Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

FoolyCharged posted:

People focus on the punching, but everything about them feels really floaty and not in touch. The ability where the spark detonate its bit as a portable grenade? Doesn't do cover damage, doesn't really have a graphical effect, just "boop" chip damage in an area. You can probably still hear all the machinery noises from a mech trooper stomping around, but even just moving a spark doesn't feel like a big giant robot man. And their gun sounds downright dinky when compared to the big old charge and boom mech troopers used to have. Heck, do their guns even get a different sound effect from normal troopers?

Yeah, Spark guns have different sound effects. And they get significantly different kinds of guns at Mag/Plasma tier visually/auditorily with fun railgun sounds and such.

Adbot
ADBOT LOVES YOU

fatherboxx
Mar 25, 2013

Dorkopotamis posted:

Sometimes you listen to some cumtown and you think "hey, I'm cumtown too" and then you piss off all your online friends. I see that now and hopefully we can move on

That rookie back from a terror mission had a thousand island stare

Coolguye
Jul 6, 2011

Required by his programming!
sparks are all about action economy rather than punching and being a big loud tank. they have a big loud tank tree but frankly it's not very good even on low difficulties. but action economy boi starts early with overdrive do stuff like let you take a shot at an enemy and at an objective, and only gets better from there when hunter protocol gives them free shots at half of an attacking pod.

sparks also, tbh, "click" a lot more on Legend because the extra damage their autocannon is doing suddenly becomes the difference between a wound and a kill.

Your Uncle Dracula
Apr 16, 2023
Julian “Cumtown” Shen the spark

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯


Holy hell I'm dying like anybody not named Jane Kelly in Gatecrasher

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Scallop Eyes posted:

Like, it's a game about being cops, how don't you have interrogation scenes? Make you have to capture a enemy alive, and you can choose which of your guys is the good cop and bad cop (Torque always wants to be the bad cop).
XCOM: Disco Elysium. Every breach a tribunal.

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

Rogue AI Goddess posted:

XCOM: Disco Elysium. Every breach a tribunal.

Bradford : The World's Most Laughable Centralist

Elblanco
May 26, 2008
I'm about to give xcom 2 a shot for the first time and I was wondering if there's any tips I should know or mods I should grab before I start. No dlc though.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Look up the alien rulers before you start your game. If they sound like something you want to leave out, there's a pretty dumb process where disabling the dlc just automatically makes them jump you instead.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Elblanco posted:

I'm about to give xcom 2 a shot for the first time and I was wondering if there's any tips I should know or mods I should grab before I start. No dlc though.

IMHO no dlc is the way to do it. The DLC adds some fun stuff but I think it can complicate things a bit much for a first playthrough.

If you want some minor spoiler advice, a lot (though not all) of enemy progression is gated behind accomplishing story objectives, so doing so can make the game harder and unless you're really confident you don't want to race through it. On the other hand there's a mechanic that will eventually pop up to put you on a timer that's extended by accomplishing those goals, so you can't ignore them until the end, either. It's kind of about finding a good balance.

Gin_Rummy
Aug 4, 2007
The DLC introduced so much over complicated bullshit (the chosen randomly appearing) to missions that I prefer playing vanilla. A newbie should definitely stick to vanilla on their first play through.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Elblanco posted:

I'm about to give xcom 2 a shot for the first time and I was wondering if there's any tips I should know or mods I should grab before I start. No dlc though.

Gotcha (Again), Numeric Health, and Evac All are your must have mods

Icon Of Sin
Dec 26, 2008



Also, Don't Waste My Time.

Best Friends
Nov 4, 2011

The characters in CS seem to be written to be a tumblr/2020 Twitter version of a Good Person. They care. They want to talk about it. They’re calm. They’re quippy. But unfortunately when you’re like that immediately after brutally killing several people, that means you’re an absolutely terrifying psychopath.

The only characters who didn’t outright freak me out as people were Torque and Godmother because if you kill people and have any faction of a soul you should have capital P Problems.

Great game though. 10/10 even with almost every character grossing me out and a premise of being a police death squad.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
The CS characterization is slightly confused in that they’re portrayed as being normal police, but in reality they’re more like an FBI SWAT team. They aren’t cops, but they aren’t XCOM’s Delta Force operators either. The game should have used imagery of those police bots establishing a perimeter to showcase the idea that Chimera Squad is called in to fight against armed and dangerous threats that the police can’t handle. I think that would have reduced the sense that Chimera Squad just keeps kicking down the door of well-armed tea parties.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Elblanco posted:

I'm about to give xcom 2 a shot for the first time and I was wondering if there's any tips I should know or mods I should grab before I start. No dlc though.

Advice I've given over the years and will stand by: Play the base game first, no DLC whatsoever. Then, once you've either won (on your second attempt, typically) or are far enough in that you feel confident in knowing what you're doing, buy all DLC and turn it all on at once for another playthrough. It throws a _lot_ of poo poo at the wall, which can be hugely overwhelming for a new player. But it's all great content that you eventually want to experience fully!

Suggested mods:
Stop Wasting My Time - Speeds up a lot of animations and pauses, but will also cut out a few nags from Bradford regarding timers and civilian deaths which could be a bad thing. Enable it after a few missions imo.
Numeric Health Display - Less pretty than vanilla, but once enemies show up with 10+ hp it's too drat hard to figure out if they're in 2-hit range or not. So enable when you see those huge health bars.
Gotcha Again - Adds a lot of useful infographic symbols which tell you about lines of sight and stuff. Might be super esoteric when still learning the controls, but borderline essential once you're getting good at things (WotC even stole a few things from this mod!). So enable it after a few missions.

There's a few other personal preference mods out there (evac all, etc), but those are the "big must-haves", imo. Note that the game plays good w/o them and you're fine to do a few missions first and then enable them to notice what's different - they play nice and can be enabled/disabled without breaking any save files. Be careful in subscribing to the right ones tho, as there are WotC and non-WotC versions of all three iirc.

RVT
Nov 5, 2003
Perfect, back to mod chat.

Anyone have a mod that makes swords 100% hit? I'm looking on the workshop and not finding much that doesn't have a million comments saying "plz update" and/or "does not work". If it lets swords attack on blue move and not end the turn, or some other kinda buff, that would be alright too. Just trying to find something to improve swords a bit so I use them more. Missing with sword feel real bad.

Also for new playthrough, if you want some gentle QoL mods, do that but yeah no heavy modding. I have 300 hours in XCOM 2 and still don't own Alien Rulers and never will, but WOTC is the perfect version of XCOM 2 so if you think you only got gas for one campaign, maybe test out vanilla for a bit then activate WOTC.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
With 300 hours in you're probably doing yourself a disservice with not playing Alien Rulers. Them being bollocks is mostly sticker shock at an enemy that can honestly (threaten to) win a 1v6, but if you're aware of their gimmick and are good at the game they all go down with at worst a few injuries.

For sword mods I don't know of any, and honestly the Assassin's sword and Psi Blades (?) all have 100% so it's no big drama imo, just spec your WotC rangers for shotguns first and swords only once you spot the Assassin maybe?

BlazetheInferno
Jun 6, 2015
Yeah, I think by now people have sort of largely stopped caring about the "Accurate Swords" bit simply because there are so many ways around it, and to be perfectly honest, it's not that big a deal to begin with.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
get a mod that lets you install upgrades to swords and it'll have accuracy boosts available.

rulers protip: get something that lets you stun. arc throwers are particularly good at that. stun is powerful as gently caress.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea there's a reason Alien Rulers where released alongside cryo grenades.

Sankara
Jul 18, 2008


It's hilariously busted, but I can't go back to playing without the mod that makes swords/templars work with the "headshot" mechanic on Lost. Your soldiers pinball all around the map, it's a delight.

binge crotching
Apr 2, 2010

Sankara posted:

It's hilariously busted, but I can't go back to playing without the mod that makes swords/templars work with the "headshot" mechanic on Lost. Your soldiers pinball all around the map, it's a delight.

It's so broken but so much fun. I did tweak it a little to also make the spark and skirmisher melee skills headshot as well.

Marenghi
Oct 16, 2008

Don't trust the liberals,
they will betray you
Picked up War of the Chosen along with Chimera Squad in the steam sales. I had recently replayed Xcom 2 so I was still fresh with how to play the game.

It had some interesting changes, seems to give you more to do in the early game with the factions. But the new chosen also ramp up the early game difficulty. After finishing it, it seems like it just steepens the game inverse difficulty curve. Early game is much harder than base xcom2 but the end game is a lot easier. The actual final battle with the first chosen is tough as nails but the item you get for beating them is a major boost. I liked the resistance covert missions, early game when you've few soldiers there's a real decision to make on who you can spare to complete them, and the rewards are nice offset against the games higher difficulty. But later as I had enough soldiers and wasn't worried about getting injured or ambushed I was just sending out unpaired soldiers to develop bonds, or taking the hack rewards for my top specialists, or dodge for rangers. Again the mechanic had a risk/reward choice early game but past the mid it was just all rewards.

I also seemed to be way behind on my research by the end game, I think all the extra inspired research for weapons bonuses delayed my Shadow chamber progress. Usually I've just about gotten every continent and the final mission is ready. This time I had the whole world and was just running down the clock, doing alien facilities to level up my characters. I've never had that long a period of having effectively completed the game but not unlocked the final mission.

The lost were cool the first time I encountered them, and trying to direct them to the advent was fun. But I was sick of the dozens of reaction shots my team would take on the hordes. I could go for a piss at the end of my turn and when I come back they're still taking reaction shots on the lost. Also I don't know if it was just the RNG but outside of the first few missions I didn't get many city missions where the lost showed up. I seemed to get a lot more of the rural map types. That was probably for the best who knows how long the game would gone on if more missions had the lost.

Overall I enjoyed it as a change of pace after playing out the original. But I doubt I'd play it again. It's a harder start but the challenge is gone much earlier too. Once you've defeated the chosen you're nearly unstoppable. Yet for me that point came in the mid-game with still a lot of countries to unlock.

I went onto Chimera Squad and if I hadn't bought them as a bundle I would have gotten a refund. I did not like it at all. The voice acting was cheesy. The levels seemed too small, limiting the strategy compared to Xcom2. I finished the intro and felt I knew enough of what to expect that it didn't interest me. It seemed like it was going to be a stripped back version of xcom2 with narrative driven game-play and less decision making for the player. Which meant no character deaths and that's half of the fun in xcom, losing guys. It kinda felt like an indie knock-off of Xcom2.

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer
Been playing EW Long War for the first time, and I just hit what I think was my first "trap" UFO. Pretty sure I'm still in early game (maybe late early game), but it had 2 cyberdisks in one pod, a mechtoid (1st of the campaign), and a berserker (1st of the game).

I think the worst part of it though is all the pods charging you when they hear a fight. Does that become a fixture later or is it just trap UFO behavior?

Red Oktober
May 24, 2006

wiggly eyes!



PostNouveau posted:

Been playing EW Long War for the first time, and I just hit what I think was my first "trap" UFO. Pretty sure I'm still in early game (maybe late early game), but it had 2 cyberdisks in one pod, a mechtoid (1st of the campaign), and a berserker (1st of the game).

I think the worst part of it though is all the pods charging you when they hear a fight. Does that become a fixture later or is it just trap UFO behavior?

A few notes on trap UFOs.

Only landed UFOs can be traps.
They're more likely towards the end of the month (chance of a trap is threat counter / 30, so if the threat is low at the start of the month less likely.
The smaller the UFO, the larger the relative increase in units - the smallest size (I can't remember names) has roughly double the number of units, the largest size has maybe another 1/3.
You can estimate how many pods you're looking at by the amount of time the turn takes and any sounds you can hear - then when you encounter your first pod, multiply the number in it by the number of pods you think there might be to see if you're looking at a trap.

Nordick
Sep 3, 2011

Yes.
Started another run of XPiratez, and there's one very welcome change:

You can now manufacture advanced armors directly from scratch, without the whole song and dance of making all those intermediate phases first. And as added convenience (and a nod to the old system I guess) there's also separate manufacture projects to upgrade armors to more advanced ones (Durathread to Metal, Tac vest to Tac armor, etc).
Guess Dioxine isn't totally adverse to QoL features afterall. :v:

Panzeh
Nov 27, 2006

"..The high ground"

Nordick posted:

Started another run of XPiratez, and there's one very welcome change:

You can now manufacture advanced armors directly from scratch, without the whole song and dance of making all those intermediate phases first. And as added convenience (and a nod to the old system I guess) there's also separate manufacture projects to upgrade armors to more advanced ones (Durathread to Metal, Tac vest to Tac armor, etc).
Guess Dioxine isn't totally adverse to QoL features afterall. :v:

Nice. That's good- i also saw they added a catgirl path.

Nordick
Sep 3, 2011

Yes.

Panzeh posted:

Nice. That's good- i also saw they added a catgirl path.

Yeah I saw, though I didn't pick it this time despite starting in Cali for some starter cats. It requires a bit more tech to unlock than the other paths and I was impatient, so I picked good ole Peasant Revolution. Maybe next time.

Eau de MacGowan
May 12, 2009

BRASIL HEXA
2026 tá logo aí
Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I played it on a free weekend at one point and it was enjoyable, but didn't have enough legs to make me want to buy it.

There are other turn-based tactics games that will give you an experience closer to xcom if that's what you're after.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Eau de MacGowan posted:

Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

I can’t 100% calibrate because I have low grade Marvel nostalgia, but it’s a fun tactical / power selection (deck building) game and I enjoyed it immensely.

Prism
Dec 22, 2007

yospos

Eau de MacGowan posted:

Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

Absolutely not. The writing leans on you already knowing and caring about these characters, and there's a lot of writing. If you don't like Marvel or are suffering from extreme levels of Marvel fatigue, well... that's all they got.

Dawgstar
Jul 15, 2017

Eau de MacGowan posted:

Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

You know who loves Marvel? Like especially 80s and 90s Marvel and grabs from it with both hands? Jake Solomon.

Sweeper
Nov 29, 2007
The Joe Buck of Posting
Dinosaur Gum

Eau de MacGowan posted:

Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

I don’t know anything about marvel and had fun with it enough to finish it

Definitely wont scratch that xcom itch tho

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer

Eau de MacGowan posted:

Midnight Suns is 75% off in the Steam sale - as someone who REALLY likes XCOM but dislikes marvel generally, is it still worth it?

Don't care at all about marvel and enjoyed the game. The mechanics are fun and I didn't feel like it overstayed it's welcome, except some of the exploration bits.

Icon Of Sin
Dec 26, 2008



If you want something that kinda-sorta scratches the XCOM itch, Aliens: Dark Descent is on sale for cheap frequently-ish. It’s your squad of colonial marines vs hordes of xenomorphs that you tried to sneak by (and failed, because someone in your squad is clumsy and now a queen is enraged/her minions are hunting :twisted: )

Eau de MacGowan
May 12, 2009

BRASIL HEXA
2026 tá logo aí
Thanks for the replies. I watched a bit of gameplay of spiderman fighting venom and i wanted to punch the screen at all the quips. Think i'll go for the extremely XCOMish dave the diver instead.

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

Eau de MacGowan posted:

Thanks for the replies. I watched a bit of gameplay of spiderman fighting venom and i wanted to punch the screen at all the quips. Think i'll go for the extremely XCOMish dave the diver instead.

Now you got me thinking about lobsterman sushi rolls

Adbot
ADBOT LOVES YOU

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
I got and started suns and I think the best part is the mechanics of knocking dudes into each other and into hazards. that shits rad.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply