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
Marksman's focus feels great if you just forget it exists. Every time I would glance down I'd have like seven stacks even though I was moving and dodging as normal. Grab a kantrel 12 and click heads and it's just free damage.

Did a mission with weapons specialist as well, if you like melee vet you can use it as a way to get 20% toughness every 3 seconds with a quick weapon swap. You only need 1 kill to get the full toughness refill. If you get a quick kill with the gun before swapping back you get 20% more.

Hats Wouldnt Fly fucked around with this message at 19:34 on Nov 14, 2023

Ra Ra Rasputin
Apr 2, 2011
Haven't run any missions yet, but trying to come up with talent trees to my old builds and got a few.

Recon Vld - Shocktrooper and Onslaught are mandatory to make it feel good so it doesn't leave many points for keystones, probably better to just pick up good generic passives.

Shouty Plasma gunner.

Main change for me is that with the free choice between the 3 grenades you will almost always want to grab shredder grenades just because you can access Survivalist aura for less points, rip Krak grenades but their boss damage got nerfed anyway.

I also don't see any real reason to take the top left or right talents on veteran, you have 33% toughness damage reduction and toughness regen on elite kills in the middle, vs reload speed reduction, sprint cost reduction, sniper distance damage buff and a bugged talent that makes you weaker, top left would be viable if it wasn't bugged however.

Ra Ra Rasputin fucked around with this message at 19:47 on Nov 14, 2023

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Are shredders that much better than Krak? I find the Krak so helpful for big armored fuckos.

Less so for bosses though thats true.

Legit Businessman
Sep 2, 2007


Ra Ra Rasputin posted:



You had ONE JOB guy who comes up with talent names, ONE JOB!

This is entirely on brand for wh40k. In Kill Team, there are at least three things that are called Hardy, which do slightly different things.

Ra Ra Rasputin
Apr 2, 2011

ZeusCannon posted:

Are shredders that much better than Krak? I find the Krak so helpful for big armored fuckos.

Less so for bosses though thats true.

Oh no Krak are much better grenades, but are they worth an extra passive point to path over to survivalist good? ehh, veteran can barely reach their keystones without missing auto-includes as it is and demo team is competing with a real talent now in the bottom middle tree so it's doubtful you'll get that anymore.

Biggest buff to the vet tree is probably just a removal of a lot of filler tiny nodes which got condensed into actually useful +25 toughness and 10% TDR like Ogyn has all over.

Ra Ra Rasputin fucked around with this message at 20:18 on Nov 14, 2023

Sharkopath
May 27, 2009

Ra Ra Rasputin posted:

Oh no Krak are much better grenades, but are they worth an extra passive point to path over to survivalist good? ehh, veteran can barely reach their keystones without missing auto-includes as it is and demo team is competing with a real talent now in the bottom middle tree so it's doubtful you'll get that anymore.

Biggest buff to the vet tree is probably just a removal of a lot of filler tiny nodes which got condensed into actually useful +25 toughness and 10% TDR like Ogyn has all over.



I think vet melee is strong enough without needing to dip into the right tree, so I save a bunch of points and stick to krak and boost the target call out further while giving my plasma faster reloads.

My plasma shout is very support focused, if exhilirating takedown wasnt bugged id make the room for it too.

Sharkopath
May 27, 2009

I think for my columnus build saving the extra point by taking frag instead is worth it though, thanks for the tip.

Ra Ra Rasputin
Apr 2, 2011
It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought.

Sharkopath
May 27, 2009

Ra Ra Rasputin posted:

It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought.

IT's also just bonus damage and toughness healing you can keep going as long as there are specials to point at.

Even if you only pop it at 3 stacks instead of 5, thats almost 5 percent extra damage and 15 percent toughness for every enemy you point at, its pretty good.

Sharkopath fucked around with this message at 20:43 on Nov 14, 2023

Dandywalken
Feb 11, 2014

Ra Ra Rasputin posted:

It seems the focus target call-out keystone modifiers will refresh the stacks on any marked kill and will add stacks to the total so it's much better to take the extra nodes then I first thought.

Hope thats intentional, sounds super useful

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Nehru the Damaja
May 20, 2005

Here's what I'm running for Devil Claw/Plasma squad leader

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