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Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
Cross post from the minis thread

Did a guy for my brother in law to take to a tournament this weekend. Not familiar with the army so likely not appropriate colors but I was given full control to paint however I wanted so that's just how it is!



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S.J.
May 19, 2008

Just who the hell do you think we are?

Holy gently caress that's cool

a7m2
Jul 9, 2012


Crazy Ferret posted:

Something I really like about the Skaven faction is that you can also take the faction very seriously or play them silly with ease. You can absolutely lean into the evil empire aesthetic with the body horror, the dark magics, the endless hordes of starving slaves. Skaven, played straight, is a true nightmare faction.

I’ve always preferred the other, sillier side of them. Like a fantasy version of The Venture Brothers, where Clanrats and engineers work hard to survive the daily insanities of their masters. Warlords with petty rivalries and stupid plans, Warlocks with suicidal inventions, incompetent assassins, and everything that is the Clan Pestilins Healthcare Plus plans. Are your Clan Rats the rare blend of expendable and invulnerable that makes them the perfect henchrats?

It is a good faction that lets you enjoy both narratives.

I feel the same about Gloomspite Gitz. They're funny and silly but the novels lore is pretty horrifying

Geisladisk
Sep 15, 2007

TheDiceMustRoll posted:

Ehhhhhh the Skaven are pretty wholly unique, especially stuff like storm fiends, doom wheels, screaming bells etc.

Yeah, I didn't mean they were generic, just that they are in no way copyright protectable. You can make a ratman on a giant bell and there is nothing GW can do about it. You can make giant ratmen with gunhands and there is nothing GW can do about it. And people do! And those models fit in just fine alongside official models.

Compare that with something like Stormcast or Space marines, where sure, you can make big armored guys with hammers or guns, but they can't actually look enough like the official thing to fit in because the official thing has a very specific and copyright protectable aesthetic.

edit: Also, cool dragon, nice job

IncredibleIgloo
Feb 17, 2011





Geisladisk posted:

Yeah, I didn't mean they were generic, just that they are in no way copyright protectable. You can make a ratman on a giant bell and there is nothing GW can do about it. You can make giant ratmen with gunhands and there is nothing GW can do about it. And people do! And those models fit in just fine alongside official models.

Compare that with something like Stormcast or Space marines, where sure, you can make big armored guys with hammers or guns, but they can't actually look enough like the official thing to fit in because the official thing has a very specific and copyright protectable aesthetic.

edit: Also, cool dragon, nice job

I actually greatly prefer OPR's Ratmen to Skaven. I like them because they are a little more fun.

Cooked Auto
Aug 4, 2007

https://www.warhammer-community.com/2023/11/24/weave-a-web-of-chivalrous-delusion-in-battletome-flesh-eater-courts/

For all chivalrous knights the latest rules of the court have been previewed.

Business Gorillas
Mar 11, 2009

:harambe:



Rolling 200 dice in a turn for feeding frenzy was my favorite part about playing the army

TheDiceMustRoll
Jul 23, 2018

Business Gorillas posted:

Rolling 200 dice in a turn for feeding frenzy was my favorite part about playing the army

I only have like, three games under my belt but it really do seem to be the case that you arent rreally doing warhammer correctly unless you're rolling all the dice in existence, which I like but man is it silly at times

Crazy Ferret
May 11, 2007

Welp
X-Posting from the Specialist Games thread. I was going to post this here originally as I forgotten about the other thread and wanted to praise the Warcry system. That said if you have not tried Warcry out with your AOS models, you are missing out on one of the most fun Skirmish games I've ever played. Its fast paced, has some really neat rules for activation and reactions, and I like the wild dice mechanics.

-

We finally started our Warcry campaign! A group of us have been talking about getting a proper campaign set up and running after doing a few Warcry game days. Adam and I, being teachers with the week off, got in our first two games. First, every time I play Warcry I marvel at how much I really like the game and the system. It is just too fun so this was a treat to get rolling. Also, anything that helps motivate me to paint basic Clan Rats and Storm-vermin is appreciated.

I ended up losing both games, but it never felt one sided. I walked away from both games with clear, "if I had done this instead of that", moments that make me want to keep playing. I always got to remember how fast paced this game is so you can never lose sight of the objective. Even so, I still found myself with a healthy amount of glory to spend on warband upgrades, a handful of minor artifacts, and only one permanently dead rat on my roster. Rest in Peace Mikek Sablesnout. He died doing what he loved, standing in front of the Grey Seer and dying.



We've used Warcry as a precursor to larger AOS games before, but I really like the scale of this game's narrative. The campaign is a fun space to play in. I used a name generator from RealmofPlastic.com and rolled up fun names for the roster. My one Night Runner, a basic assassin rat since I had 5 points left over to upgrade a Clan Rat, is called Stabaratt Slicefur and that is just the best thing. I was going to use one of the Blood Bowl Runners for them; but after rolling up that name, they immediately got upgraded to my old metal Assassin model.



That is the kind of fun stuff you want in a good narrative campaign. I'm looking forward to more adventures in the Gnarlwoods with Grey Seer BrisBANE's Retinue. I leave with the final picture, we should of taken more, of Clan rat Rakgnaw desperately running to the other side of the board for objective points while an Annihilator stalks up behind him.

TearsOfPirates
Jun 11, 2016

Stultior stulto fuisti, qui tabellis crederes! - Idiot of idiots, to trust what is written!
So I've been able to get a few of the out of print boxes for Nurgle (Deamons of Nurgle: Start Collecting and the broken realms one) for a much cheaper price than I expected to pay for them with the last Regiments of Renown box on top. From what I've read thus far rounding it out with a Great Unclean One/Glottkin would round up my army pretty nicely?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
hey guys, I made a friend who actually has an Age of Sigmar starter set he never played it, so we're gonna crack that thing open to give it a try to see how it works since I've always been curious about it, I'm more of a 40k guy myself but I'm super curious how the fantasy version works if it's more focused on Melee combat. any advice?

Geisladisk
Sep 15, 2007

Al-Saqr posted:

hey guys, I made a friend who actually has an Age of Sigmar starter set he never played it, so we're gonna crack that thing open to give it a try to see how it works since I've always been curious about it, I'm more of a 40k guy myself but I'm super curious how the fantasy version works if it's more focused on Melee combat. any advice?

The bones of the games are the same, with three pretty big differences

1) It's not strictly I-go-you-go. Turn 1, the player who finished deployment first (so has less units in his army) chooses who has the first turn. Then, after each round, the players roll off to see who gets to decide who has the first turn in the round, with the player who went first in the previous round winning ties. Crucially, this means that if you went second in the current turn, you have two turns in a row if you go first in the next one.

A lot of people who have never played AOS (and some that have) hate the idea of this, and there is a widespread belief that AOS is just decided by whoever scores a double turn first wins. This is absolutely not true. It certainly can happen that a double turn decisively wins the game, but it's rare when both players know what they're doing. When playing AOS competently, you need to be planning for both eventualities - that the you get the first and second turn next round. This can mean setting up in such a way that you can capitalize on a double turn, or, if you went first, setting up in such a way that being double turned isn't horrible.

However, a lot of new players have problems wrapping their head around the implications of this mechanic, and so for newbies games very often are literally decided by who gets a double turn. Especially at lower points values.

2) Toughness doesn't exist. Everyone's weapons have a set to wound value, just like the to hit.

3) Ranged is much rarer. There are dedicated shooting armies, but these are few. Most armies are exclusively or very nearly exclusively melee oriented.

Otherwise the game should be very familiar to someone who plays 40k. There are endless minor differences, but these are the big ones.

Geisladisk fucked around with this message at 15:43 on Nov 26, 2023

Business Gorillas
Mar 11, 2009

:harambe:



Geisladisk posted:


A lot of people who have never played AOS (and some that have) hate the idea of this, and there is a widespread belief that AOS is just decided by whoever scores a double turn first wins. This is absolutely not true. It certainly can happen that a double turn decisively wins the game, but it's rare when both players know what they're doing. When playing AOS competently, you need to be planning for both eventualities - that the you get the first and second turn next round. This can mean setting up in such a way that you can capitalize on a double turn, or, if you went first, setting up in such a way that being double turned isn't horrible.

However, a lot of new players have problems wrapping their head around the implications of this mechanic, and so for newbies games very often are literally decided by who gets a double turn. Especially at lower points values.


"The idea that the double turn ends games is bullshit. But in all seriousness you'll get crushed by getting double turned until you learn how to play around it" isn't a ringing endorsement for the mechanic, btw

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
yeah that double turn thing sounds like a really not great thing to do with new players especially, they'll absolutely feel that it's bullshit.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
Double turn was great when I was new. You could be getting your rear end kicked and turn it around with the inevitable double turn blue shell as usually the new player a turn behind was on the backfoot. When you get better it becomes more nuanced how you play with it. Not trying to invalidate your experience though if you haven't enjoyed it fair enough.

Geisladisk
Sep 15, 2007

Business Gorillas posted:

"The idea that the double turn ends games is bullshit. But in all seriousness you'll get crushed by getting double turned until you learn how to play around it" isn't a ringing endorsement for the mechanic, btw

I know it isn't and that isn't what I said.

I think the double turn is a great mechanic in games between two experienced players. It creates great depth of play and forces you to concurrently plan for two different potential futures. Choosing whether or not to take a double turn is also by no means as obvious and straightforward as one might think. However it is also a very unforgiving mechanic for new players, and when two players who do not have the required experience to plan around it, games will frequently be decided by who gets the double turn.

A mechanic can simultaneously be great for experienced players and bad for newbies. Personally I think it's good and I enjoy it, but that's because I am an experienced player. But I won't pretend it doesn't cause problems for the game as a whole, both because of how punishing it is to newbies and for the (partially unjustified, partially justified) bad reputation it has.

Geisladisk fucked around with this message at 16:45 on Nov 26, 2023

Cooked Auto
Aug 4, 2007

https://www.warhammer-community.com/2023/11/26/sunday-preview-noble-knights-with-pennants-flying/

For all the gallant knights out there, the new Court box goes up for pre-order next weekend.

Geisladisk
Sep 15, 2007

Geisladisk posted:



Painted this dude and his flag. One more to go.

Xpost

TheDiceMustRoll
Jul 23, 2018

Business Gorillas posted:

"The idea that the double turn ends games is bullshit. But in all seriousness you'll get crushed by getting double turned until you learn how to play around it" isn't a ringing endorsement for the mechanic, btw

isnt it literally true that statistically you lose half the games you get a double turn? like

S.J.
May 19, 2008

Just who the hell do you think we are?

Getting hit by a double turn in AoS is also very much different than if something like that were to happen in 40k. Not every single model in the game has guns that reach most of the way across the table. You still have input in combats, there are a number of abilities that many factions have you can use that don't require it to be your turn, and your spell effects/prayers/etc stay in play until your turn comes around again. In my experience it doesn't take much playing to get used to it, but it can definitely feel like a shock at low points value games when you're new.

S.J. fucked around with this message at 21:15 on Nov 26, 2023

GIRL BRAINS
Sep 5, 2011

The gods are small birds

Al-Saqr posted:

yeah that double turn thing sounds like a really not great thing to do with new players especially, they'll absolutely feel that it's bullshit.

Any rule would be bullshit if it wasn't laid out clearly. A big part of onboarding new players for sigmar is making them understand how vital that double turn is to the overall structure of the game- the game provides tools and rules to help armies deal with it if the player is aware of how it works. Whenever I play with a new player I do my best to help them understand how the game is built around it. When I started playing I got double turned playing against ironjawz in 2nd edition. It loving sucked but the guy was also just playing to win.

I honestly think the double turn is one of the more interesting tabletop mechanics and makes sigmar a much deeper game than 40k or most other 'I go/you go' style games but I won't pretend there isn't going to be a learning curve to it.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
The problem with the double turn mechanic isn't that it exists. It's a very clearly signposted system that you can control despite an element of random chance. If it's your first or second game ever, you may need some coaching around it, but likewise you'll need some coaching in list building and things like sequencing within a phase, which are also basic elements of decision-making that make a game a game instead of a rote mathematical exercise.

The problem is that GW thinks that going second in a turn is a bad thing and they keep handing out bonuses to the person who controls priority. The rich don't need to get richer.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
hmmmm it turns out my friend has the 2nd edition smallest starter set for AoS, the stormstrike box I dont think I'll be able to get him to buy the third edition rulebook and battletomes unless we both jump into it financially.

I think what we'll do is try it and find the very basic rules of 3rd edition online, try the stormstrike box, and if we like it I'll try to cajole him into getting the rules and each one of us gets our own army/battletomes.

Now that I think about it, maybe the double turn think makes sense, since the attacker has initiative it makes sense the defender gets a positioning bonus since it's a melee focused game.

lets see, I'll let you guys know when we try the game out, thanks for the input!

Al-Saqr fucked around with this message at 04:08 on Nov 27, 2023

S.J.
May 19, 2008

Just who the hell do you think we are?

Al-Saqr posted:

hmmmm it turns out my friend has the 2nd edition smallest starter set for AoS, the stormstrike box I dont think I'll be able to get him to buy the third edition rulebook and battletomes unless we both jump into it financially.

I think what we'll do is try it and find the very basic rules of 3rd edition online, try the stormstrike box, and if we like it I'll try to cajole him into getting the rules and each one of us gets our own army/battletomes.

Now that I think about it, maybe the double turn think makes sense, since the attacker has initiative it makes sense the defender gets a positioning bonus since it's a melee focused game.

lets see, I'll let you guys know when we try the game out, thanks for the input!

There's a good chance 4th edition AoS will be coming out this next July as well, so if you want, you can grab the Warcry rules for free and play around with that in the mean time. The rules are pretty different, but Warcry is pretty fun and really easy to learn.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

S.J. posted:

There's a good chance 4th edition AoS will be coming out this next July as well, so if you want, you can grab the Warcry rules for free and play around with that in the mean time. The rules are pretty different, but Warcry is pretty fun and really easy to learn.

sounds good! will try.

Safety Factor
Oct 31, 2009




Grimey Drawer
I'll recommend Warcry as well. It's a good skirmish game. The core of it is pretty simple, but warband abilities and the variety of missions can change things up a good amount and force you to make decisions. Most warbands seem to be about 8-10 models though there are definitely some outliers. The recent gorgers, for example, are only 5 and the chameleon skinks are 13.

Almost every AoS model has rules in Warcry and can be found either in the printed compendium book or in one of the PDFs on WarCom. The balance isn't perfect, but they'll get you playing. The rules might be available that way as well. Try things out before you buy anything. The game uses the same size board as Kill Team as well.

I really recommended getting a dedicated warband if you like the game. The models are pretty much all great and they're a neat way of exploring weird little chaos cults that are outside of the usual 4 archetypes. Now they're adding non-chaos warbands which have made the range even more diverse.

Safety Factor fucked around with this message at 05:12 on Nov 27, 2023

TheDiceMustRoll
Jul 23, 2018

Safety Factor posted:

I'll recommend Warcry as well. It's a good skirmish game. The core of it is pretty simple, but warband abilities and the variety of missions can change things up a good amount and force you to make decisions. Most warbands seem to be about 8-10 models though there are definitely some outliers. The recent gorgers, for example, are only 5 and the chameleon skinks are 13.

Almost every AoS model has rules in Warcry and can be found either in the printed compendium book or in one of the PDFs on WarCom. The balance isn't perfect, but they'll get you playing. The rules might be available that way as well. Try things out before you buy anything. The game uses the same size board as Kill Team as well.

I really recommended getting a dedicated warband if you like the game. The models are pretty much all great and they're a neat way of exploring weird little chaos cults that are outside of the usual 4 archetypes. Now they're adding non-chaos warbands which have made the range even more diverse.

People knock the meat trees but im just happy that it finally solved the pre-gnarlwood problem of every forest related danger being a sylvaneth

thebardyspoon
Jun 30, 2005
Is that big Ghoul King lad almost definitely going to be a £60/70 model like the various lords and ladies on dragons are for other factions or the Daemon primarchs and other big stuff for 40k? He's one of the coolest things I've seen in quite awhile but not sure I could justify getting him just because of that.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

thebardyspoon posted:

Is that big Ghoul King lad almost definitely going to be a £60/70 model like the various lords and ladies on dragons are for other factions or the Daemon primarchs and other big stuff for 40k? He's one of the coolest things I've seen in quite awhile but not sure I could justify getting him just because of that.

Almost certainly.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Did they mention whether they were doing a Regiment of Renown for him like they did with Trugg / Ionus? If so, you could probably pick that up, sell the other units in the box, and walk away with the centerpiece model for much cheaper than MSRP.

Cooked Auto
Aug 4, 2007

Considering he's tied up with the Dawnbringer crusades, he is most definitely getting a RoR release.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I've been building a bunch of stuff lately, but posting takes effort. Here's a "Chaos War Shrine."







Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

grassy gnoll posted:

I've been building a bunch of stuff lately, but posting takes effort. Here's a "Chaos War Shrine."









that rules dude!

Genghis Cohen
Jun 29, 2013

grassy gnoll posted:

I've been building a bunch of stuff lately, but posting takes effort. Here's a "Chaos War Shrine."

Looks awesome!

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
Do Lizardmen armies ever field more than 1 Slann? My shop has one of the Christmas boxes, and I could see myself using all of it to go with the relaunch box I got with the Slann, Saurus and Skink cavalry, except if there's no reason/ room to use a second Slann that would feel like a waste.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Dr. Red Ranger posted:

Do Lizardmen armies ever field more than 1 Slann? My shop has one of the Christmas boxes, and I could see myself using all of it to go with the relaunch box I got with the Slann, Saurus and Skink cavalry, except if there's no reason/ room to use a second Slann that would feel like a waste.

You can sometimes see Kroak + Slann but not usually Slann + Slann.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Doesn't the slann kit also build a Kroak?

MonsterEnvy
Feb 4, 2012

Shocked I tell you
After a long hiatus the AoS RPG released something new, Ulfenkarn
https://cubicle7games.com/warhammer...twaAup2EALw_wcB

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

grassy gnoll posted:

Doesn't the slann kit also build a Kroak?

It does not.

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S.J.
May 19, 2008

Just who the hell do you think we are?

MonsterEnvy posted:

After a long hiatus the AoS RPG released something new, Ulfenkarn
https://cubicle7games.com/warhammer...twaAup2EALw_wcB

I think I'm gonna start picking the books up for this game soon, the system looks really interesting and properly high fantasy.

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