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Differences like that will also play into which order you choose to exploit the planets. Maybe Vulcanus has a few pieces of really interesting progression to you, but you don't want to deal with its features without a few more tools or a scaled up economy, so you prefer to tackle the building challenges of another planet first and use the tech you get from it to make Vulcanus a bit easier for you. Or maybe it's the other way around. Hard choices are good choices, especially when you get all the goodies in the end regardless of path.
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# ? Nov 24, 2023 16:18 |
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# ? May 29, 2024 00:37 |
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Have they said if the planets will be non-linear? I kind of assumed the nature of the tech trees that the planets would be somewhat linear, like you go to Vulcanus to get tungsten which you need for next set of techs to go to planet after that, and etc. It'd definitely be cool if you could pick/prioritize planets based on what sort of tech you want next, or otherwise tackle them slightly out of order - just might be a question of if they can balance that well. e: Looking back to the first FFF for space age, yes: quote:The order in which you exploit the planets is an impactful strategic choice.
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# ? Nov 24, 2023 16:34 |
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And you can note that even Nauvis is its own path, as purple and yellow science still exist but aren't necessary to head off to other planets. But for example, elevated rails are a purple tech, and you may want that to deal with the Vulcanus cliffs or perhaps the water expanses of another planet more easily.
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# ? Nov 24, 2023 16:39 |
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Vulcanus is an unfortunate name.
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# ? Nov 24, 2023 18:50 |
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zedprime posted:Vulcanus is an unfortunate name. Why?
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# ? Nov 24, 2023 19:07 |
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Vulc is such a lewd word on its own
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# ? Nov 24, 2023 19:29 |
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The more they share about the expansion the more hyped I get. Normally I turn cliffs down/off but if it's part of the planets character I think it'll add some fun character vs just additional hassle which is how I see them now.
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# ? Nov 24, 2023 19:43 |
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Cliffs are just "Fine, I'll leave a cliff sized gap as I expand in that direction." They could be removed from the game, and I doubt anything would really change. Maybe they'd matter more if you played with a lot of aggressive biters? They do make nice natural walls.
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# ? Nov 24, 2023 19:47 |
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RVWinkle posted:Why?
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# ? Nov 24, 2023 19:53 |
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Cliffs were added to give the terrain generation engine some kind of obstruction to add which was removable (unlike water) but yielded no resources and in fact cost some (unlike trees and rocks). They’re really good for that.
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# ? Nov 24, 2023 20:19 |
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I wonder if there's going to be a new power source for Vulcanus, because that coal isn't going to be very useful for power. Where's the water you would turn to steam in the boiler? You couldn't even use the coal for liquification properly without steam. Would be funny if you had to drop all the ice from space to the surface for all this, but probably impractical to get enough. Good luck placing solar fields among all those cliffs too!
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# ? Nov 24, 2023 20:24 |
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In SpacEx, a critical progression moment comes when you finally get access to the Cryonite offworld resource and can use it to make Ice which stacks to 200, a more-practical way to move water around to surfaces which don’t have any. My main use of it other than for the space platform which obviously doesn’t have resources is supplying oil to a waterless world which needs oil processing to make sulfur and plastic locally. There’s crude and coal there but whatever notionally happened to this place between experiencing a planetwide outbreak of cellular or multicellular life and when I showed up completely boiled the place dry.
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# ? Nov 24, 2023 20:36 |
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Manyorcas posted:I wonder if there's going to be a new power source for Vulcanus, because that coal isn't going to be very useful for power. Where's the water you would turn to steam in the boiler? You couldn't even use the coal for liquification properly without steam. Would be funny if you had to drop all the ice from space to the surface for all this, but probably impractical to get enough. We make power by boiling sulfuric acid, obviously.
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# ? Nov 24, 2023 21:18 |
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Alkydere posted:Elevated rails help a lot with this I imagine. Wow, I already totally forgot we will get elevated rails. That will help for sure.
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# ? Nov 24, 2023 21:26 |
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Morrowind looking good.
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# ? Nov 24, 2023 21:31 |
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Dr. Stab posted:We make power by boiling sulfuric acid, obviously. sulfuric acid + coal. creates co2 and sulfur
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# ? Nov 24, 2023 22:26 |
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People are going to lose their poo poo over the cliffs and it's going to be great.
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# ? Nov 25, 2023 08:50 |
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I usually play with cliffs on but turned way down (basically minimum frequency but highest continuity), but there really needs to be a better way to generate them that the current sliders just don't get you. Although having other terrain features that you just can't blast away with a relatively early tech is good for someone who's beaten the game 50 ways 50 times each and having something in the way of just using the same old (usually square) designs is one way to keep things fresh.
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# ? Nov 25, 2023 09:30 |
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You're not going to be going to another planet until you're already generating white science. Presumably that means you'll be able to send a few stacks of cliff explosives with your first expedition (although I guess there's a cost to get them from Nauvis --> platform --> Vulcanus) and clear a usable starting area. I'm with Xerol - cliffs still on but low freq / high continuity. I don't think the Nauvis experience is enhanced too much by having them around, more of a nuisance, but if the new planet is designed with them in mind I hope they play a more interesting role. Still grinding my Exotic Industries playthrough, although I took a break for some Lies of P off game pass. Launching rockets at a steady clip and expanding all my basic infrastructure to meet demands to allow for that. Project Cybersyn has been really impressive for this run and is incredibly powerful. I was a pretty proficient LTN user before, but I'm fully converted to PC. Setting up a basic station is similar in complexity but doing more complex tasks (specifically different request thresholds for a station) is so much easier in PC that it's an easy winner.
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# ? Nov 25, 2023 21:05 |
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Space science is now an offshoot of blue science, not purple and yellow. Also, while Nauvis has gained some new techs, it has lost others, including cliff explosives which now come later.
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# ? Nov 25, 2023 21:11 |
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Yeah, cliff explosives were specifically called out as being from an intermediate planet. I'm sure they are saving the announcement of whether it is mega man rules where the other planet gives you cliff explosives or Metroid rules where the exploding butt planet gives you cliff explosives to help progress through that planet more efficiently.
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# ? Nov 25, 2023 21:20 |
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I think they said it's Megaman rules when they announced the new planets. Vulcanus is meant as the progression planet but each planet unlocks its own science. So you could go to the Uranium planet instead and make power generation a non-issue first.
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# ? Nov 25, 2023 21:28 |
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Earendel (the space ex dev who was hired by wube and did the latest FFF) posted some more on the space ex discord.quote:I’ve had a lot of questions about it which have been answered around various discord channels but I’ll consolidate some of the information here. fake e: I just thought it's interesting to hear more about the exchange between space age and space ex.
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# ? Nov 26, 2023 00:23 |
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Thanks for sharing that, I found it interesting and am not keen on trying to keep up with another discord.
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# ? Nov 26, 2023 01:29 |
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zedprime posted:Yeah, cliff explosives were specifically called out as being from an intermediate planet. Oh poo poo I totally missed that. But cliff explosives are only green tech right now... Huh, that's kind of annoying
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# ? Nov 26, 2023 02:33 |
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I'm starting to work on blue science in my k2 playthrough and realizing I threw stuff on my bus I don't really need, like automation cores and blank tech cards. Automation cores are mostly used in machines and stuff so basically no draws after my mall, and blank tech cards might be better made at each science build instead of taking up a bus lane but idk. Then there's weird stuff like wood that I feel like is worth bussing for a bit (green circuits) but isn't used much after a point. Trying to get better about using recipe book to see how much intermediates get used to decide vs just bussing everything but uhhhhh I'm not good at it yet.
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# ? Nov 27, 2023 07:03 |
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You need just a breathtaking amount of space dedicated to greenhouses if you want to make a realistic number of machinesworth of green chips out of wood. Stone tablets are a lot more scalable. e: that may greenhouses does eat a lot of pollution, if they’re always running. LonsomeSon fucked around with this message at 07:57 on Nov 27, 2023 |
# ? Nov 27, 2023 07:53 |
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Oh good to know, I'm also not good at checking out the multiple recipes for things and just go with the first one I find. Making that change would mean I just need wood for coke and other stuff like that and could keep it all in the smelting area which would be nice. Base is loving organized chaos rn, as always I don't leave quite enough space in the early game of laying out my first smelters when I go from handfeeding to the start of the bus.
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# ? Nov 27, 2023 18:26 |
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I think its Space Exploration that lets you build green circuits out of stone. K2 is wood only.
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# ? Nov 27, 2023 19:54 |
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Yeah only one recipe and its wood. Do you bus electronic components or make on site? I'm working on my red chip assembler zone rn and it looks like elec components are mostly used as machine ingredients but then also red chips and another intermediate or two? Going from 3 ingredients to 1 makes me want to bus to reduce complexity at each build, but there is a cute method of adding a direct insertion to my red chip build so tempted to do that.
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# ? Nov 27, 2023 22:30 |
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My only hope for the expansion is they unlock fps. It would help so much with motion clarity while moving. and no it doesn't matter that they are sprites designed for 60 fps, you can still render the sprites at 60 fps (render the same part of the animation), but drawing it at a slightly different position in the screen while moving would be so good.
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# ? Nov 27, 2023 23:58 |
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meowmeowmeowmeow posted:Yeah only one recipe and its wood. Bus, you need green chippies for quite a few things (production modules most notably) so its worth having its own dedicated manufacturing setup imo. I have a separate bus for each type of chip. I'm thinking of restarting because the aliens are just pathetic and I'd like a little challenge. I downloaded the Rampant mod that changes their AI, any recommended settings to make the bugs more of a threat?
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# ? Nov 28, 2023 00:25 |
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Vengarr posted:I downloaded the Rampant mod that changes their AI, any recommended settings to make the bugs more of a threat? Good timing https://youtu.be/6lx8l8X9qcI?si=wxnCsgBBSdxt21Yd
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# ? Nov 28, 2023 00:33 |
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Well, poo poo. It might have been years since I played K2 without SpacEx! Sorry. I guess you’re making a fuckton of greenhouses for serious production of basically everything.
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# ? Nov 28, 2023 00:58 |
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Yeah I put electric components on the bus and was glad because I need them for military tech cards, and now I'm trying to decide if I bus coke to my biter research area or put that near my coke production and then move the research data to my military tech area? Or just bring the elec components back to the smelting area, make the tech cards there and do a long run to my labs??? In short im enjoying k2.
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# ? Nov 28, 2023 04:13 |
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It's funny how this ends up being easier for him than his first rampant playthrough, and not just because he's more experienced.
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# ? Nov 28, 2023 07:01 |
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This week's FFF is about some of the starting factory mechanics of Vulcanus. Looks like you will see some major boosts to productivity from Vulcanus, combining both stat improvements and new mechanics. The potential for spaghetti looks incredible.
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# ? Dec 1, 2023 14:05 |
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Oh I really like the sound of the new buildings! My one concern about space and planets in general is the possibility of more oil/blue science moments. You know, where people get intimidated by the sudden jump in complexity, and even in future runs there's still some apprehension about tackling it again. I don't want this to turn into "yay we launched a rocket! But ugh we're gonna have to deal with the Ranch Dressing Planet."
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# ? Dec 1, 2023 17:15 |
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I could watch the foundry all day.
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# ? Dec 1, 2023 17:16 |
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# ? May 29, 2024 00:37 |
Those new mining drills look chunky and awesome.
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# ? Dec 1, 2023 17:24 |