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Cease to Hope posted:like the other poster, you both print miniatures and therefore care more about their exact height, rather than the height of a statistically average (human) man. when you are talking about "X millimeter scale," you seem to be referring to the height to which you're scaling the miniature STLs, rather than the name of the scale at which epic is played. when i say, "the difference is cosmetic," i mean that the scale of the game overall WRT distances, mundane objects in the game, and such haven't changed, you're just printing guys who are tall. if you compare your guys to more-realistically-proportioned humans at 1:220 or 1:200 i think you will see what i mean. Yeah with epic you put your guys on stands and you buy them as stands and that's what matters for infantry. Tanks can be a little bigger or smaller without really affecting the game. This is not a game where you draw LOS from one little dude's helmet to another little dude to see if they can hit, you just use the bases, so there's no issue with miniature scale affecting gameplay. It's all aesthetics and how well you feel your army's units look together. At these scales you can't really proportion an unarmored human correctly, they'd be waaaay too thin, so you get little fat dudes regardless and that' OK. That said: I have never heard of epic being anything but 6mm before this thread. Like universally referred to as a 6mm game for decades. I get the new releases are a slightly different scale but I think I'd get very quizzical looks if I referred to old epic armageddon or earlier as anything other than 6mm scale.
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# ? Nov 17, 2023 18:01 |
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# ? Jun 4, 2024 14:30 |
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I think the confusion is coming from microarmor, which is 6mm but also 1/285 scale and sometimes 1/300 scale and sometimes ZZ model railroad. It's a catch-all for crazy small historicals that sort of morphed over to "Epic."
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# ? Nov 17, 2023 18:26 |
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moths posted:I think the confusion is coming from microarmor, which is 6mm but also 1/285 scale and sometimes 1/300 scale and sometimes ZZ model railroad. Battletech has morphed into 1/265 now and I'm sure it's still lumped under the 6mm umbrella.
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# ? Nov 17, 2023 19:35 |
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Ugh. Then there's all kinds of bullshit about 6mm to the eyes vs 6mm tall or 6mm then a 1mm Napoleonic hat depending on where you buy your figures. This alone is enough reason to get into 3D printing.
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# ? Nov 17, 2023 19:45 |
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Z the IVth posted:Battletech has morphed into 1/265 now and I'm sure it's still lumped under the 6mm umbrella. Battletech scale is wonky because the maps and terrain are one scale and the mechs are another. Also the new plastic mechs aren't necessarily to scale with each other either.
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# ? Nov 17, 2023 21:06 |
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GW has always size crept their models with everything getting bigger and fancier with every iteration, but they've never just embraced increasing the scale. Their main line has gone from "25mm" to 28 to 32, possibly with "heroic" tacked on there, but the models themselves are statuesque heroes at OO scale (which is, varyingly, 1/76, 1/72, or something larger but less than 1/64), but teenagers in bizarre costumes at S scale (1/64, nominally 30mm scale but nobody calls it that). Similarly, Epic models look fine with ZZ scale objects (1:300, aka 5mm) but look like weird gremlins at Z scale (1:220, aka 6.5mm) or 1:200 scale (a common scale for miniature aircraft, AI's scale for most minis, and nominally 8mm but rarely called that). The only reason I am going this deep on this is because there exists a wealth of ZZ-scale and 1:285 scale terrain and accessories out there, much of it useful for Epic. Historical wargamers and train enthusiasts also love 3D printing, spending their life savings on adult toys, and intensely boring pedantry about what scale a scale model actually is. "ZZ-scale," "5mm," "1:300," and "1:285" are the keywords you want to know to find Epic-friendly historical miniatures, buildings, accessories, painting/modeling techniques, and so on, all from outside the GW bubble.
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# ? Nov 17, 2023 21:47 |
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Floppychop posted:Battletech scale is wonky because the maps and terrain are one scale and the mechs are another. Battle fleet gothic has the same problem. Imagine how fast you could paint a microscopic fleet.
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# ? Nov 17, 2023 22:02 |
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Eediot Jedi posted:Battle fleet gothic has the same problem. Imagine how fast you could paint a microscopic fleet. You’d still have some prick pulling out an electron microscope to show you how he freehanded a banner on the prow of his 40 micrometer long Sword class frigate.
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# ? Nov 17, 2023 22:41 |
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Cease to Hope posted:GW has always size crept their models with everything getting bigger and fancier with every iteration, but they've never just embraced increasing the scale. Their main line has gone from "25mm" to 28 to 32, possibly with "heroic" tacked on there, but the models themselves are statuesque heroes at OO scale (which is, varyingly, 1/76, 1/72, or something larger but less than 1/64), but teenagers in bizarre costumes at S scale (1/64, nominally 30mm scale but nobody calls it that). Similarly, Epic models look fine with ZZ scale objects (1:300, aka 5mm) but look like weird gremlins at Z scale (1:220, aka 6.5mm) or 1:200 scale (a common scale for miniature aircraft, AI's scale for most minis, and nominally 8mm but rarely called that). Yeah it's super useful information to have in a "what can I buy that fits" sense, and this is the sort of post I'd like, copy and paste into a "terrain shopping list epic.txt" file and then leave in my epic gaming folder for a decade, so thank you.
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# ? Nov 17, 2023 22:49 |
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Floppychop posted:Battletech scale is wonky because the maps and terrain are one scale and the mechs are another. Also the new plastic mechs aren't necessarily to scale with each other either. They are volumetrically scaled as I understand it. 1ml = 10 tons. I had some stuff printed following that formula and they come out fitting very well with the plastic mechs.
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# ? Nov 17, 2023 22:55 |
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Cease to Hope posted:like the other poster, you both print miniatures and therefore care more about their exact height, rather than the height of a statistically average (human) man. when you are talking about "X millimeter scale," you seem to be referring to the height to which you're scaling the miniature STLs, rather than the name of the scale at which epic is played. when i say, "the difference is cosmetic," i mean that the scale of the game overall WRT distances, mundane objects in the game, and such haven't changed, you're just printing guys who are tall. if you compare your guys to more-realistically-proportioned humans at 1:220 or 1:200 i think you will see what i mean. I don't print miniatures. I have played a bunch of 6mm games though and they're always referred to as 6mm games in the same way that 10mm and 15mm games are referred to by those scales even if their own scaling can be wonky. I really just wanted to the make the point that 6-8mm does actually matter a little bit but most importantly no-one calls Epic 5mm and it's confusing to tell someone both games are 5mm when they're not. It's an odd choice so I remarked on it, that's all. Epic has always been referred to as 6mm because of the scale of the minis in the same way that 28mm and 32mm are extremely common ways to refer to larger scale minis games. Try googling for 5mm miniatures and you get some obscure Napoleonics and not much else.
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# ? Nov 18, 2023 00:56 |
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Yeah, 6mm is definitely what Epic always was, but era to era what that actually means changes. As Thirsty Dog says, 6mm also is a catchall term used for basically anything from 5mm to 9mm minis. I've bought "6mm" napoleonics that were 9mm tall, but usually if I'm buying something labeled 6mm it ranges from 6mm to 8mm. I'd say this is common enough that I've never heard of someone returning "6mm" minis because they were actually 8mm tall. Some ranges have always run big, that is why all those comparison images exist.
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# ? Nov 18, 2023 02:27 |
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Thirsty Dog posted:I don't print miniatures. mb, must be thinking of someone else!
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# ? Nov 18, 2023 04:04 |
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Night lords kill team
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# ? Nov 18, 2023 04:37 |
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Eediot Jedi posted:Night lords kill team what in the drat
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# ? Nov 18, 2023 04:39 |
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Eediot Jedi posted:Night lords kill team Well guess im buying a kill team
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# ? Nov 18, 2023 04:40 |
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They will die as they lived: trying to run away.
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# ? Nov 18, 2023 04:41 |
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They said it was based on the chaos marines kit, so it's extra nightlords bits. I didn't catch if they said anything about bespoke rules but rule they do. Eediot Jedi fucked around with this message at 06:30 on Nov 18, 2023 |
# ? Nov 18, 2023 04:42 |
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Eediot Jedi posted:They said it was based on the chaos marines kit, so it's extra nightlords bits. I didn't catch if they said anything about bespoke rules but rule they do. oh poo poo, night lord models that look good as hell
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# ? Nov 18, 2023 04:43 |
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Would have been nice to see a raptor but still cool
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# ? Nov 18, 2023 04:45 |
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smug jeebus posted:Would have been nice to see a raptor but still cool agreed but the raptor/talon kit still looks good as hell. might be in line for a replacement with the codex, though, the mold is showing its age
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# ? Nov 18, 2023 04:47 |
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Wish GW had noted somewhere more prominent than an asterisk at the bottom of the preorder article that LI is delayed for Aus by a week.
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# ? Nov 18, 2023 04:53 |
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I was expecting more flayed skin on the models, but that's an acceptable amount.HidaO-Win posted:You’d still have some prick pulling out an electron microscope to show you how he freehanded a banner on the prow of his 40 micrometer long Sword class frigate. And if you follow the mini painting thread, you know exactly who it would be.
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# ? Nov 18, 2023 05:21 |
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Eediot Jedi posted:They said it was based on the chaos marines kit, so it's extra nightlords bits. I didn't catch if they said anything about bespoke rules but rule they do. They can't turn their heads, just like Batman!
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# ? Nov 18, 2023 06:29 |
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except for the very nice-looking kill team (which seems a bit oddly lacking in context for how it's going to be sold), the other non-main-game stuff seems kinda limp? the kruleboyz just seem like random orcs. it's nice that they're not as overdesigned as that horribly goofy mancatcher team, but these guys just don't have an overarching theme at all. maybe their mechanical gimmick makes up for it, idk. the tauros venator is just... i hate to criticize a model for what it isn't, but why do the cops get a reheated FW model instead of a cop car or paddywagon or something? you could have given this to any faction you want. i'm of two minds about the tomb kings bone dragon. on one hand, "lord on dragon" was the go-to option to give an army a monstrous mount. and "regular unit but skeleton" is the bad old tomb kings, before GW tried to mix things up with angry statues and such. and man does that monster live down to what i expected, just kinda a skeleton dragon. it's not for a lack of effort! the crocodile head is neat, even if it makes me actually want a living or mummified crocodile dragon. the howdah a and the characters are really quite great, with tons of personality and detail and even things like proper attachments for the howdah. i am just super disappointed in the bag of bones.
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# ? Nov 18, 2023 07:55 |
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The bone dragon was a surprise, gonna be real disappointing if it's replacing the Necro/Warsphinx
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# ? Nov 18, 2023 09:03 |
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Don’t love the idea of subfactions getting bespoke kill teams, though tbh the risk is really opening the floodgates to more regular marines... These guys are great, in fairness, and it’s pretty clear they went with them at least in part because of the popularity of the Night Lords books. Specialist-wise, looks like they get champion, the usual legionary gunners (and regular icon bearer?), lightning claw dude, special magic human sacrifice icon bearer, butcher with chainglaive, and some sort of poison specialist. Looks fun but not wholly convinced that these couldn’t be approximated with the regular CSM specialists. Will have to see what the rules are like, I guess. I quite like the WHU orks. Good sculpts (the basic infantry are the coolest kruleboys sculpts anyway), fun looking scheme mechanics, and the core idea of “steal the heads, get the kunnin” is some classic ork nonsense.
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# ? Nov 18, 2023 11:07 |
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GhastlyBizness posted:Don’t love the idea of subfactions getting bespoke kill teams, though tbh the risk is really opening the floodgates to more regular marines... These guys are great, in fairness, and it’s pretty clear they went with them at least in part because of the popularity of the Night Lords books. ... wait, I thought they already had some subfaction kill teams? Doesn't Thousand Sons have a dedicated team?
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# ? Nov 18, 2023 11:26 |
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Is anyone else £200 lighter this morning? Nice to see ordering LI was much smoother than getting 40k battleforces though.
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# ? Nov 18, 2023 11:43 |
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Randalor posted:... wait, I thought they already had some subfaction kill teams? Doesn't Thousand Sons have a dedicated team? They do but it feels slightly different in that TS (and Death Guard, in the compendium) are a 'big' 40k subfaction with their own codex and their own fairly extensive unique range. By contrast, Night Lords are just part of the regular old CSM codex. It's maybe a slightly arbitrary distinction, or at least one led by GW's product arrangement, but in KT, Night Lords already could be represented perfectly well through the regular legionaries team in a way that the Thousand Sons rubric marines and beastmen couldn't. My concern is basically that hey, now we get an imperial fists team, a word bearers team, etc, and the game ends up as marine-dominated as mainline 40k.
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# ? Nov 18, 2023 12:07 |
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xtothez posted:Is anyone else £200 lighter this morning? I managed to get everything ordered that I was after, except the new bases for my titans. They should be one of the quicker things to get a restock though so not too fussed. I did not enjoy the new website. Fair play to them, most of the people I know that tried got their tat, but for me I had two browsers running queues for two hours and still only got the cards because someone else had a spare queue slot. My first entrant into the pre-queue queue was let into the shop 30 minutes before the pre-orders went up, and kicked out ~20 minutes before they went up. Brilliant system, very sane. Yes, I am QQing about queues.
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# ? Nov 18, 2023 12:20 |
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Legions Imperialis
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# ? Nov 18, 2023 13:16 |
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# ? Nov 18, 2023 13:24 |
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What’s with the boxes? Are these things designed to look good from one angle?
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# ? Nov 18, 2023 13:40 |
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They're really small, GW said "Job's a good 'un boss "
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# ? Nov 18, 2023 13:45 |
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with a rebel yell she QQd posted:Legions Imperialis oof that is... not good
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# ? Nov 18, 2023 13:47 |
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Getting kicked out of a GW store for having a 3D printed army because your minis are obviously too high quality to be official
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# ? Nov 18, 2023 14:51 |
with a rebel yell she QQd posted:Legions Imperialis wtf did they hire the loving perry brothers again, this is 2001 orc plastic shelf tier not really a dealbreaker for me that was the horrible, horrible 70/30 rules
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# ? Nov 18, 2023 16:03 |
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I looked at the Tomb King on Skeledragon video in more detail and there are some interesting things in it. To the left of him are what appear to be the old big hands basic skellies with spears. To the right are the 8th ed Tomb Guard but behind them, there are two large monstrous infantry models that I can't identify. Maybe new Necrolith Colossi or Hierotitans? The old old basic infantry need a replacement. It's wild that they are keeping them if that is the implication. https://www.warhammer-community.com/2023/11/18/world-championships-preview-awaken-an-ancient-terror-from-beneath-the-sands/ Here is the video.
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# ? Nov 18, 2023 16:44 |
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# ? Jun 4, 2024 14:30 |
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are you talking about this? that's a sepulchral stalker if so
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# ? Nov 18, 2023 16:49 |