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Biffa has a rundown of some of the mods in development, linked to timestamp here: https://www.youtube.com/watch?v=kzbgrqoq_-I&t=827s Since it's 2023 of course this is all on a Discord instead of a forum where it'd be convenient to keep track of it. (and also I have to link a video of it because I'm too lazy to take screenshots of a video of screenshots) Intrigued by that new UI window one, I was hoping it would be flexible enough to add whole new info views and stuff.
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# ? Nov 20, 2023 18:11 |
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# ? May 23, 2024 12:39 |
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immense psychic damage from that thumbnail
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# ? Nov 20, 2023 18:35 |
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The style of thumbnail that works to get people to click on videos is the biggest divide I feel from the rest of humanity. But if youtube's your job you gotta play the game.
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# ? Nov 20, 2023 18:39 |
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wasnt it proven that the algo specifically looks for faces with big eyes and such and boosts recommendations based on that? google sucks rear end.
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# ? Nov 20, 2023 19:19 |
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Grand Fromage posted:Since it's 2023 of course this is all on a Discord instead of a forum where it'd be convenient to keep track of it. idk how to tell you this but
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# ? Nov 20, 2023 23:33 |
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https://www.reddit.com/r/CitiesSkylines/comments/17zoc1u/random_tip_decrease_land_value_and_save/ Something random I came across on Reddit. Use low res to block land value spread. Maybe thats why I can't get any warehouses to work even if they are far away.
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# ? Nov 21, 2023 01:04 |
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turn off the TV posted:idk how to tell you this but Its so nice that discord added a thread feature like 2 years ago
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# ? Nov 21, 2023 01:09 |
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CPP just uploaded a custom map he out together for CS2, looks like a huge improvement on existing maps. May try to download and play along with his new let's play.
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# ? Nov 21, 2023 01:22 |
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Unbound posted:Its so nice that discord added a thread feature like 2 years ago to be fair, in that time ive seen exactly 2 discord servers actually use it... and 1 of them is that screenshot.
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# ? Nov 21, 2023 02:02 |
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Cygni posted:to be fair, in that time ive seen exactly 2 discord servers actually use it... and 1 of them is that screenshot. I'm a bit biased. The sub.io goon community for CounterStrike2 uses it pretty often for other things, so I figured it was more common. Appologies.
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# ? Nov 21, 2023 02:19 |
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my experience might not be representative either though, honestly. i mostly use discord for gaming and twitch communities (and my fantasy football league chat lol)
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# ? Nov 21, 2023 02:24 |
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There's a whole multi-level production chain in this game? And the only way I find out about it is from some random redditor making a chart for it??
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# ? Nov 21, 2023 02:51 |
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Yeah thats what you see when you click on your bank balance, then the Production tab. But in one chart.
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# ? Nov 21, 2023 03:04 |
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Why don't dams work? It looks like it's facing the wrong way for one... But no matter which side it's facing it tells me the water is too low. It's evened out and stopped rising on the reservoir side so it should be working.. I want to like this game, I've not played anything like it since SimCity 2000. But my god why does nothing work
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# ? Nov 21, 2023 03:29 |
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Ragnar Gunvald posted:Why don't dams work? It looks like it's facing the wrong way for one... But no matter which side it's facing it tells me the water is too low. It's evened out and stopped rising on the reservoir side so it should be working.. bugged my man. Known since day 2 or so. Sorry
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# ? Nov 21, 2023 04:30 |
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If you place it where you want it and then very carefully level the land such that there’s a very tiny bit of shallow water on the reservoir side of the dam and then dig an absolute hole to hell on the downstream side of the dam, it’ll start to generate power, but the land differential has to be unrealistically massive. This might sound really confusing and broken, and that’s because it is.
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# ? Nov 21, 2023 04:33 |
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Anime Store Adventure posted:If you place it where you want it and then very carefully level the land such that there’s a very tiny bit of shallow water on the reservoir side of the dam and then dig an absolute hole to hell on the downstream side of the dam, it’ll start to generate power, but the land differential has to be unrealistically massive. I think I may just wait for a few patches..it's not like I've paid for the game as I'm playing on game pass. But it seems kinda fun when everything works.
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# ? Nov 21, 2023 09:59 |
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Dams were a giant pain in the rear end in the first game too, I wouldn't hold out hope for that specifically. I considered them a decorative feature and got power elsewhere.
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# ? Nov 21, 2023 10:13 |
Without having tried it out, I think for dams to work you need to have the water on the upper level very close to the dam top. When you look at the dam model, there are some visible holes for overflow, and you might need to have the water up to that level.
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# ? Nov 21, 2023 11:53 |
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I remember that being a thing in CS1 as well, the water had to look uncomfortably close to overtopping the dam before it would make power.
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# ? Nov 21, 2023 12:04 |
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Some tips on building the ship docks and creating new shipping route if you are getting the pathfinding failure warning. You have to extend the shipping channel first so it’s close enough for the dock to slightly modify it as you click build. Building the docks first before you extend the channel will somehow not complete the pathing. Also looks like they made the error of calling the shipping channel a ‘road’ in the warning when you build it without proper connection to the channel.
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# ? Nov 21, 2023 12:21 |
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piratepilates posted:
Honestly the only part I'm surprised about is that it was on reddit instead of hidden away on discord. Stellaris is how many years old and the only way to find out tech requirements is outside the game on the wiki. (I know they have different devs but both are paradox pubished)
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# ? Nov 21, 2023 14:34 |
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That chart is pretty insightful. Looking at it, I feel like you would want to prioritize the industries that benefit the final level services over other dead-ends. So focus on rock, oil, and grains to insure those end users get the highest profitability.
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# ? Nov 21, 2023 15:50 |
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piratepilates posted:
Can all these products be imported?
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# ? Nov 21, 2023 16:08 |
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Issaries posted:Eight lanes is mass transit enough. Got finally more HDR built but still struggling with not getting them to level 5. They just don't level up. Biggest (and only) malus they have is post office sucks, but adding more mail boxes and/or carpet bombing postal buildings does nothing. Some people say that adding more transportations would help, but they got taxi/bus/tram/metro access nearby and it does nothing. I (partially) solved my no Office demand. I literally deleted every retail and industrial workplace not tied to a farm/mining/etc. Now I have 20k unemployed, but got up to 9k HD office squares. I need 12k total for the final building, but that's not happening. Just not enough highly educated people at 130k. I have 20k in elementary schools and only 1k at high-school, college and university each. Issaries fucked around with this message at 17:49 on Nov 21, 2023 |
# ? Nov 21, 2023 17:47 |
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SpaceCadetBob posted:That chart is pretty insightful. Only if your businesses actually use the resources produced in map instead of importing everything, because simulation.
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# ? Nov 21, 2023 18:02 |
SpaceCadetBob posted:That chart is pretty insightful. Since you largely can't pick which businesses open except for the raw resource extraction ones, does it really matter?
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# ? Nov 21, 2023 19:30 |
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Unemployment problem (that I caused) solved. Just extract resources. Earth is full of Stones, Trees and Chicken. 0 commerce and industry outside of special buildings and resource extraction. It takes a little space though.
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# ? Nov 21, 2023 19:40 |
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The way you phrased that makes me imagine chicken mining pits
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# ? Nov 21, 2023 19:42 |
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Well they have to get chicken ore from somewhere
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# ? Nov 21, 2023 19:53 |
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Nord-Dakota is famous for its chicken veins. [video type=""]https://www.youtube.com/watch?v=oZxAYMh5vwk[/video]
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# ? Nov 21, 2023 22:22 |
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I'm literally paying these guys 10% to live here. What more do you need to level up? Got the final unique office building by paying them off. Now I'm only missing the 3 HD residential buildings, because they need lvl 5 buildings. That I have 0 off.
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# ? Nov 21, 2023 22:38 |
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Hmm. I think I broke my game. Earlier I destroyed my industry in a quest for more office space. Now that I've done the office thing , I decided rebuilt my old industrial district. Except instead of getting factories and other companies, I only got 100% warehouses. Warehouses that aren't even in use. "COMPANY: none. This building is empty and available for rent."
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# ? Nov 21, 2023 23:06 |
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Issaries posted:Hmm. I think I broke my game. Did you zone smaller lot sizes, i.e. 2x3, 3x3 etc and wait for them to spawn in before continuing to zone? I only ask because in my experience of this buggy, botched release, the game seems to want you to zone in those smaller individual lots as you go using the marquee tool and fit them in to your block, rather than just blanket zoning blocks with the fill tool and moving on. It's probably something to do with the way the game calculates the best fit for the available space, but I'll be honest, after 20-some hours I've rather given up on CS2, I'm back to 1 now and enjoying it much more.
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# ? Nov 21, 2023 23:46 |
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I did bulk zone, but bulldozing everything didn't change anything. I zoned more industrial in a new spot farther away and got some factories, but still majority of them are still storage. I'm looking at my production tab and something funky is going on. I'm producing 600 tons of grain, but my deficit of Grain is 140 000 tons. For some reason I'm importing a lot of food.
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# ? Nov 22, 2023 00:00 |
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Poil posted:Convenience food doesn't use vegetables and "food" never contains grain??? To be fair most of that was outlined in the industrial Dev Diary, it just didn't have a nice graph.
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# ? Nov 22, 2023 00:06 |
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Grand Fromage posted:Dams were a giant pain in the rear end in the first game too, I wouldn't hold out hope for that specifically. I considered them a decorative feature and got power elsewhere. See also the extended conversation about elementary schools in this game, while I was reading it all "... the schools in 1 were also way too big and had no variety and you had to build way too many of them." Same with having to have crematoriums all over the place, and most of the generic industry being smokestack poo poo. Obviously a lot of things were/are just broken, but I think some people forgot what it's like playing 1. (especially unmodded)
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# ? Nov 22, 2023 00:18 |
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FIX THE MAIL PARADOX!
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# ? Nov 22, 2023 03:43 |
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My commercial districts are constantly complaining about not having enough customers, even though they're all located in busy, high-traffic areas. As far as I can tell they don't actually go out of business or abandon the property though?
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# ? Nov 22, 2023 03:49 |
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# ? May 23, 2024 12:39 |
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This is the best 4 way pedestrian overpass I've been able to come up with. At least in terms of footprint. Anyone have a design they like? Ditching street level cross walks really helps with traffic.
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# ? Nov 22, 2023 04:03 |